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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js
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1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js
index 003c4c2..5842828 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js
@@ -1,216 +1,213 @@
1/* 1/*
2 2
3Copyright 2008-2011 Clipperz Srl 3Copyright 2008-2011 Clipperz Srl
4 4
5This file is part of Clipperz's Javascript Crypto Library. 5This file is part of Clipperz Community Edition.
6Javascript Crypto Library provides web developers with an extensive 6Clipperz Community Edition is an online password manager.
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please 7For further information about its features and functionalities please
11refer to http://www.clipperz.com 8refer to http://www.clipperz.com.
12 9
13* Javascript Crypto Library is free software: you can redistribute 10* Clipperz Community Edition is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public 11 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version 12 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version. 13 3 of the License, or (at your option) any later version.
17 14
18* Javascript Crypto Library is distributed in the hope that it will 15* Clipperz Community Edition is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied 16 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 17 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details. 18 See the GNU Affero General Public License for more details.
22 19
23* You should have received a copy of the GNU Affero General Public 20* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see 21 License along with Clipperz Community Edition. If not, see
25 <http://www.gnu.org/licenses/>. 22 <http://www.gnu.org/licenses/>.
26 23
27*/ 24*/
28 25
29// 26//
30 //questionMark.js 27 //questionMark.js
31 //? 28 //?
32// 29//
33 //Created by Giulio Cesare Solaroli on 3/7/10 30 //Created by Giulio Cesare Solaroli on 3/7/10
34 //Copyright 2010 Clipperz 31 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way. 32 //This code was generated by Opacity. You may use or modify it in any way.
36// 33//
37 34
38var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; 35var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0;
39var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; 36var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0;
40 37
41function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) 38function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor)
42{ 39{
43 var context = canvas.getContext("2d"); 40 var context = canvas.getContext("2d");
44 var alignStroke; 41 var alignStroke;
45 var resolution; 42 var resolution;
46 var path; 43 var path;
47 var pointX; 44 var pointX;
48 var pointY; 45 var pointY;
49 var controlPoint1X; 46 var controlPoint1X;
50 var controlPoint1Y; 47 var controlPoint1Y;
51 var controlPoint2X; 48 var controlPoint2X;
52 var controlPoint2Y; 49 var controlPoint2Y;
53 var color; 50 var color;
54 if (window.devicePixelRatio) 51 if (window.devicePixelRatio)
55 resolution = window.devicePixelRatio; 52 resolution = window.devicePixelRatio;
56 else 53 else
57 resolution = 1.0; 54 resolution = 1.0;
58 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); 55 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
59 56
60 context.save(); 57 context.save();
61 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); 58 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
62 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); 59 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight);
63 60
64 // Layer 1 61 // Layer 1
65 62
66 alignStroke = 0.0; 63 alignStroke = 0.0;
67 context.beginPath(); 64 context.beginPath();
68 pointX = 24.118; 65 pointX = 24.118;
69 pointY = 24.464; 66 pointY = 24.464;
70 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 67 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
71 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 68 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
72 context.moveTo(pointX, pointY); 69 context.moveTo(pointX, pointY);
73 pointX = 24.854; 70 pointX = 24.854;
74 pointY = 23.406; 71 pointY = 23.406;
75 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 72 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
76 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 73 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
77 controlPoint1X = 24.118; 74 controlPoint1X = 24.118;
78 controlPoint1Y = 24.05; 75 controlPoint1Y = 24.05;
79 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 76 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
80 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 77 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
81 controlPoint2X = 24.44; 78 controlPoint2X = 24.44;
82 controlPoint2Y = 23.636; 79 controlPoint2Y = 23.636;
83 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 80 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
84 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 81 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
85 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 82 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
86 pointX = 29.454; 83 pointX = 29.454;
87 pointY = 20.6; 84 pointY = 20.6;
88 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 85 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
89 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 86 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
90 controlPoint1X = 26.418; 87 controlPoint1X = 26.418;
91 controlPoint1Y = 22.532; 88 controlPoint1Y = 22.532;
92 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 89 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
93 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 90 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
94 controlPoint2X = 28.534; 91 controlPoint2X = 28.534;
95 controlPoint2Y = 21.566; 92 controlPoint2Y = 21.566;
96 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 93 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
97 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 94 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
98 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 95 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
99 pointX = 30.282; 96 pointX = 30.282;
100 pointY = 17.794; 97 pointY = 17.794;
101 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 98 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
102 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 99 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
103 controlPoint1X = 29.868; 100 controlPoint1X = 29.868;
104 controlPoint1Y = 20.232; 101 controlPoint1Y = 20.232;
105 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 102 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
106 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 103 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
107 controlPoint2X = 30.282; 104 controlPoint2X = 30.282;
108 controlPoint2Y = 19.082; 105 controlPoint2Y = 19.082;
109 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 106 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
110 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 107 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
111 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 108 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
112 pointX = 27.2; 109 pointX = 27.2;
113 pointY = 12.688; 110 pointY = 12.688;
114 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 111 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
115 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 112 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
116 controlPoint1X = 30.282; 113 controlPoint1X = 30.282;
117 controlPoint1Y = 16.322; 114 controlPoint1Y = 16.322;
118 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 115 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
119 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 116 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
120 controlPoint2X = 29.454; 117 controlPoint2X = 29.454;
121 controlPoint2Y = 14.344; 118 controlPoint2Y = 14.344;
122 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 119 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
123 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 120 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
124 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 121 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
125 pointX = 21.312; 122 pointX = 21.312;
126 pointY = 10.664; 123 pointY = 10.664;
127 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 124 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
128 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 125 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
129 controlPoint1X = 25.636; 126 controlPoint1X = 25.636;
130 controlPoint1Y = 11.492; 127 controlPoint1Y = 11.492;
131 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 128 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
132 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 129 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
133 controlPoint2X = 23.382; 130 controlPoint2X = 23.382;
134 controlPoint2Y = 10.664; 131 controlPoint2Y = 10.664;
135 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 132 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
136 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 133 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
137 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 134 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
138 pointX = 19.886; 135 pointX = 19.886;
139 pointY = 11.124; 136 pointY = 11.124;
140 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 137 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
141 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 138 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
142 controlPoint1X = 20.898; 139 controlPoint1X = 20.898;
143 controlPoint1Y = 10.664; 140 controlPoint1Y = 10.664;
144 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 141 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
145 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 142 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
146 controlPoint2X = 20.162; 143 controlPoint2X = 20.162;
147 controlPoint2Y = 10.894; 144 controlPoint2Y = 10.894;
148 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 145 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
149 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 146 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
150 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 147 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
151 pointX = 18.0; 148 pointX = 18.0;
152 pointY = 14.666; 149 pointY = 14.666;
153 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 150 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
154 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 151 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
155 controlPoint1X = 19.104; 152 controlPoint1X = 19.104;
156 controlPoint1Y = 11.676; 153 controlPoint1Y = 11.676;
157 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 154 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
158 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 155 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
159 controlPoint2X = 18.0; 156 controlPoint2X = 18.0;
160 controlPoint2Y = 14.068; 157 controlPoint2Y = 14.068;
161 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 158 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
162 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 159 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
163 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 160 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
164 pointX = 18.598; 161 pointX = 18.598;
165 pointY = 15.586; 162 pointY = 15.586;
166 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 163 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
167 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 164 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
168 controlPoint1X = 18.0; 165 controlPoint1X = 18.0;
169 controlPoint1Y = 14.896; 166 controlPoint1Y = 14.896;
170 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 167 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
171 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 168 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
172 controlPoint2X = 18.138; 169 controlPoint2X = 18.138;
173 controlPoint2Y = 15.494; 170 controlPoint2Y = 15.494;
174 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 171 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
175 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 172 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
176 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 173 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
177 pointX = 19.794; 174 pointX = 19.794;
178 pointY = 15.908; 175 pointY = 15.908;
179 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 176 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
180 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 177 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
181 controlPoint1X = 19.012; 178 controlPoint1X = 19.012;
182 controlPoint1Y = 15.678; 179 controlPoint1Y = 15.678;
183 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 180 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
184 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 181 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
185 controlPoint2X = 19.426; 182 controlPoint2X = 19.426;
186 controlPoint2Y = 15.77; 183 controlPoint2Y = 15.77;
187 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 184 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
188 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 185 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
189 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 186 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
190 pointX = 25.36; 187 pointX = 25.36;
191 pointY = 20.002; 188 pointY = 20.002;
192 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 189 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
193 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 190 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
194 controlPoint1X = 22.508; 191 controlPoint1X = 22.508;
195 controlPoint1Y = 16.644; 192 controlPoint1Y = 16.644;
196 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 193 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
197 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 194 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
198 controlPoint2X = 25.36; 195 controlPoint2X = 25.36;
199 controlPoint2Y = 17.886; 196 controlPoint2Y = 17.886;
200 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 197 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
201 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 198 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
202 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 199 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
203 pointX = 24.21; 200 pointX = 24.21;
204 pointY = 21.704; 201 pointY = 21.704;
205 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 202 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
206 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 203 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
207 controlPoint1X = 25.36; 204 controlPoint1X = 25.36;
208 controlPoint1Y = 20.738; 205 controlPoint1Y = 20.738;
209 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 206 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
210 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 207 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
211 controlPoint2X = 25.084; 208 controlPoint2X = 25.084;
212 controlPoint2Y = 21.198; 209 controlPoint2Y = 21.198;
213 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 210 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
214 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 211 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
215 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 212 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
216 pointX = 19.058; 213 pointX = 19.058;