-rw-r--r-- | SoundsPage.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/SoundsPage.cpp b/SoundsPage.cpp new file mode 100644 index 0000000..ba81736 --- a/dev/null +++ b/SoundsPage.cpp @@ -0,0 +1,148 @@ +// SoundsPage.cpp : implementation file
+//
+
+#include "stdafx.h"
+#include "T42.h"
+#include "SoundsPage.h"
+
+#ifdef _DEBUG
+#define new DEBUG_NEW
+#undef THIS_FILE
+static char THIS_FILE[] = __FILE__;
+#endif
+
+/////////////////////////////////////////////////////////////////////////////
+// CSoundsPage property page
+
+IMPLEMENT_DYNCREATE(CSoundsPage, CPropertyPage)
+
+CSoundsPage::CSoundsPage() : CPropertyPage(CSoundsPage::IDD)
+{
+ //{{AFX_DATA_INIT(CSoundsPage)
+ m_T42Bell = _T("");
+ m_T42Prompt = _T("");
+ m_bT42PromptLoop = FALSE;
+ m_T42Wake = _T("");
+ //}}AFX_DATA_INIT
+}
+
+CSoundsPage::~CSoundsPage()
+{
+}
+
+void CSoundsPage::DoDataExchange(CDataExchange* pDX)
+{
+ CPropertyPage::DoDataExchange(pDX);
+ //{{AFX_DATA_MAP(CSoundsPage)
+ DDX_Control(pDX, IDC_T42WAKE_PLAY, m_T42WakePlayCtl);
+ DDX_Control(pDX, IDC_T42PROMPT_PLAY, m_T42PromptPlayCtl);
+ DDX_Control(pDX, IDC_T42BELL_PLAY, m_T42BellPlayCtl);
+ DDX_Control(pDX, IDC_T42WAKE_BROWSE, m_T42WakeBrowseCtl);
+ DDX_Control(pDX, IDC_T42WAKE, m_T42WakeCtl);
+ DDX_Control(pDX, IDC_T42PROMPT_BROWSE, m_T42PromptBrowseCtl);
+ DDX_Control(pDX, IDC_T42PROMPT, m_T42PromptCtl);
+ DDX_Control(pDX, IDC_T42BELL_BROWSE, m_T42BellBrowseCtl);
+ DDX_Control(pDX, IDC_T42BELL, m_T42BellCtl);
+ DDX_CBString(pDX, IDC_T42BELL, m_T42Bell);
+ DDX_CBString(pDX, IDC_T42PROMPT, m_T42Prompt);
+ DDX_Check(pDX, IDC_T42PROMPT_LOOP, m_bT42PromptLoop);
+ DDX_CBString(pDX, IDC_T42WAKE, m_T42Wake);
+ //}}AFX_DATA_MAP
+}
+
+
+BEGIN_MESSAGE_MAP(CSoundsPage, CPropertyPage)
+ //{{AFX_MSG_MAP(CSoundsPage)
+ ON_BN_CLICKED(IDC_T42BELL_BROWSE, OnT42bellBrowse)
+ ON_BN_CLICKED(IDC_T42PROMPT_BROWSE, OnT42promptBrowse)
+ ON_BN_CLICKED(IDC_T42WAKE_BROWSE, OnT42wakeBrowse)
+ ON_BN_CLICKED(IDC_T42BELL_PLAY, OnT42bellPlay)
+ ON_BN_CLICKED(IDC_T42PROMPT_PLAY, OnT42promptPlay)
+ ON_BN_CLICKED(IDC_T42WAKE_PLAY, OnT42wakePlay)
+ //}}AFX_MSG_MAP
+END_MESSAGE_MAP()
+
+/////////////////////////////////////////////////////////////////////////////
+// CSoundsPage message handlers
+
+BOOL CSoundsPage::OnInitDialog()
+{
+ CPropertyPage::OnInitDialog();
+
+CT42App* app = (CT42App*)AfxGetApp();
+ ASSERT(app);
+ m_T42BellCtl.ResetContent();
+ m_T42BellCtl.AddString(app->m_sndTeaDrop);
+ m_T42PromptCtl.ResetContent();
+ m_T42PromptCtl.AddString(app->m_sndBoilingTeapot);
+ m_T42WakeCtl.ResetContent();
+ m_T42WakeCtl.AddString(app->m_sndTeapotWhistle);
+
+HICON i = app->LoadIcon(IDI_BROWSE);
+ m_T42BellBrowseCtl.SetIcon(i);
+ m_T42PromptBrowseCtl.SetIcon(i);
+ m_T42WakeBrowseCtl.SetIcon(i);
+ i = app->LoadIcon(IDI_PREPLAY);
+ m_T42BellPlayCtl.SetIcon(i);
+ m_T42PromptPlayCtl.SetIcon(i);
+ m_T42WakePlayCtl.SetIcon(i);
+
+ UpdateData(FALSE);
+
+ return TRUE; // return TRUE unless you set the focus to a control
+ // EXCEPTION: OCX Property Pages should return FALSE
+}
+
+void CSoundsPage::OnT42bellBrowse()
+{
+ BrowseForSound(m_T42BellCtl);
+}
+
+void CSoundsPage::OnT42promptBrowse()
+{
+ BrowseForSound(m_T42PromptCtl);
+}
+
+void CSoundsPage::OnT42wakeBrowse()
+{
+ BrowseForSound(m_T42WakeCtl);
+}
+
+void CSoundsPage::BrowseForSound(CComboBox& ctl)
+{
+CString f;
+ ctl.GetWindowText(f);
+CString filter;
+ filter.LoadString(IDS_FILTER_WAV);
+CFileDialog fd(TRUE,NULL,(LPCTSTR)f,
+ OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY
+ |OFN_LONGNAMES|OFN_NOCHANGEDIR|OFN_PATHMUSTEXIST,
+ filter,this);
+CString title;
+ title.LoadString(IDS_TITLE_WAV);
+ fd.m_ofn.lpstrTitle=(LPCTSTR)title;
+ if(fd.DoModal()==IDOK)
+ ctl.SetWindowText(fd.GetPathName());
+}
+
+void CSoundsPage::OnT42bellPlay()
+{
+ PlayIt(m_T42BellCtl);
+}
+void CSoundsPage::OnT42promptPlay()
+{
+ PlayIt(m_T42PromptCtl);
+}
+void CSoundsPage::OnT42wakePlay()
+{
+ PlayIt(m_T42WakeCtl);
+}
+
+void CSoundsPage::PlayIt(CComboBox& ctl,BOOL bLoop)
+{
+CString s;
+ ctl.GetWindowText(s);
+CT42App* app = (CT42App*)AfxGetApp();
+ ASSERT(app);
+ app->StartSound(s,bLoop);
+}
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