author | Michael Krelin <hacker@klever.net> | 2005-03-30 15:50:28 (UTC) |
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committer | Michael Krelin <hacker@klever.net> | 2005-03-30 15:50:28 (UTC) |
commit | 3ddbfeafde93d1aab16a710498d86eef4e787406 (patch) (side-by-side diff) | |
tree | d53ef21cf3b2bddfeb957c98344d0be8759ed555 /lib/file_factory.cc | |
parent | 642dc685bd0a3f1526e22827a4539aa0e06aeff7 (diff) | |
download | sitecing-3ddbfeafde93d1aab16a710498d86eef4e787406.zip sitecing-3ddbfeafde93d1aab16a710498d86eef4e787406.tar.gz sitecing-3ddbfeafde93d1aab16a710498d86eef4e787406.tar.bz2 |
1. preprocessor doesn't touch unchanged files anymore
2. doublechedk on whether file is up to date when making
3. changed the way preprocessor targets depend on the timestamp file
4. a bugfix in strip_suffix/strip_prefix
-rw-r--r-- | lib/file_factory.cc | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/lib/file_factory.cc b/lib/file_factory.cc index c6b5748..7ca7b86 100644 --- a/lib/file_factory.cc +++ b/lib/file_factory.cc @@ -1,55 +1,56 @@ #ifdef USE_PCH #include "pch.h" #else #include <sys/types.h> #include <sys/stat.h> #include <unistd.h> #include <konforka/exception.h> using namespace std; #include "sitecing/file_factory.h" #endif namespace sitecing { bool file_factory::is_uptodate(const string& dst,file_list_t* deps) { file_list_t deplist; file_list_t *fl = deps?deps:&deplist; get_dependencies(dst,*fl); struct stat stdst; if(stat(dst.c_str(),&stdst)) return false; for(file_list_t::const_iterator i=fl->begin();i!=fl->end();i++) { struct stat stdep; if(stat(i->c_str(),&stdep)) return false; if(stdst.st_mtime<stdep.st_mtime) return false; if(!is_uptodate(*i)) return false; } return true; } void file_factory::make(const string& dst) { try { depth++; if(depth>25) throw konforka::exception(CODEPOINT,"recursed too deeply."); file_list_t deps; if(!is_uptodate(dst,&deps)) { for(file_list_t::const_iterator i=deps.begin();i!=deps.end();i++) make(*i); + if(!is_uptodate(dst,&deps)) build(dst); } depth--; }catch(konforka::exception& ke) { depth--; ke.see(CODEPOINT); throw; }catch(...) { depth--; throw; } } } |