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path: root/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js
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1/*
2
3Copyright 2008-2011 Clipperz Srl
4
5This file is part of Clipperz's Javascript Crypto Library.
6Javascript Crypto Library provides web developers with an extensive
7and efficient set of cryptographic functions. The library aims to
8obtain maximum execution speed while preserving modularity and
9reusability.
10For further information about its features and functionalities please
11refer to http://www.clipperz.com
12
13* Javascript Crypto Library is free software: you can redistribute
14 it and/or modify it under the terms of the GNU Affero General Public
15 License as published by the Free Software Foundation, either version
16 3 of the License, or (at your option) any later version.
17
18* Javascript Crypto Library is distributed in the hope that it will
19 be useful, but WITHOUT ANY WARRANTY; without even the implied
20 warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
21 See the GNU Affero General Public License for more details.
22
23* You should have received a copy of the GNU Affero General Public
24 License along with Javascript Crypto Library. If not, see
25 <http://www.gnu.org/licenses/>.
26
27*/
28
29//
30 //close.js
31 //close
32//
33 //Created by Giulio Cesare Solaroli on 3/14/10
34 //Copyright 2010 Clipperz
35 //This code was generated by Opacity. You may use or modify it in any way.
36//
37
38var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0;
39var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0;
40
41function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor)
42{
43 var context = canvas.getContext("2d");
44 var alignStroke;
45 var resolution;
46 var path;
47 var pointX;
48 var pointY;
49 if (window.devicePixelRatio)
50 resolution = window.devicePixelRatio;
51 else
52 resolution = 1.0;
53 resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
54
55 context.save();
56 context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight);
57 context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight);
58
59 // background
60
61 alignStroke = 0.0;
62 context.beginPath();
63 pointX = 310.0;
64 pointY = 6.0;
65 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
66 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
67 context.moveTo(pointX, pointY);
68 pointX = 310.0;
69 pointY = 0.0;
70 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
71 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
72 context.lineTo(pointX, pointY);
73 pointX = 0.0;
74 pointY = 0.0;
75 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
76 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
77 context.lineTo(pointX, pointY);
78 pointX = 0.0;
79 pointY = 6.0;
80 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
81 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
82 context.lineTo(pointX, pointY);
83 pointX = 310.0;
84 pointY = 6.0;
85 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
86 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
87 context.lineTo(pointX, pointY);
88 context.closePath();
89 context.fillStyle = aBackgroundColor;
90 context.fill();
91
92 // grid
93
94 // background
95
96 alignStroke = 0.0;
97 context.beginPath();
98 pointX = 310.0;
99 pointY = 6.0;
100 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
101 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
102 context.moveTo(pointX, pointY);
103 pointX = 310.0;
104 pointY = 0.0;
105 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
106 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
107 context.lineTo(pointX, pointY);
108 pointX = 0.0;
109 pointY = 0.0;
110 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
111 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
112 context.lineTo(pointX, pointY);
113 pointX = 0.0;
114 pointY = 6.0;
115 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
116 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
117 context.lineTo(pointX, pointY);
118 pointX = 310.0;
119 pointY = 6.0;
120 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
121 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
122 context.lineTo(pointX, pointY);
123 context.closePath();
124 context.fillStyle = aBackgroundColor;
125 context.fill();
126
127 // toggle
128
129 alignStroke = 0.0;
130 context.beginPath();
131 pointX = 149.0;
132 pointY = 6.0;
133 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
134 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
135 context.moveTo(pointX, pointY);
136 pointX = 161.0;
137 pointY = 6.0;
138 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
139 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
140 context.lineTo(pointX, pointY);
141 pointX = 155.0;
142 pointY = 0.0;
143 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
144 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
145 context.lineTo(pointX, pointY);
146 pointX = 149.0;
147 pointY = 6.0;
148 pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution;
149 pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution;
150 context.lineTo(pointX, pointY);
151 context.closePath();
152 context.fillStyle = aColor;
153 context.fill();
154
155 context.restore();
156}