author | Clipperz <info@clipperz.com> | 2013-01-31 13:42:04 (UTC) |
---|---|---|
committer | Clipperz <info@clipperz.com> | 2013-01-31 13:42:04 (UTC) |
commit | 07d0357beef5d9328a2dd8d07ad7b39c87ac55e4 (patch) (unidiff) | |
tree | f7a4aed8848302db153c2a211f8e58b944eb4c5b /frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | |
parent | 767a3dcf48b6ac911c088af5dd7738a728eb6b99 (diff) | |
download | clipperz-07d0357beef5d9328a2dd8d07ad7b39c87ac55e4.zip clipperz-07d0357beef5d9328a2dd8d07ad7b39c87ac55e4.tar.gz clipperz-07d0357beef5d9328a2dd8d07ad7b39c87ac55e4.tar.bz2 |
Updated Copyright claims
- updated reference dates;
- removed reference to Community Edition;
- normalized logging using Clipperz.log[Warn|Error|Debug]
Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js') (more/less context) (ignore whitespace changes)
-rw-r--r-- | frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | 22 |
1 files changed, 10 insertions, 12 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js index 5842828..9a8ac7d 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | |||
@@ -1,150 +1,148 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //questionMark.js | 25 | //questionMark.js |
28 | //? | 26 | //? |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; | 33 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; |
36 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; | 34 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) | 36 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var color; | 48 | var color; |
51 | if (window.devicePixelRatio) | 49 | if (window.devicePixelRatio) |
52 | resolution = window.devicePixelRatio; | 50 | resolution = window.devicePixelRatio; |
53 | else | 51 | else |
54 | resolution = 1.0; | 52 | resolution = 1.0; |
55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
56 | 54 | ||
57 | context.save(); | 55 | context.save(); |
58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
60 | 58 | ||
61 | // Layer 1 | 59 | // Layer 1 |
62 | 60 | ||
63 | alignStroke = 0.0; | 61 | alignStroke = 0.0; |
64 | context.beginPath(); | 62 | context.beginPath(); |
65 | pointX = 24.118; | 63 | pointX = 24.118; |
66 | pointY = 24.464; | 64 | pointY = 24.464; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.moveTo(pointX, pointY); | 67 | context.moveTo(pointX, pointY); |
70 | pointX = 24.854; | 68 | pointX = 24.854; |
71 | pointY = 23.406; | 69 | pointY = 23.406; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | controlPoint1X = 24.118; | 72 | controlPoint1X = 24.118; |
75 | controlPoint1Y = 24.05; | 73 | controlPoint1Y = 24.05; |
76 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 74 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
77 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 75 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
78 | controlPoint2X = 24.44; | 76 | controlPoint2X = 24.44; |
79 | controlPoint2Y = 23.636; | 77 | controlPoint2Y = 23.636; |
80 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 78 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
81 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 79 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
82 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 80 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
83 | pointX = 29.454; | 81 | pointX = 29.454; |
84 | pointY = 20.6; | 82 | pointY = 20.6; |
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
87 | controlPoint1X = 26.418; | 85 | controlPoint1X = 26.418; |
88 | controlPoint1Y = 22.532; | 86 | controlPoint1Y = 22.532; |
89 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 87 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
90 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 88 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
91 | controlPoint2X = 28.534; | 89 | controlPoint2X = 28.534; |
92 | controlPoint2Y = 21.566; | 90 | controlPoint2Y = 21.566; |
93 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 91 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
94 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 92 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
95 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 93 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
96 | pointX = 30.282; | 94 | pointX = 30.282; |
97 | pointY = 17.794; | 95 | pointY = 17.794; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | controlPoint1X = 29.868; | 98 | controlPoint1X = 29.868; |
101 | controlPoint1Y = 20.232; | 99 | controlPoint1Y = 20.232; |
102 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 100 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
103 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 101 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
104 | controlPoint2X = 30.282; | 102 | controlPoint2X = 30.282; |
105 | controlPoint2Y = 19.082; | 103 | controlPoint2Y = 19.082; |
106 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 104 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
107 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 105 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
108 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 106 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
109 | pointX = 27.2; | 107 | pointX = 27.2; |
110 | pointY = 12.688; | 108 | pointY = 12.688; |
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
113 | controlPoint1X = 30.282; | 111 | controlPoint1X = 30.282; |
114 | controlPoint1Y = 16.322; | 112 | controlPoint1Y = 16.322; |
115 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
116 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
117 | controlPoint2X = 29.454; | 115 | controlPoint2X = 29.454; |
118 | controlPoint2Y = 14.344; | 116 | controlPoint2Y = 14.344; |
119 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
120 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 118 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
121 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 119 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
122 | pointX = 21.312; | 120 | pointX = 21.312; |
123 | pointY = 10.664; | 121 | pointY = 10.664; |
124 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
125 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
126 | controlPoint1X = 25.636; | 124 | controlPoint1X = 25.636; |
127 | controlPoint1Y = 11.492; | 125 | controlPoint1Y = 11.492; |
128 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 126 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
129 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 127 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
130 | controlPoint2X = 23.382; | 128 | controlPoint2X = 23.382; |
131 | controlPoint2Y = 10.664; | 129 | controlPoint2Y = 10.664; |
132 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 130 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
133 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 131 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
134 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 132 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
135 | pointX = 19.886; | 133 | pointX = 19.886; |
136 | pointY = 11.124; | 134 | pointY = 11.124; |
137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
139 | controlPoint1X = 20.898; | 137 | controlPoint1X = 20.898; |
140 | controlPoint1Y = 10.664; | 138 | controlPoint1Y = 10.664; |
141 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 139 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
142 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 140 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
143 | controlPoint2X = 20.162; | 141 | controlPoint2X = 20.162; |
144 | controlPoint2Y = 10.894; | 142 | controlPoint2Y = 10.894; |
145 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 143 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
146 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 144 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
147 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 145 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
148 | pointX = 18.0; | 146 | pointX = 18.0; |
149 | pointY = 14.666; | 147 | pointY = 14.666; |
150 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |