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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
authorGiulio Cesare Solaroli <giulio.cesare@clipperz.com>2011-10-06 00:36:10 (UTC)
committer Giulio Cesare Solaroli <giulio.cesare@clipperz.com>2011-10-06 00:36:10 (UTC)
commit6ba274c79e60e417132b260bd0117c5a68121387 (patch) (side-by-side diff)
tree57c1f95d0fbf9b80312c5c6b6f4a4f951e31c770 /frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
parent13ebf1b1987a1566d081ff1ba89b4dca197b7d2e (diff)
downloadclipperz-6ba274c79e60e417132b260bd0117c5a68121387.zip
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Fixed the copyright headers
Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js') (more/less context) (show whitespace changes)
-rw-r--r--frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js15
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
index 501b69b..b829ed6 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
@@ -1,120 +1,117 @@
/*
Copyright 2008-2011 Clipperz Srl
-This file is part of Clipperz's Javascript Crypto Library.
-Javascript Crypto Library provides web developers with an extensive
-and efficient set of cryptographic functions. The library aims to
-obtain maximum execution speed while preserving modularity and
-reusability.
+This file is part of Clipperz Community Edition.
+Clipperz Community Edition is an online password manager.
For further information about its features and functionalities please
-refer to http://www.clipperz.com
+refer to http://www.clipperz.com.
-* Javascript Crypto Library is free software: you can redistribute
+* Clipperz Community Edition is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
-* Javascript Crypto Library is distributed in the hope that it will
+* Clipperz Community Edition is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
- License along with Javascript Crypto Library. If not, see
+ License along with Clipperz Community Edition. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// protect.js
// protect
//
// Created by Giulio Cesare Solaroli on 3/7/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0;
var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0;
function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var path;
var pointX;
var pointY;
var controlPoint1X;
var controlPoint1Y;
var controlPoint2X;
var controlPoint2Y;
var stroke;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight);
// Layer 1
alignStroke = 0.0;
context.beginPath();
pointX = 38.5;
pointY = 36.0;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 37.068;
pointY = 38.816;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.41;
controlPoint1Y = 36.234;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.175;
controlPoint2Y = 37.907;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 37.031;
pointY = 40.802;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 36.991;
controlPoint1Y = 39.474;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 36.98;
controlPoint2Y = 40.141;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 37.258;
pointY = 42.23;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.068;
controlPoint1Y = 41.283;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.139;
controlPoint2Y = 41.762;
controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
pointX = 38.348;
pointY = 43.979;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
controlPoint1X = 37.402;
controlPoint1Y = 42.799;
controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
controlPoint2X = 37.682;