Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js') (more/less context) (show whitespace changes)
-rw-r--r-- | frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js index adab74f..fad5c10 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js | |||
@@ -1,120 +1,117 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2011 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz's Javascript Crypto Library. | 5 | This file is part of Clipperz Community Edition. |
6 | Javascript Crypto Library provides web developers with an extensive | 6 | Clipperz Community Edition is an online password manager. |
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | 7 | For further information about its features and functionalities please |
11 | refer to http://www.clipperz.com | 8 | refer to http://www.clipperz.com. |
12 | 9 | ||
13 | * Javascript Crypto Library is free software: you can redistribute | 10 | * Clipperz Community Edition is free software: you can redistribute |
14 | it and/or modify it under the terms of the GNU Affero General Public | 11 | it and/or modify it under the terms of the GNU Affero General Public |
15 | License as published by the Free Software Foundation, either version | 12 | License as published by the Free Software Foundation, either version |
16 | 3 of the License, or (at your option) any later version. | 13 | 3 of the License, or (at your option) any later version. |
17 | 14 | ||
18 | * Javascript Crypto Library is distributed in the hope that it will | 15 | * Clipperz Community Edition is distributed in the hope that it will |
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 16 | be useful, but WITHOUT ANY WARRANTY; without even the implied |
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
21 | See the GNU Affero General Public License for more details. | 18 | See the GNU Affero General Public License for more details. |
22 | 19 | ||
23 | * You should have received a copy of the GNU Affero General Public | 20 | * You should have received a copy of the GNU Affero General Public |
24 | License along with Javascript Crypto Library. If not, see | 21 | License along with Clipperz Community Edition. If not, see |
25 | <http://www.gnu.org/licenses/>. | 22 | <http://www.gnu.org/licenses/>. |
26 | 23 | ||
27 | */ | 24 | */ |
28 | 25 | ||
29 | // | 26 | // |
30 | //info.js | 27 | //info.js |
31 | //i | 28 | //i |
32 | // | 29 | // |
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | 30 | //Created by Giulio Cesare Solaroli on 3/7/10 |
34 | //Copyright 2010 Clipperz | 31 | //Copyright 2010 Clipperz |
35 | //This code was generated by Opacity. You may use or modify it in any way. | 32 | //This code was generated by Opacity. You may use or modify it in any way. |
36 | // | 33 | // |
37 | 34 | ||
38 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; | 35 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; |
39 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; | 36 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; |
40 | 37 | ||
41 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) | 38 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) |
42 | { | 39 | { |
43 | var context = canvas.getContext("2d"); | 40 | var context = canvas.getContext("2d"); |
44 | var alignStroke; | 41 | var alignStroke; |
45 | var resolution; | 42 | var resolution; |
46 | var path; | 43 | var path; |
47 | var pointX; | 44 | var pointX; |
48 | var pointY; | 45 | var pointY; |
49 | var controlPoint1X; | 46 | var controlPoint1X; |
50 | var controlPoint1Y; | 47 | var controlPoint1Y; |
51 | var controlPoint2X; | 48 | var controlPoint2X; |
52 | var controlPoint2Y; | 49 | var controlPoint2Y; |
53 | var color; | 50 | var color; |
54 | if (window.devicePixelRatio) | 51 | if (window.devicePixelRatio) |
55 | resolution = window.devicePixelRatio; | 52 | resolution = window.devicePixelRatio; |
56 | else | 53 | else |
57 | resolution = 1.0; | 54 | resolution = 1.0; |
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | 55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); |
59 | 56 | ||
60 | context.save(); | 57 | context.save(); |
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | 58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); |
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); | 59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); |
63 | 60 | ||
64 | // Layer 1 | 61 | // Layer 1 |
65 | 62 | ||
66 | alignStroke = 0.0; | 63 | alignStroke = 0.0; |
67 | context.beginPath(); | 64 | context.beginPath(); |
68 | pointX = 30.253; | 65 | pointX = 30.253; |
69 | pointY = 37.436; | 66 | pointY = 37.436; |
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
72 | context.moveTo(pointX, pointY); | 69 | context.moveTo(pointX, pointY); |
73 | pointX = 28.505; | 70 | pointX = 28.505; |
74 | pointY = 37.022; | 71 | pointY = 37.022; |
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
77 | context.lineTo(pointX, pointY); | 74 | context.lineTo(pointX, pointY); |
78 | pointX = 27.677; | 75 | pointX = 27.677; |
79 | pointY = 35.09; | 76 | pointY = 35.09; |
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
82 | controlPoint1X = 27.953; | 79 | controlPoint1X = 27.953; |
83 | controlPoint1Y = 36.792; | 80 | controlPoint1Y = 36.792; |
84 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 81 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
85 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 82 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
86 | controlPoint2X = 27.677; | 83 | controlPoint2X = 27.677; |
87 | controlPoint2Y = 36.47; | 84 | controlPoint2Y = 36.47; |
88 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 85 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
89 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 86 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
90 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 87 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
91 | pointX = 27.631; | 88 | pointX = 27.631; |
92 | pointY = 27.546; | 89 | pointY = 27.546; |
93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
95 | controlPoint1X = 27.631; | 92 | controlPoint1X = 27.631; |
96 | controlPoint1Y = 32.974; | 93 | controlPoint1Y = 32.974; |
97 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 94 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
98 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 95 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
99 | controlPoint2X = 27.631; | 96 | controlPoint2X = 27.631; |
100 | controlPoint2Y = 29.892; | 97 | controlPoint2Y = 29.892; |
101 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 98 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
102 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 99 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
103 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 100 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
104 | pointX = 27.677; | 101 | pointX = 27.677; |
105 | pointY = 19.726; | 102 | pointY = 19.726; |
106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
108 | controlPoint1X = 27.631; | 105 | controlPoint1X = 27.631; |
109 | controlPoint1Y = 24.97; | 106 | controlPoint1Y = 24.97; |
110 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 107 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
111 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 108 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
112 | controlPoint2X = 27.677; | 109 | controlPoint2X = 27.677; |
113 | controlPoint2Y = 21.612; | 110 | controlPoint2Y = 21.612; |
114 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 111 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
115 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 112 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
116 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 113 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
117 | pointX = 19.535; | 114 | pointX = 19.535; |
118 | pointY = 21.336; | 115 | pointY = 21.336; |
119 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 116 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
120 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 117 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |