Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas') (more/less context) (ignore whitespace changes)
15 files changed, 4920 insertions, 0 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js new file mode 100644 index 0000000..169946a --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js | |||
@@ -0,0 +1,120 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //download.js | ||
31 | //Download | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/15/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_CoverActions_downloadWidth = 46.0; | ||
39 | var kClipperz_PM_UI_Canvas_CoverActions_downloadHeight = 46.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_CoverActions_download(canvas, aColor, aFillColor, aThickness) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var stroke; | ||
47 | var path; | ||
48 | var pointX; | ||
49 | var pointY; | ||
50 | if (window.devicePixelRatio) | ||
51 | resolution = window.devicePixelRatio; | ||
52 | else | ||
53 | resolution = 1.0; | ||
54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | ||
55 | |||
56 | context.save(); | ||
57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | ||
58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | ||
59 | |||
60 | // arrow | ||
61 | |||
62 | stroke = aThickness; | ||
63 | stroke *= resolution; | ||
64 | if (stroke < 1.0) | ||
65 | stroke = Math.ceil(stroke); | ||
66 | else | ||
67 | stroke = Math.round(stroke); | ||
68 | stroke /= resolution; | ||
69 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
70 | context.beginPath(); | ||
71 | pointX = 16.5; | ||
72 | pointY = 22.5; | ||
73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
75 | context.moveTo(pointX, pointY); | ||
76 | pointX = 19.5; | ||
77 | pointY = 8.5; | ||
78 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
79 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
80 | context.lineTo(pointX, pointY); | ||
81 | pointX = 30.038; | ||
82 | pointY = 10.605; | ||
83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
85 | context.lineTo(pointX, pointY); | ||
86 | pointX = 27.354; | ||
87 | pointY = 24.354; | ||
88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
90 | context.lineTo(pointX, pointY); | ||
91 | pointX = 33.28; | ||
92 | pointY = 25.293; | ||
93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
95 | context.lineTo(pointX, pointY); | ||
96 | pointX = 19.81; | ||
97 | pointY = 36.828; | ||
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
100 | context.lineTo(pointX, pointY); | ||
101 | pointX = 10.07; | ||
102 | pointY = 21.617; | ||
103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
105 | context.lineTo(pointX, pointY); | ||
106 | pointX = 16.5; | ||
107 | pointY = 22.5; | ||
108 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
109 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
110 | context.lineTo(pointX, pointY); | ||
111 | context.closePath(); | ||
112 | context.fillStyle = aFillColor; | ||
113 | context.fill(); | ||
114 | context.strokeStyle = aColor; | ||
115 | context.lineWidth = stroke; | ||
116 | context.lineCap = "square"; | ||
117 | context.stroke(); | ||
118 | |||
119 | context.restore(); | ||
120 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js new file mode 100644 index 0000000..b8e535b --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js | |||
@@ -0,0 +1,208 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //look.js | ||
31 | //Look | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/15/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0; | ||
39 | var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var stroke; | ||
47 | var path; | ||
48 | var pointX; | ||
49 | var pointY; | ||
50 | if (window.devicePixelRatio) | ||
51 | resolution = window.devicePixelRatio; | ||
52 | else | ||
53 | resolution = 1.0; | ||
54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | ||
55 | |||
56 | context.save(); | ||
57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | ||
58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | ||
59 | |||
60 | // Layer 6 | ||
61 | |||
62 | stroke = aThickness; | ||
63 | stroke *= resolution; | ||
64 | if (stroke < 1.0) | ||
65 | stroke = Math.ceil(stroke); | ||
66 | else | ||
67 | stroke = Math.round(stroke); | ||
68 | stroke /= resolution; | ||
69 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
70 | context.save(); | ||
71 | context.translate(17.5, 23.0); | ||
72 | context.rotate(-0.503); | ||
73 | context.translate(-17.5, -23.0); | ||
74 | context.beginPath(); | ||
75 | pointX = 28.5; | ||
76 | pointY = 31.5; | ||
77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
79 | context.moveTo(pointX, pointY); | ||
80 | pointX = 28.5; | ||
81 | pointY = 14.5; | ||
82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
84 | context.lineTo(pointX, pointY); | ||
85 | pointX = 6.5; | ||
86 | pointY = 14.5; | ||
87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
89 | context.lineTo(pointX, pointY); | ||
90 | pointX = 6.5; | ||
91 | pointY = 31.5; | ||
92 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
93 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
94 | context.lineTo(pointX, pointY); | ||
95 | pointX = 28.5; | ||
96 | pointY = 31.5; | ||
97 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
98 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
99 | context.lineTo(pointX, pointY); | ||
100 | context.closePath(); | ||
101 | context.fillStyle = aFillColor; | ||
102 | context.fill(); | ||
103 | context.strokeStyle = aColor; | ||
104 | context.lineWidth = stroke; | ||
105 | context.lineCap = "square"; | ||
106 | context.stroke(); | ||
107 | context.restore(); | ||
108 | |||
109 | // Layer 3 | ||
110 | |||
111 | stroke = aThickness; | ||
112 | stroke *= resolution; | ||
113 | if (stroke < 1.0) | ||
114 | stroke = Math.ceil(stroke); | ||
115 | else | ||
116 | stroke = Math.round(stroke); | ||
117 | stroke /= resolution; | ||
118 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
119 | context.save(); | ||
120 | context.translate(22.5, 20.0); | ||
121 | context.rotate(-0.071); | ||
122 | context.translate(-22.5, -20.0); | ||
123 | context.beginPath(); | ||
124 | pointX = 33.5; | ||
125 | pointY = 28.5; | ||
126 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
127 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
128 | context.moveTo(pointX, pointY); | ||
129 | pointX = 33.5; | ||
130 | pointY = 11.5; | ||
131 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
132 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
133 | context.lineTo(pointX, pointY); | ||
134 | pointX = 11.5; | ||
135 | pointY = 11.5; | ||
136 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
137 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
138 | context.lineTo(pointX, pointY); | ||
139 | pointX = 11.5; | ||
140 | pointY = 28.5; | ||
141 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
142 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
143 | context.lineTo(pointX, pointY); | ||
144 | pointX = 33.5; | ||
145 | pointY = 28.5; | ||
146 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
147 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
148 | context.lineTo(pointX, pointY); | ||
149 | context.closePath(); | ||
150 | context.fillStyle = aFillColor; | ||
151 | context.fill(); | ||
152 | context.strokeStyle = aColor; | ||
153 | context.lineWidth = stroke; | ||
154 | context.lineCap = "square"; | ||
155 | context.stroke(); | ||
156 | context.restore(); | ||
157 | |||
158 | // Layer 4 | ||
159 | |||
160 | stroke = aThickness; | ||
161 | stroke *= resolution; | ||
162 | if (stroke < 1.0) | ||
163 | stroke = Math.ceil(stroke); | ||
164 | else | ||
165 | stroke = Math.round(stroke); | ||
166 | stroke /= resolution; | ||
167 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
168 | context.save(); | ||
169 | context.translate(27.5, 18.0); | ||
170 | context.rotate(0.232); | ||
171 | context.translate(-27.5, -18.0); | ||
172 | context.beginPath(); | ||
173 | pointX = 38.5; | ||
174 | pointY = 26.5; | ||
175 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
176 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
177 | context.moveTo(pointX, pointY); | ||
178 | pointX = 38.5; | ||
179 | pointY = 9.5; | ||
180 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
181 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
182 | context.lineTo(pointX, pointY); | ||
183 | pointX = 16.5; | ||
184 | pointY = 9.5; | ||
185 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
186 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
187 | context.lineTo(pointX, pointY); | ||
188 | pointX = 16.5; | ||
189 | pointY = 26.5; | ||
190 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
191 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
192 | context.lineTo(pointX, pointY); | ||
193 | pointX = 38.5; | ||
194 | pointY = 26.5; | ||
195 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
196 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
197 | context.lineTo(pointX, pointY); | ||
198 | context.closePath(); | ||
199 | context.fillStyle = aFillColor; | ||
200 | context.fill(); | ||
201 | context.strokeStyle = aColor; | ||
202 | context.lineWidth = stroke; | ||
203 | context.lineCap = "square"; | ||
204 | context.stroke(); | ||
205 | context.restore(); | ||
206 | |||
207 | context.restore(); | ||
208 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js new file mode 100644 index 0000000..9c4e5ba --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js | |||
@@ -0,0 +1,209 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //directLogin.js | ||
31 | //directLogin | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Features_directLoginWidth = 76.0; | ||
39 | var kClipperz_PM_UI_Canvas_Features_directLoginHeight = 76.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Features_directLogin(canvas, aColor, aBannerColor, aBannerBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var stroke; | ||
47 | var path; | ||
48 | var pointX; | ||
49 | var pointY; | ||
50 | if (window.devicePixelRatio) | ||
51 | resolution = window.devicePixelRatio; | ||
52 | else | ||
53 | resolution = 1.0; | ||
54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); | ||
55 | |||
56 | context.save(); | ||
57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); | ||
58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_directLoginWidth, kClipperz_PM_UI_Canvas_Features_directLoginHeight); | ||
59 | |||
60 | // Layer 2 | ||
61 | |||
62 | stroke = 6.0; | ||
63 | stroke *= resolution; | ||
64 | if (stroke < 1.0) | ||
65 | stroke = Math.ceil(stroke); | ||
66 | else | ||
67 | stroke = Math.round(stroke); | ||
68 | stroke /= resolution; | ||
69 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
70 | context.beginPath(); | ||
71 | pointX = 30.0; | ||
72 | pointY = 41.0; | ||
73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
75 | context.moveTo(pointX, pointY); | ||
76 | pointX = 45.579; | ||
77 | pointY = 25.451; | ||
78 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
79 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
80 | context.lineTo(pointX, pointY); | ||
81 | context.strokeStyle = aColor; | ||
82 | context.lineWidth = stroke; | ||
83 | context.lineCap = "square"; | ||
84 | context.stroke(); | ||
85 | |||
86 | alignStroke = 0.0; | ||
87 | context.beginPath(); | ||
88 | pointX = 34.207; | ||
89 | pointY = 45.697; | ||
90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
92 | context.moveTo(pointX, pointY); | ||
93 | pointX = 24.101; | ||
94 | pointY = 37.52; | ||
95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
97 | context.lineTo(pointX, pointY); | ||
98 | pointX = 24.122; | ||
99 | pointY = 47.828; | ||
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
102 | context.lineTo(pointX, pointY); | ||
103 | pointX = 34.207; | ||
104 | pointY = 45.697; | ||
105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
107 | context.lineTo(pointX, pointY); | ||
108 | context.closePath(); | ||
109 | context.fillStyle = aColor; | ||
110 | context.fill(); | ||
111 | |||
112 | stroke = 6.0; | ||
113 | stroke *= resolution; | ||
114 | if (stroke < 1.0) | ||
115 | stroke = Math.ceil(stroke); | ||
116 | else | ||
117 | stroke = Math.round(stroke); | ||
118 | stroke /= resolution; | ||
119 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
120 | context.beginPath(); | ||
121 | pointX = 24.631; | ||
122 | pointY = 28.971; | ||
123 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
124 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
125 | context.moveTo(pointX, pointY); | ||
126 | pointX = 46.497; | ||
127 | pointY = 26.451; | ||
128 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
129 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
130 | context.lineTo(pointX, pointY); | ||
131 | context.strokeStyle = aColor; | ||
132 | context.stroke(); | ||
133 | |||
134 | alignStroke = 0.0; | ||
135 | context.beginPath(); | ||
136 | pointX = 25.014; | ||
137 | pointY = 35.265; | ||
138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
140 | context.moveTo(pointX, pointY); | ||
141 | pointX = 22.166; | ||
142 | pointY = 22.58; | ||
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
145 | context.lineTo(pointX, pointY); | ||
146 | pointX = 15.784; | ||
147 | pointY = 30.675; | ||
148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
150 | context.lineTo(pointX, pointY); | ||
151 | pointX = 25.014; | ||
152 | pointY = 35.265; | ||
153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
155 | context.lineTo(pointX, pointY); | ||
156 | context.closePath(); | ||
157 | context.fillStyle = aColor; | ||
158 | context.fill(); | ||
159 | |||
160 | stroke = 6.0; | ||
161 | stroke *= resolution; | ||
162 | if (stroke < 1.0) | ||
163 | stroke = Math.ceil(stroke); | ||
164 | else | ||
165 | stroke = Math.round(stroke); | ||
166 | stroke /= resolution; | ||
167 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
168 | context.beginPath(); | ||
169 | pointX = 42.282; | ||
170 | pointY = 47.03; | ||
171 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
172 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
173 | context.moveTo(pointX, pointY); | ||
174 | pointX = 47.771; | ||
175 | pointY = 25.714; | ||
176 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
177 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
178 | context.lineTo(pointX, pointY); | ||
179 | context.strokeStyle = aColor; | ||
180 | context.stroke(); | ||
181 | |||
182 | alignStroke = 0.0; | ||
183 | context.beginPath(); | ||
184 | pointX = 48.294; | ||
185 | pointY = 48.929; | ||
186 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
187 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
188 | context.moveTo(pointX, pointY); | ||
189 | pointX = 35.432; | ||
190 | pointY = 47.039; | ||
191 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
192 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
193 | context.lineTo(pointX, pointY); | ||
194 | pointX = 40.7; | ||
195 | pointY = 55.899; | ||
196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
198 | context.lineTo(pointX, pointY); | ||
199 | pointX = 48.294; | ||
200 | pointY = 48.929; | ||
201 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
202 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
203 | context.lineTo(pointX, pointY); | ||
204 | context.closePath(); | ||
205 | context.fillStyle = aColor; | ||
206 | context.fill(); | ||
207 | |||
208 | context.restore(); | ||
209 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js new file mode 100644 index 0000000..501b69b --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js | |||
@@ -0,0 +1,237 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //protect.js | ||
31 | //protect | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; | ||
39 | var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var stroke; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 38.5; | ||
69 | pointY = 36.0; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 37.068; | ||
74 | pointY = 38.816; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | controlPoint1X = 37.41; | ||
78 | controlPoint1Y = 36.234; | ||
79 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
81 | controlPoint2X = 37.175; | ||
82 | controlPoint2Y = 37.907; | ||
83 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
84 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
85 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
86 | pointX = 37.031; | ||
87 | pointY = 40.802; | ||
88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
90 | controlPoint1X = 36.991; | ||
91 | controlPoint1Y = 39.474; | ||
92 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
94 | controlPoint2X = 36.98; | ||
95 | controlPoint2Y = 40.141; | ||
96 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
97 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
98 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
99 | pointX = 37.258; | ||
100 | pointY = 42.23; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | controlPoint1X = 37.068; | ||
104 | controlPoint1Y = 41.283; | ||
105 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
107 | controlPoint2X = 37.139; | ||
108 | controlPoint2Y = 41.762; | ||
109 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
110 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
111 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
112 | pointX = 38.348; | ||
113 | pointY = 43.979; | ||
114 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
115 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
116 | controlPoint1X = 37.402; | ||
117 | controlPoint1Y = 42.799; | ||
118 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
120 | controlPoint2X = 37.682; | ||
121 | controlPoint2Y = 43.798; | ||
122 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
123 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
124 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
125 | pointX = 38.5; | ||
126 | pointY = 36.0; | ||
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
129 | controlPoint1X = 40.249; | ||
130 | controlPoint1Y = 44.497; | ||
131 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
133 | controlPoint2X = 40.723; | ||
134 | controlPoint2Y = 36.303; | ||
135 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
136 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
137 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
138 | pointX = 38.5; | ||
139 | pointY = 36.0; | ||
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
142 | context.lineTo(pointX, pointY); | ||
143 | context.closePath(); | ||
144 | pointX = 50.0; | ||
145 | pointY = 52.0; | ||
146 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
147 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
148 | context.moveTo(pointX, pointY); | ||
149 | pointX = 26.0; | ||
150 | pointY = 52.0; | ||
151 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
152 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
153 | context.lineTo(pointX, pointY); | ||
154 | pointX = 26.0; | ||
155 | pointY = 33.0; | ||
156 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
157 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
158 | context.lineTo(pointX, pointY); | ||
159 | pointX = 50.0; | ||
160 | pointY = 33.0; | ||
161 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
162 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
163 | context.lineTo(pointX, pointY); | ||
164 | pointX = 50.0; | ||
165 | pointY = 52.0; | ||
166 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
167 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
168 | context.lineTo(pointX, pointY); | ||
169 | context.closePath(); | ||
170 | context.fillStyle = aColor; | ||
171 | context.fill(); | ||
172 | |||
173 | alignStroke = 0.0; | ||
174 | context.beginPath(); | ||
175 | pointX = 47.0; | ||
176 | pointY = 32.463; | ||
177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
179 | context.moveTo(pointX, pointY); | ||
180 | pointX = 38.0; | ||
181 | pointY = 52.0; | ||
182 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
183 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
184 | controlPoint1X = 47.0; | ||
185 | controlPoint1Y = 52.925; | ||
186 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
187 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
188 | controlPoint2X = 38.0; | ||
189 | controlPoint2Y = 52.0; | ||
190 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
191 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
192 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
193 | pointX = 29.0; | ||
194 | pointY = 32.463; | ||
195 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
196 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
197 | controlPoint1X = 38.0; | ||
198 | controlPoint1Y = 52.0; | ||
199 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
200 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
201 | controlPoint2X = 29.0; | ||
202 | controlPoint2Y = 52.925; | ||
203 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
204 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
205 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
206 | pointX = 47.0; | ||
207 | pointY = 32.463; | ||
208 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
209 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
210 | controlPoint1X = 29.0; | ||
211 | controlPoint1Y = 12.0; | ||
212 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
213 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
214 | controlPoint2X = 47.0; | ||
215 | controlPoint2Y = 12.0; | ||
216 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
217 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
218 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
219 | context.closePath(); | ||
220 | context.strokeStyle = aColor; | ||
221 | stroke = 4.0; | ||
222 | stroke *= resolution; | ||
223 | if (stroke < 1.0) | ||
224 | stroke = Math.ceil(stroke); | ||
225 | else | ||
226 | stroke = Math.round(stroke); | ||
227 | stroke /= resolution; | ||
228 | stroke *= 2.0; | ||
229 | context.lineWidth = stroke; | ||
230 | context.lineCap = "square"; | ||
231 | context.save(); | ||
232 | context.clip(); | ||
233 | context.stroke(); | ||
234 | context.restore(); | ||
235 | |||
236 | context.restore(); | ||
237 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js new file mode 100644 index 0000000..825a17e --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js | |||
@@ -0,0 +1,1719 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //share.js | ||
31 | //share | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Features_shareWidth = 76.0; | ||
39 | var kClipperz_PM_UI_Canvas_Features_shareHeight = 76.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Features_share(canvas, aColor, aBannerColor, aBannerBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var stroke; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_shareWidth, kClipperz_PM_UI_Canvas_Features_shareHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 43.179; | ||
69 | pointY = 18.621; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 37.163; | ||
74 | pointY = 12.605; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | controlPoint1X = 43.179; | ||
78 | controlPoint1Y = 15.32; | ||
79 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
81 | controlPoint2X = 40.463; | ||
82 | controlPoint2Y = 12.605; | ||
83 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
84 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
85 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
86 | pointX = 31.147; | ||
87 | pointY = 18.621; | ||
88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
90 | controlPoint1X = 33.863; | ||
91 | controlPoint1Y = 12.605; | ||
92 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
94 | controlPoint2X = 31.147; | ||
95 | controlPoint2Y = 15.32; | ||
96 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
97 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
98 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
99 | pointX = 37.163; | ||
100 | pointY = 24.637; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | controlPoint1X = 31.147; | ||
104 | controlPoint1Y = 21.921; | ||
105 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
107 | controlPoint2X = 33.863; | ||
108 | controlPoint2Y = 24.637; | ||
109 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
110 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
111 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
112 | pointX = 43.179; | ||
113 | pointY = 18.621; | ||
114 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
115 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
116 | controlPoint1X = 40.463; | ||
117 | controlPoint1Y = 24.637; | ||
118 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
120 | controlPoint2X = 43.179; | ||
121 | controlPoint2Y = 21.921; | ||
122 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
123 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
124 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
125 | context.closePath(); | ||
126 | context.fillStyle = aColor; | ||
127 | context.fill(); | ||
128 | |||
129 | alignStroke = 0.0; | ||
130 | context.beginPath(); | ||
131 | pointX = 56.548; | ||
132 | pointY = 53.379; | ||
133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
135 | context.moveTo(pointX, pointY); | ||
136 | pointX = 51.2; | ||
137 | pointY = 48.032; | ||
138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
140 | controlPoint1X = 56.548; | ||
141 | controlPoint1Y = 50.446; | ||
142 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
143 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
144 | controlPoint2X = 54.134; | ||
145 | controlPoint2Y = 48.032; | ||
146 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
147 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
148 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
149 | pointX = 45.853; | ||
150 | pointY = 53.379; | ||
151 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
152 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
153 | controlPoint1X = 48.267; | ||
154 | controlPoint1Y = 48.032; | ||
155 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
156 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
157 | controlPoint2X = 45.853; | ||
158 | controlPoint2Y = 50.446; | ||
159 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
160 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
161 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
162 | pointX = 51.2; | ||
163 | pointY = 58.727; | ||
164 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
165 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
166 | controlPoint1X = 45.853; | ||
167 | controlPoint1Y = 56.313; | ||
168 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
169 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
170 | controlPoint2X = 48.267; | ||
171 | controlPoint2Y = 58.727; | ||
172 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
173 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
174 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
175 | pointX = 56.548; | ||
176 | pointY = 53.379; | ||
177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
179 | controlPoint1X = 54.134; | ||
180 | controlPoint1Y = 58.727; | ||
181 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
182 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
183 | controlPoint2X = 56.548; | ||
184 | controlPoint2Y = 56.313; | ||
185 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
186 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
187 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
188 | context.closePath(); | ||
189 | context.fillStyle = aColor; | ||
190 | context.fill(); | ||
191 | |||
192 | alignStroke = 0.0; | ||
193 | context.beginPath(); | ||
194 | pointX = 31.147; | ||
195 | pointY = 38.674; | ||
196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
198 | context.moveTo(pointX, pointY); | ||
199 | pointX = 25.8; | ||
200 | pointY = 33.326; | ||
201 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
202 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
203 | controlPoint1X = 31.147; | ||
204 | controlPoint1Y = 35.74; | ||
205 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
206 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
207 | controlPoint2X = 28.733; | ||
208 | controlPoint2Y = 33.326; | ||
209 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
210 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
211 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
212 | pointX = 20.452; | ||
213 | pointY = 38.674; | ||
214 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
215 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
216 | controlPoint1X = 22.866; | ||
217 | controlPoint1Y = 33.326; | ||
218 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
219 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
220 | controlPoint2X = 20.452; | ||
221 | controlPoint2Y = 35.74; | ||
222 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
223 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
224 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
225 | pointX = 25.8; | ||
226 | pointY = 44.021; | ||
227 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
228 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
229 | controlPoint1X = 20.452; | ||
230 | controlPoint1Y = 41.607; | ||
231 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
232 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
233 | controlPoint2X = 22.866; | ||
234 | controlPoint2Y = 44.021; | ||
235 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
236 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
237 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
238 | pointX = 31.147; | ||
239 | pointY = 38.674; | ||
240 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
241 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
242 | controlPoint1X = 28.733; | ||
243 | controlPoint1Y = 44.021; | ||
244 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
245 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
246 | controlPoint2X = 31.147; | ||
247 | controlPoint2Y = 41.607; | ||
248 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
249 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
250 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
251 | context.closePath(); | ||
252 | context.fillStyle = aColor; | ||
253 | context.fill(); | ||
254 | |||
255 | alignStroke = 0.0; | ||
256 | context.beginPath(); | ||
257 | pointX = 39.168; | ||
258 | pointY = 48.032; | ||
259 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
260 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
261 | context.moveTo(pointX, pointY); | ||
262 | pointX = 33.821; | ||
263 | pointY = 42.684; | ||
264 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
265 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
266 | controlPoint1X = 39.168; | ||
267 | controlPoint1Y = 45.098; | ||
268 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
269 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
270 | controlPoint2X = 36.754; | ||
271 | controlPoint2Y = 42.684; | ||
272 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
273 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
274 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
275 | pointX = 28.473; | ||
276 | pointY = 48.032; | ||
277 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
278 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
279 | controlPoint1X = 30.887; | ||
280 | controlPoint1Y = 42.684; | ||
281 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
282 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
283 | controlPoint2X = 28.473; | ||
284 | controlPoint2Y = 45.098; | ||
285 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
286 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
287 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
288 | pointX = 33.821; | ||
289 | pointY = 53.379; | ||
290 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
291 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
292 | controlPoint1X = 28.473; | ||
293 | controlPoint1Y = 50.965; | ||
294 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
295 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
296 | controlPoint2X = 30.887; | ||
297 | controlPoint2Y = 53.379; | ||
298 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
299 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
300 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
301 | pointX = 39.168; | ||
302 | pointY = 48.032; | ||
303 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
304 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
305 | controlPoint1X = 36.754; | ||
306 | controlPoint1Y = 53.379; | ||
307 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
308 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
309 | controlPoint2X = 39.168; | ||
310 | controlPoint2Y = 50.965; | ||
311 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
312 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
313 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
314 | context.closePath(); | ||
315 | context.fillStyle = aColor; | ||
316 | context.fill(); | ||
317 | |||
318 | alignStroke = 0.0; | ||
319 | context.beginPath(); | ||
320 | pointX = 56.548; | ||
321 | pointY = 29.984; | ||
322 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
323 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
324 | context.moveTo(pointX, pointY); | ||
325 | pointX = 53.206; | ||
326 | pointY = 26.642; | ||
327 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
328 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
329 | controlPoint1X = 56.548; | ||
330 | controlPoint1Y = 28.151; | ||
331 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
332 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
333 | controlPoint2X = 55.039; | ||
334 | controlPoint2Y = 26.642; | ||
335 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
336 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
337 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
338 | pointX = 49.863; | ||
339 | pointY = 29.984; | ||
340 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
341 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
342 | controlPoint1X = 51.372; | ||
343 | controlPoint1Y = 26.642; | ||
344 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
345 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
346 | controlPoint2X = 49.863; | ||
347 | controlPoint2Y = 28.151; | ||
348 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
349 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
350 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
351 | pointX = 53.206; | ||
352 | pointY = 33.326; | ||
353 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
354 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
355 | controlPoint1X = 49.863; | ||
356 | controlPoint1Y = 31.817; | ||
357 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
358 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
359 | controlPoint2X = 51.372; | ||
360 | controlPoint2Y = 33.326; | ||
361 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
362 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
363 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
364 | pointX = 56.548; | ||
365 | pointY = 29.984; | ||
366 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
367 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
368 | controlPoint1X = 55.039; | ||
369 | controlPoint1Y = 33.326; | ||
370 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
371 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
372 | controlPoint2X = 56.548; | ||
373 | controlPoint2Y = 31.817; | ||
374 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
375 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
376 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
377 | context.closePath(); | ||
378 | context.fillStyle = aColor; | ||
379 | context.fill(); | ||
380 | |||
381 | alignStroke = 0.0; | ||
382 | context.beginPath(); | ||
383 | pointX = 49.863; | ||
384 | pointY = 39.342; | ||
385 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
386 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
387 | context.moveTo(pointX, pointY); | ||
388 | pointX = 46.521; | ||
389 | pointY = 36.0; | ||
390 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
391 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
392 | controlPoint1X = 49.863; | ||
393 | controlPoint1Y = 37.509; | ||
394 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
395 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
396 | controlPoint2X = 48.355; | ||
397 | controlPoint2Y = 36.0; | ||
398 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
399 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
400 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
401 | pointX = 43.179; | ||
402 | pointY = 39.342; | ||
403 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
404 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
405 | controlPoint1X = 44.688; | ||
406 | controlPoint1Y = 36.0; | ||
407 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
408 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
409 | controlPoint2X = 43.179; | ||
410 | controlPoint2Y = 37.509; | ||
411 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
412 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
413 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
414 | pointX = 46.521; | ||
415 | pointY = 42.684; | ||
416 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
417 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
418 | controlPoint1X = 43.179; | ||
419 | controlPoint1Y = 41.176; | ||
420 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
421 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
422 | controlPoint2X = 44.688; | ||
423 | controlPoint2Y = 42.684; | ||
424 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
425 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
426 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
427 | pointX = 49.863; | ||
428 | pointY = 39.342; | ||
429 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
430 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
431 | controlPoint1X = 48.355; | ||
432 | controlPoint1Y = 42.684; | ||
433 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
434 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
435 | controlPoint2X = 49.863; | ||
436 | controlPoint2Y = 41.176; | ||
437 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
438 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
439 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
440 | context.closePath(); | ||
441 | context.fillStyle = aColor; | ||
442 | context.fill(); | ||
443 | |||
444 | stroke = 1.0; | ||
445 | stroke *= resolution; | ||
446 | if (stroke < 1.0) | ||
447 | stroke = Math.ceil(stroke); | ||
448 | else | ||
449 | stroke = Math.round(stroke); | ||
450 | stroke /= resolution; | ||
451 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
452 | context.beginPath(); | ||
453 | pointX = 37.163; | ||
454 | pointY = 19.289; | ||
455 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
456 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
457 | context.moveTo(pointX, pointY); | ||
458 | pointX = 53.206; | ||
459 | pointY = 29.984; | ||
460 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
461 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
462 | context.lineTo(pointX, pointY); | ||
463 | context.strokeStyle = aColor; | ||
464 | context.lineWidth = stroke; | ||
465 | context.lineCap = "square"; | ||
466 | context.stroke(); | ||
467 | |||
468 | stroke = 1.0; | ||
469 | stroke *= resolution; | ||
470 | if (stroke < 1.0) | ||
471 | stroke = Math.ceil(stroke); | ||
472 | else | ||
473 | stroke = Math.round(stroke); | ||
474 | stroke /= resolution; | ||
475 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
476 | context.beginPath(); | ||
477 | pointX = 50.532; | ||
478 | pointY = 54.048; | ||
479 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
480 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
481 | context.moveTo(pointX, pointY); | ||
482 | pointX = 37.163; | ||
483 | pointY = 48.7; | ||
484 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
485 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
486 | context.lineTo(pointX, pointY); | ||
487 | context.strokeStyle = aColor; | ||
488 | context.stroke(); | ||
489 | |||
490 | stroke = 1.0; | ||
491 | stroke *= resolution; | ||
492 | if (stroke < 1.0) | ||
493 | stroke = Math.ceil(stroke); | ||
494 | else | ||
495 | stroke = Math.round(stroke); | ||
496 | stroke /= resolution; | ||
497 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
498 | context.beginPath(); | ||
499 | pointX = 27.805; | ||
500 | pointY = 33.995; | ||
501 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
502 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
503 | context.moveTo(pointX, pointY); | ||
504 | pointX = 33.153; | ||
505 | pointY = 24.637; | ||
506 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
507 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
508 | context.lineTo(pointX, pointY); | ||
509 | context.strokeStyle = aColor; | ||
510 | context.stroke(); | ||
511 | |||
512 | stroke = 1.0; | ||
513 | stroke *= resolution; | ||
514 | if (stroke < 1.0) | ||
515 | stroke = Math.ceil(stroke); | ||
516 | else | ||
517 | stroke = Math.round(stroke); | ||
518 | stroke /= resolution; | ||
519 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
520 | context.beginPath(); | ||
521 | pointX = 38.5; | ||
522 | pointY = 24.637; | ||
523 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
524 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
525 | context.moveTo(pointX, pointY); | ||
526 | pointX = 45.184; | ||
527 | pointY = 36.668; | ||
528 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
529 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
530 | context.lineTo(pointX, pointY); | ||
531 | context.strokeStyle = aColor; | ||
532 | context.stroke(); | ||
533 | |||
534 | stroke = 1.0; | ||
535 | stroke *= resolution; | ||
536 | if (stroke < 1.0) | ||
537 | stroke = Math.ceil(stroke); | ||
538 | else | ||
539 | stroke = Math.round(stroke); | ||
540 | stroke /= resolution; | ||
541 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
542 | context.beginPath(); | ||
543 | pointX = 37.163; | ||
544 | pointY = 19.289; | ||
545 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
546 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
547 | context.moveTo(pointX, pointY); | ||
548 | pointX = 34.155; | ||
549 | pointY = 44.857; | ||
550 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
551 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
552 | context.lineTo(pointX, pointY); | ||
553 | context.strokeStyle = aColor; | ||
554 | context.stroke(); | ||
555 | |||
556 | stroke = 1.0; | ||
557 | stroke *= resolution; | ||
558 | if (stroke < 1.0) | ||
559 | stroke = Math.ceil(stroke); | ||
560 | else | ||
561 | stroke = Math.round(stroke); | ||
562 | stroke /= resolution; | ||
563 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
564 | context.beginPath(); | ||
565 | pointX = 26.468; | ||
566 | pointY = 36.668; | ||
567 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
568 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
569 | context.moveTo(pointX, pointY); | ||
570 | pointX = 52.871; | ||
571 | pointY = 30.151; | ||
572 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
573 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
574 | context.lineTo(pointX, pointY); | ||
575 | context.strokeStyle = aColor; | ||
576 | context.stroke(); | ||
577 | |||
578 | stroke = 1.0; | ||
579 | stroke *= resolution; | ||
580 | if (stroke < 1.0) | ||
581 | stroke = Math.ceil(stroke); | ||
582 | else | ||
583 | stroke = Math.round(stroke); | ||
584 | stroke /= resolution; | ||
585 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
586 | context.beginPath(); | ||
587 | pointX = 53.206; | ||
588 | pointY = 31.321; | ||
589 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
590 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
591 | context.moveTo(pointX, pointY); | ||
592 | pointX = 51.535; | ||
593 | pointY = 52.878; | ||
594 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
595 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
596 | context.lineTo(pointX, pointY); | ||
597 | context.strokeStyle = aColor; | ||
598 | context.stroke(); | ||
599 | |||
600 | stroke = 1.0; | ||
601 | stroke *= resolution; | ||
602 | if (stroke < 1.0) | ||
603 | stroke = Math.ceil(stroke); | ||
604 | else | ||
605 | stroke = Math.round(stroke); | ||
606 | stroke /= resolution; | ||
607 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
608 | context.beginPath(); | ||
609 | pointX = 26.468; | ||
610 | pointY = 38.005; | ||
611 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
612 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
613 | context.moveTo(pointX, pointY); | ||
614 | pointX = 46.856; | ||
615 | pointY = 39.175; | ||
616 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
617 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
618 | context.lineTo(pointX, pointY); | ||
619 | context.strokeStyle = aColor; | ||
620 | context.stroke(); | ||
621 | |||
622 | stroke = 1.0; | ||
623 | stroke *= resolution; | ||
624 | if (stroke < 1.0) | ||
625 | stroke = Math.ceil(stroke); | ||
626 | else | ||
627 | stroke = Math.round(stroke); | ||
628 | stroke /= resolution; | ||
629 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
630 | context.beginPath(); | ||
631 | pointX = 26.468; | ||
632 | pointY = 38.005; | ||
633 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
634 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
635 | context.moveTo(pointX, pointY); | ||
636 | pointX = 34.489; | ||
637 | pointY = 48.7; | ||
638 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
639 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
640 | context.lineTo(pointX, pointY); | ||
641 | context.strokeStyle = aColor; | ||
642 | context.stroke(); | ||
643 | |||
644 | stroke = 1.0; | ||
645 | stroke *= resolution; | ||
646 | if (stroke < 1.0) | ||
647 | stroke = Math.ceil(stroke); | ||
648 | else | ||
649 | stroke = Math.round(stroke); | ||
650 | stroke /= resolution; | ||
651 | alignStroke = (0.5 * stroke * resolution) % 1.0; | ||
652 | context.beginPath(); | ||
653 | pointX = 34.489; | ||
654 | pointY = 48.7; | ||
655 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
656 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
657 | context.moveTo(pointX, pointY); | ||
658 | pointX = 46.521; | ||
659 | pointY = 39.342; | ||
660 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
661 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
662 | context.lineTo(pointX, pointY); | ||
663 | context.strokeStyle = aColor; | ||
664 | context.stroke(); | ||
665 | |||
666 | // Layer 2 | ||
667 | |||
668 | alignStroke = 0.0; | ||
669 | context.beginPath(); | ||
670 | pointX = 38.974; | ||
671 | pointY = 0.013; | ||
672 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
673 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
674 | context.moveTo(pointX, pointY); | ||
675 | pointX = 53.593; | ||
676 | pointY = 3.386; | ||
677 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
678 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
679 | controlPoint1X = 44.035; | ||
680 | controlPoint1Y = 0.11; | ||
681 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
682 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
683 | controlPoint2X = 48.977; | ||
684 | controlPoint2Y = 1.35; | ||
685 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
686 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
687 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
688 | pointX = 3.386; | ||
689 | pointY = 53.593; | ||
690 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
691 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
692 | context.lineTo(pointX, pointY); | ||
693 | pointX = 0.011; | ||
694 | pointY = 37.17; | ||
695 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
696 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
697 | controlPoint1X = 1.013; | ||
698 | controlPoint1Y = 48.448; | ||
699 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
700 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
701 | controlPoint2X = -0.062; | ||
702 | controlPoint2Y = 42.82; | ||
703 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
704 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
705 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
706 | pointX = 37.17; | ||
707 | pointY = 0.011; | ||
708 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
709 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
710 | context.lineTo(pointX, pointY); | ||
711 | pointX = 38.974; | ||
712 | pointY = 0.013; | ||
713 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
714 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
715 | controlPoint1X = 38.325; | ||
716 | controlPoint1Y = -0.004; | ||
717 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
718 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
719 | controlPoint2X = 37.723; | ||
720 | controlPoint2Y = -0.004; | ||
721 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
722 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
723 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
724 | pointX = 38.974; | ||
725 | pointY = 0.013; | ||
726 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
727 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
728 | context.lineTo(pointX, pointY); | ||
729 | context.closePath(); | ||
730 | context.fillStyle = aBannerBackgroundColor; | ||
731 | context.fill(); | ||
732 | |||
733 | alignStroke = 0.0; | ||
734 | context.beginPath(); | ||
735 | pointX = 6.58; | ||
736 | pointY = 36.628; | ||
737 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
738 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
739 | context.moveTo(pointX, pointY); | ||
740 | pointX = 7.533; | ||
741 | pointY = 34.418; | ||
742 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
743 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
744 | controlPoint1X = 6.575; | ||
745 | controlPoint1Y = 35.794; | ||
746 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
747 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
748 | controlPoint2X = 6.893; | ||
749 | controlPoint2Y = 35.058; | ||
750 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
751 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
752 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
753 | pointX = 10.253; | ||
754 | pointY = 33.382; | ||
755 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
756 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
757 | controlPoint1X = 8.389; | ||
758 | controlPoint1Y = 33.562; | ||
759 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
760 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
761 | controlPoint2X = 9.296; | ||
762 | controlPoint2Y = 33.216; | ||
763 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
764 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
765 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
766 | pointX = 11.555; | ||
767 | pointY = 33.979; | ||
768 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
769 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
770 | controlPoint1X = 10.787; | ||
771 | controlPoint1Y = 33.479; | ||
772 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
773 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
774 | controlPoint2X = 11.221; | ||
775 | controlPoint2Y = 33.678; | ||
776 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
777 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
778 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
779 | pointX = 10.492; | ||
780 | pointY = 35.043; | ||
781 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
782 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
783 | context.lineTo(pointX, pointY); | ||
784 | pointX = 9.673; | ||
785 | pointY = 34.756; | ||
786 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
787 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
788 | controlPoint1X = 10.179; | ||
789 | controlPoint1Y = 34.868; | ||
790 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
791 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
792 | controlPoint2X = 9.906; | ||
793 | controlPoint2Y = 34.772; | ||
794 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
795 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
796 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
797 | pointX = 8.482; | ||
798 | pointY = 35.285; | ||
799 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
800 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
801 | controlPoint1X = 9.259; | ||
802 | controlPoint1Y = 34.729; | ||
803 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
804 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
805 | controlPoint2X = 8.862; | ||
806 | controlPoint2Y = 34.905; | ||
807 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
808 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
809 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
810 | pointX = 8.035; | ||
811 | pointY = 36.667; | ||
812 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
813 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
814 | controlPoint1X = 8.095; | ||
815 | controlPoint1Y = 35.671; | ||
816 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
817 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
818 | controlPoint2X = 7.946; | ||
819 | controlPoint2Y = 36.132; | ||
820 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
821 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
822 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
823 | pointX = 9.024; | ||
824 | pointY = 38.326; | ||
825 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
826 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
827 | controlPoint1X = 8.124; | ||
828 | controlPoint1Y = 37.203; | ||
829 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
830 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
831 | controlPoint2X = 8.453; | ||
832 | controlPoint2Y = 37.756; | ||
833 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
834 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
835 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
836 | pointX = 10.661; | ||
837 | pointY = 39.255; | ||
838 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
839 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
840 | controlPoint1X = 9.595; | ||
841 | controlPoint1Y = 38.897; | ||
842 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
843 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
844 | controlPoint2X = 10.141; | ||
845 | controlPoint2Y = 39.207; | ||
846 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
847 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
848 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
849 | pointX = 11.987; | ||
850 | pointY = 38.782; | ||
851 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
852 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
853 | controlPoint1X = 11.181; | ||
854 | controlPoint1Y = 39.304; | ||
855 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
856 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
857 | controlPoint2X = 11.623; | ||
858 | controlPoint2Y = 39.146; | ||
859 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
860 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
861 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
862 | pointX = 12.473; | ||
863 | pointY = 37.563; | ||
864 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
865 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
866 | controlPoint1X = 12.359; | ||
867 | controlPoint1Y = 38.409; | ||
868 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
869 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
870 | controlPoint2X = 12.522; | ||
871 | controlPoint2Y = 38.003; | ||
872 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
873 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
874 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
875 | pointX = 12.152; | ||
876 | pointY = 36.704; | ||
877 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
878 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
879 | controlPoint1X = 12.45; | ||
880 | controlPoint1Y = 37.324; | ||
881 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
882 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
883 | controlPoint2X = 12.343; | ||
884 | controlPoint2Y = 37.037; | ||
885 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
886 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
887 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
888 | pointX = 13.205; | ||
889 | pointY = 35.651; | ||
890 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
891 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
892 | context.lineTo(pointX, pointY); | ||
893 | pointX = 13.853; | ||
894 | pointY = 37.71; | ||
895 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
896 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
897 | controlPoint1X = 13.668; | ||
898 | controlPoint1Y = 36.297; | ||
899 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
900 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
901 | controlPoint2X = 13.884; | ||
902 | controlPoint2Y = 36.984; | ||
903 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
904 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
905 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
906 | pointX = 12.919; | ||
907 | pointY = 39.687; | ||
908 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
909 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
910 | controlPoint1X = 13.822; | ||
911 | controlPoint1Y = 38.436; | ||
912 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
913 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
914 | controlPoint2X = 13.51; | ||
915 | controlPoint2Y = 39.095; | ||
916 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
917 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
918 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
919 | pointX = 10.488; | ||
920 | pointY = 40.709; | ||
921 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
922 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
923 | controlPoint1X = 12.187; | ||
924 | controlPoint1Y = 40.419; | ||
925 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
926 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
927 | controlPoint2X = 11.377; | ||
928 | controlPoint2Y = 40.759; | ||
929 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
930 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
931 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
932 | pointX = 7.919; | ||
933 | pointY = 39.397; | ||
934 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
935 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
936 | controlPoint1X = 9.597; | ||
937 | controlPoint1Y = 40.656; | ||
938 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
939 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
940 | controlPoint2X = 8.741; | ||
941 | controlPoint2Y = 40.218; | ||
942 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
943 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
944 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
945 | pointX = 6.58; | ||
946 | pointY = 36.628; | ||
947 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
948 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
949 | controlPoint1X = 7.031; | ||
950 | controlPoint1Y = 38.508; | ||
951 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
952 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
953 | controlPoint2X = 6.584; | ||
954 | controlPoint2Y = 37.585; | ||
955 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
956 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
957 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
958 | pointX = 6.58; | ||
959 | pointY = 36.628; | ||
960 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
961 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
962 | context.lineTo(pointX, pointY); | ||
963 | context.closePath(); | ||
964 | pointX = 17.778; | ||
965 | pointY = 32.093; | ||
966 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
967 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
968 | context.moveTo(pointX, pointY); | ||
969 | pointX = 16.824; | ||
970 | pointY = 30.396; | ||
971 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
972 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
973 | controlPoint1X = 17.715; | ||
974 | controlPoint1Y = 31.534; | ||
975 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
976 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
977 | controlPoint2X = 17.397; | ||
978 | controlPoint2Y = 30.969; | ||
979 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
980 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
981 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
982 | pointX = 15.129; | ||
983 | pointY = 29.443; | ||
984 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
985 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
986 | controlPoint1X = 16.253; | ||
987 | controlPoint1Y = 29.825; | ||
988 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
989 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
990 | controlPoint2X = 15.688; | ||
991 | controlPoint2Y = 29.507; | ||
992 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
993 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
994 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
995 | pointX = 13.658; | ||
996 | pointY = 29.978; | ||
997 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
998 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
999 | controlPoint1X = 14.569; | ||
1000 | controlPoint1Y = 29.378; | ||
1001 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1002 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1003 | controlPoint2X = 14.079; | ||
1004 | controlPoint2Y = 29.557; | ||
1005 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1006 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1007 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1008 | pointX = 13.116; | ||
1009 | pointY = 31.452; | ||
1010 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1011 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1012 | controlPoint1X = 13.236; | ||
1013 | controlPoint1Y = 30.399; | ||
1014 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1015 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1016 | controlPoint2X = 13.056; | ||
1017 | controlPoint2Y = 30.891; | ||
1018 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1019 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1020 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1021 | pointX = 14.065; | ||
1022 | pointY = 33.154; | ||
1023 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1024 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1025 | controlPoint1X = 13.175; | ||
1026 | controlPoint1Y = 32.014; | ||
1027 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1028 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1029 | controlPoint2X = 13.492; | ||
1030 | controlPoint2Y = 32.581; | ||
1031 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1032 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1033 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1034 | pointX = 15.767; | ||
1035 | pointY = 34.104; | ||
1036 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1037 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1038 | controlPoint1X = 14.638; | ||
1039 | controlPoint1Y = 33.727; | ||
1040 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1041 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1042 | controlPoint2X = 15.206; | ||
1043 | controlPoint2Y = 34.044; | ||
1044 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1045 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1046 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1047 | pointX = 17.242; | ||
1048 | pointY = 33.562; | ||
1049 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1050 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1051 | controlPoint1X = 16.329; | ||
1052 | controlPoint1Y = 34.164; | ||
1053 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1054 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1055 | controlPoint2X = 16.82; | ||
1056 | controlPoint2Y = 33.983; | ||
1057 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1058 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1059 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1060 | pointX = 17.778; | ||
1061 | pointY = 32.093; | ||
1062 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1063 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1064 | controlPoint1X = 17.663; | ||
1065 | controlPoint1Y = 33.14; | ||
1066 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1067 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1068 | controlPoint2X = 17.842; | ||
1069 | controlPoint2Y = 32.651; | ||
1070 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1071 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1072 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1073 | pointX = 17.778; | ||
1074 | pointY = 32.093; | ||
1075 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1076 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1077 | context.lineTo(pointX, pointY); | ||
1078 | context.closePath(); | ||
1079 | pointX = 19.216; | ||
1080 | pointY = 32.201; | ||
1081 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1082 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1083 | context.moveTo(pointX, pointY); | ||
1084 | pointX = 18.143; | ||
1085 | pointY = 34.463; | ||
1086 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1087 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1088 | controlPoint1X = 19.228; | ||
1089 | controlPoint1Y = 32.982; | ||
1090 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1091 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1092 | controlPoint2X = 18.87; | ||
1093 | controlPoint2Y = 33.736; | ||
1094 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1095 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1096 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1097 | pointX = 15.881; | ||
1098 | pointY = 35.537; | ||
1099 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1100 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1101 | controlPoint1X = 17.415; | ||
1102 | controlPoint1Y = 35.19; | ||
1103 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1104 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1105 | controlPoint2X = 16.661; | ||
1106 | controlPoint2Y = 35.548; | ||
1107 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1108 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1109 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1110 | pointX = 13.009; | ||
1111 | pointY = 34.211; | ||
1112 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1113 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1114 | controlPoint1X = 14.88; | ||
1115 | controlPoint1Y = 35.567; | ||
1116 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1117 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1118 | controlPoint2X = 13.922; | ||
1119 | controlPoint2Y = 35.125; | ||
1120 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1121 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1122 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1123 | pointX = 11.683; | ||
1124 | pointY = 31.338; | ||
1125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1127 | controlPoint1X = 12.076; | ||
1128 | controlPoint1Y = 33.279; | ||
1129 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1130 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1131 | controlPoint2X = 11.634; | ||
1132 | controlPoint2Y = 32.321; | ||
1133 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1134 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1135 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1136 | pointX = 12.757; | ||
1137 | pointY = 29.077; | ||
1138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1140 | controlPoint1X = 11.671; | ||
1141 | controlPoint1Y = 30.558; | ||
1142 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1143 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1144 | controlPoint2X = 12.029; | ||
1145 | controlPoint2Y = 29.804; | ||
1146 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1147 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1148 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1149 | pointX = 15.018; | ||
1150 | pointY = 28.003; | ||
1151 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1152 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1153 | controlPoint1X = 13.484; | ||
1154 | controlPoint1Y = 28.349; | ||
1155 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1156 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1157 | controlPoint2X = 14.238; | ||
1158 | controlPoint2Y = 27.991; | ||
1159 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1160 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1161 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1162 | pointX = 17.887; | ||
1163 | pointY = 29.332; | ||
1164 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1165 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1166 | controlPoint1X = 15.999; | ||
1167 | controlPoint1Y = 27.957; | ||
1168 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1169 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1170 | controlPoint2X = 16.955; | ||
1171 | controlPoint2Y = 28.4; | ||
1172 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1173 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1174 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1175 | pointX = 19.216; | ||
1176 | pointY = 32.201; | ||
1177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1179 | controlPoint1X = 18.801; | ||
1180 | controlPoint1Y = 30.246; | ||
1181 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1182 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1183 | controlPoint2X = 19.244; | ||
1184 | controlPoint2Y = 31.202; | ||
1185 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1186 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1187 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1188 | pointX = 19.216; | ||
1189 | pointY = 32.201; | ||
1190 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1191 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1192 | context.lineTo(pointX, pointY); | ||
1193 | context.closePath(); | ||
1194 | pointX = 19.534; | ||
1195 | pointY = 22.61; | ||
1196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1198 | context.moveTo(pointX, pointY); | ||
1199 | pointX = 21.064; | ||
1200 | pointY = 21.08; | ||
1201 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1202 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1203 | context.lineTo(pointX, pointY); | ||
1204 | pointX = 26.153; | ||
1205 | pointY = 26.17; | ||
1206 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1207 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1208 | context.lineTo(pointX, pointY); | ||
1209 | pointX = 25.162; | ||
1210 | pointY = 27.16; | ||
1211 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1212 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1213 | context.lineTo(pointX, pointY); | ||
1214 | pointX = 21.72; | ||
1215 | pointY = 23.718; | ||
1216 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1217 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1218 | context.lineTo(pointX, pointY); | ||
1219 | pointX = 21.307; | ||
1220 | pointY = 23.299; | ||
1221 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1222 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1223 | controlPoint1X = 21.621; | ||
1224 | controlPoint1Y = 23.619; | ||
1225 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1226 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1227 | controlPoint2X = 21.483; | ||
1228 | controlPoint2Y = 23.479; | ||
1229 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1230 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1231 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1232 | pointX = 20.898; | ||
1233 | pointY = 22.883; | ||
1234 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1235 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1236 | controlPoint1X = 21.131; | ||
1237 | controlPoint1Y = 23.118; | ||
1238 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1239 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1240 | controlPoint2X = 20.995; | ||
1241 | controlPoint2Y = 22.979; | ||
1242 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1243 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1244 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1245 | pointX = 24.206; | ||
1246 | pointY = 28.117; | ||
1247 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1248 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1249 | context.lineTo(pointX, pointY); | ||
1250 | pointX = 23.173; | ||
1251 | pointY = 29.149; | ||
1252 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1253 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1254 | context.lineTo(pointX, pointY); | ||
1255 | pointX = 17.946; | ||
1256 | pointY = 25.835; | ||
1257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1259 | context.lineTo(pointX, pointY); | ||
1260 | pointX = 18.362; | ||
1261 | pointY = 26.244; | ||
1262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1264 | controlPoint1X = 18.043; | ||
1265 | controlPoint1Y = 25.931; | ||
1266 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1267 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1268 | controlPoint2X = 18.181; | ||
1269 | controlPoint2Y = 26.068; | ||
1270 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1271 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1272 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1273 | pointX = 18.781; | ||
1274 | pointY = 26.656; | ||
1275 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1276 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1277 | controlPoint1X = 18.543; | ||
1278 | controlPoint1Y = 26.42; | ||
1279 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1280 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1281 | controlPoint2X = 18.682; | ||
1282 | controlPoint2Y = 26.557; | ||
1283 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1284 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1285 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1286 | pointX = 22.224; | ||
1287 | pointY = 30.099; | ||
1288 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1289 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1290 | context.lineTo(pointX, pointY); | ||
1291 | pointX = 21.233; | ||
1292 | pointY = 31.09; | ||
1293 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1294 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1295 | context.lineTo(pointX, pointY); | ||
1296 | pointX = 16.144; | ||
1297 | pointY = 26; | ||
1298 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1299 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1300 | context.lineTo(pointX, pointY); | ||
1301 | pointX = 17.69; | ||
1302 | pointY = 24.454; | ||
1303 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1304 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1305 | context.lineTo(pointX, pointY); | ||
1306 | pointX = 22.617; | ||
1307 | pointY = 27.53; | ||
1308 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1309 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1310 | context.lineTo(pointX, pointY); | ||
1311 | pointX = 19.534; | ||
1312 | pointY = 22.61; | ||
1313 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1314 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1315 | context.lineTo(pointX, pointY); | ||
1316 | context.closePath(); | ||
1317 | pointX = 28.114; | ||
1318 | pointY = 24.208; | ||
1319 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1320 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1321 | context.moveTo(pointX, pointY); | ||
1322 | pointX = 27.057; | ||
1323 | pointY = 25.265; | ||
1324 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1325 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1326 | context.lineTo(pointX, pointY); | ||
1327 | pointX = 21.968; | ||
1328 | pointY = 20.176; | ||
1329 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1330 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1331 | context.lineTo(pointX, pointY); | ||
1332 | pointX = 23.025; | ||
1333 | pointY = 19.119; | ||
1334 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1335 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1336 | context.lineTo(pointX, pointY); | ||
1337 | pointX = 28.114; | ||
1338 | pointY = 24.208; | ||
1339 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1340 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1341 | context.lineTo(pointX, pointY); | ||
1342 | context.closePath(); | ||
1343 | pointX = 23.998; | ||
1344 | pointY = 18.146; | ||
1345 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1346 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1347 | context.moveTo(pointX, pointY); | ||
1348 | pointX = 25.114; | ||
1349 | pointY = 17.03; | ||
1350 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1351 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1352 | context.lineTo(pointX, pointY); | ||
1353 | pointX = 30.693; | ||
1354 | pointY = 18.556; | ||
1355 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1356 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1357 | context.lineTo(pointX, pointY); | ||
1358 | pointX = 27.14; | ||
1359 | pointY = 15.004; | ||
1360 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1361 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1362 | context.lineTo(pointX, pointY); | ||
1363 | pointX = 28.131; | ||
1364 | pointY = 14.013; | ||
1365 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1366 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1367 | context.lineTo(pointX, pointY); | ||
1368 | pointX = 33.22; | ||
1369 | pointY = 19.102; | ||
1370 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1371 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1372 | context.lineTo(pointX, pointY); | ||
1373 | pointX = 32.157; | ||
1374 | pointY = 20.165; | ||
1375 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1376 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1377 | context.lineTo(pointX, pointY); | ||
1378 | pointX = 26.464; | ||
1379 | pointY = 18.629; | ||
1380 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1381 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1382 | context.lineTo(pointX, pointY); | ||
1383 | pointX = 30.079; | ||
1384 | pointY = 22.244; | ||
1385 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1386 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1387 | context.lineTo(pointX, pointY); | ||
1388 | pointX = 29.088; | ||
1389 | pointY = 23.235; | ||
1390 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1391 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1392 | context.lineTo(pointX, pointY); | ||
1393 | pointX = 23.998; | ||
1394 | pointY = 18.146; | ||
1395 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1396 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1397 | context.lineTo(pointX, pointY); | ||
1398 | context.closePath(); | ||
1399 | pointX = 34.132; | ||
1400 | pointY = 11.188; | ||
1401 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1402 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1403 | context.moveTo(pointX, pointY); | ||
1404 | pointX = 32.813; | ||
1405 | pointY = 11.05; | ||
1406 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1407 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1408 | controlPoint1X = 33.704; | ||
1409 | controlPoint1Y = 10.921; | ||
1410 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1411 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1412 | controlPoint2X = 33.264; | ||
1413 | controlPoint2Y = 10.875; | ||
1414 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1415 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1416 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1417 | pointX = 32.116; | ||
1418 | pointY = 11.52; | ||
1419 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1420 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1421 | controlPoint1X = 32.562; | ||
1422 | controlPoint1Y = 11.149; | ||
1423 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1424 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1425 | controlPoint2X = 32.33; | ||
1426 | controlPoint2Y = 11.306; | ||
1427 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1428 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1429 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1430 | pointX = 31.57; | ||
1431 | pointY = 12.994; | ||
1432 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1433 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1434 | controlPoint1X = 31.706; | ||
1435 | controlPoint1Y = 11.93; | ||
1436 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1437 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1438 | controlPoint2X = 31.524; | ||
1439 | controlPoint2Y = 12.421; | ||
1440 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1441 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1442 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1443 | pointX = 32.571; | ||
1444 | pointY = 14.786; | ||
1445 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1446 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1447 | controlPoint1X = 31.616; | ||
1448 | controlPoint1Y = 13.567; | ||
1449 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1450 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1451 | controlPoint2X = 31.95; | ||
1452 | controlPoint2Y = 14.165; | ||
1453 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1454 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1455 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1456 | pointX = 34.329; | ||
1457 | pointY = 15.687; | ||
1458 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1459 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1460 | controlPoint1X = 33.197; | ||
1461 | controlPoint1Y = 15.412; | ||
1462 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1463 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1464 | controlPoint2X = 33.783; | ||
1465 | controlPoint2Y = 15.713; | ||
1466 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1467 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1468 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1469 | pointX = 35.693; | ||
1470 | pointY = 15.104; | ||
1471 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1472 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1473 | controlPoint1X = 34.874; | ||
1474 | controlPoint1Y = 15.662; | ||
1475 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1476 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1477 | controlPoint2X = 35.329; | ||
1478 | controlPoint2Y = 15.467; | ||
1479 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1480 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1481 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1482 | pointX = 36.261; | ||
1483 | pointY = 13.918; | ||
1484 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1485 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1486 | controlPoint1X = 36.049; | ||
1487 | controlPoint1Y = 14.747; | ||
1488 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1489 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1490 | controlPoint2X = 36.239; | ||
1491 | controlPoint2Y = 14.352; | ||
1492 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1493 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1494 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1495 | pointX = 35.872; | ||
1496 | pointY = 12.687; | ||
1497 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1498 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1499 | controlPoint1X = 36.282; | ||
1500 | controlPoint1Y = 13.484; | ||
1501 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1502 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1503 | controlPoint2X = 36.153; | ||
1504 | controlPoint2Y = 13.074; | ||
1505 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1506 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1507 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1508 | pointX = 34.695; | ||
1509 | pointY = 13.864; | ||
1510 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1511 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1512 | context.lineTo(pointX, pointY); | ||
1513 | pointX = 33.845; | ||
1514 | pointY = 13.015; | ||
1515 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1516 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1517 | context.lineTo(pointX, pointY); | ||
1518 | pointX = 35.965; | ||
1519 | pointY = 10.895; | ||
1520 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1521 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1522 | context.lineTo(pointX, pointY); | ||
1523 | pointX = 38.696; | ||
1524 | pointY = 13.626; | ||
1525 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1526 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1527 | context.lineTo(pointX, pointY); | ||
1528 | pointX = 37.992; | ||
1529 | pointY = 14.33; | ||
1530 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1531 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1532 | context.lineTo(pointX, pointY); | ||
1533 | pointX = 37.25; | ||
1534 | pointY = 13.802; | ||
1535 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1536 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1537 | context.lineTo(pointX, pointY); | ||
1538 | pointX = 37.208; | ||
1539 | pointY = 14.866; | ||
1540 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1541 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1542 | controlPoint1X = 37.287; | ||
1543 | controlPoint1Y = 14.249; | ||
1544 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1545 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1546 | controlPoint2X = 37.273; | ||
1547 | controlPoint2Y = 14.603; | ||
1548 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1549 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1550 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1551 | pointX = 36.431; | ||
1552 | pointY = 16.16; | ||
1553 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1554 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1555 | controlPoint1X = 37.1; | ||
1556 | controlPoint1Y = 15.319; | ||
1557 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1558 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1559 | controlPoint2X = 36.841; | ||
1560 | controlPoint2Y = 15.751; | ||
1561 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1562 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1563 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1564 | pointX = 34.073; | ||
1565 | pointY = 17.117; | ||
1566 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1567 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1568 | controlPoint1X = 35.757; | ||
1569 | controlPoint1Y = 16.835; | ||
1570 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1571 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1572 | controlPoint2X = 34.971; | ||
1573 | controlPoint2Y = 17.153; | ||
1574 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1575 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1576 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1577 | pointX = 31.473; | ||
1578 | pointY = 15.863; | ||
1579 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1580 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1581 | controlPoint1X = 33.155; | ||
1582 | controlPoint1Y = 17.096; | ||
1583 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1584 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1585 | controlPoint2X = 32.288; | ||
1586 | controlPoint2Y = 16.678; | ||
1587 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1588 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1589 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1590 | pointX = 30.172; | ||
1591 | pointY = 13.201; | ||
1592 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1593 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1594 | controlPoint1X = 30.649; | ||
1595 | controlPoint1Y = 15.039; | ||
1596 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1597 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1598 | controlPoint2X = 30.216; | ||
1599 | controlPoint2Y = 14.152; | ||
1600 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1601 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1602 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1603 | pointX = 31.225; | ||
1604 | pointY = 10.657; | ||
1605 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1606 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1607 | controlPoint1X = 30.128; | ||
1608 | controlPoint1Y = 12.251; | ||
1609 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1610 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1611 | controlPoint2X = 30.479; | ||
1612 | controlPoint2Y = 11.402; | ||
1613 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1614 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1615 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1616 | pointX = 33.276; | ||
1617 | pointY = 9.59; | ||
1618 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1619 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1620 | controlPoint1X = 31.872; | ||
1621 | controlPoint1Y = 10.01; | ||
1622 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1623 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1624 | controlPoint2X = 32.555; | ||
1625 | controlPoint2Y = 9.654; | ||
1626 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1627 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1628 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1629 | pointX = 35.178; | ||
1630 | pointY = 10.142; | ||
1631 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1632 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1633 | controlPoint1X = 33.996; | ||
1634 | controlPoint1Y = 9.525; | ||
1635 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
1636 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
1637 | controlPoint2X = 34.63; | ||
1638 | controlPoint2Y = 9.71; | ||
1639 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
1640 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
1641 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
1642 | pointX = 34.132; | ||
1643 | pointY = 11.188; | ||
1644 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1645 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1646 | context.lineTo(pointX, pointY); | ||
1647 | context.closePath(); | ||
1648 | pointX = 34.878; | ||
1649 | pointY = 7.301; | ||
1650 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1651 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1652 | context.moveTo(pointX, pointY); | ||
1653 | pointX = 35.958; | ||
1654 | pointY = 6.22; | ||
1655 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1656 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1657 | context.lineTo(pointX, pointY); | ||
1658 | pointX = 37.25; | ||
1659 | pointY = 7.511; | ||
1660 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1661 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1662 | context.lineTo(pointX, pointY); | ||
1663 | pointX = 39.346; | ||
1664 | pointY = 10.166; | ||
1665 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1666 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1667 | context.lineTo(pointX, pointY); | ||
1668 | pointX = 38.831; | ||
1669 | pointY = 10.681; | ||
1670 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1671 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1672 | context.lineTo(pointX, pointY); | ||
1673 | pointX = 36.169; | ||
1674 | pointY = 8.592; | ||
1675 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1676 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1677 | context.lineTo(pointX, pointY); | ||
1678 | pointX = 34.878; | ||
1679 | pointY = 7.301; | ||
1680 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1681 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1682 | context.lineTo(pointX, pointY); | ||
1683 | context.closePath(); | ||
1684 | pointX = 38.976; | ||
1685 | pointY = 11.351; | ||
1686 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1687 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1688 | context.moveTo(pointX, pointY); | ||
1689 | pointX = 40.005; | ||
1690 | pointY = 10.322; | ||
1691 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1692 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1693 | context.lineTo(pointX, pointY); | ||
1694 | pointX = 41.003; | ||
1695 | pointY = 11.32; | ||
1696 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1697 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1698 | context.lineTo(pointX, pointY); | ||
1699 | pointX = 39.974; | ||
1700 | pointY = 12.349; | ||
1701 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1702 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1703 | context.lineTo(pointX, pointY); | ||
1704 | pointX = 38.976; | ||
1705 | pointY = 11.351; | ||
1706 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1707 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1708 | context.lineTo(pointX, pointY); | ||
1709 | context.closePath(); | ||
1710 | pointX = 41.528; | ||
1711 | pointY = 10.795; | ||
1712 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
1713 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
1714 | context.moveTo(pointX, pointY); | ||
1715 | context.fillStyle = aBannerColor; | ||
1716 | context.fill(); | ||
1717 | |||
1718 | context.restore(); | ||
1719 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js new file mode 100644 index 0000000..eaeb7f1 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js | |||
@@ -0,0 +1,310 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //store.js | ||
31 | //store | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Features_storeWidth = 76.0; | ||
39 | var kClipperz_PM_UI_Canvas_Features_storeHeight = 76.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Features_store(canvas, aColor, aBannerColor, aBannerBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | if (window.devicePixelRatio) | ||
50 | resolution = window.devicePixelRatio; | ||
51 | else | ||
52 | resolution = 1.0; | ||
53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); | ||
54 | |||
55 | context.save(); | ||
56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); | ||
57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_storeWidth, kClipperz_PM_UI_Canvas_Features_storeHeight); | ||
58 | |||
59 | // Layer 1 | ||
60 | |||
61 | alignStroke = 0.0; | ||
62 | context.beginPath(); | ||
63 | pointX = 27.0; | ||
64 | pointY = 29.5; | ||
65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
67 | context.moveTo(pointX, pointY); | ||
68 | pointX = 27.0; | ||
69 | pointY = 24.5; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.lineTo(pointX, pointY); | ||
73 | pointX = 22.0; | ||
74 | pointY = 24.5; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | context.lineTo(pointX, pointY); | ||
78 | pointX = 22.0; | ||
79 | pointY = 29.5; | ||
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
82 | context.lineTo(pointX, pointY); | ||
83 | pointX = 27.0; | ||
84 | pointY = 29.5; | ||
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
87 | context.lineTo(pointX, pointY); | ||
88 | context.closePath(); | ||
89 | context.fillStyle = aColor; | ||
90 | context.fill(); | ||
91 | |||
92 | alignStroke = 0.0; | ||
93 | context.beginPath(); | ||
94 | pointX = 54.0; | ||
95 | pointY = 29.5; | ||
96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
98 | context.moveTo(pointX, pointY); | ||
99 | pointX = 54.0; | ||
100 | pointY = 24.5; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | context.lineTo(pointX, pointY); | ||
104 | pointX = 29.0; | ||
105 | pointY = 24.5; | ||
106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
108 | context.lineTo(pointX, pointY); | ||
109 | pointX = 29.0; | ||
110 | pointY = 29.5; | ||
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
113 | context.lineTo(pointX, pointY); | ||
114 | pointX = 54.0; | ||
115 | pointY = 29.5; | ||
116 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
117 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
118 | context.lineTo(pointX, pointY); | ||
119 | context.closePath(); | ||
120 | context.fillStyle = aColor; | ||
121 | context.fill(); | ||
122 | |||
123 | alignStroke = 0.0; | ||
124 | context.beginPath(); | ||
125 | pointX = 43.0; | ||
126 | pointY = 37.0; | ||
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
129 | context.moveTo(pointX, pointY); | ||
130 | pointX = 43.0; | ||
131 | pointY = 32.0; | ||
132 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
133 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
134 | context.lineTo(pointX, pointY); | ||
135 | pointX = 29.0; | ||
136 | pointY = 32.0; | ||
137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
139 | context.lineTo(pointX, pointY); | ||
140 | pointX = 29.0; | ||
141 | pointY = 37.0; | ||
142 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
143 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
144 | context.lineTo(pointX, pointY); | ||
145 | pointX = 43.0; | ||
146 | pointY = 37.0; | ||
147 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
148 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
149 | context.lineTo(pointX, pointY); | ||
150 | context.closePath(); | ||
151 | context.fillStyle = aColor; | ||
152 | context.fill(); | ||
153 | |||
154 | alignStroke = 0.0; | ||
155 | context.beginPath(); | ||
156 | pointX = 27.0; | ||
157 | pointY = 37.0; | ||
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
160 | context.moveTo(pointX, pointY); | ||
161 | pointX = 27.0; | ||
162 | pointY = 32.0; | ||
163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
165 | context.lineTo(pointX, pointY); | ||
166 | pointX = 22.0; | ||
167 | pointY = 32.0; | ||
168 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
169 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
170 | context.lineTo(pointX, pointY); | ||
171 | pointX = 22.0; | ||
172 | pointY = 37.0; | ||
173 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
174 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
175 | context.lineTo(pointX, pointY); | ||
176 | pointX = 27.0; | ||
177 | pointY = 37.0; | ||
178 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
179 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
180 | context.lineTo(pointX, pointY); | ||
181 | context.closePath(); | ||
182 | context.fillStyle = aColor; | ||
183 | context.fill(); | ||
184 | |||
185 | alignStroke = 0.0; | ||
186 | context.beginPath(); | ||
187 | pointX = 27.0; | ||
188 | pointY = 44.0; | ||
189 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
190 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
191 | context.moveTo(pointX, pointY); | ||
192 | pointX = 27.0; | ||
193 | pointY = 39.0; | ||
194 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
195 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
196 | context.lineTo(pointX, pointY); | ||
197 | pointX = 22.0; | ||
198 | pointY = 39.0; | ||
199 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
200 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
201 | context.lineTo(pointX, pointY); | ||
202 | pointX = 22.0; | ||
203 | pointY = 44.0; | ||
204 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
205 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
206 | context.lineTo(pointX, pointY); | ||
207 | pointX = 27.0; | ||
208 | pointY = 44.0; | ||
209 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
210 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
211 | context.lineTo(pointX, pointY); | ||
212 | context.closePath(); | ||
213 | context.fillStyle = aColor; | ||
214 | context.fill(); | ||
215 | |||
216 | alignStroke = 0.0; | ||
217 | context.beginPath(); | ||
218 | pointX = 46.0; | ||
219 | pointY = 44.0; | ||
220 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
221 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
222 | context.moveTo(pointX, pointY); | ||
223 | pointX = 46.0; | ||
224 | pointY = 39.0; | ||
225 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
226 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
227 | context.lineTo(pointX, pointY); | ||
228 | pointX = 29.0; | ||
229 | pointY = 39.0; | ||
230 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
231 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
232 | context.lineTo(pointX, pointY); | ||
233 | pointX = 29.0; | ||
234 | pointY = 44.0; | ||
235 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
236 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
237 | context.lineTo(pointX, pointY); | ||
238 | pointX = 46.0; | ||
239 | pointY = 44.0; | ||
240 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
241 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
242 | context.lineTo(pointX, pointY); | ||
243 | context.closePath(); | ||
244 | context.fillStyle = aColor; | ||
245 | context.fill(); | ||
246 | |||
247 | alignStroke = 0.0; | ||
248 | context.beginPath(); | ||
249 | pointX = 40.0; | ||
250 | pointY = 51.0; | ||
251 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
252 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
253 | context.moveTo(pointX, pointY); | ||
254 | pointX = 40.0; | ||
255 | pointY = 46.0; | ||
256 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
257 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
258 | context.lineTo(pointX, pointY); | ||
259 | pointX = 29.0; | ||
260 | pointY = 46.0; | ||
261 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
262 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
263 | context.lineTo(pointX, pointY); | ||
264 | pointX = 29.0; | ||
265 | pointY = 51.0; | ||
266 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
267 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
268 | context.lineTo(pointX, pointY); | ||
269 | pointX = 40.0; | ||
270 | pointY = 51.0; | ||
271 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
272 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
273 | context.lineTo(pointX, pointY); | ||
274 | context.closePath(); | ||
275 | context.fillStyle = aColor; | ||
276 | context.fill(); | ||
277 | |||
278 | alignStroke = 0.0; | ||
279 | context.beginPath(); | ||
280 | pointX = 27.0; | ||
281 | pointY = 51.0; | ||
282 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
283 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
284 | context.moveTo(pointX, pointY); | ||
285 | pointX = 27.0; | ||
286 | pointY = 46.0; | ||
287 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
288 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
289 | context.lineTo(pointX, pointY); | ||
290 | pointX = 22.0; | ||
291 | pointY = 46.0; | ||
292 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
293 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
294 | context.lineTo(pointX, pointY); | ||
295 | pointX = 22.0; | ||
296 | pointY = 51.0; | ||
297 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
298 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
299 | context.lineTo(pointX, pointY); | ||
300 | pointX = 27.0; | ||
301 | pointY = 51.0; | ||
302 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
303 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
304 | context.lineTo(pointX, pointY); | ||
305 | context.closePath(); | ||
306 | context.fillStyle = aColor; | ||
307 | context.fill(); | ||
308 | |||
309 | context.restore(); | ||
310 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js new file mode 100644 index 0000000..5de2e96 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js | |||
@@ -0,0 +1,68 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | Clipperz.Base.module('Clipperz.PM.UI.Canvas'); | ||
30 | |||
31 | MochiKit.Base.update(Clipperz.PM.UI.Canvas , { | ||
32 | 'marks': { | ||
33 | '!':Clipperz_PM_UI_Canvas_Marks_exclamationMark, | ||
34 | '?':Clipperz_PM_UI_Canvas_Marks_questionMark, | ||
35 | 'i':Clipperz_PM_UI_Canvas_Marks_info | ||
36 | }, | ||
37 | |||
38 | 'features': { | ||
39 | 'store': Clipperz_PM_UI_Canvas_Features_store, | ||
40 | 'protect': Clipperz_PM_UI_Canvas_Features_protect, | ||
41 | 'directLogin':Clipperz_PM_UI_Canvas_Features_directLogin, | ||
42 | 'share': Clipperz_PM_UI_Canvas_Features_share | ||
43 | }, | ||
44 | |||
45 | 'tips': { | ||
46 | 'open': Clipperz_PM_UI_Canvas_Tips_open, | ||
47 | 'close': Clipperz_PM_UI_Canvas_Tips_close | ||
48 | }, | ||
49 | |||
50 | 'star': { | ||
51 | 'normal': Clipperz_PM_UI_Canvas_Star_normal | ||
52 | }, | ||
53 | |||
54 | 'coverActions': { | ||
55 | 'look': Clipperz_PM_UI_Canvas_CoverActions_look, | ||
56 | 'download': Clipperz_PM_UI_Canvas_CoverActions_download | ||
57 | }, | ||
58 | |||
59 | 'registerButton': { | ||
60 | 'normal': Clipperz_PM_UI_Canvas_RegisterButton_normal | ||
61 | }, | ||
62 | |||
63 | 'logo': { | ||
64 | 'normal': Clipperz_PM_UI_Canvas_Logo_normal | ||
65 | }, | ||
66 | |||
67 | __syntaxFix__: "syntax fix" | ||
68 | }); | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js new file mode 100644 index 0000000..e0bea36 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js | |||
@@ -0,0 +1,65 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //normal.js | ||
31 | //normal | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/25/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Logo_normalWidth = 150.0; | ||
39 | var kClipperz_PM_UI_Canvas_Logo_normalHeight = 39.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Logo_normal(canvas, aMainColor, aSecondaryColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var string; | ||
45 | |||
46 | context.save(); | ||
47 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Logo_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Logo_normalHeight); | ||
48 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Logo_normalWidth, kClipperz_PM_UI_Canvas_Logo_normalHeight); | ||
49 | |||
50 | // clipper… | ||
51 | |||
52 | string = "clipper"; | ||
53 | context.font = "38.0pt Helvetica-Bold"; | ||
54 | context.fillStyle = aMainColor; | ||
55 | context.fillText(string, -9.0, -9.0); | ||
56 | |||
57 | // …z | ||
58 | |||
59 | string = "z"; | ||
60 | context.font = "38.0pt Helvetica-Bold"; | ||
61 | context.fillStyle = aSecondaryColor; | ||
62 | context.fillText(string, 125.0, -9.0); | ||
63 | |||
64 | context.restore(); | ||
65 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js new file mode 100644 index 0000000..f3ae04d --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js | |||
@@ -0,0 +1,280 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //exclamationMark.js | ||
31 | //! | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | if (window.devicePixelRatio) | ||
54 | resolution = window.devicePixelRatio; | ||
55 | else | ||
56 | resolution = 1.0; | ||
57 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
58 | |||
59 | context.save(); | ||
60 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
61 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | ||
62 | |||
63 | // Layer 1 | ||
64 | |||
65 | alignStroke = 0.0; | ||
66 | context.beginPath(); | ||
67 | pointX = 26.499; | ||
68 | pointY = 10.848; | ||
69 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
70 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
71 | context.moveTo(pointX, pointY); | ||
72 | pointX = 20.887; | ||
73 | pointY = 11.584; | ||
74 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
75 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
76 | controlPoint1X = 25.395; | ||
77 | controlPoint1Y = 10.802; | ||
78 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
79 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint2X = 22.175; | ||
81 | controlPoint2Y = 11.078; | ||
82 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
83 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
84 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
85 | pointX = 20.013; | ||
86 | pointY = 13.194; | ||
87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
89 | controlPoint1X = 20.335; | ||
90 | controlPoint1Y = 11.814; | ||
91 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
92 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint2X = 19.921; | ||
94 | controlPoint2Y = 12.826; | ||
95 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
96 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
97 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
98 | pointX = 23.049; | ||
99 | pointY = 28.788; | ||
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
102 | controlPoint1X = 20.243; | ||
103 | controlPoint1Y = 15.448; | ||
104 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
105 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint2X = 22.589; | ||
107 | controlPoint2Y = 26.35; | ||
108 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
109 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
110 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
111 | pointX = 25.027; | ||
112 | pointY = 29.156; | ||
113 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
114 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
115 | controlPoint1X = 23.279; | ||
116 | controlPoint1Y = 29.018; | ||
117 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
118 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint2X = 24.705; | ||
120 | controlPoint2Y = 29.202; | ||
121 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
122 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
123 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
124 | pointX = 27.971; | ||
125 | pointY = 11.354; | ||
126 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
127 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
128 | controlPoint1X = 25.809; | ||
129 | controlPoint1Y = 25.384; | ||
130 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
131 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint2X = 27.971; | ||
133 | controlPoint2Y = 12.826; | ||
134 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
135 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
136 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
137 | pointX = 26.499; | ||
138 | pointY = 10.848; | ||
139 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
140 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
141 | controlPoint1X = 27.557; | ||
142 | controlPoint1Y = 11.032; | ||
143 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
144 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
145 | controlPoint2X = 26.913; | ||
146 | controlPoint2Y = 10.848; | ||
147 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
148 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
149 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
150 | pointX = 26.499; | ||
151 | pointY = 10.848; | ||
152 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
153 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
154 | context.lineTo(pointX, pointY); | ||
155 | context.closePath(); | ||
156 | pointX = 24.337; | ||
157 | pointY = 31.962; | ||
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
160 | context.moveTo(pointX, pointY); | ||
161 | pointX = 21.899; | ||
162 | pointY = 32.882; | ||
163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
165 | controlPoint1X = 23.463; | ||
166 | controlPoint1Y = 31.962; | ||
167 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
168 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
169 | controlPoint2X = 22.589; | ||
170 | controlPoint2Y = 32.284; | ||
171 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
172 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
173 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
174 | pointX = 20.703; | ||
175 | pointY = 35.458; | ||
176 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
177 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
178 | controlPoint1X = 21.163; | ||
179 | controlPoint1Y = 33.572; | ||
180 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
181 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
182 | controlPoint2X = 20.703; | ||
183 | controlPoint2Y = 34.538; | ||
184 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
185 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
186 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
187 | pointX = 21.669; | ||
188 | pointY = 38.08; | ||
189 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
190 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
191 | controlPoint1X = 20.703; | ||
192 | controlPoint1Y = 36.47; | ||
193 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
194 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
195 | controlPoint2X = 20.979; | ||
196 | controlPoint2Y = 37.344; | ||
197 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
198 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
199 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
200 | pointX = 24.015; | ||
201 | pointY = 39.0; | ||
202 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
203 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
204 | controlPoint1X = 22.405; | ||
205 | controlPoint1Y = 38.77; | ||
206 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
207 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
208 | controlPoint2X = 23.325; | ||
209 | controlPoint2Y = 39.0; | ||
210 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
211 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
212 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
213 | pointX = 26.821; | ||
214 | pointY = 38.034; | ||
215 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
216 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
217 | controlPoint1X = 25.073; | ||
218 | controlPoint1Y = 39.0; | ||
219 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
220 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
221 | controlPoint2X = 26.131; | ||
222 | controlPoint2Y = 38.724; | ||
223 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
224 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
225 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
226 | pointX = 27.833; | ||
227 | pointY = 35.55; | ||
228 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
229 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
230 | controlPoint1X = 27.465; | ||
231 | controlPoint1Y = 37.344; | ||
232 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
233 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
234 | controlPoint2X = 27.833; | ||
235 | controlPoint2Y = 36.194; | ||
236 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
237 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
238 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
239 | pointX = 26.683; | ||
240 | pointY = 32.744; | ||
241 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
242 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
243 | controlPoint1X = 27.833; | ||
244 | controlPoint1Y = 34.676; | ||
245 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
246 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
247 | controlPoint2X = 27.557; | ||
248 | controlPoint2Y = 33.572; | ||
249 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
250 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
251 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
252 | pointX = 24.337; | ||
253 | pointY = 31.962; | ||
254 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
255 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
256 | controlPoint1X = 26.085; | ||
257 | controlPoint1Y = 32.238; | ||
258 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
259 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
260 | controlPoint2X = 25.211; | ||
261 | controlPoint2Y = 31.962; | ||
262 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
263 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
264 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
265 | pointX = 24.337; | ||
266 | pointY = 31.962; | ||
267 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
268 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
269 | context.lineTo(pointX, pointY); | ||
270 | context.closePath(); | ||
271 | pointX = 30.639; | ||
272 | pointY = 38.402; | ||
273 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
274 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
275 | context.moveTo(pointX, pointY); | ||
276 | context.fillStyle = aColor; | ||
277 | context.fill(); | ||
278 | |||
279 | context.restore(); | ||
280 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js new file mode 100644 index 0000000..adab74f --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js | |||
@@ -0,0 +1,391 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //info.js | ||
31 | //i | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var color; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 30.253; | ||
69 | pointY = 37.436; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 28.505; | ||
74 | pointY = 37.022; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | context.lineTo(pointX, pointY); | ||
78 | pointX = 27.677; | ||
79 | pointY = 35.09; | ||
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
82 | controlPoint1X = 27.953; | ||
83 | controlPoint1Y = 36.792; | ||
84 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
85 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
86 | controlPoint2X = 27.677; | ||
87 | controlPoint2Y = 36.47; | ||
88 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
89 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
90 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
91 | pointX = 27.631; | ||
92 | pointY = 27.546; | ||
93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
95 | controlPoint1X = 27.631; | ||
96 | controlPoint1Y = 32.974; | ||
97 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
98 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
99 | controlPoint2X = 27.631; | ||
100 | controlPoint2Y = 29.892; | ||
101 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
102 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
103 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
104 | pointX = 27.677; | ||
105 | pointY = 19.726; | ||
106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
108 | controlPoint1X = 27.631; | ||
109 | controlPoint1Y = 24.97; | ||
110 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
111 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
112 | controlPoint2X = 27.677; | ||
113 | controlPoint2Y = 21.612; | ||
114 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
115 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
116 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
117 | pointX = 19.535; | ||
118 | pointY = 21.336; | ||
119 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
120 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
121 | controlPoint1X = 25.331; | ||
122 | controlPoint1Y = 20.692; | ||
123 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
124 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
125 | controlPoint2X = 20.593; | ||
126 | controlPoint2Y = 21.336; | ||
127 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
128 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
129 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
130 | pointX = 19.443; | ||
131 | pointY = 22.762; | ||
132 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
133 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
134 | controlPoint1X = 19.397; | ||
135 | controlPoint1Y = 21.52; | ||
136 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
137 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
138 | controlPoint2X = 19.305; | ||
139 | controlPoint2Y = 22.532; | ||
140 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
141 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
142 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
143 | pointX = 21.283; | ||
144 | pointY = 23.82; | ||
145 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
146 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
147 | controlPoint1X = 20.639; | ||
148 | controlPoint1Y = 23.222; | ||
149 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
150 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
151 | controlPoint2X = 20.961; | ||
152 | controlPoint2Y = 23.452; | ||
153 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
154 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
155 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
156 | pointX = 21.605; | ||
157 | pointY = 24.97; | ||
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
160 | controlPoint1X = 21.513; | ||
161 | controlPoint1Y = 24.05; | ||
162 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
163 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
164 | controlPoint2X = 21.605; | ||
165 | controlPoint2Y = 24.602; | ||
166 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
167 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
168 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
169 | pointX = 21.651; | ||
170 | pointY = 29.156; | ||
171 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
172 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
173 | controlPoint1X = 21.651; | ||
174 | controlPoint1Y = 25.752; | ||
175 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
176 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
177 | controlPoint2X = 21.651; | ||
178 | controlPoint2Y = 27.592; | ||
179 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
180 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
181 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
182 | pointX = 21.605; | ||
183 | pointY = 35.228; | ||
184 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
185 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
186 | controlPoint1X = 21.651; | ||
187 | controlPoint1Y = 31.364; | ||
188 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
189 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
190 | controlPoint2X = 21.651; | ||
191 | controlPoint2Y = 34.216; | ||
192 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
193 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
194 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
195 | pointX = 20.823; | ||
196 | pointY = 37.022; | ||
197 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
198 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
199 | controlPoint1X = 21.559; | ||
200 | controlPoint1Y = 36.332; | ||
201 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
202 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
203 | controlPoint2X = 21.467; | ||
204 | controlPoint2Y = 36.838; | ||
205 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
206 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
207 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
208 | pointX = 19.121; | ||
209 | pointY = 37.436; | ||
210 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
211 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
212 | controlPoint1X = 20.363; | ||
213 | controlPoint1Y = 37.206; | ||
214 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
215 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
216 | controlPoint2X = 19.857; | ||
217 | controlPoint2Y = 37.298; | ||
218 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
219 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
220 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
221 | pointX = 19.121; | ||
222 | pointY = 39.0; | ||
223 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
224 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
225 | controlPoint1X = 18.937; | ||
226 | controlPoint1Y = 37.62; | ||
227 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
228 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
229 | controlPoint2X = 18.983; | ||
230 | controlPoint2Y = 38.77; | ||
231 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
232 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
233 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
234 | pointX = 24.503; | ||
235 | pointY = 38.862; | ||
236 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
237 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
238 | controlPoint1X = 20.271; | ||
239 | controlPoint1Y = 39.0; | ||
240 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
241 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
242 | controlPoint2X = 21.927; | ||
243 | controlPoint2Y = 38.862; | ||
244 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
245 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
246 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
247 | pointX = 30.023; | ||
248 | pointY = 39.0; | ||
249 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
250 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
251 | controlPoint1X = 27.401; | ||
252 | controlPoint1Y = 38.862; | ||
253 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
254 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
255 | controlPoint2X = 29.149; | ||
256 | controlPoint2Y = 39.0; | ||
257 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
258 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
259 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
260 | pointX = 30.253; | ||
261 | pointY = 37.436; | ||
262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
264 | controlPoint1X = 30.299; | ||
265 | controlPoint1Y = 38.77; | ||
266 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
267 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
268 | controlPoint2X = 30.391; | ||
269 | controlPoint2Y = 37.62; | ||
270 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
271 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
272 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
273 | pointX = 30.253; | ||
274 | pointY = 37.436; | ||
275 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
276 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
277 | context.lineTo(pointX, pointY); | ||
278 | context.closePath(); | ||
279 | pointX = 27.493; | ||
280 | pointY = 13.976; | ||
281 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
282 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
283 | context.moveTo(pointX, pointY); | ||
284 | pointX = 27.125; | ||
285 | pointY = 12.228; | ||
286 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
287 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
288 | controlPoint1X = 27.493; | ||
289 | controlPoint1Y = 13.608; | ||
290 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
291 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
292 | controlPoint2X = 27.401; | ||
293 | controlPoint2Y = 12.688; | ||
294 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
295 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
296 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
297 | pointX = 24.963; | ||
298 | pointY = 11.63; | ||
299 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
300 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
301 | controlPoint1X = 26.849; | ||
302 | controlPoint1Y = 11.998; | ||
303 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
304 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
305 | controlPoint2X = 26.113; | ||
306 | controlPoint2Y = 11.63; | ||
307 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
308 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
309 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
310 | pointX = 21.513; | ||
311 | pointY = 12.688; | ||
312 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
313 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
314 | controlPoint1X = 23.767; | ||
315 | controlPoint1Y = 11.63; | ||
316 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
317 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
318 | controlPoint2X = 22.203; | ||
319 | controlPoint2Y = 12.09; | ||
320 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
321 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
322 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
323 | pointX = 21.283; | ||
324 | pointY = 14.942; | ||
325 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
326 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
327 | controlPoint1X = 21.145; | ||
328 | controlPoint1Y = 13.148; | ||
329 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
330 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
331 | controlPoint2X = 21.145; | ||
332 | controlPoint2Y = 14.436; | ||
333 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
334 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
335 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
336 | pointX = 22.801; | ||
337 | pointY = 17.012; | ||
338 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
339 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
340 | controlPoint1X = 21.513; | ||
341 | controlPoint1Y = 15.908; | ||
342 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
343 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
344 | controlPoint2X = 21.973; | ||
345 | controlPoint2Y = 16.69; | ||
346 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
347 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
348 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
349 | pointX = 26.205; | ||
350 | pointY = 16.69; | ||
351 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
352 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
353 | controlPoint1X = 23.399; | ||
354 | controlPoint1Y = 17.288; | ||
355 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
356 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
357 | controlPoint2X = 25.791; | ||
358 | controlPoint2Y = 17.058; | ||
359 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
360 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
361 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
362 | pointX = 27.493; | ||
363 | pointY = 13.976; | ||
364 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
365 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
366 | controlPoint1X = 26.941; | ||
367 | controlPoint1Y = 16.046; | ||
368 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
369 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
370 | controlPoint2X = 27.493; | ||
371 | controlPoint2Y = 14.896; | ||
372 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
373 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
374 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
375 | pointX = 27.493; | ||
376 | pointY = 13.976; | ||
377 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
378 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
379 | context.lineTo(pointX, pointY); | ||
380 | context.closePath(); | ||
381 | pointX = 30.851; | ||
382 | pointY = 38.862; | ||
383 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
384 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
385 | context.moveTo(pointX, pointY); | ||
386 | color = "#FFFFFF"; | ||
387 | context.fillStyle = color; | ||
388 | context.fill(); | ||
389 | |||
390 | context.restore(); | ||
391 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js new file mode 100644 index 0000000..003c4c2 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | |||
@@ -0,0 +1,438 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //questionMark.js | ||
31 | //? | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/7/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; | ||
39 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var color; | ||
54 | if (window.devicePixelRatio) | ||
55 | resolution = window.devicePixelRatio; | ||
56 | else | ||
57 | resolution = 1.0; | ||
58 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
59 | |||
60 | context.save(); | ||
61 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
62 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | ||
63 | |||
64 | // Layer 1 | ||
65 | |||
66 | alignStroke = 0.0; | ||
67 | context.beginPath(); | ||
68 | pointX = 24.118; | ||
69 | pointY = 24.464; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.moveTo(pointX, pointY); | ||
73 | pointX = 24.854; | ||
74 | pointY = 23.406; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | controlPoint1X = 24.118; | ||
78 | controlPoint1Y = 24.05; | ||
79 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
80 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
81 | controlPoint2X = 24.44; | ||
82 | controlPoint2Y = 23.636; | ||
83 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
84 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
85 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
86 | pointX = 29.454; | ||
87 | pointY = 20.6; | ||
88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
90 | controlPoint1X = 26.418; | ||
91 | controlPoint1Y = 22.532; | ||
92 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
93 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
94 | controlPoint2X = 28.534; | ||
95 | controlPoint2Y = 21.566; | ||
96 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
97 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
98 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
99 | pointX = 30.282; | ||
100 | pointY = 17.794; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | controlPoint1X = 29.868; | ||
104 | controlPoint1Y = 20.232; | ||
105 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
106 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
107 | controlPoint2X = 30.282; | ||
108 | controlPoint2Y = 19.082; | ||
109 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
110 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
111 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
112 | pointX = 27.2; | ||
113 | pointY = 12.688; | ||
114 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
115 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
116 | controlPoint1X = 30.282; | ||
117 | controlPoint1Y = 16.322; | ||
118 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
119 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
120 | controlPoint2X = 29.454; | ||
121 | controlPoint2Y = 14.344; | ||
122 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
123 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
124 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
125 | pointX = 21.312; | ||
126 | pointY = 10.664; | ||
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
129 | controlPoint1X = 25.636; | ||
130 | controlPoint1Y = 11.492; | ||
131 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
133 | controlPoint2X = 23.382; | ||
134 | controlPoint2Y = 10.664; | ||
135 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
136 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
137 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
138 | pointX = 19.886; | ||
139 | pointY = 11.124; | ||
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
142 | controlPoint1X = 20.898; | ||
143 | controlPoint1Y = 10.664; | ||
144 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
145 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
146 | controlPoint2X = 20.162; | ||
147 | controlPoint2Y = 10.894; | ||
148 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
149 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
150 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
151 | pointX = 18.0; | ||
152 | pointY = 14.666; | ||
153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
155 | controlPoint1X = 19.104; | ||
156 | controlPoint1Y = 11.676; | ||
157 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
158 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
159 | controlPoint2X = 18.0; | ||
160 | controlPoint2Y = 14.068; | ||
161 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
162 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
163 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
164 | pointX = 18.598; | ||
165 | pointY = 15.586; | ||
166 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
167 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
168 | controlPoint1X = 18.0; | ||
169 | controlPoint1Y = 14.896; | ||
170 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
171 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
172 | controlPoint2X = 18.138; | ||
173 | controlPoint2Y = 15.494; | ||
174 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
175 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
176 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
177 | pointX = 19.794; | ||
178 | pointY = 15.908; | ||
179 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
180 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
181 | controlPoint1X = 19.012; | ||
182 | controlPoint1Y = 15.678; | ||
183 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
184 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
185 | controlPoint2X = 19.426; | ||
186 | controlPoint2Y = 15.77; | ||
187 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
188 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
189 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
190 | pointX = 25.36; | ||
191 | pointY = 20.002; | ||
192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
194 | controlPoint1X = 22.508; | ||
195 | controlPoint1Y = 16.644; | ||
196 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
197 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
198 | controlPoint2X = 25.36; | ||
199 | controlPoint2Y = 17.886; | ||
200 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
201 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
202 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
203 | pointX = 24.21; | ||
204 | pointY = 21.704; | ||
205 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
206 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
207 | controlPoint1X = 25.36; | ||
208 | controlPoint1Y = 20.738; | ||
209 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
210 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
211 | controlPoint2X = 25.084; | ||
212 | controlPoint2Y = 21.198; | ||
213 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
214 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
215 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
216 | pointX = 19.058; | ||
217 | pointY = 24.326; | ||
218 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
219 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
220 | controlPoint1X = 23.106; | ||
221 | controlPoint1Y = 22.348; | ||
222 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
223 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
224 | controlPoint2X = 19.886; | ||
225 | controlPoint2Y = 23.774; | ||
226 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
227 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
228 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
229 | pointX = 18.506; | ||
230 | pointY = 25.936; | ||
231 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
232 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
233 | controlPoint1X = 18.736; | ||
234 | controlPoint1Y = 24.556; | ||
235 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
236 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
237 | controlPoint2X = 18.506; | ||
238 | controlPoint2Y = 25.338; | ||
239 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
240 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
241 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
242 | pointX = 20.898; | ||
243 | pointY = 29.064; | ||
244 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
245 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
246 | controlPoint1X = 18.506; | ||
247 | controlPoint1Y = 26.948; | ||
248 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
249 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
250 | controlPoint2X = 19.334; | ||
251 | controlPoint2Y = 28.42; | ||
252 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
253 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
254 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
255 | pointX = 22.048; | ||
256 | pointY = 29.156; | ||
257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
259 | controlPoint1X = 21.22; | ||
260 | controlPoint1Y = 29.156; | ||
261 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
262 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
263 | controlPoint2X = 21.726; | ||
264 | controlPoint2Y = 29.202; | ||
265 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
266 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
267 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
268 | pointX = 25.268; | ||
269 | pointY = 27.592; | ||
270 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
271 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
272 | controlPoint1X = 22.508; | ||
273 | controlPoint1Y = 29.064; | ||
274 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
275 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
276 | controlPoint2X = 24.9; | ||
277 | controlPoint2Y = 27.96; | ||
278 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
279 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
280 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
281 | pointX = 25.406; | ||
282 | pointY = 26.856; | ||
283 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
284 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
285 | controlPoint1X = 25.406; | ||
286 | controlPoint1Y = 27.454; | ||
287 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
288 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
289 | controlPoint2X = 25.544; | ||
290 | controlPoint2Y = 26.994; | ||
291 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
292 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
293 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
294 | pointX = 24.118; | ||
295 | pointY = 24.464; | ||
296 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
297 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
298 | controlPoint1X = 24.578; | ||
299 | controlPoint1Y = 25.936; | ||
300 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
301 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
302 | controlPoint2X = 24.118; | ||
303 | controlPoint2Y = 24.786; | ||
304 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
305 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
306 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
307 | pointX = 24.118; | ||
308 | pointY = 24.464; | ||
309 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
310 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
311 | context.lineTo(pointX, pointY); | ||
312 | context.closePath(); | ||
313 | pointX = 23.06; | ||
314 | pointY = 31.962; | ||
315 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
316 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
317 | context.moveTo(pointX, pointY); | ||
318 | pointX = 20.53; | ||
319 | pointY = 32.928; | ||
320 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
321 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
322 | controlPoint1X = 22.186; | ||
323 | controlPoint1Y = 31.962; | ||
324 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
325 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
326 | controlPoint2X = 21.22; | ||
327 | controlPoint2Y = 32.33; | ||
328 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
329 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
330 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
331 | pointX = 19.426; | ||
332 | pointY = 35.458; | ||
333 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
334 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
335 | controlPoint1X = 19.794; | ||
336 | controlPoint1Y = 33.618; | ||
337 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
338 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
339 | controlPoint2X = 19.426; | ||
340 | controlPoint2Y = 34.538; | ||
341 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
342 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
343 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
344 | pointX = 20.392; | ||
345 | pointY = 38.08; | ||
346 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
347 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
348 | controlPoint1X = 19.426; | ||
349 | controlPoint1Y = 36.47; | ||
350 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
351 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
352 | controlPoint2X = 19.702; | ||
353 | controlPoint2Y = 37.344; | ||
354 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
355 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
356 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
357 | pointX = 22.738; | ||
358 | pointY = 39.0; | ||
359 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
360 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
361 | controlPoint1X = 21.128; | ||
362 | controlPoint1Y = 38.77; | ||
363 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
364 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
365 | controlPoint2X = 22.048; | ||
366 | controlPoint2Y = 39.0; | ||
367 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
368 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
369 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
370 | pointX = 25.544; | ||
371 | pointY = 38.034; | ||
372 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
373 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
374 | controlPoint1X = 23.796; | ||
375 | controlPoint1Y = 39.0; | ||
376 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
377 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
378 | controlPoint2X = 24.854; | ||
379 | controlPoint2Y = 38.724; | ||
380 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
381 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
382 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
383 | pointX = 26.556; | ||
384 | pointY = 35.55; | ||
385 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
386 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
387 | controlPoint1X = 26.188; | ||
388 | controlPoint1Y = 37.344; | ||
389 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
390 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
391 | controlPoint2X = 26.556; | ||
392 | controlPoint2Y = 36.194; | ||
393 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
394 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
395 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
396 | pointX = 25.452; | ||
397 | pointY = 32.744; | ||
398 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
399 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
400 | controlPoint1X = 26.556; | ||
401 | controlPoint1Y = 34.676; | ||
402 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
403 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
404 | controlPoint2X = 26.326; | ||
405 | controlPoint2Y = 33.618; | ||
406 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
407 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
408 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
409 | pointX = 23.06; | ||
410 | pointY = 31.962; | ||
411 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
412 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
413 | controlPoint1X = 24.854; | ||
414 | controlPoint1Y = 32.284; | ||
415 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
416 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
417 | controlPoint2X = 23.934; | ||
418 | controlPoint2Y = 31.962; | ||
419 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
420 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
421 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
422 | pointX = 23.06; | ||
423 | pointY = 31.962; | ||
424 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
425 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
426 | context.lineTo(pointX, pointY); | ||
427 | context.closePath(); | ||
428 | pointX = 32.214; | ||
429 | pointY = 38.402; | ||
430 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
431 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
432 | context.moveTo(pointX, pointY); | ||
433 | color = "#FFFFFF"; | ||
434 | context.fillStyle = color; | ||
435 | context.fill(); | ||
436 | |||
437 | context.restore(); | ||
438 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js new file mode 100644 index 0000000..288e0be --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js | |||
@@ -0,0 +1,403 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //normal.js | ||
31 | //normal | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/24/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; | ||
39 | var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var controlPoint1X; | ||
50 | var controlPoint1Y; | ||
51 | var controlPoint2X; | ||
52 | var controlPoint2Y; | ||
53 | var gradient; | ||
54 | var color; | ||
55 | if (window.devicePixelRatio) | ||
56 | resolution = window.devicePixelRatio; | ||
57 | else | ||
58 | resolution = 1.0; | ||
59 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | ||
60 | |||
61 | context.save(); | ||
62 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | ||
63 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | ||
64 | |||
65 | // background | ||
66 | |||
67 | alignStroke = 0.0; | ||
68 | context.beginPath(); | ||
69 | pointX = 241.0; | ||
70 | pointY = 80.0; | ||
71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
73 | context.moveTo(pointX, pointY); | ||
74 | pointX = 274.0; | ||
75 | pointY = 47.0; | ||
76 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
77 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
78 | controlPoint1X = 259.103; | ||
79 | controlPoint1Y = 80.0; | ||
80 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
81 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
82 | controlPoint2X = 274.0; | ||
83 | controlPoint2Y = 65.103; | ||
84 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
85 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
86 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
87 | pointX = 274.0; | ||
88 | pointY = 45.0; | ||
89 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
90 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
91 | context.lineTo(pointX, pointY); | ||
92 | pointX = 241.0; | ||
93 | pointY = 12.0; | ||
94 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
95 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
96 | controlPoint1X = 274.0; | ||
97 | controlPoint1Y = 26.897; | ||
98 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
99 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
100 | controlPoint2X = 259.103; | ||
101 | controlPoint2Y = 12.0; | ||
102 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
103 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
104 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
105 | pointX = 60.0; | ||
106 | pointY = 12.0; | ||
107 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
108 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
109 | context.lineTo(pointX, pointY); | ||
110 | pointX = 27.0; | ||
111 | pointY = 45.0; | ||
112 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
113 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
114 | controlPoint1X = 41.897; | ||
115 | controlPoint1Y = 12.0; | ||
116 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
117 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
118 | controlPoint2X = 27.0; | ||
119 | controlPoint2Y = 26.897; | ||
120 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
121 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
122 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
123 | pointX = 27.0; | ||
124 | pointY = 47.0; | ||
125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
127 | context.lineTo(pointX, pointY); | ||
128 | pointX = 60.0; | ||
129 | pointY = 80.0; | ||
130 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
131 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
132 | controlPoint1X = 27.0; | ||
133 | controlPoint1Y = 65.103; | ||
134 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
135 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
136 | controlPoint2X = 41.897; | ||
137 | controlPoint2Y = 80.0; | ||
138 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
139 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
140 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
141 | pointX = 241.0; | ||
142 | pointY = 80.0; | ||
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
145 | context.lineTo(pointX, pointY); | ||
146 | context.closePath(); | ||
147 | gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0); | ||
148 | gradient.addColorStop(0.0, aBackgroundColor); | ||
149 | gradient.addColorStop(1.0, aDarkBackgroundColor); | ||
150 | context.fillStyle = gradient; | ||
151 | context.fill(); | ||
152 | |||
153 | // round | ||
154 | |||
155 | alignStroke = 0.0; | ||
156 | context.beginPath(); | ||
157 | pointX = 44.103; | ||
158 | pointY = 4.014; | ||
159 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
160 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
161 | context.moveTo(pointX, pointY); | ||
162 | pointX = 65.629; | ||
163 | pointY = 10.515; | ||
164 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
165 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
166 | controlPoint1X = 51.706; | ||
167 | controlPoint1Y = 4.217; | ||
168 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
169 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
170 | controlPoint2X = 59.185; | ||
171 | controlPoint2Y = 6.475; | ||
172 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
173 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
174 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
175 | pointX = 78.65; | ||
176 | pointY = 70.918; | ||
177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
179 | context.lineTo(pointX, pointY); | ||
180 | pointX = 43.0; | ||
181 | pointY = 90.0; | ||
182 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
183 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
184 | controlPoint1X = 70.676; | ||
185 | controlPoint1Y = 82.788; | ||
186 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
187 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
188 | controlPoint2X = 57.23; | ||
189 | controlPoint2Y = 89.817; | ||
190 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
191 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
192 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
193 | pointX = 0.056; | ||
194 | pointY = 44.801; | ||
195 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
196 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
197 | controlPoint1X = 18.834; | ||
198 | controlPoint1Y = 90.07; | ||
199 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
200 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
201 | controlPoint2X = -1.18; | ||
202 | controlPoint2Y = 68.879; | ||
203 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
204 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
205 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
206 | pointX = 44.103; | ||
207 | pointY = 4.014; | ||
208 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
209 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
210 | controlPoint1X = 1.242; | ||
211 | controlPoint1Y = 21.708; | ||
212 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
213 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
214 | controlPoint2X = 21.202; | ||
215 | controlPoint2Y = 3.72; | ||
216 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
217 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
218 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
219 | pointX = 44.103; | ||
220 | pointY = 4.014; | ||
221 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
222 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
223 | context.lineTo(pointX, pointY); | ||
224 | context.closePath(); | ||
225 | gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011); | ||
226 | gradient.addColorStop(0.0, aDarkColor); | ||
227 | gradient.addColorStop(1.0, aLightColor); | ||
228 | context.fillStyle = gradient; | ||
229 | context.fill(); | ||
230 | |||
231 | // * | ||
232 | |||
233 | alignStroke = 0.0; | ||
234 | context.beginPath(); | ||
235 | pointX = 23.983; | ||
236 | pointY = 35.944; | ||
237 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
238 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
239 | context.moveTo(pointX, pointY); | ||
240 | pointX = 37.25; | ||
241 | pointY = 40.261; | ||
242 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
243 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
244 | context.lineTo(pointX, pointY); | ||
245 | pointX = 37.25; | ||
246 | pointY = 24.963; | ||
247 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
248 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
249 | context.lineTo(pointX, pointY); | ||
250 | pointX = 48.231; | ||
251 | pointY = 24.963; | ||
252 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
253 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
254 | context.lineTo(pointX, pointY); | ||
255 | pointX = 48.231; | ||
256 | pointY = 40.261; | ||
257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
259 | context.lineTo(pointX, pointY); | ||
260 | pointX = 61.498; | ||
261 | pointY = 35.944; | ||
262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
264 | context.lineTo(pointX, pointY); | ||
265 | pointX = 64.481; | ||
266 | pointY = 45.402; | ||
267 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
268 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
269 | context.lineTo(pointX, pointY); | ||
270 | pointX = 50.961; | ||
271 | pointY = 49.592; | ||
272 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
273 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
274 | context.lineTo(pointX, pointY); | ||
275 | pointX = 59.784; | ||
276 | pointY = 62.224; | ||
277 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
278 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
279 | context.lineTo(pointX, pointY); | ||
280 | pointX = 51.659; | ||
281 | pointY = 68.0; | ||
282 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
283 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
284 | context.lineTo(pointX, pointY); | ||
285 | pointX = 42.836; | ||
286 | pointY = 56.066; | ||
287 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
288 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
289 | context.lineTo(pointX, pointY); | ||
290 | pointX = 33.759; | ||
291 | pointY = 68.0; | ||
292 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
293 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
294 | context.lineTo(pointX, pointY); | ||
295 | pointX = 25.634; | ||
296 | pointY = 62.224; | ||
297 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
298 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
299 | context.lineTo(pointX, pointY); | ||
300 | pointX = 34.521; | ||
301 | pointY = 49.592; | ||
302 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
303 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
304 | context.lineTo(pointX, pointY); | ||
305 | pointX = 21.0; | ||
306 | pointY = 45.402; | ||
307 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
308 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
309 | context.lineTo(pointX, pointY); | ||
310 | pointX = 23.983; | ||
311 | pointY = 35.944; | ||
312 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
313 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
314 | context.lineTo(pointX, pointY); | ||
315 | context.closePath(); | ||
316 | pointX = 68.607; | ||
317 | pointY = 119.099; | ||
318 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
319 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
320 | context.moveTo(pointX, pointY); | ||
321 | context.fillStyle = aStarColor; | ||
322 | context.fill(); | ||
323 | |||
324 | alignStroke = 0.0; | ||
325 | context.beginPath(); | ||
326 | pointX = 212.0; | ||
327 | pointY = 125.0; | ||
328 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
329 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
330 | context.moveTo(pointX, pointY); | ||
331 | pointX = 213.0; | ||
332 | pointY = 125.0; | ||
333 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
334 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
335 | context.lineTo(pointX, pointY); | ||
336 | pointX = 212.5; | ||
337 | pointY = 124.0; | ||
338 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
339 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
340 | context.lineTo(pointX, pointY); | ||
341 | pointX = 212.0; | ||
342 | pointY = 125.0; | ||
343 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
344 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
345 | context.lineTo(pointX, pointY); | ||
346 | context.closePath(); | ||
347 | gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0); | ||
348 | color = "#FFFFFF"; | ||
349 | gradient.addColorStop(0.0, color); | ||
350 | color = "#A9A9A9"; | ||
351 | gradient.addColorStop(1.0, color); | ||
352 | context.fillStyle = gradient; | ||
353 | context.fill(); | ||
354 | |||
355 | // flip | ||
356 | |||
357 | // Setup for Shadow Effect | ||
358 | color = "rgba(0.0%, 0.0%, 0.0%, 0.5)"; | ||
359 | context.save(); | ||
360 | context.shadowColor = color; | ||
361 | context.shadowBlur = 0.0; | ||
362 | context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution; | ||
363 | context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution; | ||
364 | |||
365 | // round | ||
366 | |||
367 | alignStroke = 0.0; | ||
368 | context.beginPath(); | ||
369 | pointX = 78.506; | ||
370 | pointY = 70.251; | ||
371 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
372 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
373 | context.moveTo(pointX, pointY); | ||
374 | pointX = 66.155; | ||
375 | pointY = 12.954; | ||
376 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
377 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
378 | controlPoint1X = 59.899; | ||
379 | controlPoint1Y = 57.427; | ||
380 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | ||
381 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | ||
382 | controlPoint2X = 54.678; | ||
383 | controlPoint2Y = 32.277; | ||
384 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | ||
385 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | ||
386 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | ||
387 | pointX = 78.506; | ||
388 | pointY = 70.251; | ||
389 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
390 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
391 | context.lineTo(pointX, pointY); | ||
392 | context.closePath(); | ||
393 | gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954); | ||
394 | gradient.addColorStop(0.0, aDarkColor); | ||
395 | gradient.addColorStop(1.0, aLightColor); | ||
396 | context.fillStyle = gradient; | ||
397 | context.fill(); | ||
398 | |||
399 | // Shadow Effect | ||
400 | context.restore(); | ||
401 | |||
402 | context.restore(); | ||
403 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js new file mode 100644 index 0000000..e70e3b5 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js | |||
@@ -0,0 +1,153 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //normal.js | ||
31 | //normal | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/15/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0; | ||
39 | var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | if (window.devicePixelRatio) | ||
50 | resolution = window.devicePixelRatio; | ||
51 | else | ||
52 | resolution = 1.0; | ||
53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); | ||
54 | |||
55 | context.save(); | ||
56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); | ||
57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight); | ||
58 | |||
59 | // * | ||
60 | |||
61 | alignStroke = 0.0; | ||
62 | context.beginPath(); | ||
63 | pointX = 8.613; | ||
64 | pointY = 15.583; | ||
65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
67 | context.moveTo(pointX, pointY); | ||
68 | pointX = 18.563; | ||
69 | pointY = 18.821; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.lineTo(pointX, pointY); | ||
73 | pointX = 18.563; | ||
74 | pointY = 7.347; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | context.lineTo(pointX, pointY); | ||
78 | pointX = 26.799; | ||
79 | pointY = 7.347; | ||
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
82 | context.lineTo(pointX, pointY); | ||
83 | pointX = 26.799; | ||
84 | pointY = 18.821; | ||
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
87 | context.lineTo(pointX, pointY); | ||
88 | pointX = 36.749; | ||
89 | pointY = 15.583; | ||
90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
92 | context.lineTo(pointX, pointY); | ||
93 | pointX = 38.986; | ||
94 | pointY = 22.677; | ||
95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
97 | context.lineTo(pointX, pointY); | ||
98 | pointX = 28.846; | ||
99 | pointY = 25.819; | ||
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
102 | context.lineTo(pointX, pointY); | ||
103 | pointX = 35.463; | ||
104 | pointY = 35.293; | ||
105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
107 | context.lineTo(pointX, pointY); | ||
108 | pointX = 29.369; | ||
109 | pointY = 39.625; | ||
110 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
111 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
112 | context.lineTo(pointX, pointY); | ||
113 | pointX = 22.752; | ||
114 | pointY = 30.675; | ||
115 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
116 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
117 | context.lineTo(pointX, pointY); | ||
118 | pointX = 15.944; | ||
119 | pointY = 39.625; | ||
120 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
121 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
122 | context.lineTo(pointX, pointY); | ||
123 | pointX = 9.85; | ||
124 | pointY = 35.293; | ||
125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
127 | context.lineTo(pointX, pointY); | ||
128 | pointX = 16.515; | ||
129 | pointY = 25.819; | ||
130 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
131 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
132 | context.lineTo(pointX, pointY); | ||
133 | pointX = 6.375; | ||
134 | pointY = 22.677; | ||
135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
137 | context.lineTo(pointX, pointY); | ||
138 | pointX = 8.613; | ||
139 | pointY = 15.583; | ||
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
142 | context.lineTo(pointX, pointY); | ||
143 | context.closePath(); | ||
144 | pointX = 42.081; | ||
145 | pointY = 77.949; | ||
146 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
147 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
148 | context.moveTo(pointX, pointY); | ||
149 | context.fillStyle = aColor; | ||
150 | context.fill(); | ||
151 | |||
152 | context.restore(); | ||
153 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js new file mode 100644 index 0000000..216fd24 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js | |||
@@ -0,0 +1,156 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //close.js | ||
31 | //close | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/14/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0; | ||
39 | var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | if (window.devicePixelRatio) | ||
50 | resolution = window.devicePixelRatio; | ||
51 | else | ||
52 | resolution = 1.0; | ||
53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); | ||
54 | |||
55 | context.save(); | ||
56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); | ||
57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight); | ||
58 | |||
59 | // background | ||
60 | |||
61 | alignStroke = 0.0; | ||
62 | context.beginPath(); | ||
63 | pointX = 310.0; | ||
64 | pointY = 6.0; | ||
65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
67 | context.moveTo(pointX, pointY); | ||
68 | pointX = 310.0; | ||
69 | pointY = 0.0; | ||
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
72 | context.lineTo(pointX, pointY); | ||
73 | pointX = 0.0; | ||
74 | pointY = 0.0; | ||
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
77 | context.lineTo(pointX, pointY); | ||
78 | pointX = 0.0; | ||
79 | pointY = 6.0; | ||
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
82 | context.lineTo(pointX, pointY); | ||
83 | pointX = 310.0; | ||
84 | pointY = 6.0; | ||
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
87 | context.lineTo(pointX, pointY); | ||
88 | context.closePath(); | ||
89 | context.fillStyle = aBackgroundColor; | ||
90 | context.fill(); | ||
91 | |||
92 | // grid | ||
93 | |||
94 | // background | ||
95 | |||
96 | alignStroke = 0.0; | ||
97 | context.beginPath(); | ||
98 | pointX = 310.0; | ||
99 | pointY = 6.0; | ||
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
102 | context.moveTo(pointX, pointY); | ||
103 | pointX = 310.0; | ||
104 | pointY = 0.0; | ||
105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
107 | context.lineTo(pointX, pointY); | ||
108 | pointX = 0.0; | ||
109 | pointY = 0.0; | ||
110 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
111 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
112 | context.lineTo(pointX, pointY); | ||
113 | pointX = 0.0; | ||
114 | pointY = 6.0; | ||
115 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
116 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
117 | context.lineTo(pointX, pointY); | ||
118 | pointX = 310.0; | ||
119 | pointY = 6.0; | ||
120 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
121 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
122 | context.lineTo(pointX, pointY); | ||
123 | context.closePath(); | ||
124 | context.fillStyle = aBackgroundColor; | ||
125 | context.fill(); | ||
126 | |||
127 | // toggle | ||
128 | |||
129 | alignStroke = 0.0; | ||
130 | context.beginPath(); | ||
131 | pointX = 149.0; | ||
132 | pointY = 6.0; | ||
133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
135 | context.moveTo(pointX, pointY); | ||
136 | pointX = 161.0; | ||
137 | pointY = 6.0; | ||
138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
140 | context.lineTo(pointX, pointY); | ||
141 | pointX = 155.0; | ||
142 | pointY = 0.0; | ||
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
145 | context.lineTo(pointX, pointY); | ||
146 | pointX = 149.0; | ||
147 | pointY = 6.0; | ||
148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
150 | context.lineTo(pointX, pointY); | ||
151 | context.closePath(); | ||
152 | context.fillStyle = aColor; | ||
153 | context.fill(); | ||
154 | |||
155 | context.restore(); | ||
156 | } | ||
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js new file mode 100644 index 0000000..f1bdaa9 --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js | |||
@@ -0,0 +1,163 @@ | |||
1 | /* | ||
2 | |||
3 | Copyright 2008-2011 Clipperz Srl | ||
4 | |||
5 | This file is part of Clipperz's Javascript Crypto Library. | ||
6 | Javascript Crypto Library provides web developers with an extensive | ||
7 | and efficient set of cryptographic functions. The library aims to | ||
8 | obtain maximum execution speed while preserving modularity and | ||
9 | reusability. | ||
10 | For further information about its features and functionalities please | ||
11 | refer to http://www.clipperz.com | ||
12 | |||
13 | * Javascript Crypto Library is free software: you can redistribute | ||
14 | it and/or modify it under the terms of the GNU Affero General Public | ||
15 | License as published by the Free Software Foundation, either version | ||
16 | 3 of the License, or (at your option) any later version. | ||
17 | |||
18 | * Javascript Crypto Library is distributed in the hope that it will | ||
19 | be useful, but WITHOUT ANY WARRANTY; without even the implied | ||
20 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | ||
21 | See the GNU Affero General Public License for more details. | ||
22 | |||
23 | * You should have received a copy of the GNU Affero General Public | ||
24 | License along with Javascript Crypto Library. If not, see | ||
25 | <http://www.gnu.org/licenses/>. | ||
26 | |||
27 | */ | ||
28 | |||
29 | // | ||
30 | //open.js | ||
31 | //open | ||
32 | // | ||
33 | //Created by Giulio Cesare Solaroli on 3/14/10 | ||
34 | //Copyright 2010 Clipperz | ||
35 | //This code was generated by Opacity. You may use or modify it in any way. | ||
36 | // | ||
37 | |||
38 | var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0; | ||
39 | var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0; | ||
40 | |||
41 | function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor) | ||
42 | { | ||
43 | var context = canvas.getContext("2d"); | ||
44 | var alignStroke; | ||
45 | var resolution; | ||
46 | var path; | ||
47 | var pointX; | ||
48 | var pointY; | ||
49 | var color; | ||
50 | if (window.devicePixelRatio) | ||
51 | resolution = window.devicePixelRatio; | ||
52 | else | ||
53 | resolution = 1.0; | ||
54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); | ||
55 | |||
56 | context.save(); | ||
57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); | ||
58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight); | ||
59 | |||
60 | // background | ||
61 | |||
62 | alignStroke = 0.0; | ||
63 | context.beginPath(); | ||
64 | pointX = 310.0; | ||
65 | pointY = 6.0; | ||
66 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
67 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
68 | context.moveTo(pointX, pointY); | ||
69 | pointX = 310.0; | ||
70 | pointY = 0.0; | ||
71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
73 | context.lineTo(pointX, pointY); | ||
74 | pointX = 0.0; | ||
75 | pointY = 0.0; | ||
76 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
77 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
78 | context.lineTo(pointX, pointY); | ||
79 | pointX = 0.0; | ||
80 | pointY = 6.0; | ||
81 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
82 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
83 | context.lineTo(pointX, pointY); | ||
84 | pointX = 310.0; | ||
85 | pointY = 6.0; | ||
86 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
87 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
88 | context.lineTo(pointX, pointY); | ||
89 | context.closePath(); | ||
90 | context.fillStyle = aBackgroundColor; | ||
91 | context.fill(); | ||
92 | |||
93 | // grid | ||
94 | |||
95 | // background | ||
96 | |||
97 | alignStroke = 0.0; | ||
98 | context.beginPath(); | ||
99 | pointX = 310.0; | ||
100 | pointY = 6.0; | ||
101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
103 | context.moveTo(pointX, pointY); | ||
104 | pointX = 310.0; | ||
105 | pointY = 0.0; | ||
106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
108 | context.lineTo(pointX, pointY); | ||
109 | pointX = 0.0; | ||
110 | pointY = 0.0; | ||
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
113 | context.lineTo(pointX, pointY); | ||
114 | pointX = 0.0; | ||
115 | pointY = 6.0; | ||
116 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
117 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
118 | context.lineTo(pointX, pointY); | ||
119 | pointX = 310.0; | ||
120 | pointY = 6.0; | ||
121 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
122 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
123 | context.lineTo(pointX, pointY); | ||
124 | context.closePath(); | ||
125 | context.fillStyle = aBackgroundColor; | ||
126 | context.fill(); | ||
127 | |||
128 | // Layer 1 | ||
129 | |||
130 | alignStroke = 0.0; | ||
131 | context.save(); | ||
132 | context.translate(155.0, 3.0); | ||
133 | context.rotate(-3.142); | ||
134 | context.translate(-155.0, -3.0); | ||
135 | context.beginPath(); | ||
136 | pointX = 149.0; | ||
137 | pointY = 6.0; | ||
138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
140 | context.moveTo(pointX, pointY); | ||
141 | pointX = 161.0; | ||
142 | pointY = 6.0; | ||
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
145 | context.lineTo(pointX, pointY); | ||
146 | pointX = 155.0; | ||
147 | pointY = 0.0; | ||
148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
150 | context.lineTo(pointX, pointY); | ||
151 | pointX = 149.0; | ||
152 | pointY = 6.0; | ||
153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | ||
154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | ||
155 | context.lineTo(pointX, pointY); | ||
156 | context.closePath(); | ||
157 | color = "#FFFFFF"; | ||
158 | context.fillStyle = color; | ||
159 | context.fill(); | ||
160 | context.restore(); | ||
161 | |||
162 | context.restore(); | ||
163 | } | ||