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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
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1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
index 501b69b..b829ed6 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js
@@ -1,216 +1,213 @@
1/* 1/*
2 2
3Copyright 2008-2011 Clipperz Srl 3Copyright 2008-2011 Clipperz Srl
4 4
5This file is part of Clipperz's Javascript Crypto Library. 5This file is part of Clipperz Community Edition.
6Javascript Crypto Library provides web developers with an extensive 6Clipperz Community Edition is an online password manager.
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please 7For further information about its features and functionalities please
11refer to http://www.clipperz.com 8refer to http://www.clipperz.com.
12 9
13* Javascript Crypto Library is free software: you can redistribute 10* Clipperz Community Edition is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public 11 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version 12 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version. 13 3 of the License, or (at your option) any later version.
17 14
18* Javascript Crypto Library is distributed in the hope that it will 15* Clipperz Community Edition is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied 16 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 17 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details. 18 See the GNU Affero General Public License for more details.
22 19
23* You should have received a copy of the GNU Affero General Public 20* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see 21 License along with Clipperz Community Edition. If not, see
25 <http://www.gnu.org/licenses/>. 22 <http://www.gnu.org/licenses/>.
26 23
27*/ 24*/
28 25
29// 26//
30 //protect.js 27 //protect.js
31 //protect 28 //protect
32// 29//
33 //Created by Giulio Cesare Solaroli on 3/7/10 30 //Created by Giulio Cesare Solaroli on 3/7/10
34 //Copyright 2010 Clipperz 31 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way. 32 //This code was generated by Opacity. You may use or modify it in any way.
36// 33//
37 34
38var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; 35var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0;
39var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; 36var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0;
40 37
41function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) 38function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor)
42{ 39{
43 var context = canvas.getContext("2d"); 40 var context = canvas.getContext("2d");
44 var alignStroke; 41 var alignStroke;
45 var resolution; 42 var resolution;
46 var path; 43 var path;
47 var pointX; 44 var pointX;
48 var pointY; 45 var pointY;
49 var controlPoint1X; 46 var controlPoint1X;
50 var controlPoint1Y; 47 var controlPoint1Y;
51 var controlPoint2X; 48 var controlPoint2X;
52 var controlPoint2Y; 49 var controlPoint2Y;
53 var stroke; 50 var stroke;
54 if (window.devicePixelRatio) 51 if (window.devicePixelRatio)
55 resolution = window.devicePixelRatio; 52 resolution = window.devicePixelRatio;
56 else 53 else
57 resolution = 1.0; 54 resolution = 1.0;
58 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); 55 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
59 56
60 context.save(); 57 context.save();
61 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); 58 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight);
62 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); 59 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight);
63 60
64 // Layer 1 61 // Layer 1
65 62
66 alignStroke = 0.0; 63 alignStroke = 0.0;
67 context.beginPath(); 64 context.beginPath();
68 pointX = 38.5; 65 pointX = 38.5;
69 pointY = 36.0; 66 pointY = 36.0;
70 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 67 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
71 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 68 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
72 context.moveTo(pointX, pointY); 69 context.moveTo(pointX, pointY);
73 pointX = 37.068; 70 pointX = 37.068;
74 pointY = 38.816; 71 pointY = 38.816;
75 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 72 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
76 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 73 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
77 controlPoint1X = 37.41; 74 controlPoint1X = 37.41;
78 controlPoint1Y = 36.234; 75 controlPoint1Y = 36.234;
79 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 76 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
80 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 77 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
81 controlPoint2X = 37.175; 78 controlPoint2X = 37.175;
82 controlPoint2Y = 37.907; 79 controlPoint2Y = 37.907;
83 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 80 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
84 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 81 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
85 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 82 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
86 pointX = 37.031; 83 pointX = 37.031;
87 pointY = 40.802; 84 pointY = 40.802;
88 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 85 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
89 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 86 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
90 controlPoint1X = 36.991; 87 controlPoint1X = 36.991;
91 controlPoint1Y = 39.474; 88 controlPoint1Y = 39.474;
92 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 89 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
93 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 90 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
94 controlPoint2X = 36.98; 91 controlPoint2X = 36.98;
95 controlPoint2Y = 40.141; 92 controlPoint2Y = 40.141;
96 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 93 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
97 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 94 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
98 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 95 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
99 pointX = 37.258; 96 pointX = 37.258;
100 pointY = 42.23; 97 pointY = 42.23;
101 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 98 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
102 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 99 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
103 controlPoint1X = 37.068; 100 controlPoint1X = 37.068;
104 controlPoint1Y = 41.283; 101 controlPoint1Y = 41.283;
105 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 102 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
106 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 103 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
107 controlPoint2X = 37.139; 104 controlPoint2X = 37.139;
108 controlPoint2Y = 41.762; 105 controlPoint2Y = 41.762;
109 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 106 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
110 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 107 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
111 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 108 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
112 pointX = 38.348; 109 pointX = 38.348;
113 pointY = 43.979; 110 pointY = 43.979;
114 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 111 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
115 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 112 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
116 controlPoint1X = 37.402; 113 controlPoint1X = 37.402;
117 controlPoint1Y = 42.799; 114 controlPoint1Y = 42.799;
118 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 115 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
119 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 116 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
120 controlPoint2X = 37.682; 117 controlPoint2X = 37.682;
121 controlPoint2Y = 43.798; 118 controlPoint2Y = 43.798;
122 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 119 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
123 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 120 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
124 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 121 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
125 pointX = 38.5; 122 pointX = 38.5;
126 pointY = 36.0; 123 pointY = 36.0;
127 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 124 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
128 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 125 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
129 controlPoint1X = 40.249; 126 controlPoint1X = 40.249;
130 controlPoint1Y = 44.497; 127 controlPoint1Y = 44.497;
131 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 128 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
132 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 129 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
133 controlPoint2X = 40.723; 130 controlPoint2X = 40.723;
134 controlPoint2Y = 36.303; 131 controlPoint2Y = 36.303;
135 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 132 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
136 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 133 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
137 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 134 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
138 pointX = 38.5; 135 pointX = 38.5;
139 pointY = 36.0; 136 pointY = 36.0;
140 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 137 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
141 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 138 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
142 context.lineTo(pointX, pointY); 139 context.lineTo(pointX, pointY);
143 context.closePath(); 140 context.closePath();
144 pointX = 50.0; 141 pointX = 50.0;
145 pointY = 52.0; 142 pointY = 52.0;
146 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 143 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
147 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 144 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
148 context.moveTo(pointX, pointY); 145 context.moveTo(pointX, pointY);
149 pointX = 26.0; 146 pointX = 26.0;
150 pointY = 52.0; 147 pointY = 52.0;
151 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 148 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
152 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 149 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
153 context.lineTo(pointX, pointY); 150 context.lineTo(pointX, pointY);
154 pointX = 26.0; 151 pointX = 26.0;
155 pointY = 33.0; 152 pointY = 33.0;
156 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 153 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
157 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 154 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
158 context.lineTo(pointX, pointY); 155 context.lineTo(pointX, pointY);
159 pointX = 50.0; 156 pointX = 50.0;
160 pointY = 33.0; 157 pointY = 33.0;
161 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 158 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
162 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 159 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
163 context.lineTo(pointX, pointY); 160 context.lineTo(pointX, pointY);
164 pointX = 50.0; 161 pointX = 50.0;
165 pointY = 52.0; 162 pointY = 52.0;
166 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 163 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
167 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 164 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
168 context.lineTo(pointX, pointY); 165 context.lineTo(pointX, pointY);
169 context.closePath(); 166 context.closePath();
170 context.fillStyle = aColor; 167 context.fillStyle = aColor;
171 context.fill(); 168 context.fill();
172 169
173 alignStroke = 0.0; 170 alignStroke = 0.0;
174 context.beginPath(); 171 context.beginPath();
175 pointX = 47.0; 172 pointX = 47.0;
176 pointY = 32.463; 173 pointY = 32.463;
177 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 174 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
178 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 175 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
179 context.moveTo(pointX, pointY); 176 context.moveTo(pointX, pointY);
180 pointX = 38.0; 177 pointX = 38.0;
181 pointY = 52.0; 178 pointY = 52.0;
182 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 179 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
183 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 180 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
184 controlPoint1X = 47.0; 181 controlPoint1X = 47.0;
185 controlPoint1Y = 52.925; 182 controlPoint1Y = 52.925;
186 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 183 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
187 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 184 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
188 controlPoint2X = 38.0; 185 controlPoint2X = 38.0;
189 controlPoint2Y = 52.0; 186 controlPoint2Y = 52.0;
190 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 187 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
191 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 188 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
192 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 189 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
193 pointX = 29.0; 190 pointX = 29.0;
194 pointY = 32.463; 191 pointY = 32.463;
195 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 192 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
196 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 193 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
197 controlPoint1X = 38.0; 194 controlPoint1X = 38.0;
198 controlPoint1Y = 52.0; 195 controlPoint1Y = 52.0;
199 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 196 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
200 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 197 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
201 controlPoint2X = 29.0; 198 controlPoint2X = 29.0;
202 controlPoint2Y = 52.925; 199 controlPoint2Y = 52.925;
203 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 200 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
204 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 201 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
205 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 202 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
206 pointX = 47.0; 203 pointX = 47.0;
207 pointY = 32.463; 204 pointY = 32.463;
208 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 205 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
209 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 206 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
210 controlPoint1X = 29.0; 207 controlPoint1X = 29.0;
211 controlPoint1Y = 12.0; 208 controlPoint1Y = 12.0;
212 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 209 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
213 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 210 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
214 controlPoint2X = 47.0; 211 controlPoint2X = 47.0;
215 controlPoint2Y = 12.0; 212 controlPoint2Y = 12.0;
216 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 213 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;