author | Giulio Cesare Solaroli <giulio.cesare@solaroli.it> | 2011-10-03 16:04:12 (UTC) |
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committer | Giulio Cesare Solaroli <giulio.cesare@solaroli.it> | 2011-10-03 16:04:12 (UTC) |
commit | 541bb378ddece2eab135a8066a16994e94436dea (patch) (side-by-side diff) | |
tree | ff160ea3e26f7fe07fcfd401387c5a0232ca715e /frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks | |
parent | 1bf431fd3d45cbdf4afa3e12afefe5d24f4d3bc7 (diff) | |
parent | ecad5e895831337216544e81f1a467e0c68c4a6a (diff) | |
download | clipperz-541bb378ddece2eab135a8066a16994e94436dea.zip clipperz-541bb378ddece2eab135a8066a16994e94436dea.tar.gz clipperz-541bb378ddece2eab135a8066a16994e94436dea.tar.bz2 |
Merge pull request #1 from gcsolaroli/master
First version of the restructured repository
Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks') (more/less context) (show whitespace changes)
3 files changed, 1109 insertions, 0 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js new file mode 100644 index 0000000..f3ae04d --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js @@ -0,0 +1,280 @@ +/* + +Copyright 2008-2011 Clipperz Srl + +This file is part of Clipperz's Javascript Crypto Library. +Javascript Crypto Library provides web developers with an extensive +and efficient set of cryptographic functions. The library aims to +obtain maximum execution speed while preserving modularity and +reusability. +For further information about its features and functionalities please +refer to http://www.clipperz.com + +* Javascript Crypto Library is free software: you can redistribute + it and/or modify it under the terms of the GNU Affero General Public + License as published by the Free Software Foundation, either version + 3 of the License, or (at your option) any later version. + +* Javascript Crypto Library is distributed in the hope that it will + be useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the GNU Affero General Public License for more details. + +* You should have received a copy of the GNU Affero General Public + License along with Javascript Crypto Library. If not, see + <http://www.gnu.org/licenses/>. + +*/ + +// +// exclamationMark.js +// ! +// +// Created by Giulio Cesare Solaroli on 3/7/10 +// Copyright 2010 Clipperz +// This code was generated by Opacity. You may use or modify it in any way. +// + +var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; +var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; + +function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) +{ + var context = canvas.getContext("2d"); + var alignStroke; + var resolution; + var path; + var pointX; + var pointY; + var controlPoint1X; + var controlPoint1Y; + var controlPoint2X; + var controlPoint2Y; + if (window.devicePixelRatio) + resolution = window.devicePixelRatio; + else + resolution = 1.0; + resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); + + context.save(); + context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); + context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); + + // Layer 1 + + alignStroke = 0.0; + context.beginPath(); + pointX = 26.499; + pointY = 10.848; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 20.887; + pointY = 11.584; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.395; + controlPoint1Y = 10.802; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.175; + controlPoint2Y = 11.078; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.013; + pointY = 13.194; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.335; + controlPoint1Y = 11.814; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.921; + controlPoint2Y = 12.826; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 23.049; + pointY = 28.788; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.243; + controlPoint1Y = 15.448; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.589; + controlPoint2Y = 26.35; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.027; + pointY = 29.156; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.279; + controlPoint1Y = 29.018; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 24.705; + controlPoint2Y = 29.202; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.971; + pointY = 11.354; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.809; + controlPoint1Y = 25.384; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.971; + controlPoint2Y = 12.826; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.499; + pointY = 10.848; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.557; + controlPoint1Y = 11.032; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.913; + controlPoint2Y = 10.848; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.499; + pointY = 10.848; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 24.337; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 21.899; + pointY = 32.882; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.463; + controlPoint1Y = 31.962; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.589; + controlPoint2Y = 32.284; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.703; + pointY = 35.458; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.163; + controlPoint1Y = 33.572; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.703; + controlPoint2Y = 34.538; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.669; + pointY = 38.08; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.703; + controlPoint1Y = 36.47; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.979; + controlPoint2Y = 37.344; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.015; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 22.405; + controlPoint1Y = 38.77; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 23.325; + controlPoint2Y = 39.0; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.821; + pointY = 38.034; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.073; + controlPoint1Y = 39.0; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.131; + controlPoint2Y = 38.724; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.833; + pointY = 35.55; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.465; + controlPoint1Y = 37.344; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.833; + controlPoint2Y = 36.194; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.683; + pointY = 32.744; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.833; + controlPoint1Y = 34.676; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.557; + controlPoint2Y = 33.572; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.337; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.085; + controlPoint1Y = 32.238; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.211; + controlPoint2Y = 31.962; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.337; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 30.639; + pointY = 38.402; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + context.fillStyle = aColor; + context.fill(); + + context.restore(); +} diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js new file mode 100644 index 0000000..adab74f --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js @@ -0,0 +1,391 @@ +/* + +Copyright 2008-2011 Clipperz Srl + +This file is part of Clipperz's Javascript Crypto Library. +Javascript Crypto Library provides web developers with an extensive +and efficient set of cryptographic functions. The library aims to +obtain maximum execution speed while preserving modularity and +reusability. +For further information about its features and functionalities please +refer to http://www.clipperz.com + +* Javascript Crypto Library is free software: you can redistribute + it and/or modify it under the terms of the GNU Affero General Public + License as published by the Free Software Foundation, either version + 3 of the License, or (at your option) any later version. + +* Javascript Crypto Library is distributed in the hope that it will + be useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the GNU Affero General Public License for more details. + +* You should have received a copy of the GNU Affero General Public + License along with Javascript Crypto Library. If not, see + <http://www.gnu.org/licenses/>. + +*/ + +// +// info.js +// i +// +// Created by Giulio Cesare Solaroli on 3/7/10 +// Copyright 2010 Clipperz +// This code was generated by Opacity. You may use or modify it in any way. +// + +var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; +var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; + +function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) +{ + var context = canvas.getContext("2d"); + var alignStroke; + var resolution; + var path; + var pointX; + var pointY; + var controlPoint1X; + var controlPoint1Y; + var controlPoint2X; + var controlPoint2Y; + var color; + if (window.devicePixelRatio) + resolution = window.devicePixelRatio; + else + resolution = 1.0; + resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); + + context.save(); + context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); + context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); + + // Layer 1 + + alignStroke = 0.0; + context.beginPath(); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 28.505; + pointY = 37.022; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + pointX = 27.677; + pointY = 35.09; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.953; + controlPoint1Y = 36.792; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.677; + controlPoint2Y = 36.47; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.631; + pointY = 27.546; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.631; + controlPoint1Y = 32.974; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.631; + controlPoint2Y = 29.892; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.677; + pointY = 19.726; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.631; + controlPoint1Y = 24.97; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.677; + controlPoint2Y = 21.612; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.535; + pointY = 21.336; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.331; + controlPoint1Y = 20.692; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.593; + controlPoint2Y = 21.336; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.443; + pointY = 22.762; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.397; + controlPoint1Y = 21.52; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.305; + controlPoint2Y = 22.532; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.283; + pointY = 23.82; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.639; + controlPoint1Y = 23.222; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.961; + controlPoint2Y = 23.452; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.605; + pointY = 24.97; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.513; + controlPoint1Y = 24.05; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.605; + controlPoint2Y = 24.602; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.651; + pointY = 29.156; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.651; + controlPoint1Y = 25.752; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.651; + controlPoint2Y = 27.592; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.605; + pointY = 35.228; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.651; + controlPoint1Y = 31.364; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.651; + controlPoint2Y = 34.216; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.823; + pointY = 37.022; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.559; + controlPoint1Y = 36.332; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.467; + controlPoint2Y = 36.838; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.121; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.363; + controlPoint1Y = 37.206; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.857; + controlPoint2Y = 37.298; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.121; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 18.937; + controlPoint1Y = 37.62; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 18.983; + controlPoint2Y = 38.77; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.503; + pointY = 38.862; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.271; + controlPoint1Y = 39.0; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.927; + controlPoint2Y = 38.862; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.023; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.401; + controlPoint1Y = 38.862; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 29.149; + controlPoint2Y = 39.0; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 30.299; + controlPoint1Y = 38.77; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 30.391; + controlPoint2Y = 37.62; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 27.125; + pointY = 12.228; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.493; + controlPoint1Y = 13.608; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.401; + controlPoint2Y = 12.688; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.963; + pointY = 11.63; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.849; + controlPoint1Y = 11.998; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.113; + controlPoint2Y = 11.63; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.513; + pointY = 12.688; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.767; + controlPoint1Y = 11.63; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.203; + controlPoint2Y = 12.09; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.283; + pointY = 14.942; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.145; + controlPoint1Y = 13.148; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.145; + controlPoint2Y = 14.436; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 22.801; + pointY = 17.012; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.513; + controlPoint1Y = 15.908; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.973; + controlPoint2Y = 16.69; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.205; + pointY = 16.69; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.399; + controlPoint1Y = 17.288; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.791; + controlPoint2Y = 17.058; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.941; + controlPoint1Y = 16.046; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.493; + controlPoint2Y = 14.896; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 30.851; + pointY = 38.862; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + color = "#FFFFFF"; + context.fillStyle = color; + context.fill(); + + context.restore(); +} diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js new file mode 100644 index 0000000..003c4c2 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js @@ -0,0 +1,438 @@ +/* + +Copyright 2008-2011 Clipperz Srl + +This file is part of Clipperz's Javascript Crypto Library. +Javascript Crypto Library provides web developers with an extensive +and efficient set of cryptographic functions. The library aims to +obtain maximum execution speed while preserving modularity and +reusability. +For further information about its features and functionalities please +refer to http://www.clipperz.com + +* Javascript Crypto Library is free software: you can redistribute + it and/or modify it under the terms of the GNU Affero General Public + License as published by the Free Software Foundation, either version + 3 of the License, or (at your option) any later version. + +* Javascript Crypto Library is distributed in the hope that it will + be useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the GNU Affero General Public License for more details. + +* You should have received a copy of the GNU Affero General Public + License along with Javascript Crypto Library. If not, see + <http://www.gnu.org/licenses/>. + +*/ + +// +// questionMark.js +// ? +// +// Created by Giulio Cesare Solaroli on 3/7/10 +// Copyright 2010 Clipperz +// This code was generated by Opacity. You may use or modify it in any way. +// + +var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; +var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; + +function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) +{ + var context = canvas.getContext("2d"); + var alignStroke; + var resolution; + var path; + var pointX; + var pointY; + var controlPoint1X; + var controlPoint1Y; + var controlPoint2X; + var controlPoint2Y; + var color; + if (window.devicePixelRatio) + resolution = window.devicePixelRatio; + else + resolution = 1.0; + resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); + + context.save(); + context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); + context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); + + // Layer 1 + + alignStroke = 0.0; + context.beginPath(); + pointX = 24.118; + pointY = 24.464; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 24.854; + pointY = 23.406; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 24.118; + controlPoint1Y = 24.05; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 24.44; + controlPoint2Y = 23.636; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 29.454; + pointY = 20.6; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.418; + controlPoint1Y = 22.532; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 28.534; + controlPoint2Y = 21.566; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.282; + pointY = 17.794; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 29.868; + controlPoint1Y = 20.232; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 30.282; + controlPoint2Y = 19.082; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.2; + pointY = 12.688; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 30.282; + controlPoint1Y = 16.322; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 29.454; + controlPoint2Y = 14.344; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.312; + pointY = 10.664; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.636; + controlPoint1Y = 11.492; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 23.382; + controlPoint2Y = 10.664; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.886; + pointY = 11.124; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.898; + controlPoint1Y = 10.664; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.162; + controlPoint2Y = 10.894; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 18.0; + pointY = 14.666; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.104; + controlPoint1Y = 11.676; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 18.0; + controlPoint2Y = 14.068; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 18.598; + pointY = 15.586; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 18.0; + controlPoint1Y = 14.896; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 18.138; + controlPoint2Y = 15.494; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.794; + pointY = 15.908; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.012; + controlPoint1Y = 15.678; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.426; + controlPoint2Y = 15.77; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.36; + pointY = 20.002; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 22.508; + controlPoint1Y = 16.644; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.36; + controlPoint2Y = 17.886; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.21; + pointY = 21.704; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.36; + controlPoint1Y = 20.738; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.084; + controlPoint2Y = 21.198; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.058; + pointY = 24.326; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.106; + controlPoint1Y = 22.348; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.886; + controlPoint2Y = 23.774; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 18.506; + pointY = 25.936; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 18.736; + controlPoint1Y = 24.556; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 18.506; + controlPoint2Y = 25.338; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.898; + pointY = 29.064; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 18.506; + controlPoint1Y = 26.948; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.334; + controlPoint2Y = 28.42; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 22.048; + pointY = 29.156; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.22; + controlPoint1Y = 29.156; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.726; + controlPoint2Y = 29.202; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.268; + pointY = 27.592; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 22.508; + controlPoint1Y = 29.064; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 24.9; + controlPoint2Y = 27.96; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.406; + pointY = 26.856; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.406; + controlPoint1Y = 27.454; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.544; + controlPoint2Y = 26.994; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.118; + pointY = 24.464; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 24.578; + controlPoint1Y = 25.936; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 24.118; + controlPoint2Y = 24.786; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.118; + pointY = 24.464; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 23.06; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 20.53; + pointY = 32.928; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 22.186; + controlPoint1Y = 31.962; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.22; + controlPoint2Y = 32.33; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.426; + pointY = 35.458; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.794; + controlPoint1Y = 33.618; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.426; + controlPoint2Y = 34.538; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.392; + pointY = 38.08; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.426; + controlPoint1Y = 36.47; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.702; + controlPoint2Y = 37.344; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 22.738; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.128; + controlPoint1Y = 38.77; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.048; + controlPoint2Y = 39.0; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.544; + pointY = 38.034; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.796; + controlPoint1Y = 39.0; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 24.854; + controlPoint2Y = 38.724; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.556; + pointY = 35.55; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.188; + controlPoint1Y = 37.344; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.556; + controlPoint2Y = 36.194; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 25.452; + pointY = 32.744; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.556; + controlPoint1Y = 34.676; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.326; + controlPoint2Y = 33.618; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 23.06; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 24.854; + controlPoint1Y = 32.284; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 23.934; + controlPoint2Y = 31.962; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 23.06; + pointY = 31.962; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 32.214; + pointY = 38.402; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + color = "#FFFFFF"; + context.fillStyle = color; + context.fill(); + + context.restore(); +} |