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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js
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1/*
2
3Copyright 2008-2011 Clipperz Srl
4
5This file is part of Clipperz's Javascript Crypto Library.
6Javascript Crypto Library provides web developers with an extensive
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please
11refer to http://www.clipperz.com
12
13* Javascript Crypto Library is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version.
17
18* Javascript Crypto Library is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details.
22
23* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see
25 <http://www.gnu.org/licenses/>.
26
27*/
28
29//
30 //normal.js
31 //normal
32//
33 //Created by Giulio Cesare Solaroli on 3/15/10
34 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way.
36//
37
38var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0;
39var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0;
40
41function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor)
42{
43 var context = canvas.getContext("2d");
44 var alignStroke;
45 var resolution;
46 var path;
47 var pointX;
48 var pointY;
49 if (window.devicePixelRatio)
50 resolution = window.devicePixelRatio;
51 else
52 resolution = 1.0;
53 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
54
55 context.save();
56 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight);
57 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight);
58
59 // *
60
61 alignStroke = 0.0;
62 context.beginPath();
63 pointX = 8.613;
64 pointY = 15.583;
65 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
66 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
67 context.moveTo(pointX, pointY);
68 pointX = 18.563;
69 pointY = 18.821;
70 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
71 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
72 context.lineTo(pointX, pointY);
73 pointX = 18.563;
74 pointY = 7.347;
75 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
76 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
77 context.lineTo(pointX, pointY);
78 pointX = 26.799;
79 pointY = 7.347;
80 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
81 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
82 context.lineTo(pointX, pointY);
83 pointX = 26.799;
84 pointY = 18.821;
85 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
86 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
87 context.lineTo(pointX, pointY);
88 pointX = 36.749;
89 pointY = 15.583;
90 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
91 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
92 context.lineTo(pointX, pointY);
93 pointX = 38.986;
94 pointY = 22.677;
95 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
96 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
97 context.lineTo(pointX, pointY);
98 pointX = 28.846;
99 pointY = 25.819;
100 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
101 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
102 context.lineTo(pointX, pointY);
103 pointX = 35.463;
104 pointY = 35.293;
105 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
106 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
107 context.lineTo(pointX, pointY);
108 pointX = 29.369;
109 pointY = 39.625;
110 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
111 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
112 context.lineTo(pointX, pointY);
113 pointX = 22.752;
114 pointY = 30.675;
115 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
116 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
117 context.lineTo(pointX, pointY);
118 pointX = 15.944;
119 pointY = 39.625;
120 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
121 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
122 context.lineTo(pointX, pointY);
123 pointX = 9.85;
124 pointY = 35.293;
125 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
126 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
127 context.lineTo(pointX, pointY);
128 pointX = 16.515;
129 pointY = 25.819;
130 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
131 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
132 context.lineTo(pointX, pointY);
133 pointX = 6.375;
134 pointY = 22.677;
135 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
136 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
137 context.lineTo(pointX, pointY);
138 pointX = 8.613;
139 pointY = 15.583;
140 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
141 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
142 context.lineTo(pointX, pointY);
143 context.closePath();
144 pointX = 42.081;
145 pointY = 77.949;
146 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
147 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
148 context.moveTo(pointX, pointY);
149 context.fillStyle = aColor;
150 context.fill();
151
152 context.restore();
153}