Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks') (more/less context) (ignore whitespace changes)
3 files changed, 1109 insertions, 0 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js new file mode 100644 index 0000000..f3ae04d --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js | |||
@@ -0,0 +1,280 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //exclamationMark.js | ||
31 | //! | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | if (window.devicePixelRatio) | ||
54 | resolution = window.devicePixelRatio; | ||
55 | else | ||
56 | resolution = 1.0; | ||
57 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
58 | |||
59 | context.save(); | ||
60 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
61 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
62 | |||
63 | // Layer 1 | ||
64 | |||
65 | alignStroke = 0.0; | ||
66 | context.beginPath(); | ||
67 | pointX = 26.499; | ||
68 | pointY = 10.848; | ||
69 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
70 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
71 | context.moveTo(pointX, pointY); | ||
72 | pointX = 20.887; | ||
73 | pointY = 11.584; | ||
74 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
75 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
76 | controlPoint1X = 25.395; | ||
77 | controlPoint1Y = 10.802; | ||
78 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
79 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint2X = 22.175; | ||
81 | controlPoint2Y = 11.078; | ||
82 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
83 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
84 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
85 | pointX = 20.013; | ||
86 | pointY = 13.194; | ||
87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
89 | controlPoint1X = 20.335; | ||
90 | controlPoint1Y = 11.814; | ||
91 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
92 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint2X = 19.921; | ||
94 | controlPoint2Y = 12.826; | ||
95 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
96 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
97 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
98 | pointX = 23.049; | ||
99 | pointY = 28.788; | ||
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
102 | controlPoint1X = 20.243; | ||
103 | controlPoint1Y = 15.448; | ||
104 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
105 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint2X = 22.589; | ||
107 | controlPoint2Y = 26.35; | ||
108 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
109 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
110 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
111 | pointX = 25.027; | ||
112 | pointY = 29.156; | ||
113 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
114 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
115 | controlPoint1X = 23.279; | ||
116 | controlPoint1Y = 29.018; | ||
117 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
118 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint2X = 24.705; | ||
120 | controlPoint2Y = 29.202; | ||
121 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
122 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
123 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
124 | pointX = 27.971; | ||
125 | pointY = 11.354; | ||
126 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
127 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
128 | controlPoint1X = 25.809; | ||
129 | controlPoint1Y = 25.384; | ||
130 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
131 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint2X = 27.971; | ||
133 | controlPoint2Y = 12.826; | ||
134 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
135 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
136 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
137 | pointX = 26.499; | ||
138 | pointY = 10.848; | ||
139 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
140 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
141 | controlPoint1X = 27.557; | ||
142 | controlPoint1Y = 11.032; | ||
143 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
144 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
145 | controlPoint2X = 26.913; | ||
146 | controlPoint2Y = 10.848; | ||
147 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
148 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
149 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
150 | pointX = 26.499; | ||
151 | pointY = 10.848; | ||
152 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
153 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
154 | context.lineTo(pointX, pointY); | ||
155 | context.closePath(); | ||
156 | pointX = 24.337; | ||
157 | pointY = 31.962; | ||
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
160 | context.moveTo(pointX, pointY); | ||
161 | pointX = 21.899; | ||
162 | pointY = 32.882; | ||
163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
165 | controlPoint1X = 23.463; | ||
166 | controlPoint1Y = 31.962; | ||
167 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
168 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
169 | controlPoint2X = 22.589; | ||
170 | controlPoint2Y = 32.284; | ||
171 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
172 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
173 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
174 | pointX = 20.703; | ||
175 | pointY = 35.458; | ||
176 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
177 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
178 | controlPoint1X = 21.163; | ||
179 | controlPoint1Y = 33.572; | ||
180 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
181 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
182 | controlPoint2X = 20.703; | ||
183 | controlPoint2Y = 34.538; | ||
184 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
185 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
186 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
187 | pointX = 21.669; | ||
188 | pointY = 38.08; | ||
189 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
190 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
191 | controlPoint1X = 20.703; | ||
192 | controlPoint1Y = 36.47; | ||
193 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
194 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
195 | controlPoint2X = 20.979; | ||
196 | controlPoint2Y = 37.344; | ||
197 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
198 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
199 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
200 | pointX = 24.015; | ||
201 | pointY = 39.0; | ||
202 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
203 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
204 | controlPoint1X = 22.405; | ||
205 | controlPoint1Y = 38.77; | ||
206 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
207 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
208 | controlPoint2X = 23.325; | ||
209 | controlPoint2Y = 39.0; | ||
210 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
211 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
212 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
213 | pointX = 26.821; | ||
214 | pointY = 38.034; | ||
215 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
216 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
217 | controlPoint1X = 25.073; | ||
218 | controlPoint1Y = 39.0; | ||
219 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
220 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
221 | controlPoint2X = 26.131; | ||
222 | controlPoint2Y = 38.724; | ||
223 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
224 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
225 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
226 | pointX = 27.833; | ||
227 | pointY = 35.55; | ||
228 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
229 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
230 | controlPoint1X = 27.465; | ||
231 | controlPoint1Y = 37.344; | ||
232 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
233 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
234 | controlPoint2X = 27.833; | ||
235 | controlPoint2Y = 36.194; | ||
236 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
237 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
238 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
239 | pointX = 26.683; | ||
240 | pointY = 32.744; | ||
241 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
242 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
243 | controlPoint1X = 27.833; | ||
244 | controlPoint1Y = 34.676; | ||
245 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
246 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
247 | controlPoint2X = 27.557; | ||
248 | controlPoint2Y = 33.572; | ||
249 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
250 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
251 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
252 | pointX = 24.337; | ||
253 | pointY = 31.962; | ||
254 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
255 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
256 | controlPoint1X = 26.085; | ||
257 | controlPoint1Y = 32.238; | ||
258 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
259 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
260 | controlPoint2X = 25.211; | ||
261 | controlPoint2Y = 31.962; | ||
262 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
263 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
264 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
265 | pointX = 24.337; | ||
266 | pointY = 31.962; | ||
267 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
268 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
269 | context.lineTo(pointX, pointY); | ||
270 | context.closePath(); | ||
271 | pointX = 30.639; | ||
272 | pointY = 38.402; | ||
273 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
274 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
275 | context.moveTo(pointX, pointY); | ||
276 | context.fillStyle = aColor; | ||
277 | context.fill(); | ||
278 | |||
279 | context.restore(); | ||
280 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js new file mode 100644 index 0000000..adab74f --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js | |||
@@ -0,0 +1,391 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //info.js | ||
31 | //i | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var color; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 30.253; | ||
69 | pointY = 37.436; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 28.505; | ||
74 | pointY = 37.022; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | context.lineTo(pointX, pointY); | ||
78 | pointX = 27.677; | ||
79 | pointY = 35.09; | ||
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
82 | controlPoint1X = 27.953; | ||
83 | controlPoint1Y = 36.792; | ||
84 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
85 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
86 | controlPoint2X = 27.677; | ||
87 | controlPoint2Y = 36.47; | ||
88 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
89 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
90 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
91 | pointX = 27.631; | ||
92 | pointY = 27.546; | ||
93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
95 | controlPoint1X = 27.631; | ||
96 | controlPoint1Y = 32.974; | ||
97 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
98 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
99 | controlPoint2X = 27.631; | ||
100 | controlPoint2Y = 29.892; | ||
101 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
102 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
103 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
104 | pointX = 27.677; | ||
105 | pointY = 19.726; | ||
106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
108 | controlPoint1X = 27.631; | ||
109 | controlPoint1Y = 24.97; | ||
110 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
111 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
112 | controlPoint2X = 27.677; | ||
113 | controlPoint2Y = 21.612; | ||
114 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
115 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
116 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
117 | pointX = 19.535; | ||
118 | pointY = 21.336; | ||
119 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
120 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
121 | controlPoint1X = 25.331; | ||
122 | controlPoint1Y = 20.692; | ||
123 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
124 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
125 | controlPoint2X = 20.593; | ||
126 | controlPoint2Y = 21.336; | ||
127 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
128 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
129 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
130 | pointX = 19.443; | ||
131 | pointY = 22.762; | ||
132 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
133 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
134 | controlPoint1X = 19.397; | ||
135 | controlPoint1Y = 21.52; | ||
136 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
137 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
138 | controlPoint2X = 19.305; | ||
139 | controlPoint2Y = 22.532; | ||
140 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
141 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
142 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
143 | pointX = 21.283; | ||
144 | pointY = 23.82; | ||
145 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
146 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
147 | controlPoint1X = 20.639; | ||
148 | controlPoint1Y = 23.222; | ||
149 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
150 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
151 | controlPoint2X = 20.961; | ||
152 | controlPoint2Y = 23.452; | ||
153 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
154 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
155 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
156 | pointX = 21.605; | ||
157 | pointY = 24.97; | ||
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
160 | controlPoint1X = 21.513; | ||
161 | controlPoint1Y = 24.05; | ||
162 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
163 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
164 | controlPoint2X = 21.605; | ||
165 | controlPoint2Y = 24.602; | ||
166 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
167 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
168 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
169 | pointX = 21.651; | ||
170 | pointY = 29.156; | ||
171 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
172 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
173 | controlPoint1X = 21.651; | ||
174 | controlPoint1Y = 25.752; | ||
175 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
176 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
177 | controlPoint2X = 21.651; | ||
178 | controlPoint2Y = 27.592; | ||
179 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
180 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
181 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
182 | pointX = 21.605; | ||
183 | pointY = 35.228; | ||
184 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
185 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
186 | controlPoint1X = 21.651; | ||
187 | controlPoint1Y = 31.364; | ||
188 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
189 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
190 | controlPoint2X = 21.651; | ||
191 | controlPoint2Y = 34.216; | ||
192 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
193 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
194 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
195 | pointX = 20.823; | ||
196 | pointY = 37.022; | ||
197 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
198 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
199 | controlPoint1X = 21.559; | ||
200 | controlPoint1Y = 36.332; | ||
201 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
202 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
203 | controlPoint2X = 21.467; | ||
204 | controlPoint2Y = 36.838; | ||
205 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
206 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
207 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
208 | pointX = 19.121; | ||
209 | pointY = 37.436; | ||
210 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
211 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
212 | controlPoint1X = 20.363; | ||
213 | controlPoint1Y = 37.206; | ||
214 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
215 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
216 | controlPoint2X = 19.857; | ||
217 | controlPoint2Y = 37.298; | ||
218 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
219 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
220 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
221 | pointX = 19.121; | ||
222 | pointY = 39.0; | ||
223 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
224 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
225 | controlPoint1X = 18.937; | ||
226 | controlPoint1Y = 37.62; | ||
227 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
228 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
229 | controlPoint2X = 18.983; | ||
230 | controlPoint2Y = 38.77; | ||
231 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
232 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
233 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
234 | pointX = 24.503; | ||
235 | pointY = 38.862; | ||
236 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
237 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
238 | controlPoint1X = 20.271; | ||
239 | controlPoint1Y = 39.0; | ||
240 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
241 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
242 | controlPoint2X = 21.927; | ||
243 | controlPoint2Y = 38.862; | ||
244 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
245 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
246 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
247 | pointX = 30.023; | ||
248 | pointY = 39.0; | ||
249 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
250 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
251 | controlPoint1X = 27.401; | ||
252 | controlPoint1Y = 38.862; | ||
253 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
254 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
255 | controlPoint2X = 29.149; | ||
256 | controlPoint2Y = 39.0; | ||
257 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
258 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
259 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
260 | pointX = 30.253; | ||
261 | pointY = 37.436; | ||
262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
264 | controlPoint1X = 30.299; | ||
265 | controlPoint1Y = 38.77; | ||
266 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
267 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
268 | controlPoint2X = 30.391; | ||
269 | controlPoint2Y = 37.62; | ||
270 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
271 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
272 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
273 | pointX = 30.253; | ||
274 | pointY = 37.436; | ||
275 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
276 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
277 | context.lineTo(pointX, pointY); | ||
278 | context.closePath(); | ||
279 | pointX = 27.493; | ||
280 | pointY = 13.976; | ||
281 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
282 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
283 | context.moveTo(pointX, pointY); | ||
284 | pointX = 27.125; | ||
285 | pointY = 12.228; | ||
286 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
287 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
288 | controlPoint1X = 27.493; | ||
289 | controlPoint1Y = 13.608; | ||
290 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
291 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
292 | controlPoint2X = 27.401; | ||
293 | controlPoint2Y = 12.688; | ||
294 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
295 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
296 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
297 | pointX = 24.963; | ||
298 | pointY = 11.63; | ||
299 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
300 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
301 | controlPoint1X = 26.849; | ||
302 | controlPoint1Y = 11.998; | ||
303 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
304 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
305 | controlPoint2X = 26.113; | ||
306 | controlPoint2Y = 11.63; | ||
307 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
308 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
309 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
310 | pointX = 21.513; | ||
311 | pointY = 12.688; | ||
312 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
313 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
314 | controlPoint1X = 23.767; | ||
315 | controlPoint1Y = 11.63; | ||
316 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
317 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
318 | controlPoint2X = 22.203; | ||
319 | controlPoint2Y = 12.09; | ||
320 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
321 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
322 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
323 | pointX = 21.283; | ||
324 | pointY = 14.942; | ||
325 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
326 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
327 | controlPoint1X = 21.145; | ||
328 | controlPoint1Y = 13.148; | ||
329 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
330 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
331 | controlPoint2X = 21.145; | ||
332 | controlPoint2Y = 14.436; | ||
333 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
334 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
335 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
336 | pointX = 22.801; | ||
337 | pointY = 17.012; | ||
338 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
339 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
340 | controlPoint1X = 21.513; | ||
341 | controlPoint1Y = 15.908; | ||
342 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
343 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
344 | controlPoint2X = 21.973; | ||
345 | controlPoint2Y = 16.69; | ||
346 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
347 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
348 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
349 | pointX = 26.205; | ||
350 | pointY = 16.69; | ||
351 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
352 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
353 | controlPoint1X = 23.399; | ||
354 | controlPoint1Y = 17.288; | ||
355 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
356 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
357 | controlPoint2X = 25.791; | ||
358 | controlPoint2Y = 17.058; | ||
359 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
360 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
361 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
362 | pointX = 27.493; | ||
363 | pointY = 13.976; | ||
364 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
365 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
366 | controlPoint1X = 26.941; | ||
367 | controlPoint1Y = 16.046; | ||
368 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
369 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
370 | controlPoint2X = 27.493; | ||
371 | controlPoint2Y = 14.896; | ||
372 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
373 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
374 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
375 | pointX = 27.493; | ||
376 | pointY = 13.976; | ||
377 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
378 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
379 | context.lineTo(pointX, pointY); | ||
380 | context.closePath(); | ||
381 | pointX = 30.851; | ||
382 | pointY = 38.862; | ||
383 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
384 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
385 | context.moveTo(pointX, pointY); | ||
386 | color = "#FFFFFF"; | ||
387 | context.fillStyle = color; | ||
388 | context.fill(); | ||
389 | |||
390 | context.restore(); | ||
391 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js new file mode 100644 index 0000000..003c4c2 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | |||
@@ -0,0 +1,438 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //questionMark.js | ||
31 | //? | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var color; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 24.118; | ||
69 | pointY = 24.464; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 24.854; | ||
74 | pointY = 23.406; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | controlPoint1X = 24.118; | ||
78 | controlPoint1Y = 24.05; | ||
79 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
81 | controlPoint2X = 24.44; | ||
82 | controlPoint2Y = 23.636; | ||
83 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
84 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
85 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
86 | pointX = 29.454; | ||
87 | pointY = 20.6; | ||
88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
90 | controlPoint1X = 26.418; | ||
91 | controlPoint1Y = 22.532; | ||
92 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
94 | controlPoint2X = 28.534; | ||
95 | controlPoint2Y = 21.566; | ||
96 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
97 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
98 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
99 | pointX = 30.282; | ||
100 | pointY = 17.794; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | controlPoint1X = 29.868; | ||
104 | controlPoint1Y = 20.232; | ||
105 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
107 | controlPoint2X = 30.282; | ||
108 | controlPoint2Y = 19.082; | ||
109 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
110 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
111 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
112 | pointX = 27.2; | ||
113 | pointY = 12.688; | ||
114 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
115 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
116 | controlPoint1X = 30.282; | ||
117 | controlPoint1Y = 16.322; | ||
118 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
120 | controlPoint2X = 29.454; | ||
121 | controlPoint2Y = 14.344; | ||
122 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
123 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
124 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
125 | pointX = 21.312; | ||
126 | pointY = 10.664; | ||
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
129 | controlPoint1X = 25.636; | ||
130 | controlPoint1Y = 11.492; | ||
131 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
133 | controlPoint2X = 23.382; | ||
134 | controlPoint2Y = 10.664; | ||
135 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
136 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
137 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
138 | pointX = 19.886; | ||
139 | pointY = 11.124; | ||
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
142 | controlPoint1X = 20.898; | ||
143 | controlPoint1Y = 10.664; | ||
144 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
145 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
146 | controlPoint2X = 20.162; | ||
147 | controlPoint2Y = 10.894; | ||
148 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
149 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
150 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
151 | pointX = 18.0; | ||
152 | pointY = 14.666; | ||
153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
155 | controlPoint1X = 19.104; | ||
156 | controlPoint1Y = 11.676; | ||
157 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
158 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
159 | controlPoint2X = 18.0; | ||
160 | controlPoint2Y = 14.068; | ||
161 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
162 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
163 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
164 | pointX = 18.598; | ||
165 | pointY = 15.586; | ||
166 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
167 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
168 | controlPoint1X = 18.0; | ||
169 | controlPoint1Y = 14.896; | ||
170 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
171 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
172 | controlPoint2X = 18.138; | ||
173 | controlPoint2Y = 15.494; | ||
174 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
175 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
176 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
177 | pointX = 19.794; | ||
178 | pointY = 15.908; | ||
179 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
180 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
181 | controlPoint1X = 19.012; | ||
182 | controlPoint1Y = 15.678; | ||
183 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
184 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
185 | controlPoint2X = 19.426; | ||
186 | controlPoint2Y = 15.77; | ||
187 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
188 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
189 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
190 | pointX = 25.36; | ||
191 | pointY = 20.002; | ||
192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
194 | controlPoint1X = 22.508; | ||
195 | controlPoint1Y = 16.644; | ||
196 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
197 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
198 | controlPoint2X = 25.36; | ||
199 | controlPoint2Y = 17.886; | ||
200 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
201 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
202 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
203 | pointX = 24.21; | ||
204 | pointY = 21.704; | ||
205 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
206 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
207 | controlPoint1X = 25.36; | ||
208 | controlPoint1Y = 20.738; | ||
209 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
210 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
211 | controlPoint2X = 25.084; | ||
212 | controlPoint2Y = 21.198; | ||
213 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
214 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
215 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
216 | pointX = 19.058; | ||
217 | pointY = 24.326; | ||
218 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
219 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
220 | controlPoint1X = 23.106; | ||
221 | controlPoint1Y = 22.348; | ||
222 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
223 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
224 | controlPoint2X = 19.886; | ||
225 | controlPoint2Y = 23.774; | ||
226 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
227 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
228 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
229 | pointX = 18.506; | ||
230 | pointY = 25.936; | ||
231 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
232 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
233 | controlPoint1X = 18.736; | ||
234 | controlPoint1Y = 24.556; | ||
235 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
236 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
237 | controlPoint2X = 18.506; | ||
238 | controlPoint2Y = 25.338; | ||
239 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
240 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
241 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
242 | pointX = 20.898; | ||
243 | pointY = 29.064; | ||
244 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
245 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
246 | controlPoint1X = 18.506; | ||
247 | controlPoint1Y = 26.948; | ||
248 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
249 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
250 | controlPoint2X = 19.334; | ||
251 | controlPoint2Y = 28.42; | ||
252 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
253 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
254 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
255 | pointX = 22.048; | ||
256 | pointY = 29.156; | ||
257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
259 | controlPoint1X = 21.22; | ||
260 | controlPoint1Y = 29.156; | ||
261 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
262 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
263 | controlPoint2X = 21.726; | ||
264 | controlPoint2Y = 29.202; | ||
265 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
266 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
267 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
268 | pointX = 25.268; | ||
269 | pointY = 27.592; | ||
270 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
271 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
272 | controlPoint1X = 22.508; | ||
273 | controlPoint1Y = 29.064; | ||
274 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
275 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
276 | controlPoint2X = 24.9; | ||
277 | controlPoint2Y = 27.96; | ||
278 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
279 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
280 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
281 | pointX = 25.406; | ||
282 | pointY = 26.856; | ||
283 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
284 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
285 | controlPoint1X = 25.406; | ||
286 | controlPoint1Y = 27.454; | ||
287 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
288 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
289 | controlPoint2X = 25.544; | ||
290 | controlPoint2Y = 26.994; | ||
291 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
292 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
293 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
294 | pointX = 24.118; | ||
295 | pointY = 24.464; | ||
296 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
297 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
298 | controlPoint1X = 24.578; | ||
299 | controlPoint1Y = 25.936; | ||
300 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
301 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
302 | controlPoint2X = 24.118; | ||
303 | controlPoint2Y = 24.786; | ||
304 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
305 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
306 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
307 | pointX = 24.118; | ||
308 | pointY = 24.464; | ||
309 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
310 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
311 | context.lineTo(pointX, pointY); | ||
312 | context.closePath(); | ||
313 | pointX = 23.06; | ||
314 | pointY = 31.962; | ||
315 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
316 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
317 | context.moveTo(pointX, pointY); | ||
318 | pointX = 20.53; | ||
319 | pointY = 32.928; | ||
320 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
321 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
322 | controlPoint1X = 22.186; | ||
323 | controlPoint1Y = 31.962; | ||
324 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
325 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
326 | controlPoint2X = 21.22; | ||
327 | controlPoint2Y = 32.33; | ||
328 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
329 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
330 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
331 | pointX = 19.426; | ||
332 | pointY = 35.458; | ||
333 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
334 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
335 | controlPoint1X = 19.794; | ||
336 | controlPoint1Y = 33.618; | ||
337 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
338 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
339 | controlPoint2X = 19.426; | ||
340 | controlPoint2Y = 34.538; | ||
341 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
342 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
343 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
344 | pointX = 20.392; | ||
345 | pointY = 38.08; | ||
346 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
347 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
348 | controlPoint1X = 19.426; | ||
349 | controlPoint1Y = 36.47; | ||
350 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
351 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
352 | controlPoint2X = 19.702; | ||
353 | controlPoint2Y = 37.344; | ||
354 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
355 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
356 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
357 | pointX = 22.738; | ||
358 | pointY = 39.0; | ||
359 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
360 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
361 | controlPoint1X = 21.128; | ||
362 | controlPoint1Y = 38.77; | ||
363 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
364 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
365 | controlPoint2X = 22.048; | ||
366 | controlPoint2Y = 39.0; | ||
367 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
368 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
369 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
370 | pointX = 25.544; | ||
371 | pointY = 38.034; | ||
372 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
373 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
374 | controlPoint1X = 23.796; | ||
375 | controlPoint1Y = 39.0; | ||
376 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
377 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
378 | controlPoint2X = 24.854; | ||
379 | controlPoint2Y = 38.724; | ||
380 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
381 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
382 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
383 | pointX = 26.556; | ||
384 | pointY = 35.55; | ||
385 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
386 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
387 | controlPoint1X = 26.188; | ||
388 | controlPoint1Y = 37.344; | ||
389 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
390 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
391 | controlPoint2X = 26.556; | ||
392 | controlPoint2Y = 36.194; | ||
393 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
394 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
395 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
396 | pointX = 25.452; | ||
397 | pointY = 32.744; | ||
398 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
399 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
400 | controlPoint1X = 26.556; | ||
401 | controlPoint1Y = 34.676; | ||
402 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
403 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
404 | controlPoint2X = 26.326; | ||
405 | controlPoint2Y = 33.618; | ||
406 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
407 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
408 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
409 | pointX = 23.06; | ||
410 | pointY = 31.962; | ||
411 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
412 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
413 | controlPoint1X = 24.854; | ||
414 | controlPoint1Y = 32.284; | ||
415 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
416 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
417 | controlPoint2X = 23.934; | ||
418 | controlPoint2Y = 31.962; | ||
419 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
420 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
421 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
422 | pointX = 23.06; | ||
423 | pointY = 31.962; | ||
424 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
425 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
426 | context.lineTo(pointX, pointY); | ||
427 | context.closePath(); | ||
428 | pointX = 32.214; | ||
429 | pointY = 38.402; | ||
430 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
431 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
432 | context.moveTo(pointX, pointY); | ||
433 | color = "#FFFFFF"; | ||
434 | context.fillStyle = color; | ||
435 | context.fill(); | ||
436 | |||
437 | context.restore(); | ||
438 | } | ||