Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton') (more/less context) (ignore whitespace changes)
-rw-r--r-- | frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js | 15 |
1 files changed, 6 insertions, 9 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js index 288e0be..2462d0e 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js | |||
@@ -1,120 +1,117 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2011 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz's Javascript Crypto Library. | 5 | This file is part of Clipperz Community Edition. |
6 | Javascript Crypto Library provides web developers with an extensive | 6 | Clipperz Community Edition is an online password manager. |
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | 7 | For further information about its features and functionalities please |
11 | refer to http://www.clipperz.com | 8 | refer to http://www.clipperz.com. |
12 | 9 | ||
13 | * Javascript Crypto Library is free software: you can redistribute | 10 | * Clipperz Community Edition is free software: you can redistribute |
14 | it and/or modify it under the terms of the GNU Affero General Public | 11 | it and/or modify it under the terms of the GNU Affero General Public |
15 | License as published by the Free Software Foundation, either version | 12 | License as published by the Free Software Foundation, either version |
16 | 3 of the License, or (at your option) any later version. | 13 | 3 of the License, or (at your option) any later version. |
17 | 14 | ||
18 | * Javascript Crypto Library is distributed in the hope that it will | 15 | * Clipperz Community Edition is distributed in the hope that it will |
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 16 | be useful, but WITHOUT ANY WARRANTY; without even the implied |
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
21 | See the GNU Affero General Public License for more details. | 18 | See the GNU Affero General Public License for more details. |
22 | 19 | ||
23 | * You should have received a copy of the GNU Affero General Public | 20 | * You should have received a copy of the GNU Affero General Public |
24 | License along with Javascript Crypto Library. If not, see | 21 | License along with Clipperz Community Edition. If not, see |
25 | <http://www.gnu.org/licenses/>. | 22 | <http://www.gnu.org/licenses/>. |
26 | 23 | ||
27 | */ | 24 | */ |
28 | 25 | ||
29 | // | 26 | // |
30 | //normal.js | 27 | //normal.js |
31 | //normal | 28 | //normal |
32 | // | 29 | // |
33 | //Created by Giulio Cesare Solaroli on 3/24/10 | 30 | //Created by Giulio Cesare Solaroli on 3/24/10 |
34 | //Copyright 2010 Clipperz | 31 | //Copyright 2010 Clipperz |
35 | //This code was generated by Opacity. You may use or modify it in any way. | 32 | //This code was generated by Opacity. You may use or modify it in any way. |
36 | // | 33 | // |
37 | 34 | ||
38 | var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; | 35 | var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; |
39 | var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; | 36 | var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; |
40 | 37 | ||
41 | function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) | 38 | function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) |
42 | { | 39 | { |
43 | var context = canvas.getContext("2d"); | 40 | var context = canvas.getContext("2d"); |
44 | var alignStroke; | 41 | var alignStroke; |
45 | var resolution; | 42 | var resolution; |
46 | var path; | 43 | var path; |
47 | var pointX; | 44 | var pointX; |
48 | var pointY; | 45 | var pointY; |
49 | var controlPoint1X; | 46 | var controlPoint1X; |
50 | var controlPoint1Y; | 47 | var controlPoint1Y; |
51 | var controlPoint2X; | 48 | var controlPoint2X; |
52 | var controlPoint2Y; | 49 | var controlPoint2Y; |
53 | var gradient; | 50 | var gradient; |
54 | var color; | 51 | var color; |
55 | if (window.devicePixelRatio) | 52 | if (window.devicePixelRatio) |
56 | resolution = window.devicePixelRatio; | 53 | resolution = window.devicePixelRatio; |
57 | else | 54 | else |
58 | resolution = 1.0; | 55 | resolution = 1.0; |
59 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 56 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
60 | 57 | ||
61 | context.save(); | 58 | context.save(); |
62 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 59 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
63 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 60 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
64 | 61 | ||
65 | // background | 62 | // background |
66 | 63 | ||
67 | alignStroke = 0.0; | 64 | alignStroke = 0.0; |
68 | context.beginPath(); | 65 | context.beginPath(); |
69 | pointX = 241.0; | 66 | pointX = 241.0; |
70 | pointY = 80.0; | 67 | pointY = 80.0; |
71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 68 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 69 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
73 | context.moveTo(pointX, pointY); | 70 | context.moveTo(pointX, pointY); |
74 | pointX = 274.0; | 71 | pointX = 274.0; |
75 | pointY = 47.0; | 72 | pointY = 47.0; |
76 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
77 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
78 | controlPoint1X = 259.103; | 75 | controlPoint1X = 259.103; |
79 | controlPoint1Y = 80.0; | 76 | controlPoint1Y = 80.0; |
80 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 77 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
81 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 78 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
82 | controlPoint2X = 274.0; | 79 | controlPoint2X = 274.0; |
83 | controlPoint2Y = 65.103; | 80 | controlPoint2Y = 65.103; |
84 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 81 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
85 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 82 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
86 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 83 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
87 | pointX = 274.0; | 84 | pointX = 274.0; |
88 | pointY = 45.0; | 85 | pointY = 45.0; |
89 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 86 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
90 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 87 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
91 | context.lineTo(pointX, pointY); | 88 | context.lineTo(pointX, pointY); |
92 | pointX = 241.0; | 89 | pointX = 241.0; |
93 | pointY = 12.0; | 90 | pointY = 12.0; |
94 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 91 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
95 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 92 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
96 | controlPoint1X = 274.0; | 93 | controlPoint1X = 274.0; |
97 | controlPoint1Y = 26.897; | 94 | controlPoint1Y = 26.897; |
98 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 95 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
99 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 96 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
100 | controlPoint2X = 259.103; | 97 | controlPoint2X = 259.103; |
101 | controlPoint2Y = 12.0; | 98 | controlPoint2Y = 12.0; |
102 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 99 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
103 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 100 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
104 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 101 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
105 | pointX = 60.0; | 102 | pointX = 60.0; |
106 | pointY = 12.0; | 103 | pointY = 12.0; |
107 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 104 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
108 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 105 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
109 | context.lineTo(pointX, pointY); | 106 | context.lineTo(pointX, pointY); |
110 | pointX = 27.0; | 107 | pointX = 27.0; |
111 | pointY = 45.0; | 108 | pointY = 45.0; |
112 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
113 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
114 | controlPoint1X = 41.897; | 111 | controlPoint1X = 41.897; |
115 | controlPoint1Y = 12.0; | 112 | controlPoint1Y = 12.0; |
116 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
117 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
118 | controlPoint2X = 27.0; | 115 | controlPoint2X = 27.0; |
119 | controlPoint2Y = 26.897; | 116 | controlPoint2Y = 26.897; |
120 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |