Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js') (more/less context) (ignore whitespace changes)
-rw-r--r-- | frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js index f3ae04d..02f2f80 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // exclamationMark.js // ! // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 26.499; pointY = 10.848; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 20.887; pointY = 11.584; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 25.395; controlPoint1Y = 10.802; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 22.175; controlPoint2Y = 11.078; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 20.013; pointY = 13.194; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 20.335; controlPoint1Y = 11.814; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 19.921; controlPoint2Y = 12.826; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 23.049; pointY = 28.788; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 20.243; controlPoint1Y = 15.448; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 22.589; controlPoint2Y = 26.35; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 25.027; pointY = 29.156; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 23.279; controlPoint1Y = 29.018; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 24.705; controlPoint2Y = 29.202; |