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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js
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1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js
index 288e0be..2462d0e 100644
--- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js
+++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js
@@ -1,403 +1,400 @@
1/* 1/*
2 2
3Copyright 2008-2011 Clipperz Srl 3Copyright 2008-2011 Clipperz Srl
4 4
5This file is part of Clipperz's Javascript Crypto Library. 5This file is part of Clipperz Community Edition.
6Javascript Crypto Library provides web developers with an extensive 6Clipperz Community Edition is an online password manager.
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please 7For further information about its features and functionalities please
11refer to http://www.clipperz.com 8refer to http://www.clipperz.com.
12 9
13* Javascript Crypto Library is free software: you can redistribute 10* Clipperz Community Edition is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public 11 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version 12 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version. 13 3 of the License, or (at your option) any later version.
17 14
18* Javascript Crypto Library is distributed in the hope that it will 15* Clipperz Community Edition is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied 16 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 17 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details. 18 See the GNU Affero General Public License for more details.
22 19
23* You should have received a copy of the GNU Affero General Public 20* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see 21 License along with Clipperz Community Edition. If not, see
25 <http://www.gnu.org/licenses/>. 22 <http://www.gnu.org/licenses/>.
26 23
27*/ 24*/
28 25
29// 26//
30 //normal.js 27 //normal.js
31 //normal 28 //normal
32// 29//
33 //Created by Giulio Cesare Solaroli on 3/24/10 30 //Created by Giulio Cesare Solaroli on 3/24/10
34 //Copyright 2010 Clipperz 31 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way. 32 //This code was generated by Opacity. You may use or modify it in any way.
36// 33//
37 34
38var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; 35var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0;
39var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; 36var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0;
40 37
41function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) 38function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor)
42{ 39{
43 var context = canvas.getContext("2d"); 40 var context = canvas.getContext("2d");
44 var alignStroke; 41 var alignStroke;
45 var resolution; 42 var resolution;
46 var path; 43 var path;
47 var pointX; 44 var pointX;
48 var pointY; 45 var pointY;
49 var controlPoint1X; 46 var controlPoint1X;
50 var controlPoint1Y; 47 var controlPoint1Y;
51 var controlPoint2X; 48 var controlPoint2X;
52 var controlPoint2Y; 49 var controlPoint2Y;
53 var gradient; 50 var gradient;
54 var color; 51 var color;
55 if (window.devicePixelRatio) 52 if (window.devicePixelRatio)
56 resolution = window.devicePixelRatio; 53 resolution = window.devicePixelRatio;
57 else 54 else
58 resolution = 1.0; 55 resolution = 1.0;
59 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); 56 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
60 57
61 context.save(); 58 context.save();
62 context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); 59 context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
63 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); 60 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight);
64 61
65 // background 62 // background
66 63
67 alignStroke = 0.0; 64 alignStroke = 0.0;
68 context.beginPath(); 65 context.beginPath();
69 pointX = 241.0; 66 pointX = 241.0;
70 pointY = 80.0; 67 pointY = 80.0;
71 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 68 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
72 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 69 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
73 context.moveTo(pointX, pointY); 70 context.moveTo(pointX, pointY);
74 pointX = 274.0; 71 pointX = 274.0;
75 pointY = 47.0; 72 pointY = 47.0;
76 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 73 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
77 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 74 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
78 controlPoint1X = 259.103; 75 controlPoint1X = 259.103;
79 controlPoint1Y = 80.0; 76 controlPoint1Y = 80.0;
80 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 77 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
81 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 78 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
82 controlPoint2X = 274.0; 79 controlPoint2X = 274.0;
83 controlPoint2Y = 65.103; 80 controlPoint2Y = 65.103;
84 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 81 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
85 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 82 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
86 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 83 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
87 pointX = 274.0; 84 pointX = 274.0;
88 pointY = 45.0; 85 pointY = 45.0;
89 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 86 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
90 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 87 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
91 context.lineTo(pointX, pointY); 88 context.lineTo(pointX, pointY);
92 pointX = 241.0; 89 pointX = 241.0;
93 pointY = 12.0; 90 pointY = 12.0;
94 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 91 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
95 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 92 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
96 controlPoint1X = 274.0; 93 controlPoint1X = 274.0;
97 controlPoint1Y = 26.897; 94 controlPoint1Y = 26.897;
98 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 95 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
99 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 96 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
100 controlPoint2X = 259.103; 97 controlPoint2X = 259.103;
101 controlPoint2Y = 12.0; 98 controlPoint2Y = 12.0;
102 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 99 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
103 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 100 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
104 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 101 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
105 pointX = 60.0; 102 pointX = 60.0;
106 pointY = 12.0; 103 pointY = 12.0;
107 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 104 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
108 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 105 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
109 context.lineTo(pointX, pointY); 106 context.lineTo(pointX, pointY);
110 pointX = 27.0; 107 pointX = 27.0;
111 pointY = 45.0; 108 pointY = 45.0;
112 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 109 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
113 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 110 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
114 controlPoint1X = 41.897; 111 controlPoint1X = 41.897;
115 controlPoint1Y = 12.0; 112 controlPoint1Y = 12.0;
116 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 113 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
117 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 114 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
118 controlPoint2X = 27.0; 115 controlPoint2X = 27.0;
119 controlPoint2Y = 26.897; 116 controlPoint2Y = 26.897;
120 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 117 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
121 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 118 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
122 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 119 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
123 pointX = 27.0; 120 pointX = 27.0;
124 pointY = 47.0; 121 pointY = 47.0;
125 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 122 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
126 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 123 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
127 context.lineTo(pointX, pointY); 124 context.lineTo(pointX, pointY);
128 pointX = 60.0; 125 pointX = 60.0;
129 pointY = 80.0; 126 pointY = 80.0;
130 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 127 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
131 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 128 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
132 controlPoint1X = 27.0; 129 controlPoint1X = 27.0;
133 controlPoint1Y = 65.103; 130 controlPoint1Y = 65.103;
134 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 131 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
135 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 132 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
136 controlPoint2X = 41.897; 133 controlPoint2X = 41.897;
137 controlPoint2Y = 80.0; 134 controlPoint2Y = 80.0;
138 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 135 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
139 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 136 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
140 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 137 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
141 pointX = 241.0; 138 pointX = 241.0;
142 pointY = 80.0; 139 pointY = 80.0;
143 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 140 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
144 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 141 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
145 context.lineTo(pointX, pointY); 142 context.lineTo(pointX, pointY);
146 context.closePath(); 143 context.closePath();
147 gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0); 144 gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0);
148 gradient.addColorStop(0.0, aBackgroundColor); 145 gradient.addColorStop(0.0, aBackgroundColor);
149 gradient.addColorStop(1.0, aDarkBackgroundColor); 146 gradient.addColorStop(1.0, aDarkBackgroundColor);
150 context.fillStyle = gradient; 147 context.fillStyle = gradient;
151 context.fill(); 148 context.fill();
152 149
153 // round 150 // round
154 151
155 alignStroke = 0.0; 152 alignStroke = 0.0;
156 context.beginPath(); 153 context.beginPath();
157 pointX = 44.103; 154 pointX = 44.103;
158 pointY = 4.014; 155 pointY = 4.014;
159 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 156 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
160 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 157 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
161 context.moveTo(pointX, pointY); 158 context.moveTo(pointX, pointY);
162 pointX = 65.629; 159 pointX = 65.629;
163 pointY = 10.515; 160 pointY = 10.515;
164 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 161 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
165 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 162 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
166 controlPoint1X = 51.706; 163 controlPoint1X = 51.706;
167 controlPoint1Y = 4.217; 164 controlPoint1Y = 4.217;
168 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 165 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
169 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 166 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
170 controlPoint2X = 59.185; 167 controlPoint2X = 59.185;
171 controlPoint2Y = 6.475; 168 controlPoint2Y = 6.475;
172 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 169 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
173 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 170 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
174 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 171 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
175 pointX = 78.65; 172 pointX = 78.65;
176 pointY = 70.918; 173 pointY = 70.918;
177 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 174 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
178 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 175 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
179 context.lineTo(pointX, pointY); 176 context.lineTo(pointX, pointY);
180 pointX = 43.0; 177 pointX = 43.0;
181 pointY = 90.0; 178 pointY = 90.0;
182 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 179 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
183 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 180 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
184 controlPoint1X = 70.676; 181 controlPoint1X = 70.676;
185 controlPoint1Y = 82.788; 182 controlPoint1Y = 82.788;
186 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 183 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
187 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 184 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
188 controlPoint2X = 57.23; 185 controlPoint2X = 57.23;
189 controlPoint2Y = 89.817; 186 controlPoint2Y = 89.817;
190 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 187 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
191 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 188 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
192 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 189 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
193 pointX = 0.056; 190 pointX = 0.056;
194 pointY = 44.801; 191 pointY = 44.801;
195 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 192 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
196 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 193 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
197 controlPoint1X = 18.834; 194 controlPoint1X = 18.834;
198 controlPoint1Y = 90.07; 195 controlPoint1Y = 90.07;
199 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 196 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
200 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 197 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
201 controlPoint2X = -1.18; 198 controlPoint2X = -1.18;
202 controlPoint2Y = 68.879; 199 controlPoint2Y = 68.879;
203 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 200 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
204 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 201 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
205 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 202 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
206 pointX = 44.103; 203 pointX = 44.103;
207 pointY = 4.014; 204 pointY = 4.014;
208 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 205 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
209 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 206 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
210 controlPoint1X = 1.242; 207 controlPoint1X = 1.242;
211 controlPoint1Y = 21.708; 208 controlPoint1Y = 21.708;
212 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 209 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
213 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 210 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
214 controlPoint2X = 21.202; 211 controlPoint2X = 21.202;
215 controlPoint2Y = 3.72; 212 controlPoint2Y = 3.72;
216 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 213 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
217 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 214 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
218 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 215 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
219 pointX = 44.103; 216 pointX = 44.103;
220 pointY = 4.014; 217 pointY = 4.014;
221 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 218 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
222 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 219 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
223 context.lineTo(pointX, pointY); 220 context.lineTo(pointX, pointY);
224 context.closePath(); 221 context.closePath();
225 gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011); 222 gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011);
226 gradient.addColorStop(0.0, aDarkColor); 223 gradient.addColorStop(0.0, aDarkColor);
227 gradient.addColorStop(1.0, aLightColor); 224 gradient.addColorStop(1.0, aLightColor);
228 context.fillStyle = gradient; 225 context.fillStyle = gradient;
229 context.fill(); 226 context.fill();
230 227
231 // * 228 // *
232 229
233 alignStroke = 0.0; 230 alignStroke = 0.0;
234 context.beginPath(); 231 context.beginPath();
235 pointX = 23.983; 232 pointX = 23.983;
236 pointY = 35.944; 233 pointY = 35.944;
237 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 234 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
238 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 235 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
239 context.moveTo(pointX, pointY); 236 context.moveTo(pointX, pointY);
240 pointX = 37.25; 237 pointX = 37.25;
241 pointY = 40.261; 238 pointY = 40.261;
242 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 239 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
243 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 240 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
244 context.lineTo(pointX, pointY); 241 context.lineTo(pointX, pointY);
245 pointX = 37.25; 242 pointX = 37.25;
246 pointY = 24.963; 243 pointY = 24.963;
247 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 244 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
248 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 245 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
249 context.lineTo(pointX, pointY); 246 context.lineTo(pointX, pointY);
250 pointX = 48.231; 247 pointX = 48.231;
251 pointY = 24.963; 248 pointY = 24.963;
252 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 249 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
253 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 250 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
254 context.lineTo(pointX, pointY); 251 context.lineTo(pointX, pointY);
255 pointX = 48.231; 252 pointX = 48.231;
256 pointY = 40.261; 253 pointY = 40.261;
257 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 254 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
258 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 255 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
259 context.lineTo(pointX, pointY); 256 context.lineTo(pointX, pointY);
260 pointX = 61.498; 257 pointX = 61.498;
261 pointY = 35.944; 258 pointY = 35.944;
262 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 259 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
263 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 260 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
264 context.lineTo(pointX, pointY); 261 context.lineTo(pointX, pointY);
265 pointX = 64.481; 262 pointX = 64.481;
266 pointY = 45.402; 263 pointY = 45.402;
267 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 264 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
268 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 265 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
269 context.lineTo(pointX, pointY); 266 context.lineTo(pointX, pointY);
270 pointX = 50.961; 267 pointX = 50.961;
271 pointY = 49.592; 268 pointY = 49.592;
272 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 269 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
273 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 270 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
274 context.lineTo(pointX, pointY); 271 context.lineTo(pointX, pointY);
275 pointX = 59.784; 272 pointX = 59.784;
276 pointY = 62.224; 273 pointY = 62.224;
277 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 274 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
278 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 275 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
279 context.lineTo(pointX, pointY); 276 context.lineTo(pointX, pointY);
280 pointX = 51.659; 277 pointX = 51.659;
281 pointY = 68.0; 278 pointY = 68.0;
282 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 279 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
283 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 280 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
284 context.lineTo(pointX, pointY); 281 context.lineTo(pointX, pointY);
285 pointX = 42.836; 282 pointX = 42.836;
286 pointY = 56.066; 283 pointY = 56.066;
287 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 284 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
288 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 285 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
289 context.lineTo(pointX, pointY); 286 context.lineTo(pointX, pointY);
290 pointX = 33.759; 287 pointX = 33.759;
291 pointY = 68.0; 288 pointY = 68.0;
292 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 289 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
293 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 290 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
294 context.lineTo(pointX, pointY); 291 context.lineTo(pointX, pointY);
295 pointX = 25.634; 292 pointX = 25.634;
296 pointY = 62.224; 293 pointY = 62.224;
297 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 294 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
298 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 295 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
299 context.lineTo(pointX, pointY); 296 context.lineTo(pointX, pointY);
300 pointX = 34.521; 297 pointX = 34.521;
301 pointY = 49.592; 298 pointY = 49.592;
302 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 299 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
303 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 300 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
304 context.lineTo(pointX, pointY); 301 context.lineTo(pointX, pointY);
305 pointX = 21.0; 302 pointX = 21.0;
306 pointY = 45.402; 303 pointY = 45.402;
307 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 304 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
308 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 305 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
309 context.lineTo(pointX, pointY); 306 context.lineTo(pointX, pointY);
310 pointX = 23.983; 307 pointX = 23.983;
311 pointY = 35.944; 308 pointY = 35.944;
312 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 309 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
313 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 310 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
314 context.lineTo(pointX, pointY); 311 context.lineTo(pointX, pointY);
315 context.closePath(); 312 context.closePath();
316 pointX = 68.607; 313 pointX = 68.607;
317 pointY = 119.099; 314 pointY = 119.099;
318 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 315 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
319 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 316 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
320 context.moveTo(pointX, pointY); 317 context.moveTo(pointX, pointY);
321 context.fillStyle = aStarColor; 318 context.fillStyle = aStarColor;
322 context.fill(); 319 context.fill();
323 320
324 alignStroke = 0.0; 321 alignStroke = 0.0;
325 context.beginPath(); 322 context.beginPath();
326 pointX = 212.0; 323 pointX = 212.0;
327 pointY = 125.0; 324 pointY = 125.0;
328 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 325 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
329 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 326 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
330 context.moveTo(pointX, pointY); 327 context.moveTo(pointX, pointY);
331 pointX = 213.0; 328 pointX = 213.0;
332 pointY = 125.0; 329 pointY = 125.0;
333 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 330 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
334 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 331 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
335 context.lineTo(pointX, pointY); 332 context.lineTo(pointX, pointY);
336 pointX = 212.5; 333 pointX = 212.5;
337 pointY = 124.0; 334 pointY = 124.0;
338 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 335 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
339 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 336 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
340 context.lineTo(pointX, pointY); 337 context.lineTo(pointX, pointY);
341 pointX = 212.0; 338 pointX = 212.0;
342 pointY = 125.0; 339 pointY = 125.0;
343 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 340 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
344 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 341 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
345 context.lineTo(pointX, pointY); 342 context.lineTo(pointX, pointY);
346 context.closePath(); 343 context.closePath();
347 gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0); 344 gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0);
348 color = "#FFFFFF"; 345 color = "#FFFFFF";
349 gradient.addColorStop(0.0, color); 346 gradient.addColorStop(0.0, color);
350 color = "#A9A9A9"; 347 color = "#A9A9A9";
351 gradient.addColorStop(1.0, color); 348 gradient.addColorStop(1.0, color);
352 context.fillStyle = gradient; 349 context.fillStyle = gradient;
353 context.fill(); 350 context.fill();
354 351
355 // flip 352 // flip
356 353
357 // Setup for Shadow Effect 354 // Setup for Shadow Effect
358 color = "rgba(0.0%, 0.0%, 0.0%, 0.5)"; 355 color = "rgba(0.0%, 0.0%, 0.0%, 0.5)";
359 context.save(); 356 context.save();
360 context.shadowColor = color; 357 context.shadowColor = color;
361 context.shadowBlur = 0.0; 358 context.shadowBlur = 0.0;
362 context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution; 359 context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution;
363 context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution; 360 context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution;
364 361
365 // round 362 // round
366 363
367 alignStroke = 0.0; 364 alignStroke = 0.0;
368 context.beginPath(); 365 context.beginPath();
369 pointX = 78.506; 366 pointX = 78.506;
370 pointY = 70.251; 367 pointY = 70.251;
371 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 368 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
372 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 369 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
373 context.moveTo(pointX, pointY); 370 context.moveTo(pointX, pointY);
374 pointX = 66.155; 371 pointX = 66.155;
375 pointY = 12.954; 372 pointY = 12.954;
376 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 373 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
377 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 374 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
378 controlPoint1X = 59.899; 375 controlPoint1X = 59.899;
379 controlPoint1Y = 57.427; 376 controlPoint1Y = 57.427;
380 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; 377 controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution;
381 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; 378 controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution;
382 controlPoint2X = 54.678; 379 controlPoint2X = 54.678;
383 controlPoint2Y = 32.277; 380 controlPoint2Y = 32.277;
384 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; 381 controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution;
385 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; 382 controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution;
386 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); 383 context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY);
387 pointX = 78.506; 384 pointX = 78.506;
388 pointY = 70.251; 385 pointY = 70.251;
389 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; 386 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
390 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; 387 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
391 context.lineTo(pointX, pointY); 388 context.lineTo(pointX, pointY);
392 context.closePath(); 389 context.closePath();
393 gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954); 390 gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954);
394 gradient.addColorStop(0.0, aDarkColor); 391 gradient.addColorStop(0.0, aDarkColor);
395 gradient.addColorStop(1.0, aLightColor); 392 gradient.addColorStop(1.0, aLightColor);
396 context.fillStyle = gradient; 393 context.fillStyle = gradient;
397 context.fill(); 394 context.fill();
398 395
399 // Shadow Effect 396 // Shadow Effect
400 context.restore(); 397 context.restore();
401 398
402 context.restore(); 399 context.restore();
403} 400}