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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js
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-rw-r--r--frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js15
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js
index b8e535b..ba425ec 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js
@@ -1,120 +1,117 @@
/*
Copyright 2008-2011 Clipperz Srl
-This file is part of Clipperz's Javascript Crypto Library.
-Javascript Crypto Library provides web developers with an extensive
-and efficient set of cryptographic functions. The library aims to
-obtain maximum execution speed while preserving modularity and
-reusability.
+This file is part of Clipperz Community Edition.
+Clipperz Community Edition is an online password manager.
For further information about its features and functionalities please
-refer to http://www.clipperz.com
+refer to http://www.clipperz.com.
-* Javascript Crypto Library is free software: you can redistribute
+* Clipperz Community Edition is free software: you can redistribute
it and/or modify it under the terms of the GNU Affero General Public
License as published by the Free Software Foundation, either version
3 of the License, or (at your option) any later version.
-* Javascript Crypto Library is distributed in the hope that it will
+* Clipperz Community Edition is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU Affero General Public License for more details.
* You should have received a copy of the GNU Affero General Public
- License along with Javascript Crypto Library. If not, see
+ License along with Clipperz Community Edition. If not, see
<http://www.gnu.org/licenses/>.
*/
//
// look.js
// Look
//
// Created by Giulio Cesare Solaroli on 3/15/10
// Copyright 2010 Clipperz
// This code was generated by Opacity. You may use or modify it in any way.
//
var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0;
var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0;
function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness)
{
var context = canvas.getContext("2d");
var alignStroke;
var resolution;
var stroke;
var path;
var pointX;
var pointY;
if (window.devicePixelRatio)
resolution = window.devicePixelRatio;
else
resolution = 1.0;
resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
context.save();
context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight);
// Layer 6
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.save();
context.translate(17.5, 23.0);
context.rotate(-0.503);
context.translate(-17.5, -23.0);
context.beginPath();
pointX = 28.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.moveTo(pointX, pointY);
pointX = 28.5;
pointY = 14.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 6.5;
pointY = 14.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 6.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
pointX = 28.5;
pointY = 31.5;
pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
context.lineTo(pointX, pointY);
context.closePath();
context.fillStyle = aFillColor;
context.fill();
context.strokeStyle = aColor;
context.lineWidth = stroke;
context.lineCap = "square";
context.stroke();
context.restore();
// Layer 3
stroke = aThickness;
stroke *= resolution;
if (stroke < 1.0)
stroke = Math.ceil(stroke);
else
stroke = Math.round(stroke);
stroke /= resolution;
alignStroke = (0.5 * stroke * resolution) % 1.0;
context.save();
context.translate(22.5, 20.0);