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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
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-rw-r--r--frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js15
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
index f3ae04d..02f2f80 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
@@ -1,152 +1,149 @@
1/* 1/*
2 2
3Copyright 2008-2011 Clipperz Srl 3Copyright 2008-2011 Clipperz Srl
4 4
5This file is part of Clipperz's Javascript Crypto Library. 5This file is part of Clipperz Community Edition.
6Javascript Crypto Library provides web developers with an extensive 6Clipperz Community Edition is an online password manager.
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please 7For further information about its features and functionalities please
11refer to http://www.clipperz.com 8refer to http://www.clipperz.com.
12 9
13* Javascript Crypto Library is free software: you can redistribute 10* Clipperz Community Edition is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public 11 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version 12 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version. 13 3 of the License, or (at your option) any later version.
17 14
18* Javascript Crypto Library is distributed in the hope that it will 15* Clipperz Community Edition is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied 16 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 17 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details. 18 See the GNU Affero General Public License for more details.
22 19
23* You should have received a copy of the GNU Affero General Public 20* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see 21 License along with Clipperz Community Edition. If not, see
25 <http://www.gnu.org/licenses/>. 22 <http://www.gnu.org/licenses/>.
26 23
27*/ 24*/
28 25
29// 26//
30 //exclamationMark.js 27 //exclamationMark.js
31 //! 28 //!
32// 29//
33 //Created by Giulio Cesare Solaroli on 3/7/10 30 //Created by Giulio Cesare Solaroli on 3/7/10
34 //Copyright 2010 Clipperz 31 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way. 32 //This code was generated by Opacity. You may use or modify it in any way.
36// 33//
37 34
38var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; 35var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0;
39var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; 36var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0;
40 37
41function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) 38function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor)
42{ 39{
43 var context = canvas.getContext("2d"); 40 var context = canvas.getContext("2d");
44 var alignStroke; 41 var alignStroke;
45 var resolution; 42 var resolution;
46 var path; 43 var path;
47 var pointX; 44 var pointX;
48 var pointY; 45 var pointY;
49 var controlPoint1X; 46 var controlPoint1X;
50 var controlPoint1Y; 47 var controlPoint1Y;
51 var controlPoint2X; 48 var controlPoint2X;
52 var controlPoint2Y; 49 var controlPoint2Y;
53 if (window.devicePixelRatio) 50 if (window.devicePixelRatio)
54 resolution = window.devicePixelRatio; 51 resolution = window.devicePixelRatio;
55 else 52 else
56 resolution = 1.0; 53 resolution = 1.0;
57 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 54 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
58 55
59 context.save(); 56 context.save();
60 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 57 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
61 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 58 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
62 59
63 // Layer 1 60 // Layer 1
64 61
65 alignStroke = 0.0; 62 alignStroke = 0.0;
66 context.beginPath(); 63 context.beginPath();
67 pointX = 26.499; 64 pointX = 26.499;
68 pointY = 10.848; 65 pointY = 10.848;
69 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 66 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
70 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 67 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
71 context.moveTo(pointX, pointY); 68 context.moveTo(pointX, pointY);
72 pointX = 20.887; 69 pointX = 20.887;
73 pointY = 11.584; 70 pointY = 11.584;
74 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 71 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
75 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 72 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
76 controlPoint1X = 25.395; 73 controlPoint1X = 25.395;
77 controlPoint1Y = 10.802; 74 controlPoint1Y = 10.802;
78 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 75 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
79 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 76 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
80 controlPoint2X = 22.175; 77 controlPoint2X = 22.175;
81 controlPoint2Y = 11.078; 78 controlPoint2Y = 11.078;
82 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 79 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
83 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 80 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
84 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 81 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
85 pointX = 20.013; 82 pointX = 20.013;
86 pointY = 13.194; 83 pointY = 13.194;
87 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 84 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
88 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 85 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
89 controlPoint1X = 20.335; 86 controlPoint1X = 20.335;
90 controlPoint1Y = 11.814; 87 controlPoint1Y = 11.814;
91 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 88 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
92 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 89 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
93 controlPoint2X = 19.921; 90 controlPoint2X = 19.921;
94 controlPoint2Y = 12.826; 91 controlPoint2Y = 12.826;
95 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 92 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
96 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 93 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
97 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 94 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
98 pointX = 23.049; 95 pointX = 23.049;
99 pointY = 28.788; 96 pointY = 28.788;
100 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 97 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
101 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 98 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
102 controlPoint1X = 20.243; 99 controlPoint1X = 20.243;
103 controlPoint1Y = 15.448; 100 controlPoint1Y = 15.448;
104 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 101 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
105 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 102 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
106 controlPoint2X = 22.589; 103 controlPoint2X = 22.589;
107 controlPoint2Y = 26.35; 104 controlPoint2Y = 26.35;
108 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 105 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
109 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 106 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
110 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 107 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
111 pointX = 25.027; 108 pointX = 25.027;
112 pointY = 29.156; 109 pointY = 29.156;
113 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 110 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
114 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 111 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
115 controlPoint1X = 23.279; 112 controlPoint1X = 23.279;
116 controlPoint1Y = 29.018; 113 controlPoint1Y = 29.018;
117 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 114 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
118 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 115 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
119 controlPoint2X = 24.705; 116 controlPoint2X = 24.705;
120 controlPoint2Y = 29.202; 117 controlPoint2Y = 29.202;
121 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 118 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
122 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 119 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
123 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 120 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
124 pointX = 27.971; 121 pointX = 27.971;
125 pointY = 11.354; 122 pointY = 11.354;
126 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 123 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
127 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 124 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
128 controlPoint1X = 25.809; 125 controlPoint1X = 25.809;
129 controlPoint1Y = 25.384; 126 controlPoint1Y = 25.384;
130 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 127 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
131 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 128 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
132 controlPoint2X = 27.971; 129 controlPoint2X = 27.971;
133 controlPoint2Y = 12.826; 130 controlPoint2Y = 12.826;
134 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 131 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
135 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 132 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
136 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 133 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
137 pointX = 26.499; 134 pointX = 26.499;
138 pointY = 10.848; 135 pointY = 10.848;
139 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 136 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
140 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 137 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
141 controlPoint1X = 27.557; 138 controlPoint1X = 27.557;
142 controlPoint1Y = 11.032; 139 controlPoint1Y = 11.032;
143 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 140 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
144 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 141 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
145 controlPoint2X = 26.913; 142 controlPoint2X = 26.913;
146 controlPoint2Y = 10.848; 143 controlPoint2Y = 10.848;
147 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 144 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
148 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 145 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
149 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 146 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
150 pointX = 26.499; 147 pointX = 26.499;
151 pointY = 10.848; 148 pointY = 10.848;
152 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 149 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;