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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
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-rw-r--r--frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js15
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
index f3ae04d..02f2f80 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js
@@ -1,216 +1,213 @@
1/* 1/*
2 2
3Copyright 2008-2011 Clipperz Srl 3Copyright 2008-2011 Clipperz Srl
4 4
5This file is part of Clipperz's Javascript Crypto Library. 5This file is part of Clipperz Community Edition.
6Javascript Crypto Library provides web developers with an extensive 6Clipperz Community Edition is an online password manager.
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please 7For further information about its features and functionalities please
11refer to http://www.clipperz.com 8refer to http://www.clipperz.com.
12 9
13* Javascript Crypto Library is free software: you can redistribute 10* Clipperz Community Edition is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public 11 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version 12 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version. 13 3 of the License, or (at your option) any later version.
17 14
18* Javascript Crypto Library is distributed in the hope that it will 15* Clipperz Community Edition is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied 16 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 17 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details. 18 See the GNU Affero General Public License for more details.
22 19
23* You should have received a copy of the GNU Affero General Public 20* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see 21 License along with Clipperz Community Edition. If not, see
25 <http://www.gnu.org/licenses/>. 22 <http://www.gnu.org/licenses/>.
26 23
27*/ 24*/
28 25
29// 26//
30 //exclamationMark.js 27 //exclamationMark.js
31 //! 28 //!
32// 29//
33 //Created by Giulio Cesare Solaroli on 3/7/10 30 //Created by Giulio Cesare Solaroli on 3/7/10
34 //Copyright 2010 Clipperz 31 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way. 32 //This code was generated by Opacity. You may use or modify it in any way.
36// 33//
37 34
38var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; 35var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0;
39var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; 36var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0;
40 37
41function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) 38function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor)
42{ 39{
43 var context = canvas.getContext("2d"); 40 var context = canvas.getContext("2d");
44 var alignStroke; 41 var alignStroke;
45 var resolution; 42 var resolution;
46 var path; 43 var path;
47 var pointX; 44 var pointX;
48 var pointY; 45 var pointY;
49 var controlPoint1X; 46 var controlPoint1X;
50 var controlPoint1Y; 47 var controlPoint1Y;
51 var controlPoint2X; 48 var controlPoint2X;
52 var controlPoint2Y; 49 var controlPoint2Y;
53 if (window.devicePixelRatio) 50 if (window.devicePixelRatio)
54 resolution = window.devicePixelRatio; 51 resolution = window.devicePixelRatio;
55 else 52 else
56 resolution = 1.0; 53 resolution = 1.0;
57 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 54 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
58 55
59 context.save(); 56 context.save();
60 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 57 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
61 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); 58 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight);
62 59
63 // Layer 1 60 // Layer 1
64 61
65 alignStroke = 0.0; 62 alignStroke = 0.0;
66 context.beginPath(); 63 context.beginPath();
67 pointX = 26.499; 64 pointX = 26.499;
68 pointY = 10.848; 65 pointY = 10.848;
69 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 66 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
70 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 67 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
71 context.moveTo(pointX, pointY); 68 context.moveTo(pointX, pointY);
72 pointX = 20.887; 69 pointX = 20.887;
73 pointY = 11.584; 70 pointY = 11.584;
74 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 71 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
75 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 72 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
76 controlPoint1X = 25.395; 73 controlPoint1X = 25.395;
77 controlPoint1Y = 10.802; 74 controlPoint1Y = 10.802;
78 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 75 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
79 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 76 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
80 controlPoint2X = 22.175; 77 controlPoint2X = 22.175;
81 controlPoint2Y = 11.078; 78 controlPoint2Y = 11.078;
82 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 79 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
83 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 80 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
84 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 81 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
85 pointX = 20.013; 82 pointX = 20.013;
86 pointY = 13.194; 83 pointY = 13.194;
87 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 84 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
88 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 85 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
89 controlPoint1X = 20.335; 86 controlPoint1X = 20.335;
90 controlPoint1Y = 11.814; 87 controlPoint1Y = 11.814;
91 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 88 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
92 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 89 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
93 controlPoint2X = 19.921; 90 controlPoint2X = 19.921;
94 controlPoint2Y = 12.826; 91 controlPoint2Y = 12.826;
95 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 92 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
96 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 93 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
97 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 94 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
98 pointX = 23.049; 95 pointX = 23.049;
99 pointY = 28.788; 96 pointY = 28.788;
100 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 97 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
101 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 98 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
102 controlPoint1X = 20.243; 99 controlPoint1X = 20.243;
103 controlPoint1Y = 15.448; 100 controlPoint1Y = 15.448;
104 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 101 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
105 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 102 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
106 controlPoint2X = 22.589; 103 controlPoint2X = 22.589;
107 controlPoint2Y = 26.35; 104 controlPoint2Y = 26.35;
108 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 105 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
109 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 106 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
110 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 107 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
111 pointX = 25.027; 108 pointX = 25.027;
112 pointY = 29.156; 109 pointY = 29.156;
113 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 110 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
114 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 111 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
115 controlPoint1X = 23.279; 112 controlPoint1X = 23.279;
116 controlPoint1Y = 29.018; 113 controlPoint1Y = 29.018;
117 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 114 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
118 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 115 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
119 controlPoint2X = 24.705; 116 controlPoint2X = 24.705;
120 controlPoint2Y = 29.202; 117 controlPoint2Y = 29.202;
121 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 118 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
122 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 119 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
123 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 120 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
124 pointX = 27.971; 121 pointX = 27.971;
125 pointY = 11.354; 122 pointY = 11.354;
126 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 123 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
127 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 124 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
128 controlPoint1X = 25.809; 125 controlPoint1X = 25.809;
129 controlPoint1Y = 25.384; 126 controlPoint1Y = 25.384;
130 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 127 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
131 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 128 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
132 controlPoint2X = 27.971; 129 controlPoint2X = 27.971;
133 controlPoint2Y = 12.826; 130 controlPoint2Y = 12.826;
134 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 131 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
135 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 132 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
136 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 133 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
137 pointX = 26.499; 134 pointX = 26.499;
138 pointY = 10.848; 135 pointY = 10.848;
139 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 136 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
140 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 137 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
141 controlPoint1X = 27.557; 138 controlPoint1X = 27.557;
142 controlPoint1Y = 11.032; 139 controlPoint1Y = 11.032;
143 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 140 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
144 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 141 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
145 controlPoint2X = 26.913; 142 controlPoint2X = 26.913;
146 controlPoint2Y = 10.848; 143 controlPoint2Y = 10.848;
147 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 144 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
148 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 145 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
149 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 146 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
150 pointX = 26.499; 147 pointX = 26.499;
151 pointY = 10.848; 148 pointY = 10.848;
152 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 149 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
153 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 150 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
154 context.lineTo(pointX, pointY); 151 context.lineTo(pointX, pointY);
155 context.closePath(); 152 context.closePath();
156 pointX = 24.337; 153 pointX = 24.337;
157 pointY = 31.962; 154 pointY = 31.962;
158 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 155 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
159 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 156 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
160 context.moveTo(pointX, pointY); 157 context.moveTo(pointX, pointY);
161 pointX = 21.899; 158 pointX = 21.899;
162 pointY = 32.882; 159 pointY = 32.882;
163 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 160 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
164 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 161 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
165 controlPoint1X = 23.463; 162 controlPoint1X = 23.463;
166 controlPoint1Y = 31.962; 163 controlPoint1Y = 31.962;
167 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 164 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
168 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 165 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
169 controlPoint2X = 22.589; 166 controlPoint2X = 22.589;
170 controlPoint2Y = 32.284; 167 controlPoint2Y = 32.284;
171 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 168 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
172 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 169 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
173 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 170 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
174 pointX = 20.703; 171 pointX = 20.703;
175 pointY = 35.458; 172 pointY = 35.458;
176 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 173 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
177 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 174 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
178 controlPoint1X = 21.163; 175 controlPoint1X = 21.163;
179 controlPoint1Y = 33.572; 176 controlPoint1Y = 33.572;
180 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 177 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
181 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 178 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
182 controlPoint2X = 20.703; 179 controlPoint2X = 20.703;
183 controlPoint2Y = 34.538; 180 controlPoint2Y = 34.538;
184 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 181 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
185 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 182 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
186 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 183 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
187 pointX = 21.669; 184 pointX = 21.669;
188 pointY = 38.08; 185 pointY = 38.08;
189 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 186 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
190 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 187 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
191 controlPoint1X = 20.703; 188 controlPoint1X = 20.703;
192 controlPoint1Y = 36.47; 189 controlPoint1Y = 36.47;
193 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 190 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
194 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 191 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
195 controlPoint2X = 20.979; 192 controlPoint2X = 20.979;
196 controlPoint2Y = 37.344; 193 controlPoint2Y = 37.344;
197 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 194 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
198 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 195 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
199 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 196 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
200 pointX = 24.015; 197 pointX = 24.015;
201 pointY = 39.0; 198 pointY = 39.0;
202 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 199 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
203 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 200 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
204 controlPoint1X = 22.405; 201 controlPoint1X = 22.405;
205 controlPoint1Y = 38.77; 202 controlPoint1Y = 38.77;
206 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 203 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
207 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 204 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
208 controlPoint2X = 23.325; 205 controlPoint2X = 23.325;
209 controlPoint2Y = 39.0; 206 controlPoint2Y = 39.0;
210 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 207 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
211 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 208 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
212 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 209 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
213 pointX = 26.821; 210 pointX = 26.821;
214 pointY = 38.034; 211 pointY = 38.034;
215 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 212 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
216 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 213 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;