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authorMichael Krelin <hacker@klever.net>2016-06-11 13:57:34 (UTC)
committer Michael Krelin <hacker@klever.net>2016-06-11 13:57:34 (UTC)
commit386ace1e4c55753b4bda2b674e34005d3c1f01e4 (patch) (unidiff)
tree932b1f8201c9a55ea50d4efc5ce1eb0dd1344519
parent48557dc5e158b0b0c4f9dabda2ee93d1d30bea97 (diff)
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made jets a tiny bit narrower
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--fanduct.scad2
1 files changed, 1 insertions, 1 deletions
diff --git a/fanduct.scad b/fanduct.scad
index 421dd5a..975f1cc 100644
--- a/fanduct.scad
+++ b/fanduct.scad
@@ -9,25 +9,25 @@ silicone_shell = 2;
9heater_clearance = max( 9heater_clearance = max(
10 hypothenuse(16/2 +silicone_shell, 20-4.5 +silicone_shell),// E3D v6 10 hypothenuse(16/2 +silicone_shell, 20-4.5 +silicone_shell),// E3D v6
11 hypothenuse(11.5-4.5 +silicone_shell, 15.5 +silicone_shell)// E3D volcano 11 hypothenuse(11.5-4.5 +silicone_shell, 15.5 +silicone_shell)// E3D volcano
12); 12);
13 13
14 fanduct_elevation = 3; // fanduct elevation above nozzle tip 14 fanduct_elevation = 3; // fanduct elevation above nozzle tip
15 fanduct_blowtarget = -2; // what to blow at 15 fanduct_blowtarget = -2; // what to blow at
16 fanduct_h = 6; // inner height of the duct 16 fanduct_h = 6; // inner height of the duct
17 fanduct_w = 7; // inner width of the duct 17 fanduct_w = 7; // inner width of the duct
18 fanduct_shell=1.2; // shell thickness 18 fanduct_shell=1.2; // shell thickness
19 fanduct_ir = heater_clearance+5; // inner radius 19 fanduct_ir = heater_clearance+5; // inner radius
20 20
21 jet_angle = 60; // angular width of the jet 21 jet_angle = 60-2; // angular width of the jet
22 22
23 inlet_w = 12.5; // inlet width 23 inlet_w = 12.5; // inlet width
24 inlet_h = 17; // inlet height 24 inlet_h = 17; // inlet height
25 inlet_l = 7; // inlet length of protrusion (or depth of intrusion:)) 25 inlet_l = 7; // inlet length of protrusion (or depth of intrusion:))
26 inlet_away = 15;// how far away inlet is 26 inlet_away = 15;// how far away inlet is
27 27
28hotend_clearance = 12; 28hotend_clearance = 12;
29 29
30 snapper_d = 8; snapper_overlap=0.2;// snip snap 30 snapper_d = 8; snapper_overlap=0.2;// snip snap
31 31
32smooth_f = 120; 32smooth_f = 120;
33 33