Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas') (more/less context) (ignore whitespace changes)
15 files changed, 150 insertions, 180 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js index 25e82ca..f667526 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js | |||
@@ -1,117 +1,115 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //download.js | 25 | //download.js |
28 | //Download | 26 | //Download |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/15/10 | 28 | //Created by Giulio Cesare Solaroli on 3/15/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_CoverActions_downloadWidth = 46.0; | 33 | var kClipperz_PM_UI_Canvas_CoverActions_downloadWidth = 46.0; |
36 | var kClipperz_PM_UI_Canvas_CoverActions_downloadHeight = 46.0; | 34 | var kClipperz_PM_UI_Canvas_CoverActions_downloadHeight = 46.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_CoverActions_download(canvas, aColor, aFillColor, aThickness) | 36 | function Clipperz_PM_UI_Canvas_CoverActions_download(canvas, aColor, aFillColor, aThickness) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var stroke; | 41 | var stroke; |
44 | var path; | 42 | var path; |
45 | var pointX; | 43 | var pointX; |
46 | var pointY; | 44 | var pointY; |
47 | if (window.devicePixelRatio) | 45 | if (window.devicePixelRatio) |
48 | resolution = window.devicePixelRatio; | 46 | resolution = window.devicePixelRatio; |
49 | else | 47 | else |
50 | resolution = 1.0; | 48 | resolution = 1.0; |
51 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | 49 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); |
52 | 50 | ||
53 | context.save(); | 51 | context.save(); |
54 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | 52 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); |
55 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); | 53 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); |
56 | 54 | ||
57 | // arrow | 55 | // arrow |
58 | 56 | ||
59 | stroke = aThickness; | 57 | stroke = aThickness; |
60 | stroke *= resolution; | 58 | stroke *= resolution; |
61 | if (stroke < 1.0) | 59 | if (stroke < 1.0) |
62 | stroke = Math.ceil(stroke); | 60 | stroke = Math.ceil(stroke); |
63 | else | 61 | else |
64 | stroke = Math.round(stroke); | 62 | stroke = Math.round(stroke); |
65 | stroke /= resolution; | 63 | stroke /= resolution; |
66 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 64 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
67 | context.beginPath(); | 65 | context.beginPath(); |
68 | pointX = 16.5; | 66 | pointX = 16.5; |
69 | pointY = 22.5; | 67 | pointY = 22.5; |
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 68 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 69 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
72 | context.moveTo(pointX, pointY); | 70 | context.moveTo(pointX, pointY); |
73 | pointX = 19.5; | 71 | pointX = 19.5; |
74 | pointY = 8.5; | 72 | pointY = 8.5; |
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
77 | context.lineTo(pointX, pointY); | 75 | context.lineTo(pointX, pointY); |
78 | pointX = 30.038; | 76 | pointX = 30.038; |
79 | pointY = 10.605; | 77 | pointY = 10.605; |
80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 78 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 79 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
82 | context.lineTo(pointX, pointY); | 80 | context.lineTo(pointX, pointY); |
83 | pointX = 27.354; | 81 | pointX = 27.354; |
84 | pointY = 24.354; | 82 | pointY = 24.354; |
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
87 | context.lineTo(pointX, pointY); | 85 | context.lineTo(pointX, pointY); |
88 | pointX = 33.28; | 86 | pointX = 33.28; |
89 | pointY = 25.293; | 87 | pointY = 25.293; |
90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
92 | context.lineTo(pointX, pointY); | 90 | context.lineTo(pointX, pointY); |
93 | pointX = 19.81; | 91 | pointX = 19.81; |
94 | pointY = 36.828; | 92 | pointY = 36.828; |
95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
97 | context.lineTo(pointX, pointY); | 95 | context.lineTo(pointX, pointY); |
98 | pointX = 10.07; | 96 | pointX = 10.07; |
99 | pointY = 21.617; | 97 | pointY = 21.617; |
100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
102 | context.lineTo(pointX, pointY); | 100 | context.lineTo(pointX, pointY); |
103 | pointX = 16.5; | 101 | pointX = 16.5; |
104 | pointY = 22.5; | 102 | pointY = 22.5; |
105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
107 | context.lineTo(pointX, pointY); | 105 | context.lineTo(pointX, pointY); |
108 | context.closePath(); | 106 | context.closePath(); |
109 | context.fillStyle = aFillColor; | 107 | context.fillStyle = aFillColor; |
110 | context.fill(); | 108 | context.fill(); |
111 | context.strokeStyle = aColor; | 109 | context.strokeStyle = aColor; |
112 | context.lineWidth = stroke; | 110 | context.lineWidth = stroke; |
113 | context.lineCap = "square"; | 111 | context.lineCap = "square"; |
114 | context.stroke(); | 112 | context.stroke(); |
115 | 113 | ||
116 | context.restore(); | 114 | context.restore(); |
117 | } | 115 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js index ba425ec..dae5a2d 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js | |||
@@ -1,205 +1,203 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //look.js | 25 | //look.js |
28 | //Look | 26 | //Look |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/15/10 | 28 | //Created by Giulio Cesare Solaroli on 3/15/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0; | 33 | var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0; |
36 | var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0; | 34 | var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness) | 36 | function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var stroke; | 41 | var stroke; |
44 | var path; | 42 | var path; |
45 | var pointX; | 43 | var pointX; |
46 | var pointY; | 44 | var pointY; |
47 | if (window.devicePixelRatio) | 45 | if (window.devicePixelRatio) |
48 | resolution = window.devicePixelRatio; | 46 | resolution = window.devicePixelRatio; |
49 | else | 47 | else |
50 | resolution = 1.0; | 48 | resolution = 1.0; |
51 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | 49 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); |
52 | 50 | ||
53 | context.save(); | 51 | context.save(); |
54 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | 52 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); |
55 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight); | 53 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight); |
56 | 54 | ||
57 | // Layer 6 | 55 | // Layer 6 |
58 | 56 | ||
59 | stroke = aThickness; | 57 | stroke = aThickness; |
60 | stroke *= resolution; | 58 | stroke *= resolution; |
61 | if (stroke < 1.0) | 59 | if (stroke < 1.0) |
62 | stroke = Math.ceil(stroke); | 60 | stroke = Math.ceil(stroke); |
63 | else | 61 | else |
64 | stroke = Math.round(stroke); | 62 | stroke = Math.round(stroke); |
65 | stroke /= resolution; | 63 | stroke /= resolution; |
66 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 64 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
67 | context.save(); | 65 | context.save(); |
68 | context.translate(17.5, 23.0); | 66 | context.translate(17.5, 23.0); |
69 | context.rotate(-0.503); | 67 | context.rotate(-0.503); |
70 | context.translate(-17.5, -23.0); | 68 | context.translate(-17.5, -23.0); |
71 | context.beginPath(); | 69 | context.beginPath(); |
72 | pointX = 28.5; | 70 | pointX = 28.5; |
73 | pointY = 31.5; | 71 | pointY = 31.5; |
74 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
75 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
76 | context.moveTo(pointX, pointY); | 74 | context.moveTo(pointX, pointY); |
77 | pointX = 28.5; | 75 | pointX = 28.5; |
78 | pointY = 14.5; | 76 | pointY = 14.5; |
79 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
80 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
81 | context.lineTo(pointX, pointY); | 79 | context.lineTo(pointX, pointY); |
82 | pointX = 6.5; | 80 | pointX = 6.5; |
83 | pointY = 14.5; | 81 | pointY = 14.5; |
84 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
85 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
86 | context.lineTo(pointX, pointY); | 84 | context.lineTo(pointX, pointY); |
87 | pointX = 6.5; | 85 | pointX = 6.5; |
88 | pointY = 31.5; | 86 | pointY = 31.5; |
89 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
90 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
91 | context.lineTo(pointX, pointY); | 89 | context.lineTo(pointX, pointY); |
92 | pointX = 28.5; | 90 | pointX = 28.5; |
93 | pointY = 31.5; | 91 | pointY = 31.5; |
94 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 92 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
95 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 93 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
96 | context.lineTo(pointX, pointY); | 94 | context.lineTo(pointX, pointY); |
97 | context.closePath(); | 95 | context.closePath(); |
98 | context.fillStyle = aFillColor; | 96 | context.fillStyle = aFillColor; |
99 | context.fill(); | 97 | context.fill(); |
100 | context.strokeStyle = aColor; | 98 | context.strokeStyle = aColor; |
101 | context.lineWidth = stroke; | 99 | context.lineWidth = stroke; |
102 | context.lineCap = "square"; | 100 | context.lineCap = "square"; |
103 | context.stroke(); | 101 | context.stroke(); |
104 | context.restore(); | 102 | context.restore(); |
105 | 103 | ||
106 | // Layer 3 | 104 | // Layer 3 |
107 | 105 | ||
108 | stroke = aThickness; | 106 | stroke = aThickness; |
109 | stroke *= resolution; | 107 | stroke *= resolution; |
110 | if (stroke < 1.0) | 108 | if (stroke < 1.0) |
111 | stroke = Math.ceil(stroke); | 109 | stroke = Math.ceil(stroke); |
112 | else | 110 | else |
113 | stroke = Math.round(stroke); | 111 | stroke = Math.round(stroke); |
114 | stroke /= resolution; | 112 | stroke /= resolution; |
115 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 113 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
116 | context.save(); | 114 | context.save(); |
117 | context.translate(22.5, 20.0); | 115 | context.translate(22.5, 20.0); |
118 | context.rotate(-0.071); | 116 | context.rotate(-0.071); |
119 | context.translate(-22.5, -20.0); | 117 | context.translate(-22.5, -20.0); |
120 | context.beginPath(); | 118 | context.beginPath(); |
121 | pointX = 33.5; | 119 | pointX = 33.5; |
122 | pointY = 28.5; | 120 | pointY = 28.5; |
123 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 121 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
124 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 122 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
125 | context.moveTo(pointX, pointY); | 123 | context.moveTo(pointX, pointY); |
126 | pointX = 33.5; | 124 | pointX = 33.5; |
127 | pointY = 11.5; | 125 | pointY = 11.5; |
128 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 126 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
129 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 127 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
130 | context.lineTo(pointX, pointY); | 128 | context.lineTo(pointX, pointY); |
131 | pointX = 11.5; | 129 | pointX = 11.5; |
132 | pointY = 11.5; | 130 | pointY = 11.5; |
133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 131 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 132 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
135 | context.lineTo(pointX, pointY); | 133 | context.lineTo(pointX, pointY); |
136 | pointX = 11.5; | 134 | pointX = 11.5; |
137 | pointY = 28.5; | 135 | pointY = 28.5; |
138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 136 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 137 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
140 | context.lineTo(pointX, pointY); | 138 | context.lineTo(pointX, pointY); |
141 | pointX = 33.5; | 139 | pointX = 33.5; |
142 | pointY = 28.5; | 140 | pointY = 28.5; |
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 141 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 142 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
145 | context.lineTo(pointX, pointY); | 143 | context.lineTo(pointX, pointY); |
146 | context.closePath(); | 144 | context.closePath(); |
147 | context.fillStyle = aFillColor; | 145 | context.fillStyle = aFillColor; |
148 | context.fill(); | 146 | context.fill(); |
149 | context.strokeStyle = aColor; | 147 | context.strokeStyle = aColor; |
150 | context.lineWidth = stroke; | 148 | context.lineWidth = stroke; |
151 | context.lineCap = "square"; | 149 | context.lineCap = "square"; |
152 | context.stroke(); | 150 | context.stroke(); |
153 | context.restore(); | 151 | context.restore(); |
154 | 152 | ||
155 | // Layer 4 | 153 | // Layer 4 |
156 | 154 | ||
157 | stroke = aThickness; | 155 | stroke = aThickness; |
158 | stroke *= resolution; | 156 | stroke *= resolution; |
159 | if (stroke < 1.0) | 157 | if (stroke < 1.0) |
160 | stroke = Math.ceil(stroke); | 158 | stroke = Math.ceil(stroke); |
161 | else | 159 | else |
162 | stroke = Math.round(stroke); | 160 | stroke = Math.round(stroke); |
163 | stroke /= resolution; | 161 | stroke /= resolution; |
164 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 162 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
165 | context.save(); | 163 | context.save(); |
166 | context.translate(27.5, 18.0); | 164 | context.translate(27.5, 18.0); |
167 | context.rotate(0.232); | 165 | context.rotate(0.232); |
168 | context.translate(-27.5, -18.0); | 166 | context.translate(-27.5, -18.0); |
169 | context.beginPath(); | 167 | context.beginPath(); |
170 | pointX = 38.5; | 168 | pointX = 38.5; |
171 | pointY = 26.5; | 169 | pointY = 26.5; |
172 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 170 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
173 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 171 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
174 | context.moveTo(pointX, pointY); | 172 | context.moveTo(pointX, pointY); |
175 | pointX = 38.5; | 173 | pointX = 38.5; |
176 | pointY = 9.5; | 174 | pointY = 9.5; |
177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 175 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 176 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
179 | context.lineTo(pointX, pointY); | 177 | context.lineTo(pointX, pointY); |
180 | pointX = 16.5; | 178 | pointX = 16.5; |
181 | pointY = 9.5; | 179 | pointY = 9.5; |
182 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 180 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
183 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 181 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
184 | context.lineTo(pointX, pointY); | 182 | context.lineTo(pointX, pointY); |
185 | pointX = 16.5; | 183 | pointX = 16.5; |
186 | pointY = 26.5; | 184 | pointY = 26.5; |
187 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 185 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
188 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 186 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
189 | context.lineTo(pointX, pointY); | 187 | context.lineTo(pointX, pointY); |
190 | pointX = 38.5; | 188 | pointX = 38.5; |
191 | pointY = 26.5; | 189 | pointY = 26.5; |
192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 190 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 191 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
194 | context.lineTo(pointX, pointY); | 192 | context.lineTo(pointX, pointY); |
195 | context.closePath(); | 193 | context.closePath(); |
196 | context.fillStyle = aFillColor; | 194 | context.fillStyle = aFillColor; |
197 | context.fill(); | 195 | context.fill(); |
198 | context.strokeStyle = aColor; | 196 | context.strokeStyle = aColor; |
199 | context.lineWidth = stroke; | 197 | context.lineWidth = stroke; |
200 | context.lineCap = "square"; | 198 | context.lineCap = "square"; |
201 | context.stroke(); | 199 | context.stroke(); |
202 | context.restore(); | 200 | context.restore(); |
203 | 201 | ||
204 | context.restore(); | 202 | context.restore(); |
205 | } | 203 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js index 5c1f860..497fd05 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js | |||
@@ -1,206 +1,204 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //directLogin.js | 25 | //directLogin.js |
28 | //directLogin | 26 | //directLogin |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Features_directLoginWidth = 76.0; | 33 | var kClipperz_PM_UI_Canvas_Features_directLoginWidth = 76.0; |
36 | var kClipperz_PM_UI_Canvas_Features_directLoginHeight = 76.0; | 34 | var kClipperz_PM_UI_Canvas_Features_directLoginHeight = 76.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Features_directLogin(canvas, aColor, aBannerColor, aBannerBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Features_directLogin(canvas, aColor, aBannerColor, aBannerBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var stroke; | 41 | var stroke; |
44 | var path; | 42 | var path; |
45 | var pointX; | 43 | var pointX; |
46 | var pointY; | 44 | var pointY; |
47 | if (window.devicePixelRatio) | 45 | if (window.devicePixelRatio) |
48 | resolution = window.devicePixelRatio; | 46 | resolution = window.devicePixelRatio; |
49 | else | 47 | else |
50 | resolution = 1.0; | 48 | resolution = 1.0; |
51 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); | 49 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); |
52 | 50 | ||
53 | context.save(); | 51 | context.save(); |
54 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); | 52 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); |
55 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_directLoginWidth, kClipperz_PM_UI_Canvas_Features_directLoginHeight); | 53 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_directLoginWidth, kClipperz_PM_UI_Canvas_Features_directLoginHeight); |
56 | 54 | ||
57 | // Layer 2 | 55 | // Layer 2 |
58 | 56 | ||
59 | stroke = 6.0; | 57 | stroke = 6.0; |
60 | stroke *= resolution; | 58 | stroke *= resolution; |
61 | if (stroke < 1.0) | 59 | if (stroke < 1.0) |
62 | stroke = Math.ceil(stroke); | 60 | stroke = Math.ceil(stroke); |
63 | else | 61 | else |
64 | stroke = Math.round(stroke); | 62 | stroke = Math.round(stroke); |
65 | stroke /= resolution; | 63 | stroke /= resolution; |
66 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 64 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
67 | context.beginPath(); | 65 | context.beginPath(); |
68 | pointX = 30.0; | 66 | pointX = 30.0; |
69 | pointY = 41.0; | 67 | pointY = 41.0; |
70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 68 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 69 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
72 | context.moveTo(pointX, pointY); | 70 | context.moveTo(pointX, pointY); |
73 | pointX = 45.579; | 71 | pointX = 45.579; |
74 | pointY = 25.451; | 72 | pointY = 25.451; |
75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
77 | context.lineTo(pointX, pointY); | 75 | context.lineTo(pointX, pointY); |
78 | context.strokeStyle = aColor; | 76 | context.strokeStyle = aColor; |
79 | context.lineWidth = stroke; | 77 | context.lineWidth = stroke; |
80 | context.lineCap = "square"; | 78 | context.lineCap = "square"; |
81 | context.stroke(); | 79 | context.stroke(); |
82 | 80 | ||
83 | alignStroke = 0.0; | 81 | alignStroke = 0.0; |
84 | context.beginPath(); | 82 | context.beginPath(); |
85 | pointX = 34.207; | 83 | pointX = 34.207; |
86 | pointY = 45.697; | 84 | pointY = 45.697; |
87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
89 | context.moveTo(pointX, pointY); | 87 | context.moveTo(pointX, pointY); |
90 | pointX = 24.101; | 88 | pointX = 24.101; |
91 | pointY = 37.52; | 89 | pointY = 37.52; |
92 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
93 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
94 | context.lineTo(pointX, pointY); | 92 | context.lineTo(pointX, pointY); |
95 | pointX = 24.122; | 93 | pointX = 24.122; |
96 | pointY = 47.828; | 94 | pointY = 47.828; |
97 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
98 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
99 | context.lineTo(pointX, pointY); | 97 | context.lineTo(pointX, pointY); |
100 | pointX = 34.207; | 98 | pointX = 34.207; |
101 | pointY = 45.697; | 99 | pointY = 45.697; |
102 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
103 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
104 | context.lineTo(pointX, pointY); | 102 | context.lineTo(pointX, pointY); |
105 | context.closePath(); | 103 | context.closePath(); |
106 | context.fillStyle = aColor; | 104 | context.fillStyle = aColor; |
107 | context.fill(); | 105 | context.fill(); |
108 | 106 | ||
109 | stroke = 6.0; | 107 | stroke = 6.0; |
110 | stroke *= resolution; | 108 | stroke *= resolution; |
111 | if (stroke < 1.0) | 109 | if (stroke < 1.0) |
112 | stroke = Math.ceil(stroke); | 110 | stroke = Math.ceil(stroke); |
113 | else | 111 | else |
114 | stroke = Math.round(stroke); | 112 | stroke = Math.round(stroke); |
115 | stroke /= resolution; | 113 | stroke /= resolution; |
116 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 114 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
117 | context.beginPath(); | 115 | context.beginPath(); |
118 | pointX = 24.631; | 116 | pointX = 24.631; |
119 | pointY = 28.971; | 117 | pointY = 28.971; |
120 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 118 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
121 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 119 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
122 | context.moveTo(pointX, pointY); | 120 | context.moveTo(pointX, pointY); |
123 | pointX = 46.497; | 121 | pointX = 46.497; |
124 | pointY = 26.451; | 122 | pointY = 26.451; |
125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 123 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 124 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
127 | context.lineTo(pointX, pointY); | 125 | context.lineTo(pointX, pointY); |
128 | context.strokeStyle = aColor; | 126 | context.strokeStyle = aColor; |
129 | context.stroke(); | 127 | context.stroke(); |
130 | 128 | ||
131 | alignStroke = 0.0; | 129 | alignStroke = 0.0; |
132 | context.beginPath(); | 130 | context.beginPath(); |
133 | pointX = 25.014; | 131 | pointX = 25.014; |
134 | pointY = 35.265; | 132 | pointY = 35.265; |
135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
137 | context.moveTo(pointX, pointY); | 135 | context.moveTo(pointX, pointY); |
138 | pointX = 22.166; | 136 | pointX = 22.166; |
139 | pointY = 22.58; | 137 | pointY = 22.58; |
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
142 | context.lineTo(pointX, pointY); | 140 | context.lineTo(pointX, pointY); |
143 | pointX = 15.784; | 141 | pointX = 15.784; |
144 | pointY = 30.675; | 142 | pointY = 30.675; |
145 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
146 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
147 | context.lineTo(pointX, pointY); | 145 | context.lineTo(pointX, pointY); |
148 | pointX = 25.014; | 146 | pointX = 25.014; |
149 | pointY = 35.265; | 147 | pointY = 35.265; |
150 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
151 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
152 | context.lineTo(pointX, pointY); | 150 | context.lineTo(pointX, pointY); |
153 | context.closePath(); | 151 | context.closePath(); |
154 | context.fillStyle = aColor; | 152 | context.fillStyle = aColor; |
155 | context.fill(); | 153 | context.fill(); |
156 | 154 | ||
157 | stroke = 6.0; | 155 | stroke = 6.0; |
158 | stroke *= resolution; | 156 | stroke *= resolution; |
159 | if (stroke < 1.0) | 157 | if (stroke < 1.0) |
160 | stroke = Math.ceil(stroke); | 158 | stroke = Math.ceil(stroke); |
161 | else | 159 | else |
162 | stroke = Math.round(stroke); | 160 | stroke = Math.round(stroke); |
163 | stroke /= resolution; | 161 | stroke /= resolution; |
164 | alignStroke = (0.5 * stroke * resolution) % 1.0; | 162 | alignStroke = (0.5 * stroke * resolution) % 1.0; |
165 | context.beginPath(); | 163 | context.beginPath(); |
166 | pointX = 42.282; | 164 | pointX = 42.282; |
167 | pointY = 47.03; | 165 | pointY = 47.03; |
168 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 166 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
169 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 167 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
170 | context.moveTo(pointX, pointY); | 168 | context.moveTo(pointX, pointY); |
171 | pointX = 47.771; | 169 | pointX = 47.771; |
172 | pointY = 25.714; | 170 | pointY = 25.714; |
173 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 171 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
174 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 172 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
175 | context.lineTo(pointX, pointY); | 173 | context.lineTo(pointX, pointY); |
176 | context.strokeStyle = aColor; | 174 | context.strokeStyle = aColor; |
177 | context.stroke(); | 175 | context.stroke(); |
178 | 176 | ||
179 | alignStroke = 0.0; | 177 | alignStroke = 0.0; |
180 | context.beginPath(); | 178 | context.beginPath(); |
181 | pointX = 48.294; | 179 | pointX = 48.294; |
182 | pointY = 48.929; | 180 | pointY = 48.929; |
183 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 181 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
184 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 182 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
185 | context.moveTo(pointX, pointY); | 183 | context.moveTo(pointX, pointY); |
186 | pointX = 35.432; | 184 | pointX = 35.432; |
187 | pointY = 47.039; | 185 | pointY = 47.039; |
188 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 186 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
189 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 187 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
190 | context.lineTo(pointX, pointY); | 188 | context.lineTo(pointX, pointY); |
191 | pointX = 40.7; | 189 | pointX = 40.7; |
192 | pointY = 55.899; | 190 | pointY = 55.899; |
193 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 191 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
194 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 192 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
195 | context.lineTo(pointX, pointY); | 193 | context.lineTo(pointX, pointY); |
196 | pointX = 48.294; | 194 | pointX = 48.294; |
197 | pointY = 48.929; | 195 | pointY = 48.929; |
198 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
199 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
200 | context.lineTo(pointX, pointY); | 198 | context.lineTo(pointX, pointY); |
201 | context.closePath(); | 199 | context.closePath(); |
202 | context.fillStyle = aColor; | 200 | context.fillStyle = aColor; |
203 | context.fill(); | 201 | context.fill(); |
204 | 202 | ||
205 | context.restore(); | 203 | context.restore(); |
206 | } | 204 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js index b829ed6..f015535 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js | |||
@@ -1,234 +1,232 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //protect.js | 25 | //protect.js |
28 | //protect | 26 | //protect |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; | 33 | var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; |
36 | var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; | 34 | var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var stroke; | 48 | var stroke; |
51 | if (window.devicePixelRatio) | 49 | if (window.devicePixelRatio) |
52 | resolution = window.devicePixelRatio; | 50 | resolution = window.devicePixelRatio; |
53 | else | 51 | else |
54 | resolution = 1.0; | 52 | resolution = 1.0; |
55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); | 53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); |
56 | 54 | ||
57 | context.save(); | 55 | context.save(); |
58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); | 56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); |
59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); | 57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); |
60 | 58 | ||
61 | // Layer 1 | 59 | // Layer 1 |
62 | 60 | ||
63 | alignStroke = 0.0; | 61 | alignStroke = 0.0; |
64 | context.beginPath(); | 62 | context.beginPath(); |
65 | pointX = 38.5; | 63 | pointX = 38.5; |
66 | pointY = 36.0; | 64 | pointY = 36.0; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.moveTo(pointX, pointY); | 67 | context.moveTo(pointX, pointY); |
70 | pointX = 37.068; | 68 | pointX = 37.068; |
71 | pointY = 38.816; | 69 | pointY = 38.816; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | controlPoint1X = 37.41; | 72 | controlPoint1X = 37.41; |
75 | controlPoint1Y = 36.234; | 73 | controlPoint1Y = 36.234; |
76 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 74 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
77 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 75 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
78 | controlPoint2X = 37.175; | 76 | controlPoint2X = 37.175; |
79 | controlPoint2Y = 37.907; | 77 | controlPoint2Y = 37.907; |
80 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 78 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
81 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 79 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
82 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 80 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
83 | pointX = 37.031; | 81 | pointX = 37.031; |
84 | pointY = 40.802; | 82 | pointY = 40.802; |
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
87 | controlPoint1X = 36.991; | 85 | controlPoint1X = 36.991; |
88 | controlPoint1Y = 39.474; | 86 | controlPoint1Y = 39.474; |
89 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 87 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
90 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 88 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
91 | controlPoint2X = 36.98; | 89 | controlPoint2X = 36.98; |
92 | controlPoint2Y = 40.141; | 90 | controlPoint2Y = 40.141; |
93 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 91 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
94 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 92 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
95 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 93 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
96 | pointX = 37.258; | 94 | pointX = 37.258; |
97 | pointY = 42.23; | 95 | pointY = 42.23; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | controlPoint1X = 37.068; | 98 | controlPoint1X = 37.068; |
101 | controlPoint1Y = 41.283; | 99 | controlPoint1Y = 41.283; |
102 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 100 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
103 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 101 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
104 | controlPoint2X = 37.139; | 102 | controlPoint2X = 37.139; |
105 | controlPoint2Y = 41.762; | 103 | controlPoint2Y = 41.762; |
106 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 104 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
107 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 105 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
108 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 106 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
109 | pointX = 38.348; | 107 | pointX = 38.348; |
110 | pointY = 43.979; | 108 | pointY = 43.979; |
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
113 | controlPoint1X = 37.402; | 111 | controlPoint1X = 37.402; |
114 | controlPoint1Y = 42.799; | 112 | controlPoint1Y = 42.799; |
115 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
116 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
117 | controlPoint2X = 37.682; | 115 | controlPoint2X = 37.682; |
118 | controlPoint2Y = 43.798; | 116 | controlPoint2Y = 43.798; |
119 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
120 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 118 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
121 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 119 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
122 | pointX = 38.5; | 120 | pointX = 38.5; |
123 | pointY = 36.0; | 121 | pointY = 36.0; |
124 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
125 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
126 | controlPoint1X = 40.249; | 124 | controlPoint1X = 40.249; |
127 | controlPoint1Y = 44.497; | 125 | controlPoint1Y = 44.497; |
128 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 126 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
129 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 127 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
130 | controlPoint2X = 40.723; | 128 | controlPoint2X = 40.723; |
131 | controlPoint2Y = 36.303; | 129 | controlPoint2Y = 36.303; |
132 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 130 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
133 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 131 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
134 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 132 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
135 | pointX = 38.5; | 133 | pointX = 38.5; |
136 | pointY = 36.0; | 134 | pointY = 36.0; |
137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
139 | context.lineTo(pointX, pointY); | 137 | context.lineTo(pointX, pointY); |
140 | context.closePath(); | 138 | context.closePath(); |
141 | pointX = 50.0; | 139 | pointX = 50.0; |
142 | pointY = 52.0; | 140 | pointY = 52.0; |
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 141 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 142 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
145 | context.moveTo(pointX, pointY); | 143 | context.moveTo(pointX, pointY); |
146 | pointX = 26.0; | 144 | pointX = 26.0; |
147 | pointY = 52.0; | 145 | pointY = 52.0; |
148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 146 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 147 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
150 | context.lineTo(pointX, pointY); | 148 | context.lineTo(pointX, pointY); |
151 | pointX = 26.0; | 149 | pointX = 26.0; |
152 | pointY = 33.0; | 150 | pointY = 33.0; |
153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 151 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 152 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
155 | context.lineTo(pointX, pointY); | 153 | context.lineTo(pointX, pointY); |
156 | pointX = 50.0; | 154 | pointX = 50.0; |
157 | pointY = 33.0; | 155 | pointY = 33.0; |
158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 156 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 157 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
160 | context.lineTo(pointX, pointY); | 158 | context.lineTo(pointX, pointY); |
161 | pointX = 50.0; | 159 | pointX = 50.0; |
162 | pointY = 52.0; | 160 | pointY = 52.0; |
163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 161 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 162 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
165 | context.lineTo(pointX, pointY); | 163 | context.lineTo(pointX, pointY); |
166 | context.closePath(); | 164 | context.closePath(); |
167 | context.fillStyle = aColor; | 165 | context.fillStyle = aColor; |
168 | context.fill(); | 166 | context.fill(); |
169 | 167 | ||
170 | alignStroke = 0.0; | 168 | alignStroke = 0.0; |
171 | context.beginPath(); | 169 | context.beginPath(); |
172 | pointX = 47.0; | 170 | pointX = 47.0; |
173 | pointY = 32.463; | 171 | pointY = 32.463; |
174 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 172 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
175 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 173 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
176 | context.moveTo(pointX, pointY); | 174 | context.moveTo(pointX, pointY); |
177 | pointX = 38.0; | 175 | pointX = 38.0; |
178 | pointY = 52.0; | 176 | pointY = 52.0; |
179 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
180 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
181 | controlPoint1X = 47.0; | 179 | controlPoint1X = 47.0; |
182 | controlPoint1Y = 52.925; | 180 | controlPoint1Y = 52.925; |
183 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 181 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
184 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 182 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
185 | controlPoint2X = 38.0; | 183 | controlPoint2X = 38.0; |
186 | controlPoint2Y = 52.0; | 184 | controlPoint2Y = 52.0; |
187 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 185 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
188 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 186 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
189 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 187 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
190 | pointX = 29.0; | 188 | pointX = 29.0; |
191 | pointY = 32.463; | 189 | pointY = 32.463; |
192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 190 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 191 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
194 | controlPoint1X = 38.0; | 192 | controlPoint1X = 38.0; |
195 | controlPoint1Y = 52.0; | 193 | controlPoint1Y = 52.0; |
196 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 194 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
197 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 195 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
198 | controlPoint2X = 29.0; | 196 | controlPoint2X = 29.0; |
199 | controlPoint2Y = 52.925; | 197 | controlPoint2Y = 52.925; |
200 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 198 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
201 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 199 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
202 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 200 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
203 | pointX = 47.0; | 201 | pointX = 47.0; |
204 | pointY = 32.463; | 202 | pointY = 32.463; |
205 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 203 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
206 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 204 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
207 | controlPoint1X = 29.0; | 205 | controlPoint1X = 29.0; |
208 | controlPoint1Y = 12.0; | 206 | controlPoint1Y = 12.0; |
209 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 207 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
210 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 208 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
211 | controlPoint2X = 47.0; | 209 | controlPoint2X = 47.0; |
212 | controlPoint2Y = 12.0; | 210 | controlPoint2Y = 12.0; |
213 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 211 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
214 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 212 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
215 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 213 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
216 | context.closePath(); | 214 | context.closePath(); |
217 | context.strokeStyle = aColor; | 215 | context.strokeStyle = aColor; |
218 | stroke = 4.0; | 216 | stroke = 4.0; |
219 | stroke *= resolution; | 217 | stroke *= resolution; |
220 | if (stroke < 1.0) | 218 | if (stroke < 1.0) |
221 | stroke = Math.ceil(stroke); | 219 | stroke = Math.ceil(stroke); |
222 | else | 220 | else |
223 | stroke = Math.round(stroke); | 221 | stroke = Math.round(stroke); |
224 | stroke /= resolution; | 222 | stroke /= resolution; |
225 | stroke *= 2.0; | 223 | stroke *= 2.0; |
226 | context.lineWidth = stroke; | 224 | context.lineWidth = stroke; |
227 | context.lineCap = "square"; | 225 | context.lineCap = "square"; |
228 | context.save(); | 226 | context.save(); |
229 | context.clip(); | 227 | context.clip(); |
230 | context.stroke(); | 228 | context.stroke(); |
231 | context.restore(); | 229 | context.restore(); |
232 | 230 | ||
233 | context.restore(); | 231 | context.restore(); |
234 | } | 232 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js index 8d73cc7..47972fc 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js | |||
@@ -1,406 +1,404 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //share.js | 25 | //share.js |
28 | //share | 26 | //share |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Features_shareWidth = 76.0; | 33 | var kClipperz_PM_UI_Canvas_Features_shareWidth = 76.0; |
36 | var kClipperz_PM_UI_Canvas_Features_shareHeight = 76.0; | 34 | var kClipperz_PM_UI_Canvas_Features_shareHeight = 76.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Features_share(canvas, aColor, aBannerColor, aBannerBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Features_share(canvas, aColor, aBannerColor, aBannerBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var stroke; | 48 | var stroke; |
51 | if (window.devicePixelRatio) | 49 | if (window.devicePixelRatio) |
52 | resolution = window.devicePixelRatio; | 50 | resolution = window.devicePixelRatio; |
53 | else | 51 | else |
54 | resolution = 1.0; | 52 | resolution = 1.0; |
55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); | 53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); |
56 | 54 | ||
57 | context.save(); | 55 | context.save(); |
58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); | 56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); |
59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_shareWidth, kClipperz_PM_UI_Canvas_Features_shareHeight); | 57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_shareWidth, kClipperz_PM_UI_Canvas_Features_shareHeight); |
60 | 58 | ||
61 | // Layer 1 | 59 | // Layer 1 |
62 | 60 | ||
63 | alignStroke = 0.0; | 61 | alignStroke = 0.0; |
64 | context.beginPath(); | 62 | context.beginPath(); |
65 | pointX = 43.179; | 63 | pointX = 43.179; |
66 | pointY = 18.621; | 64 | pointY = 18.621; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.moveTo(pointX, pointY); | 67 | context.moveTo(pointX, pointY); |
70 | pointX = 37.163; | 68 | pointX = 37.163; |
71 | pointY = 12.605; | 69 | pointY = 12.605; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | controlPoint1X = 43.179; | 72 | controlPoint1X = 43.179; |
75 | controlPoint1Y = 15.32; | 73 | controlPoint1Y = 15.32; |
76 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 74 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
77 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 75 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
78 | controlPoint2X = 40.463; | 76 | controlPoint2X = 40.463; |
79 | controlPoint2Y = 12.605; | 77 | controlPoint2Y = 12.605; |
80 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 78 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
81 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 79 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
82 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 80 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
83 | pointX = 31.147; | 81 | pointX = 31.147; |
84 | pointY = 18.621; | 82 | pointY = 18.621; |
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
87 | controlPoint1X = 33.863; | 85 | controlPoint1X = 33.863; |
88 | controlPoint1Y = 12.605; | 86 | controlPoint1Y = 12.605; |
89 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 87 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
90 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 88 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
91 | controlPoint2X = 31.147; | 89 | controlPoint2X = 31.147; |
92 | controlPoint2Y = 15.32; | 90 | controlPoint2Y = 15.32; |
93 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 91 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
94 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 92 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
95 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 93 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
96 | pointX = 37.163; | 94 | pointX = 37.163; |
97 | pointY = 24.637; | 95 | pointY = 24.637; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | controlPoint1X = 31.147; | 98 | controlPoint1X = 31.147; |
101 | controlPoint1Y = 21.921; | 99 | controlPoint1Y = 21.921; |
102 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 100 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
103 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 101 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
104 | controlPoint2X = 33.863; | 102 | controlPoint2X = 33.863; |
105 | controlPoint2Y = 24.637; | 103 | controlPoint2Y = 24.637; |
106 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 104 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
107 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 105 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
108 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 106 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
109 | pointX = 43.179; | 107 | pointX = 43.179; |
110 | pointY = 18.621; | 108 | pointY = 18.621; |
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
113 | controlPoint1X = 40.463; | 111 | controlPoint1X = 40.463; |
114 | controlPoint1Y = 24.637; | 112 | controlPoint1Y = 24.637; |
115 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
116 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
117 | controlPoint2X = 43.179; | 115 | controlPoint2X = 43.179; |
118 | controlPoint2Y = 21.921; | 116 | controlPoint2Y = 21.921; |
119 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
120 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 118 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
121 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 119 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
122 | context.closePath(); | 120 | context.closePath(); |
123 | context.fillStyle = aColor; | 121 | context.fillStyle = aColor; |
124 | context.fill(); | 122 | context.fill(); |
125 | 123 | ||
126 | alignStroke = 0.0; | 124 | alignStroke = 0.0; |
127 | context.beginPath(); | 125 | context.beginPath(); |
128 | pointX = 56.548; | 126 | pointX = 56.548; |
129 | pointY = 53.379; | 127 | pointY = 53.379; |
130 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 128 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
131 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 129 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
132 | context.moveTo(pointX, pointY); | 130 | context.moveTo(pointX, pointY); |
133 | pointX = 51.2; | 131 | pointX = 51.2; |
134 | pointY = 48.032; | 132 | pointY = 48.032; |
135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
137 | controlPoint1X = 56.548; | 135 | controlPoint1X = 56.548; |
138 | controlPoint1Y = 50.446; | 136 | controlPoint1Y = 50.446; |
139 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 137 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
140 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 138 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
141 | controlPoint2X = 54.134; | 139 | controlPoint2X = 54.134; |
142 | controlPoint2Y = 48.032; | 140 | controlPoint2Y = 48.032; |
143 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 141 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
144 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 142 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
145 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 143 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
146 | pointX = 45.853; | 144 | pointX = 45.853; |
147 | pointY = 53.379; | 145 | pointY = 53.379; |
148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 146 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 147 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
150 | controlPoint1X = 48.267; | 148 | controlPoint1X = 48.267; |
151 | controlPoint1Y = 48.032; | 149 | controlPoint1Y = 48.032; |
152 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 150 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
153 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 151 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
154 | controlPoint2X = 45.853; | 152 | controlPoint2X = 45.853; |
155 | controlPoint2Y = 50.446; | 153 | controlPoint2Y = 50.446; |
156 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 154 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
157 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 155 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
158 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 156 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
159 | pointX = 51.2; | 157 | pointX = 51.2; |
160 | pointY = 58.727; | 158 | pointY = 58.727; |
161 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 159 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
162 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 160 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
163 | controlPoint1X = 45.853; | 161 | controlPoint1X = 45.853; |
164 | controlPoint1Y = 56.313; | 162 | controlPoint1Y = 56.313; |
165 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 163 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
166 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 164 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
167 | controlPoint2X = 48.267; | 165 | controlPoint2X = 48.267; |
168 | controlPoint2Y = 58.727; | 166 | controlPoint2Y = 58.727; |
169 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 167 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
170 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 168 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
171 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 169 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
172 | pointX = 56.548; | 170 | pointX = 56.548; |
173 | pointY = 53.379; | 171 | pointY = 53.379; |
174 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 172 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
175 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 173 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
176 | controlPoint1X = 54.134; | 174 | controlPoint1X = 54.134; |
177 | controlPoint1Y = 58.727; | 175 | controlPoint1Y = 58.727; |
178 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 176 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
179 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 177 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
180 | controlPoint2X = 56.548; | 178 | controlPoint2X = 56.548; |
181 | controlPoint2Y = 56.313; | 179 | controlPoint2Y = 56.313; |
182 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 180 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
183 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 181 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
184 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 182 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
185 | context.closePath(); | 183 | context.closePath(); |
186 | context.fillStyle = aColor; | 184 | context.fillStyle = aColor; |
187 | context.fill(); | 185 | context.fill(); |
188 | 186 | ||
189 | alignStroke = 0.0; | 187 | alignStroke = 0.0; |
190 | context.beginPath(); | 188 | context.beginPath(); |
191 | pointX = 31.147; | 189 | pointX = 31.147; |
192 | pointY = 38.674; | 190 | pointY = 38.674; |
193 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 191 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
194 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 192 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
195 | context.moveTo(pointX, pointY); | 193 | context.moveTo(pointX, pointY); |
196 | pointX = 25.8; | 194 | pointX = 25.8; |
197 | pointY = 33.326; | 195 | pointY = 33.326; |
198 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
199 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
200 | controlPoint1X = 31.147; | 198 | controlPoint1X = 31.147; |
201 | controlPoint1Y = 35.74; | 199 | controlPoint1Y = 35.74; |
202 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 200 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
203 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 201 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
204 | controlPoint2X = 28.733; | 202 | controlPoint2X = 28.733; |
205 | controlPoint2Y = 33.326; | 203 | controlPoint2Y = 33.326; |
206 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 204 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
207 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 205 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
208 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 206 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
209 | pointX = 20.452; | 207 | pointX = 20.452; |
210 | pointY = 38.674; | 208 | pointY = 38.674; |
211 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 209 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
212 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 210 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
213 | controlPoint1X = 22.866; | 211 | controlPoint1X = 22.866; |
214 | controlPoint1Y = 33.326; | 212 | controlPoint1Y = 33.326; |
215 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 213 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
216 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 214 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
217 | controlPoint2X = 20.452; | 215 | controlPoint2X = 20.452; |
218 | controlPoint2Y = 35.74; | 216 | controlPoint2Y = 35.74; |
219 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 217 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
220 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 218 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
221 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 219 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
222 | pointX = 25.8; | 220 | pointX = 25.8; |
223 | pointY = 44.021; | 221 | pointY = 44.021; |
224 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 222 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
225 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 223 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
226 | controlPoint1X = 20.452; | 224 | controlPoint1X = 20.452; |
227 | controlPoint1Y = 41.607; | 225 | controlPoint1Y = 41.607; |
228 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 226 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
229 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 227 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
230 | controlPoint2X = 22.866; | 228 | controlPoint2X = 22.866; |
231 | controlPoint2Y = 44.021; | 229 | controlPoint2Y = 44.021; |
232 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 230 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
233 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 231 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
234 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 232 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
235 | pointX = 31.147; | 233 | pointX = 31.147; |
236 | pointY = 38.674; | 234 | pointY = 38.674; |
237 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 235 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
238 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 236 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
239 | controlPoint1X = 28.733; | 237 | controlPoint1X = 28.733; |
240 | controlPoint1Y = 44.021; | 238 | controlPoint1Y = 44.021; |
241 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 239 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
242 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 240 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
243 | controlPoint2X = 31.147; | 241 | controlPoint2X = 31.147; |
244 | controlPoint2Y = 41.607; | 242 | controlPoint2Y = 41.607; |
245 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 243 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
246 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 244 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
247 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 245 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
248 | context.closePath(); | 246 | context.closePath(); |
249 | context.fillStyle = aColor; | 247 | context.fillStyle = aColor; |
250 | context.fill(); | 248 | context.fill(); |
251 | 249 | ||
252 | alignStroke = 0.0; | 250 | alignStroke = 0.0; |
253 | context.beginPath(); | 251 | context.beginPath(); |
254 | pointX = 39.168; | 252 | pointX = 39.168; |
255 | pointY = 48.032; | 253 | pointY = 48.032; |
256 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 254 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
257 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 255 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
258 | context.moveTo(pointX, pointY); | 256 | context.moveTo(pointX, pointY); |
259 | pointX = 33.821; | 257 | pointX = 33.821; |
260 | pointY = 42.684; | 258 | pointY = 42.684; |
261 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 259 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
262 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 260 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
263 | controlPoint1X = 39.168; | 261 | controlPoint1X = 39.168; |
264 | controlPoint1Y = 45.098; | 262 | controlPoint1Y = 45.098; |
265 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 263 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
266 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 264 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
267 | controlPoint2X = 36.754; | 265 | controlPoint2X = 36.754; |
268 | controlPoint2Y = 42.684; | 266 | controlPoint2Y = 42.684; |
269 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 267 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
270 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 268 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
271 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 269 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
272 | pointX = 28.473; | 270 | pointX = 28.473; |
273 | pointY = 48.032; | 271 | pointY = 48.032; |
274 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 272 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
275 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 273 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
276 | controlPoint1X = 30.887; | 274 | controlPoint1X = 30.887; |
277 | controlPoint1Y = 42.684; | 275 | controlPoint1Y = 42.684; |
278 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 276 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
279 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 277 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
280 | controlPoint2X = 28.473; | 278 | controlPoint2X = 28.473; |
281 | controlPoint2Y = 45.098; | 279 | controlPoint2Y = 45.098; |
282 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 280 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
283 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 281 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
284 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 282 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
285 | pointX = 33.821; | 283 | pointX = 33.821; |
286 | pointY = 53.379; | 284 | pointY = 53.379; |
287 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 285 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
288 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 286 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
289 | controlPoint1X = 28.473; | 287 | controlPoint1X = 28.473; |
290 | controlPoint1Y = 50.965; | 288 | controlPoint1Y = 50.965; |
291 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 289 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
292 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 290 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
293 | controlPoint2X = 30.887; | 291 | controlPoint2X = 30.887; |
294 | controlPoint2Y = 53.379; | 292 | controlPoint2Y = 53.379; |
295 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 293 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
296 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 294 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
297 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 295 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
298 | pointX = 39.168; | 296 | pointX = 39.168; |
299 | pointY = 48.032; | 297 | pointY = 48.032; |
300 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 298 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
301 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 299 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
302 | controlPoint1X = 36.754; | 300 | controlPoint1X = 36.754; |
303 | controlPoint1Y = 53.379; | 301 | controlPoint1Y = 53.379; |
304 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 302 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
305 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 303 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
306 | controlPoint2X = 39.168; | 304 | controlPoint2X = 39.168; |
307 | controlPoint2Y = 50.965; | 305 | controlPoint2Y = 50.965; |
308 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 306 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
309 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 307 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
310 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 308 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
311 | context.closePath(); | 309 | context.closePath(); |
312 | context.fillStyle = aColor; | 310 | context.fillStyle = aColor; |
313 | context.fill(); | 311 | context.fill(); |
314 | 312 | ||
315 | alignStroke = 0.0; | 313 | alignStroke = 0.0; |
316 | context.beginPath(); | 314 | context.beginPath(); |
317 | pointX = 56.548; | 315 | pointX = 56.548; |
318 | pointY = 29.984; | 316 | pointY = 29.984; |
319 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 317 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
320 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 318 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
321 | context.moveTo(pointX, pointY); | 319 | context.moveTo(pointX, pointY); |
322 | pointX = 53.206; | 320 | pointX = 53.206; |
323 | pointY = 26.642; | 321 | pointY = 26.642; |
324 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 322 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
325 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 323 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
326 | controlPoint1X = 56.548; | 324 | controlPoint1X = 56.548; |
327 | controlPoint1Y = 28.151; | 325 | controlPoint1Y = 28.151; |
328 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 326 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
329 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 327 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
330 | controlPoint2X = 55.039; | 328 | controlPoint2X = 55.039; |
331 | controlPoint2Y = 26.642; | 329 | controlPoint2Y = 26.642; |
332 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 330 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
333 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 331 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
334 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 332 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
335 | pointX = 49.863; | 333 | pointX = 49.863; |
336 | pointY = 29.984; | 334 | pointY = 29.984; |
337 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 335 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
338 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 336 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
339 | controlPoint1X = 51.372; | 337 | controlPoint1X = 51.372; |
340 | controlPoint1Y = 26.642; | 338 | controlPoint1Y = 26.642; |
341 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 339 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
342 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 340 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
343 | controlPoint2X = 49.863; | 341 | controlPoint2X = 49.863; |
344 | controlPoint2Y = 28.151; | 342 | controlPoint2Y = 28.151; |
345 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 343 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
346 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 344 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
347 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 345 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
348 | pointX = 53.206; | 346 | pointX = 53.206; |
349 | pointY = 33.326; | 347 | pointY = 33.326; |
350 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 348 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
351 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 349 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
352 | controlPoint1X = 49.863; | 350 | controlPoint1X = 49.863; |
353 | controlPoint1Y = 31.817; | 351 | controlPoint1Y = 31.817; |
354 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 352 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
355 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 353 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
356 | controlPoint2X = 51.372; | 354 | controlPoint2X = 51.372; |
357 | controlPoint2Y = 33.326; | 355 | controlPoint2Y = 33.326; |
358 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 356 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
359 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 357 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
360 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 358 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
361 | pointX = 56.548; | 359 | pointX = 56.548; |
362 | pointY = 29.984; | 360 | pointY = 29.984; |
363 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 361 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
364 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 362 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
365 | controlPoint1X = 55.039; | 363 | controlPoint1X = 55.039; |
366 | controlPoint1Y = 33.326; | 364 | controlPoint1Y = 33.326; |
367 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 365 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
368 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 366 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
369 | controlPoint2X = 56.548; | 367 | controlPoint2X = 56.548; |
370 | controlPoint2Y = 31.817; | 368 | controlPoint2Y = 31.817; |
371 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 369 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
372 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 370 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
373 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 371 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
374 | context.closePath(); | 372 | context.closePath(); |
375 | context.fillStyle = aColor; | 373 | context.fillStyle = aColor; |
376 | context.fill(); | 374 | context.fill(); |
377 | 375 | ||
378 | alignStroke = 0.0; | 376 | alignStroke = 0.0; |
379 | context.beginPath(); | 377 | context.beginPath(); |
380 | pointX = 49.863; | 378 | pointX = 49.863; |
381 | pointY = 39.342; | 379 | pointY = 39.342; |
382 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 380 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
383 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 381 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
384 | context.moveTo(pointX, pointY); | 382 | context.moveTo(pointX, pointY); |
385 | pointX = 46.521; | 383 | pointX = 46.521; |
386 | pointY = 36.0; | 384 | pointY = 36.0; |
387 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 385 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
388 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 386 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
389 | controlPoint1X = 49.863; | 387 | controlPoint1X = 49.863; |
390 | controlPoint1Y = 37.509; | 388 | controlPoint1Y = 37.509; |
391 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 389 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
392 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 390 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
393 | controlPoint2X = 48.355; | 391 | controlPoint2X = 48.355; |
394 | controlPoint2Y = 36.0; | 392 | controlPoint2Y = 36.0; |
395 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 393 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
396 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 394 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
397 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 395 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
398 | pointX = 43.179; | 396 | pointX = 43.179; |
399 | pointY = 39.342; | 397 | pointY = 39.342; |
400 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 398 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
401 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 399 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
402 | controlPoint1X = 44.688; | 400 | controlPoint1X = 44.688; |
403 | controlPoint1Y = 36.0; | 401 | controlPoint1Y = 36.0; |
404 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 402 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
405 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 403 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
406 | controlPoint2X = 43.179; | 404 | controlPoint2X = 43.179; |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js index 572d9be..a4f30b2 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js | |||
@@ -1,307 +1,305 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //store.js | 25 | //store.js |
28 | //store | 26 | //store |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Features_storeWidth = 76.0; | 33 | var kClipperz_PM_UI_Canvas_Features_storeWidth = 76.0; |
36 | var kClipperz_PM_UI_Canvas_Features_storeHeight = 76.0; | 34 | var kClipperz_PM_UI_Canvas_Features_storeHeight = 76.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Features_store(canvas, aColor, aBannerColor, aBannerBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Features_store(canvas, aColor, aBannerColor, aBannerBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | if (window.devicePixelRatio) | 44 | if (window.devicePixelRatio) |
47 | resolution = window.devicePixelRatio; | 45 | resolution = window.devicePixelRatio; |
48 | else | 46 | else |
49 | resolution = 1.0; | 47 | resolution = 1.0; |
50 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); | 48 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); |
51 | 49 | ||
52 | context.save(); | 50 | context.save(); |
53 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); | 51 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); |
54 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_storeWidth, kClipperz_PM_UI_Canvas_Features_storeHeight); | 52 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_storeWidth, kClipperz_PM_UI_Canvas_Features_storeHeight); |
55 | 53 | ||
56 | // Layer 1 | 54 | // Layer 1 |
57 | 55 | ||
58 | alignStroke = 0.0; | 56 | alignStroke = 0.0; |
59 | context.beginPath(); | 57 | context.beginPath(); |
60 | pointX = 27.0; | 58 | pointX = 27.0; |
61 | pointY = 29.5; | 59 | pointY = 29.5; |
62 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 60 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
63 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 61 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
64 | context.moveTo(pointX, pointY); | 62 | context.moveTo(pointX, pointY); |
65 | pointX = 27.0; | 63 | pointX = 27.0; |
66 | pointY = 24.5; | 64 | pointY = 24.5; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.lineTo(pointX, pointY); | 67 | context.lineTo(pointX, pointY); |
70 | pointX = 22.0; | 68 | pointX = 22.0; |
71 | pointY = 24.5; | 69 | pointY = 24.5; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | context.lineTo(pointX, pointY); | 72 | context.lineTo(pointX, pointY); |
75 | pointX = 22.0; | 73 | pointX = 22.0; |
76 | pointY = 29.5; | 74 | pointY = 29.5; |
77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
79 | context.lineTo(pointX, pointY); | 77 | context.lineTo(pointX, pointY); |
80 | pointX = 27.0; | 78 | pointX = 27.0; |
81 | pointY = 29.5; | 79 | pointY = 29.5; |
82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
84 | context.lineTo(pointX, pointY); | 82 | context.lineTo(pointX, pointY); |
85 | context.closePath(); | 83 | context.closePath(); |
86 | context.fillStyle = aColor; | 84 | context.fillStyle = aColor; |
87 | context.fill(); | 85 | context.fill(); |
88 | 86 | ||
89 | alignStroke = 0.0; | 87 | alignStroke = 0.0; |
90 | context.beginPath(); | 88 | context.beginPath(); |
91 | pointX = 54.0; | 89 | pointX = 54.0; |
92 | pointY = 29.5; | 90 | pointY = 29.5; |
93 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 91 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
94 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 92 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
95 | context.moveTo(pointX, pointY); | 93 | context.moveTo(pointX, pointY); |
96 | pointX = 54.0; | 94 | pointX = 54.0; |
97 | pointY = 24.5; | 95 | pointY = 24.5; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | context.lineTo(pointX, pointY); | 98 | context.lineTo(pointX, pointY); |
101 | pointX = 29.0; | 99 | pointX = 29.0; |
102 | pointY = 24.5; | 100 | pointY = 24.5; |
103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
105 | context.lineTo(pointX, pointY); | 103 | context.lineTo(pointX, pointY); |
106 | pointX = 29.0; | 104 | pointX = 29.0; |
107 | pointY = 29.5; | 105 | pointY = 29.5; |
108 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
109 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
110 | context.lineTo(pointX, pointY); | 108 | context.lineTo(pointX, pointY); |
111 | pointX = 54.0; | 109 | pointX = 54.0; |
112 | pointY = 29.5; | 110 | pointY = 29.5; |
113 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
114 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
115 | context.lineTo(pointX, pointY); | 113 | context.lineTo(pointX, pointY); |
116 | context.closePath(); | 114 | context.closePath(); |
117 | context.fillStyle = aColor; | 115 | context.fillStyle = aColor; |
118 | context.fill(); | 116 | context.fill(); |
119 | 117 | ||
120 | alignStroke = 0.0; | 118 | alignStroke = 0.0; |
121 | context.beginPath(); | 119 | context.beginPath(); |
122 | pointX = 43.0; | 120 | pointX = 43.0; |
123 | pointY = 37.0; | 121 | pointY = 37.0; |
124 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
125 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
126 | context.moveTo(pointX, pointY); | 124 | context.moveTo(pointX, pointY); |
127 | pointX = 43.0; | 125 | pointX = 43.0; |
128 | pointY = 32.0; | 126 | pointY = 32.0; |
129 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
130 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
131 | context.lineTo(pointX, pointY); | 129 | context.lineTo(pointX, pointY); |
132 | pointX = 29.0; | 130 | pointX = 29.0; |
133 | pointY = 32.0; | 131 | pointY = 32.0; |
134 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 132 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
135 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 133 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
136 | context.lineTo(pointX, pointY); | 134 | context.lineTo(pointX, pointY); |
137 | pointX = 29.0; | 135 | pointX = 29.0; |
138 | pointY = 37.0; | 136 | pointY = 37.0; |
139 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
140 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
141 | context.lineTo(pointX, pointY); | 139 | context.lineTo(pointX, pointY); |
142 | pointX = 43.0; | 140 | pointX = 43.0; |
143 | pointY = 37.0; | 141 | pointY = 37.0; |
144 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 142 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
145 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 143 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
146 | context.lineTo(pointX, pointY); | 144 | context.lineTo(pointX, pointY); |
147 | context.closePath(); | 145 | context.closePath(); |
148 | context.fillStyle = aColor; | 146 | context.fillStyle = aColor; |
149 | context.fill(); | 147 | context.fill(); |
150 | 148 | ||
151 | alignStroke = 0.0; | 149 | alignStroke = 0.0; |
152 | context.beginPath(); | 150 | context.beginPath(); |
153 | pointX = 27.0; | 151 | pointX = 27.0; |
154 | pointY = 37.0; | 152 | pointY = 37.0; |
155 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
156 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
157 | context.moveTo(pointX, pointY); | 155 | context.moveTo(pointX, pointY); |
158 | pointX = 27.0; | 156 | pointX = 27.0; |
159 | pointY = 32.0; | 157 | pointY = 32.0; |
160 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
161 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
162 | context.lineTo(pointX, pointY); | 160 | context.lineTo(pointX, pointY); |
163 | pointX = 22.0; | 161 | pointX = 22.0; |
164 | pointY = 32.0; | 162 | pointY = 32.0; |
165 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
166 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
167 | context.lineTo(pointX, pointY); | 165 | context.lineTo(pointX, pointY); |
168 | pointX = 22.0; | 166 | pointX = 22.0; |
169 | pointY = 37.0; | 167 | pointY = 37.0; |
170 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 168 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
171 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 169 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
172 | context.lineTo(pointX, pointY); | 170 | context.lineTo(pointX, pointY); |
173 | pointX = 27.0; | 171 | pointX = 27.0; |
174 | pointY = 37.0; | 172 | pointY = 37.0; |
175 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 173 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
176 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 174 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
177 | context.lineTo(pointX, pointY); | 175 | context.lineTo(pointX, pointY); |
178 | context.closePath(); | 176 | context.closePath(); |
179 | context.fillStyle = aColor; | 177 | context.fillStyle = aColor; |
180 | context.fill(); | 178 | context.fill(); |
181 | 179 | ||
182 | alignStroke = 0.0; | 180 | alignStroke = 0.0; |
183 | context.beginPath(); | 181 | context.beginPath(); |
184 | pointX = 27.0; | 182 | pointX = 27.0; |
185 | pointY = 44.0; | 183 | pointY = 44.0; |
186 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 184 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
187 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 185 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
188 | context.moveTo(pointX, pointY); | 186 | context.moveTo(pointX, pointY); |
189 | pointX = 27.0; | 187 | pointX = 27.0; |
190 | pointY = 39.0; | 188 | pointY = 39.0; |
191 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 189 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
192 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 190 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
193 | context.lineTo(pointX, pointY); | 191 | context.lineTo(pointX, pointY); |
194 | pointX = 22.0; | 192 | pointX = 22.0; |
195 | pointY = 39.0; | 193 | pointY = 39.0; |
196 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 194 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
197 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 195 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
198 | context.lineTo(pointX, pointY); | 196 | context.lineTo(pointX, pointY); |
199 | pointX = 22.0; | 197 | pointX = 22.0; |
200 | pointY = 44.0; | 198 | pointY = 44.0; |
201 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 199 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
202 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 200 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
203 | context.lineTo(pointX, pointY); | 201 | context.lineTo(pointX, pointY); |
204 | pointX = 27.0; | 202 | pointX = 27.0; |
205 | pointY = 44.0; | 203 | pointY = 44.0; |
206 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 204 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
207 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 205 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
208 | context.lineTo(pointX, pointY); | 206 | context.lineTo(pointX, pointY); |
209 | context.closePath(); | 207 | context.closePath(); |
210 | context.fillStyle = aColor; | 208 | context.fillStyle = aColor; |
211 | context.fill(); | 209 | context.fill(); |
212 | 210 | ||
213 | alignStroke = 0.0; | 211 | alignStroke = 0.0; |
214 | context.beginPath(); | 212 | context.beginPath(); |
215 | pointX = 46.0; | 213 | pointX = 46.0; |
216 | pointY = 44.0; | 214 | pointY = 44.0; |
217 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 215 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
218 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 216 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
219 | context.moveTo(pointX, pointY); | 217 | context.moveTo(pointX, pointY); |
220 | pointX = 46.0; | 218 | pointX = 46.0; |
221 | pointY = 39.0; | 219 | pointY = 39.0; |
222 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 220 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
223 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 221 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
224 | context.lineTo(pointX, pointY); | 222 | context.lineTo(pointX, pointY); |
225 | pointX = 29.0; | 223 | pointX = 29.0; |
226 | pointY = 39.0; | 224 | pointY = 39.0; |
227 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 225 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
228 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 226 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
229 | context.lineTo(pointX, pointY); | 227 | context.lineTo(pointX, pointY); |
230 | pointX = 29.0; | 228 | pointX = 29.0; |
231 | pointY = 44.0; | 229 | pointY = 44.0; |
232 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 230 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
233 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 231 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
234 | context.lineTo(pointX, pointY); | 232 | context.lineTo(pointX, pointY); |
235 | pointX = 46.0; | 233 | pointX = 46.0; |
236 | pointY = 44.0; | 234 | pointY = 44.0; |
237 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 235 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
238 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 236 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
239 | context.lineTo(pointX, pointY); | 237 | context.lineTo(pointX, pointY); |
240 | context.closePath(); | 238 | context.closePath(); |
241 | context.fillStyle = aColor; | 239 | context.fillStyle = aColor; |
242 | context.fill(); | 240 | context.fill(); |
243 | 241 | ||
244 | alignStroke = 0.0; | 242 | alignStroke = 0.0; |
245 | context.beginPath(); | 243 | context.beginPath(); |
246 | pointX = 40.0; | 244 | pointX = 40.0; |
247 | pointY = 51.0; | 245 | pointY = 51.0; |
248 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 246 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
249 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 247 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
250 | context.moveTo(pointX, pointY); | 248 | context.moveTo(pointX, pointY); |
251 | pointX = 40.0; | 249 | pointX = 40.0; |
252 | pointY = 46.0; | 250 | pointY = 46.0; |
253 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 251 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
254 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 252 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
255 | context.lineTo(pointX, pointY); | 253 | context.lineTo(pointX, pointY); |
256 | pointX = 29.0; | 254 | pointX = 29.0; |
257 | pointY = 46.0; | 255 | pointY = 46.0; |
258 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 256 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
259 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 257 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
260 | context.lineTo(pointX, pointY); | 258 | context.lineTo(pointX, pointY); |
261 | pointX = 29.0; | 259 | pointX = 29.0; |
262 | pointY = 51.0; | 260 | pointY = 51.0; |
263 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 261 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
264 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 262 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
265 | context.lineTo(pointX, pointY); | 263 | context.lineTo(pointX, pointY); |
266 | pointX = 40.0; | 264 | pointX = 40.0; |
267 | pointY = 51.0; | 265 | pointY = 51.0; |
268 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 266 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
269 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 267 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
270 | context.lineTo(pointX, pointY); | 268 | context.lineTo(pointX, pointY); |
271 | context.closePath(); | 269 | context.closePath(); |
272 | context.fillStyle = aColor; | 270 | context.fillStyle = aColor; |
273 | context.fill(); | 271 | context.fill(); |
274 | 272 | ||
275 | alignStroke = 0.0; | 273 | alignStroke = 0.0; |
276 | context.beginPath(); | 274 | context.beginPath(); |
277 | pointX = 27.0; | 275 | pointX = 27.0; |
278 | pointY = 51.0; | 276 | pointY = 51.0; |
279 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 277 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
280 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 278 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
281 | context.moveTo(pointX, pointY); | 279 | context.moveTo(pointX, pointY); |
282 | pointX = 27.0; | 280 | pointX = 27.0; |
283 | pointY = 46.0; | 281 | pointY = 46.0; |
284 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 282 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
285 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 283 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
286 | context.lineTo(pointX, pointY); | 284 | context.lineTo(pointX, pointY); |
287 | pointX = 22.0; | 285 | pointX = 22.0; |
288 | pointY = 46.0; | 286 | pointY = 46.0; |
289 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 287 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
290 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 288 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
291 | context.lineTo(pointX, pointY); | 289 | context.lineTo(pointX, pointY); |
292 | pointX = 22.0; | 290 | pointX = 22.0; |
293 | pointY = 51.0; | 291 | pointY = 51.0; |
294 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 292 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
295 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 293 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
296 | context.lineTo(pointX, pointY); | 294 | context.lineTo(pointX, pointY); |
297 | pointX = 27.0; | 295 | pointX = 27.0; |
298 | pointY = 51.0; | 296 | pointY = 51.0; |
299 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 297 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
300 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 298 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
301 | context.lineTo(pointX, pointY); | 299 | context.lineTo(pointX, pointY); |
302 | context.closePath(); | 300 | context.closePath(); |
303 | context.fillStyle = aColor; | 301 | context.fillStyle = aColor; |
304 | context.fill(); | 302 | context.fill(); |
305 | 303 | ||
306 | context.restore(); | 304 | context.restore(); |
307 | } | 305 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js index b9443bd..dccefab 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js | |||
@@ -1,65 +1,63 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | Clipperz.Base.module('Clipperz.PM.UI.Canvas'); | 24 | Clipperz.Base.module('Clipperz.PM.UI.Canvas'); |
27 | 25 | ||
28 | MochiKit.Base.update(Clipperz.PM.UI.Canvas , { | 26 | MochiKit.Base.update(Clipperz.PM.UI.Canvas , { |
29 | 'marks': { | 27 | 'marks': { |
30 | '!':Clipperz_PM_UI_Canvas_Marks_exclamationMark, | 28 | '!':Clipperz_PM_UI_Canvas_Marks_exclamationMark, |
31 | '?':Clipperz_PM_UI_Canvas_Marks_questionMark, | 29 | '?':Clipperz_PM_UI_Canvas_Marks_questionMark, |
32 | 'i':Clipperz_PM_UI_Canvas_Marks_info | 30 | 'i':Clipperz_PM_UI_Canvas_Marks_info |
33 | }, | 31 | }, |
34 | 32 | ||
35 | 'features': { | 33 | 'features': { |
36 | 'store': Clipperz_PM_UI_Canvas_Features_store, | 34 | 'store': Clipperz_PM_UI_Canvas_Features_store, |
37 | 'protect': Clipperz_PM_UI_Canvas_Features_protect, | 35 | 'protect': Clipperz_PM_UI_Canvas_Features_protect, |
38 | 'directLogin':Clipperz_PM_UI_Canvas_Features_directLogin, | 36 | 'directLogin':Clipperz_PM_UI_Canvas_Features_directLogin, |
39 | 'share': Clipperz_PM_UI_Canvas_Features_share | 37 | 'share': Clipperz_PM_UI_Canvas_Features_share |
40 | }, | 38 | }, |
41 | 39 | ||
42 | 'tips': { | 40 | 'tips': { |
43 | 'open': Clipperz_PM_UI_Canvas_Tips_open, | 41 | 'open': Clipperz_PM_UI_Canvas_Tips_open, |
44 | 'close': Clipperz_PM_UI_Canvas_Tips_close | 42 | 'close': Clipperz_PM_UI_Canvas_Tips_close |
45 | }, | 43 | }, |
46 | 44 | ||
47 | 'star': { | 45 | 'star': { |
48 | 'normal': Clipperz_PM_UI_Canvas_Star_normal | 46 | 'normal': Clipperz_PM_UI_Canvas_Star_normal |
49 | }, | 47 | }, |
50 | 48 | ||
51 | 'coverActions': { | 49 | 'coverActions': { |
52 | 'look': Clipperz_PM_UI_Canvas_CoverActions_look, | 50 | 'look': Clipperz_PM_UI_Canvas_CoverActions_look, |
53 | 'download': Clipperz_PM_UI_Canvas_CoverActions_download | 51 | 'download': Clipperz_PM_UI_Canvas_CoverActions_download |
54 | }, | 52 | }, |
55 | 53 | ||
56 | 'registerButton': { | 54 | 'registerButton': { |
57 | 'normal': Clipperz_PM_UI_Canvas_RegisterButton_normal | 55 | 'normal': Clipperz_PM_UI_Canvas_RegisterButton_normal |
58 | }, | 56 | }, |
59 | 57 | ||
60 | 'logo': { | 58 | 'logo': { |
61 | 'normal': Clipperz_PM_UI_Canvas_Logo_normal | 59 | 'normal': Clipperz_PM_UI_Canvas_Logo_normal |
62 | }, | 60 | }, |
63 | 61 | ||
64 | __syntaxFix__: "syntax fix" | 62 | __syntaxFix__: "syntax fix" |
65 | }); | 63 | }); |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js index cc60bba..24c0bc3 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js | |||
@@ -1,54 +1,52 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //normal.js | 25 | //normal.js |
28 | //New Image | 26 | //New Image |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 2/13/12 | 28 | //Created by Giulio Cesare Solaroli on 2/13/12 |
31 | //Copyright 2012 Clipperz | 29 | //Copyright 2012 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Logo_normalWidth = 150.0; | 33 | var kClipperz_PM_UI_Canvas_Logo_normalWidth = 150.0; |
36 | var kClipperz_PM_UI_Canvas_Logo_normalHeight = 39.0; | 34 | var kClipperz_PM_UI_Canvas_Logo_normalHeight = 39.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Logo_normal(canvas, logo, fontSize, text_color) | 36 | function Clipperz_PM_UI_Canvas_Logo_normal(canvas, logo, fontSize, text_color) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | 39 | ||
42 | canvas.width = kClipperz_PM_UI_Canvas_Logo_normalWidth; | 40 | canvas.width = kClipperz_PM_UI_Canvas_Logo_normalWidth; |
43 | canvas.height = kClipperz_PM_UI_Canvas_Logo_normalHeight; | 41 | canvas.height = kClipperz_PM_UI_Canvas_Logo_normalHeight; |
44 | 42 | ||
45 | context.save(); | 43 | context.save(); |
46 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Logo_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Logo_normalHeight); | 44 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Logo_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Logo_normalHeight); |
47 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Logo_normalWidth, kClipperz_PM_UI_Canvas_Logo_normalHeight); | 45 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Logo_normalWidth, kClipperz_PM_UI_Canvas_Logo_normalHeight); |
48 | 46 | ||
49 | context.font = fontSize + " HelveticaNeue-Bold"; | 47 | context.font = fontSize + " HelveticaNeue-Bold"; |
50 | context.fillStyle = text_color; | 48 | context.fillStyle = text_color; |
51 | context.fillText(logo, 3, 30); | 49 | context.fillText(logo, 3, 30); |
52 | 50 | ||
53 | context.restore(); | 51 | context.restore(); |
54 | } | 52 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js index 02f2f80..5982f0d 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js | |||
@@ -1,277 +1,275 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //exclamationMark.js | 25 | //exclamationMark.js |
28 | //! | 26 | //! |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; | 33 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; |
36 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; | 34 | var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) | 36 | function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | if (window.devicePixelRatio) | 48 | if (window.devicePixelRatio) |
51 | resolution = window.devicePixelRatio; | 49 | resolution = window.devicePixelRatio; |
52 | else | 50 | else |
53 | resolution = 1.0; | 51 | resolution = 1.0; |
54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | 52 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); |
55 | 53 | ||
56 | context.save(); | 54 | context.save(); |
57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | 55 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); |
58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); | 56 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); |
59 | 57 | ||
60 | // Layer 1 | 58 | // Layer 1 |
61 | 59 | ||
62 | alignStroke = 0.0; | 60 | alignStroke = 0.0; |
63 | context.beginPath(); | 61 | context.beginPath(); |
64 | pointX = 26.499; | 62 | pointX = 26.499; |
65 | pointY = 10.848; | 63 | pointY = 10.848; |
66 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 64 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
67 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 65 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
68 | context.moveTo(pointX, pointY); | 66 | context.moveTo(pointX, pointY); |
69 | pointX = 20.887; | 67 | pointX = 20.887; |
70 | pointY = 11.584; | 68 | pointY = 11.584; |
71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 69 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 70 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
73 | controlPoint1X = 25.395; | 71 | controlPoint1X = 25.395; |
74 | controlPoint1Y = 10.802; | 72 | controlPoint1Y = 10.802; |
75 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 73 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
76 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 74 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
77 | controlPoint2X = 22.175; | 75 | controlPoint2X = 22.175; |
78 | controlPoint2Y = 11.078; | 76 | controlPoint2Y = 11.078; |
79 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 77 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
80 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 78 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
81 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 79 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
82 | pointX = 20.013; | 80 | pointX = 20.013; |
83 | pointY = 13.194; | 81 | pointY = 13.194; |
84 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
85 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
86 | controlPoint1X = 20.335; | 84 | controlPoint1X = 20.335; |
87 | controlPoint1Y = 11.814; | 85 | controlPoint1Y = 11.814; |
88 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 86 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
89 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 87 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
90 | controlPoint2X = 19.921; | 88 | controlPoint2X = 19.921; |
91 | controlPoint2Y = 12.826; | 89 | controlPoint2Y = 12.826; |
92 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 90 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
93 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 91 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
94 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 92 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
95 | pointX = 23.049; | 93 | pointX = 23.049; |
96 | pointY = 28.788; | 94 | pointY = 28.788; |
97 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
98 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
99 | controlPoint1X = 20.243; | 97 | controlPoint1X = 20.243; |
100 | controlPoint1Y = 15.448; | 98 | controlPoint1Y = 15.448; |
101 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 99 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
102 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 100 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
103 | controlPoint2X = 22.589; | 101 | controlPoint2X = 22.589; |
104 | controlPoint2Y = 26.35; | 102 | controlPoint2Y = 26.35; |
105 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 103 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
106 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 104 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
107 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 105 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
108 | pointX = 25.027; | 106 | pointX = 25.027; |
109 | pointY = 29.156; | 107 | pointY = 29.156; |
110 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 108 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
111 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 109 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
112 | controlPoint1X = 23.279; | 110 | controlPoint1X = 23.279; |
113 | controlPoint1Y = 29.018; | 111 | controlPoint1Y = 29.018; |
114 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 112 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
115 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
116 | controlPoint2X = 24.705; | 114 | controlPoint2X = 24.705; |
117 | controlPoint2Y = 29.202; | 115 | controlPoint2Y = 29.202; |
118 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 116 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
119 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
120 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 118 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
121 | pointX = 27.971; | 119 | pointX = 27.971; |
122 | pointY = 11.354; | 120 | pointY = 11.354; |
123 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 121 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
124 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 122 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
125 | controlPoint1X = 25.809; | 123 | controlPoint1X = 25.809; |
126 | controlPoint1Y = 25.384; | 124 | controlPoint1Y = 25.384; |
127 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 125 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
128 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 126 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
129 | controlPoint2X = 27.971; | 127 | controlPoint2X = 27.971; |
130 | controlPoint2Y = 12.826; | 128 | controlPoint2Y = 12.826; |
131 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 129 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
132 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 130 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
133 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 131 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
134 | pointX = 26.499; | 132 | pointX = 26.499; |
135 | pointY = 10.848; | 133 | pointY = 10.848; |
136 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 134 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
137 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 135 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
138 | controlPoint1X = 27.557; | 136 | controlPoint1X = 27.557; |
139 | controlPoint1Y = 11.032; | 137 | controlPoint1Y = 11.032; |
140 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 138 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
141 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 139 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
142 | controlPoint2X = 26.913; | 140 | controlPoint2X = 26.913; |
143 | controlPoint2Y = 10.848; | 141 | controlPoint2Y = 10.848; |
144 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 142 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
145 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 143 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
146 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 144 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
147 | pointX = 26.499; | 145 | pointX = 26.499; |
148 | pointY = 10.848; | 146 | pointY = 10.848; |
149 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 147 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
150 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 148 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
151 | context.lineTo(pointX, pointY); | 149 | context.lineTo(pointX, pointY); |
152 | context.closePath(); | 150 | context.closePath(); |
153 | pointX = 24.337; | 151 | pointX = 24.337; |
154 | pointY = 31.962; | 152 | pointY = 31.962; |
155 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
156 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
157 | context.moveTo(pointX, pointY); | 155 | context.moveTo(pointX, pointY); |
158 | pointX = 21.899; | 156 | pointX = 21.899; |
159 | pointY = 32.882; | 157 | pointY = 32.882; |
160 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 158 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
161 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 159 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
162 | controlPoint1X = 23.463; | 160 | controlPoint1X = 23.463; |
163 | controlPoint1Y = 31.962; | 161 | controlPoint1Y = 31.962; |
164 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 162 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
165 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 163 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
166 | controlPoint2X = 22.589; | 164 | controlPoint2X = 22.589; |
167 | controlPoint2Y = 32.284; | 165 | controlPoint2Y = 32.284; |
168 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 166 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
169 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 167 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
170 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 168 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
171 | pointX = 20.703; | 169 | pointX = 20.703; |
172 | pointY = 35.458; | 170 | pointY = 35.458; |
173 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 171 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
174 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 172 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
175 | controlPoint1X = 21.163; | 173 | controlPoint1X = 21.163; |
176 | controlPoint1Y = 33.572; | 174 | controlPoint1Y = 33.572; |
177 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 175 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
178 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 176 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
179 | controlPoint2X = 20.703; | 177 | controlPoint2X = 20.703; |
180 | controlPoint2Y = 34.538; | 178 | controlPoint2Y = 34.538; |
181 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 179 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
182 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 180 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
183 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 181 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
184 | pointX = 21.669; | 182 | pointX = 21.669; |
185 | pointY = 38.08; | 183 | pointY = 38.08; |
186 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 184 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
187 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 185 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
188 | controlPoint1X = 20.703; | 186 | controlPoint1X = 20.703; |
189 | controlPoint1Y = 36.47; | 187 | controlPoint1Y = 36.47; |
190 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 188 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
191 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 189 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
192 | controlPoint2X = 20.979; | 190 | controlPoint2X = 20.979; |
193 | controlPoint2Y = 37.344; | 191 | controlPoint2Y = 37.344; |
194 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 192 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
195 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 193 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
196 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 194 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
197 | pointX = 24.015; | 195 | pointX = 24.015; |
198 | pointY = 39.0; | 196 | pointY = 39.0; |
199 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 197 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
200 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 198 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
201 | controlPoint1X = 22.405; | 199 | controlPoint1X = 22.405; |
202 | controlPoint1Y = 38.77; | 200 | controlPoint1Y = 38.77; |
203 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 201 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
204 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 202 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
205 | controlPoint2X = 23.325; | 203 | controlPoint2X = 23.325; |
206 | controlPoint2Y = 39.0; | 204 | controlPoint2Y = 39.0; |
207 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 205 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
208 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 206 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
209 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 207 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
210 | pointX = 26.821; | 208 | pointX = 26.821; |
211 | pointY = 38.034; | 209 | pointY = 38.034; |
212 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 210 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
213 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 211 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
214 | controlPoint1X = 25.073; | 212 | controlPoint1X = 25.073; |
215 | controlPoint1Y = 39.0; | 213 | controlPoint1Y = 39.0; |
216 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 214 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
217 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 215 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
218 | controlPoint2X = 26.131; | 216 | controlPoint2X = 26.131; |
219 | controlPoint2Y = 38.724; | 217 | controlPoint2Y = 38.724; |
220 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 218 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
221 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 219 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
222 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 220 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
223 | pointX = 27.833; | 221 | pointX = 27.833; |
224 | pointY = 35.55; | 222 | pointY = 35.55; |
225 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 223 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
226 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 224 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
227 | controlPoint1X = 27.465; | 225 | controlPoint1X = 27.465; |
228 | controlPoint1Y = 37.344; | 226 | controlPoint1Y = 37.344; |
229 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 227 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
230 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 228 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
231 | controlPoint2X = 27.833; | 229 | controlPoint2X = 27.833; |
232 | controlPoint2Y = 36.194; | 230 | controlPoint2Y = 36.194; |
233 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 231 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
234 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 232 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
235 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 233 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
236 | pointX = 26.683; | 234 | pointX = 26.683; |
237 | pointY = 32.744; | 235 | pointY = 32.744; |
238 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 236 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
239 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 237 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
240 | controlPoint1X = 27.833; | 238 | controlPoint1X = 27.833; |
241 | controlPoint1Y = 34.676; | 239 | controlPoint1Y = 34.676; |
242 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 240 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
243 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 241 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
244 | controlPoint2X = 27.557; | 242 | controlPoint2X = 27.557; |
245 | controlPoint2Y = 33.572; | 243 | controlPoint2Y = 33.572; |
246 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 244 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
247 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 245 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
248 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 246 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
249 | pointX = 24.337; | 247 | pointX = 24.337; |
250 | pointY = 31.962; | 248 | pointY = 31.962; |
251 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 249 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
252 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 250 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
253 | controlPoint1X = 26.085; | 251 | controlPoint1X = 26.085; |
254 | controlPoint1Y = 32.238; | 252 | controlPoint1Y = 32.238; |
255 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 253 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
256 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 254 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
257 | controlPoint2X = 25.211; | 255 | controlPoint2X = 25.211; |
258 | controlPoint2Y = 31.962; | 256 | controlPoint2Y = 31.962; |
259 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 257 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
260 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 258 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
261 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 259 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
262 | pointX = 24.337; | 260 | pointX = 24.337; |
263 | pointY = 31.962; | 261 | pointY = 31.962; |
264 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
265 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
266 | context.lineTo(pointX, pointY); | 264 | context.lineTo(pointX, pointY); |
267 | context.closePath(); | 265 | context.closePath(); |
268 | pointX = 30.639; | 266 | pointX = 30.639; |
269 | pointY = 38.402; | 267 | pointY = 38.402; |
270 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 268 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
271 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 269 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
272 | context.moveTo(pointX, pointY); | 270 | context.moveTo(pointX, pointY); |
273 | context.fillStyle = aColor; | 271 | context.fillStyle = aColor; |
274 | context.fill(); | 272 | context.fill(); |
275 | 273 | ||
276 | context.restore(); | 274 | context.restore(); |
277 | } | 275 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js index fad5c10..2501992 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js | |||
@@ -1,388 +1,386 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //info.js | 25 | //info.js |
28 | //i | 26 | //i |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; | 33 | var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; |
36 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; | 34 | var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) | 36 | function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var color; | 48 | var color; |
51 | if (window.devicePixelRatio) | 49 | if (window.devicePixelRatio) |
52 | resolution = window.devicePixelRatio; | 50 | resolution = window.devicePixelRatio; |
53 | else | 51 | else |
54 | resolution = 1.0; | 52 | resolution = 1.0; |
55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | 53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); |
56 | 54 | ||
57 | context.save(); | 55 | context.save(); |
58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); | 56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); |
59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); | 57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); |
60 | 58 | ||
61 | // Layer 1 | 59 | // Layer 1 |
62 | 60 | ||
63 | alignStroke = 0.0; | 61 | alignStroke = 0.0; |
64 | context.beginPath(); | 62 | context.beginPath(); |
65 | pointX = 30.253; | 63 | pointX = 30.253; |
66 | pointY = 37.436; | 64 | pointY = 37.436; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.moveTo(pointX, pointY); | 67 | context.moveTo(pointX, pointY); |
70 | pointX = 28.505; | 68 | pointX = 28.505; |
71 | pointY = 37.022; | 69 | pointY = 37.022; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | context.lineTo(pointX, pointY); | 72 | context.lineTo(pointX, pointY); |
75 | pointX = 27.677; | 73 | pointX = 27.677; |
76 | pointY = 35.09; | 74 | pointY = 35.09; |
77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
79 | controlPoint1X = 27.953; | 77 | controlPoint1X = 27.953; |
80 | controlPoint1Y = 36.792; | 78 | controlPoint1Y = 36.792; |
81 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 79 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
82 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 80 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
83 | controlPoint2X = 27.677; | 81 | controlPoint2X = 27.677; |
84 | controlPoint2Y = 36.47; | 82 | controlPoint2Y = 36.47; |
85 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 83 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
86 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 84 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
87 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 85 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
88 | pointX = 27.631; | 86 | pointX = 27.631; |
89 | pointY = 27.546; | 87 | pointY = 27.546; |
90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 88 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 89 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
92 | controlPoint1X = 27.631; | 90 | controlPoint1X = 27.631; |
93 | controlPoint1Y = 32.974; | 91 | controlPoint1Y = 32.974; |
94 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 92 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
95 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 93 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
96 | controlPoint2X = 27.631; | 94 | controlPoint2X = 27.631; |
97 | controlPoint2Y = 29.892; | 95 | controlPoint2Y = 29.892; |
98 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 96 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
99 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 97 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
100 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 98 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
101 | pointX = 27.677; | 99 | pointX = 27.677; |
102 | pointY = 19.726; | 100 | pointY = 19.726; |
103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
105 | controlPoint1X = 27.631; | 103 | controlPoint1X = 27.631; |
106 | controlPoint1Y = 24.97; | 104 | controlPoint1Y = 24.97; |
107 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 105 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
108 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 106 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
109 | controlPoint2X = 27.677; | 107 | controlPoint2X = 27.677; |
110 | controlPoint2Y = 21.612; | 108 | controlPoint2Y = 21.612; |
111 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 109 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
112 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 110 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
113 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 111 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
114 | pointX = 19.535; | 112 | pointX = 19.535; |
115 | pointY = 21.336; | 113 | pointY = 21.336; |
116 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 114 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
117 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 115 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
118 | controlPoint1X = 25.331; | 116 | controlPoint1X = 25.331; |
119 | controlPoint1Y = 20.692; | 117 | controlPoint1Y = 20.692; |
120 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 118 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
121 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 119 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
122 | controlPoint2X = 20.593; | 120 | controlPoint2X = 20.593; |
123 | controlPoint2Y = 21.336; | 121 | controlPoint2Y = 21.336; |
124 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 122 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
125 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 123 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
126 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 124 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
127 | pointX = 19.443; | 125 | pointX = 19.443; |
128 | pointY = 22.762; | 126 | pointY = 22.762; |
129 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
130 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
131 | controlPoint1X = 19.397; | 129 | controlPoint1X = 19.397; |
132 | controlPoint1Y = 21.52; | 130 | controlPoint1Y = 21.52; |
133 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 131 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
134 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 132 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
135 | controlPoint2X = 19.305; | 133 | controlPoint2X = 19.305; |
136 | controlPoint2Y = 22.532; | 134 | controlPoint2Y = 22.532; |
137 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 135 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
138 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 136 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
139 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 137 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
140 | pointX = 21.283; | 138 | pointX = 21.283; |
141 | pointY = 23.82; | 139 | pointY = 23.82; |
142 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
143 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
144 | controlPoint1X = 20.639; | 142 | controlPoint1X = 20.639; |
145 | controlPoint1Y = 23.222; | 143 | controlPoint1Y = 23.222; |
146 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 144 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
147 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 145 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
148 | controlPoint2X = 20.961; | 146 | controlPoint2X = 20.961; |
149 | controlPoint2Y = 23.452; | 147 | controlPoint2Y = 23.452; |
150 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 148 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
151 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 149 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
152 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 150 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
153 | pointX = 21.605; | 151 | pointX = 21.605; |
154 | pointY = 24.97; | 152 | pointY = 24.97; |
155 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 153 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
156 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 154 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
157 | controlPoint1X = 21.513; | 155 | controlPoint1X = 21.513; |
158 | controlPoint1Y = 24.05; | 156 | controlPoint1Y = 24.05; |
159 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 157 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
160 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 158 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
161 | controlPoint2X = 21.605; | 159 | controlPoint2X = 21.605; |
162 | controlPoint2Y = 24.602; | 160 | controlPoint2Y = 24.602; |
163 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 161 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
164 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 162 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
165 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 163 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
166 | pointX = 21.651; | 164 | pointX = 21.651; |
167 | pointY = 29.156; | 165 | pointY = 29.156; |
168 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 166 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
169 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 167 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
170 | controlPoint1X = 21.651; | 168 | controlPoint1X = 21.651; |
171 | controlPoint1Y = 25.752; | 169 | controlPoint1Y = 25.752; |
172 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 170 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
173 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 171 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
174 | controlPoint2X = 21.651; | 172 | controlPoint2X = 21.651; |
175 | controlPoint2Y = 27.592; | 173 | controlPoint2Y = 27.592; |
176 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 174 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
177 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 175 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
178 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 176 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
179 | pointX = 21.605; | 177 | pointX = 21.605; |
180 | pointY = 35.228; | 178 | pointY = 35.228; |
181 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 179 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
182 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 180 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
183 | controlPoint1X = 21.651; | 181 | controlPoint1X = 21.651; |
184 | controlPoint1Y = 31.364; | 182 | controlPoint1Y = 31.364; |
185 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 183 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
186 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 184 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
187 | controlPoint2X = 21.651; | 185 | controlPoint2X = 21.651; |
188 | controlPoint2Y = 34.216; | 186 | controlPoint2Y = 34.216; |
189 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 187 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
190 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 188 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
191 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 189 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
192 | pointX = 20.823; | 190 | pointX = 20.823; |
193 | pointY = 37.022; | 191 | pointY = 37.022; |
194 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
195 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
196 | controlPoint1X = 21.559; | 194 | controlPoint1X = 21.559; |
197 | controlPoint1Y = 36.332; | 195 | controlPoint1Y = 36.332; |
198 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 196 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
199 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 197 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
200 | controlPoint2X = 21.467; | 198 | controlPoint2X = 21.467; |
201 | controlPoint2Y = 36.838; | 199 | controlPoint2Y = 36.838; |
202 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 200 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
203 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 201 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
204 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 202 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
205 | pointX = 19.121; | 203 | pointX = 19.121; |
206 | pointY = 37.436; | 204 | pointY = 37.436; |
207 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 205 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
208 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 206 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
209 | controlPoint1X = 20.363; | 207 | controlPoint1X = 20.363; |
210 | controlPoint1Y = 37.206; | 208 | controlPoint1Y = 37.206; |
211 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 209 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
212 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 210 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
213 | controlPoint2X = 19.857; | 211 | controlPoint2X = 19.857; |
214 | controlPoint2Y = 37.298; | 212 | controlPoint2Y = 37.298; |
215 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 213 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
216 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 214 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
217 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 215 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
218 | pointX = 19.121; | 216 | pointX = 19.121; |
219 | pointY = 39.0; | 217 | pointY = 39.0; |
220 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 218 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
221 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 219 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
222 | controlPoint1X = 18.937; | 220 | controlPoint1X = 18.937; |
223 | controlPoint1Y = 37.62; | 221 | controlPoint1Y = 37.62; |
224 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 222 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
225 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 223 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
226 | controlPoint2X = 18.983; | 224 | controlPoint2X = 18.983; |
227 | controlPoint2Y = 38.77; | 225 | controlPoint2Y = 38.77; |
228 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 226 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
229 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 227 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
230 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 228 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
231 | pointX = 24.503; | 229 | pointX = 24.503; |
232 | pointY = 38.862; | 230 | pointY = 38.862; |
233 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 231 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
234 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 232 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
235 | controlPoint1X = 20.271; | 233 | controlPoint1X = 20.271; |
236 | controlPoint1Y = 39.0; | 234 | controlPoint1Y = 39.0; |
237 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 235 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
238 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 236 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
239 | controlPoint2X = 21.927; | 237 | controlPoint2X = 21.927; |
240 | controlPoint2Y = 38.862; | 238 | controlPoint2Y = 38.862; |
241 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 239 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
242 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 240 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
243 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 241 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
244 | pointX = 30.023; | 242 | pointX = 30.023; |
245 | pointY = 39.0; | 243 | pointY = 39.0; |
246 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 244 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
247 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 245 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
248 | controlPoint1X = 27.401; | 246 | controlPoint1X = 27.401; |
249 | controlPoint1Y = 38.862; | 247 | controlPoint1Y = 38.862; |
250 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 248 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
251 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 249 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
252 | controlPoint2X = 29.149; | 250 | controlPoint2X = 29.149; |
253 | controlPoint2Y = 39.0; | 251 | controlPoint2Y = 39.0; |
254 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 252 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
255 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 253 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
256 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 254 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
257 | pointX = 30.253; | 255 | pointX = 30.253; |
258 | pointY = 37.436; | 256 | pointY = 37.436; |
259 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
260 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
261 | controlPoint1X = 30.299; | 259 | controlPoint1X = 30.299; |
262 | controlPoint1Y = 38.77; | 260 | controlPoint1Y = 38.77; |
263 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 261 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
264 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 262 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
265 | controlPoint2X = 30.391; | 263 | controlPoint2X = 30.391; |
266 | controlPoint2Y = 37.62; | 264 | controlPoint2Y = 37.62; |
267 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 265 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
268 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 266 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
269 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 267 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
270 | pointX = 30.253; | 268 | pointX = 30.253; |
271 | pointY = 37.436; | 269 | pointY = 37.436; |
272 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 270 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
273 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 271 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
274 | context.lineTo(pointX, pointY); | 272 | context.lineTo(pointX, pointY); |
275 | context.closePath(); | 273 | context.closePath(); |
276 | pointX = 27.493; | 274 | pointX = 27.493; |
277 | pointY = 13.976; | 275 | pointY = 13.976; |
278 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 276 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
279 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 277 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
280 | context.moveTo(pointX, pointY); | 278 | context.moveTo(pointX, pointY); |
281 | pointX = 27.125; | 279 | pointX = 27.125; |
282 | pointY = 12.228; | 280 | pointY = 12.228; |
283 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 281 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
284 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 282 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
285 | controlPoint1X = 27.493; | 283 | controlPoint1X = 27.493; |
286 | controlPoint1Y = 13.608; | 284 | controlPoint1Y = 13.608; |
287 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 285 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
288 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 286 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
289 | controlPoint2X = 27.401; | 287 | controlPoint2X = 27.401; |
290 | controlPoint2Y = 12.688; | 288 | controlPoint2Y = 12.688; |
291 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 289 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
292 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 290 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
293 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 291 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
294 | pointX = 24.963; | 292 | pointX = 24.963; |
295 | pointY = 11.63; | 293 | pointY = 11.63; |
296 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 294 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
297 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 295 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
298 | controlPoint1X = 26.849; | 296 | controlPoint1X = 26.849; |
299 | controlPoint1Y = 11.998; | 297 | controlPoint1Y = 11.998; |
300 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 298 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
301 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 299 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
302 | controlPoint2X = 26.113; | 300 | controlPoint2X = 26.113; |
303 | controlPoint2Y = 11.63; | 301 | controlPoint2Y = 11.63; |
304 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 302 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
305 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 303 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
306 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 304 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
307 | pointX = 21.513; | 305 | pointX = 21.513; |
308 | pointY = 12.688; | 306 | pointY = 12.688; |
309 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 307 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
310 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 308 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
311 | controlPoint1X = 23.767; | 309 | controlPoint1X = 23.767; |
312 | controlPoint1Y = 11.63; | 310 | controlPoint1Y = 11.63; |
313 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 311 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
314 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 312 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
315 | controlPoint2X = 22.203; | 313 | controlPoint2X = 22.203; |
316 | controlPoint2Y = 12.09; | 314 | controlPoint2Y = 12.09; |
317 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 315 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
318 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 316 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
319 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 317 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
320 | pointX = 21.283; | 318 | pointX = 21.283; |
321 | pointY = 14.942; | 319 | pointY = 14.942; |
322 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 320 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
323 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 321 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
324 | controlPoint1X = 21.145; | 322 | controlPoint1X = 21.145; |
325 | controlPoint1Y = 13.148; | 323 | controlPoint1Y = 13.148; |
326 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 324 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
327 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 325 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
328 | controlPoint2X = 21.145; | 326 | controlPoint2X = 21.145; |
329 | controlPoint2Y = 14.436; | 327 | controlPoint2Y = 14.436; |
330 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 328 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
331 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 329 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
332 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 330 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
333 | pointX = 22.801; | 331 | pointX = 22.801; |
334 | pointY = 17.012; | 332 | pointY = 17.012; |
335 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 333 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
336 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 334 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
337 | controlPoint1X = 21.513; | 335 | controlPoint1X = 21.513; |
338 | controlPoint1Y = 15.908; | 336 | controlPoint1Y = 15.908; |
339 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 337 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
340 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 338 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
341 | controlPoint2X = 21.973; | 339 | controlPoint2X = 21.973; |
342 | controlPoint2Y = 16.69; | 340 | controlPoint2Y = 16.69; |
343 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 341 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
344 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 342 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
345 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 343 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
346 | pointX = 26.205; | 344 | pointX = 26.205; |
347 | pointY = 16.69; | 345 | pointY = 16.69; |
348 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 346 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
349 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 347 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
350 | controlPoint1X = 23.399; | 348 | controlPoint1X = 23.399; |
351 | controlPoint1Y = 17.288; | 349 | controlPoint1Y = 17.288; |
352 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 350 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
353 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 351 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
354 | controlPoint2X = 25.791; | 352 | controlPoint2X = 25.791; |
355 | controlPoint2Y = 17.058; | 353 | controlPoint2Y = 17.058; |
356 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 354 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
357 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 355 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
358 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 356 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
359 | pointX = 27.493; | 357 | pointX = 27.493; |
360 | pointY = 13.976; | 358 | pointY = 13.976; |
361 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 359 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
362 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 360 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
363 | controlPoint1X = 26.941; | 361 | controlPoint1X = 26.941; |
364 | controlPoint1Y = 16.046; | 362 | controlPoint1Y = 16.046; |
365 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 363 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
366 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 364 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
367 | controlPoint2X = 27.493; | 365 | controlPoint2X = 27.493; |
368 | controlPoint2Y = 14.896; | 366 | controlPoint2Y = 14.896; |
369 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 367 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
370 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 368 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
371 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 369 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
372 | pointX = 27.493; | 370 | pointX = 27.493; |
373 | pointY = 13.976; | 371 | pointY = 13.976; |
374 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 372 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
375 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 373 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
376 | context.lineTo(pointX, pointY); | 374 | context.lineTo(pointX, pointY); |
377 | context.closePath(); | 375 | context.closePath(); |
378 | pointX = 30.851; | 376 | pointX = 30.851; |
379 | pointY = 38.862; | 377 | pointY = 38.862; |
380 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 378 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
381 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 379 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
382 | context.moveTo(pointX, pointY); | 380 | context.moveTo(pointX, pointY); |
383 | color = "#FFFFFF"; | 381 | color = "#FFFFFF"; |
384 | context.fillStyle = color; | 382 | context.fillStyle = color; |
385 | context.fill(); | 383 | context.fill(); |
386 | 384 | ||
387 | context.restore(); | 385 | context.restore(); |
388 | } | 386 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js index 5842828..9a8ac7d 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js | |||
@@ -1,406 +1,404 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //questionMark.js | 25 | //questionMark.js |
28 | //? | 26 | //? |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/7/10 | 28 | //Created by Giulio Cesare Solaroli on 3/7/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; | 33 | var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; |
36 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; | 34 | var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) | 36 | function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var color; | 48 | var color; |
51 | if (window.devicePixelRatio) | 49 | if (window.devicePixelRatio) |
52 | resolution = window.devicePixelRatio; | 50 | resolution = window.devicePixelRatio; |
53 | else | 51 | else |
54 | resolution = 1.0; | 52 | resolution = 1.0; |
55 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 53 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
56 | 54 | ||
57 | context.save(); | 55 | context.save(); |
58 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 56 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
59 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); | 57 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); |
60 | 58 | ||
61 | // Layer 1 | 59 | // Layer 1 |
62 | 60 | ||
63 | alignStroke = 0.0; | 61 | alignStroke = 0.0; |
64 | context.beginPath(); | 62 | context.beginPath(); |
65 | pointX = 24.118; | 63 | pointX = 24.118; |
66 | pointY = 24.464; | 64 | pointY = 24.464; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.moveTo(pointX, pointY); | 67 | context.moveTo(pointX, pointY); |
70 | pointX = 24.854; | 68 | pointX = 24.854; |
71 | pointY = 23.406; | 69 | pointY = 23.406; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | controlPoint1X = 24.118; | 72 | controlPoint1X = 24.118; |
75 | controlPoint1Y = 24.05; | 73 | controlPoint1Y = 24.05; |
76 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 74 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
77 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 75 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
78 | controlPoint2X = 24.44; | 76 | controlPoint2X = 24.44; |
79 | controlPoint2Y = 23.636; | 77 | controlPoint2Y = 23.636; |
80 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 78 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
81 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 79 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
82 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 80 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
83 | pointX = 29.454; | 81 | pointX = 29.454; |
84 | pointY = 20.6; | 82 | pointY = 20.6; |
85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
87 | controlPoint1X = 26.418; | 85 | controlPoint1X = 26.418; |
88 | controlPoint1Y = 22.532; | 86 | controlPoint1Y = 22.532; |
89 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 87 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
90 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 88 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
91 | controlPoint2X = 28.534; | 89 | controlPoint2X = 28.534; |
92 | controlPoint2Y = 21.566; | 90 | controlPoint2Y = 21.566; |
93 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 91 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
94 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 92 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
95 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 93 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
96 | pointX = 30.282; | 94 | pointX = 30.282; |
97 | pointY = 17.794; | 95 | pointY = 17.794; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | controlPoint1X = 29.868; | 98 | controlPoint1X = 29.868; |
101 | controlPoint1Y = 20.232; | 99 | controlPoint1Y = 20.232; |
102 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 100 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
103 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 101 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
104 | controlPoint2X = 30.282; | 102 | controlPoint2X = 30.282; |
105 | controlPoint2Y = 19.082; | 103 | controlPoint2Y = 19.082; |
106 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 104 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
107 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 105 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
108 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 106 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
109 | pointX = 27.2; | 107 | pointX = 27.2; |
110 | pointY = 12.688; | 108 | pointY = 12.688; |
111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
113 | controlPoint1X = 30.282; | 111 | controlPoint1X = 30.282; |
114 | controlPoint1Y = 16.322; | 112 | controlPoint1Y = 16.322; |
115 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
116 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
117 | controlPoint2X = 29.454; | 115 | controlPoint2X = 29.454; |
118 | controlPoint2Y = 14.344; | 116 | controlPoint2Y = 14.344; |
119 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
120 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 118 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
121 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 119 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
122 | pointX = 21.312; | 120 | pointX = 21.312; |
123 | pointY = 10.664; | 121 | pointY = 10.664; |
124 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
125 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
126 | controlPoint1X = 25.636; | 124 | controlPoint1X = 25.636; |
127 | controlPoint1Y = 11.492; | 125 | controlPoint1Y = 11.492; |
128 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 126 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
129 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 127 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
130 | controlPoint2X = 23.382; | 128 | controlPoint2X = 23.382; |
131 | controlPoint2Y = 10.664; | 129 | controlPoint2Y = 10.664; |
132 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 130 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
133 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 131 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
134 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 132 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
135 | pointX = 19.886; | 133 | pointX = 19.886; |
136 | pointY = 11.124; | 134 | pointY = 11.124; |
137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
139 | controlPoint1X = 20.898; | 137 | controlPoint1X = 20.898; |
140 | controlPoint1Y = 10.664; | 138 | controlPoint1Y = 10.664; |
141 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 139 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
142 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 140 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
143 | controlPoint2X = 20.162; | 141 | controlPoint2X = 20.162; |
144 | controlPoint2Y = 10.894; | 142 | controlPoint2Y = 10.894; |
145 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 143 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
146 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 144 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
147 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 145 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
148 | pointX = 18.0; | 146 | pointX = 18.0; |
149 | pointY = 14.666; | 147 | pointY = 14.666; |
150 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
151 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
152 | controlPoint1X = 19.104; | 150 | controlPoint1X = 19.104; |
153 | controlPoint1Y = 11.676; | 151 | controlPoint1Y = 11.676; |
154 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 152 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
155 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 153 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
156 | controlPoint2X = 18.0; | 154 | controlPoint2X = 18.0; |
157 | controlPoint2Y = 14.068; | 155 | controlPoint2Y = 14.068; |
158 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 156 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
159 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 157 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
160 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 158 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
161 | pointX = 18.598; | 159 | pointX = 18.598; |
162 | pointY = 15.586; | 160 | pointY = 15.586; |
163 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 161 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
164 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 162 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
165 | controlPoint1X = 18.0; | 163 | controlPoint1X = 18.0; |
166 | controlPoint1Y = 14.896; | 164 | controlPoint1Y = 14.896; |
167 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 165 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
168 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 166 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
169 | controlPoint2X = 18.138; | 167 | controlPoint2X = 18.138; |
170 | controlPoint2Y = 15.494; | 168 | controlPoint2Y = 15.494; |
171 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 169 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
172 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 170 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
173 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 171 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
174 | pointX = 19.794; | 172 | pointX = 19.794; |
175 | pointY = 15.908; | 173 | pointY = 15.908; |
176 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 174 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
177 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 175 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
178 | controlPoint1X = 19.012; | 176 | controlPoint1X = 19.012; |
179 | controlPoint1Y = 15.678; | 177 | controlPoint1Y = 15.678; |
180 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 178 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
181 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 179 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
182 | controlPoint2X = 19.426; | 180 | controlPoint2X = 19.426; |
183 | controlPoint2Y = 15.77; | 181 | controlPoint2Y = 15.77; |
184 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 182 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
185 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 183 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
186 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 184 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
187 | pointX = 25.36; | 185 | pointX = 25.36; |
188 | pointY = 20.002; | 186 | pointY = 20.002; |
189 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 187 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
190 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 188 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
191 | controlPoint1X = 22.508; | 189 | controlPoint1X = 22.508; |
192 | controlPoint1Y = 16.644; | 190 | controlPoint1Y = 16.644; |
193 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 191 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
194 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 192 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
195 | controlPoint2X = 25.36; | 193 | controlPoint2X = 25.36; |
196 | controlPoint2Y = 17.886; | 194 | controlPoint2Y = 17.886; |
197 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 195 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
198 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 196 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
199 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 197 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
200 | pointX = 24.21; | 198 | pointX = 24.21; |
201 | pointY = 21.704; | 199 | pointY = 21.704; |
202 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 200 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
203 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 201 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
204 | controlPoint1X = 25.36; | 202 | controlPoint1X = 25.36; |
205 | controlPoint1Y = 20.738; | 203 | controlPoint1Y = 20.738; |
206 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 204 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
207 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 205 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
208 | controlPoint2X = 25.084; | 206 | controlPoint2X = 25.084; |
209 | controlPoint2Y = 21.198; | 207 | controlPoint2Y = 21.198; |
210 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 208 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
211 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 209 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
212 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 210 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
213 | pointX = 19.058; | 211 | pointX = 19.058; |
214 | pointY = 24.326; | 212 | pointY = 24.326; |
215 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 213 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
216 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 214 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
217 | controlPoint1X = 23.106; | 215 | controlPoint1X = 23.106; |
218 | controlPoint1Y = 22.348; | 216 | controlPoint1Y = 22.348; |
219 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 217 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
220 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 218 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
221 | controlPoint2X = 19.886; | 219 | controlPoint2X = 19.886; |
222 | controlPoint2Y = 23.774; | 220 | controlPoint2Y = 23.774; |
223 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 221 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
224 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 222 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
225 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 223 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
226 | pointX = 18.506; | 224 | pointX = 18.506; |
227 | pointY = 25.936; | 225 | pointY = 25.936; |
228 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 226 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
229 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 227 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
230 | controlPoint1X = 18.736; | 228 | controlPoint1X = 18.736; |
231 | controlPoint1Y = 24.556; | 229 | controlPoint1Y = 24.556; |
232 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 230 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
233 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 231 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
234 | controlPoint2X = 18.506; | 232 | controlPoint2X = 18.506; |
235 | controlPoint2Y = 25.338; | 233 | controlPoint2Y = 25.338; |
236 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 234 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
237 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 235 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
238 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 236 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
239 | pointX = 20.898; | 237 | pointX = 20.898; |
240 | pointY = 29.064; | 238 | pointY = 29.064; |
241 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 239 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
242 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 240 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
243 | controlPoint1X = 18.506; | 241 | controlPoint1X = 18.506; |
244 | controlPoint1Y = 26.948; | 242 | controlPoint1Y = 26.948; |
245 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 243 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
246 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 244 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
247 | controlPoint2X = 19.334; | 245 | controlPoint2X = 19.334; |
248 | controlPoint2Y = 28.42; | 246 | controlPoint2Y = 28.42; |
249 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 247 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
250 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 248 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
251 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 249 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
252 | pointX = 22.048; | 250 | pointX = 22.048; |
253 | pointY = 29.156; | 251 | pointY = 29.156; |
254 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 252 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
255 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 253 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
256 | controlPoint1X = 21.22; | 254 | controlPoint1X = 21.22; |
257 | controlPoint1Y = 29.156; | 255 | controlPoint1Y = 29.156; |
258 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 256 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
259 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 257 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
260 | controlPoint2X = 21.726; | 258 | controlPoint2X = 21.726; |
261 | controlPoint2Y = 29.202; | 259 | controlPoint2Y = 29.202; |
262 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 260 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
263 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 261 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
264 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 262 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
265 | pointX = 25.268; | 263 | pointX = 25.268; |
266 | pointY = 27.592; | 264 | pointY = 27.592; |
267 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 265 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
268 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 266 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
269 | controlPoint1X = 22.508; | 267 | controlPoint1X = 22.508; |
270 | controlPoint1Y = 29.064; | 268 | controlPoint1Y = 29.064; |
271 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 269 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
272 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 270 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
273 | controlPoint2X = 24.9; | 271 | controlPoint2X = 24.9; |
274 | controlPoint2Y = 27.96; | 272 | controlPoint2Y = 27.96; |
275 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 273 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
276 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 274 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
277 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 275 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
278 | pointX = 25.406; | 276 | pointX = 25.406; |
279 | pointY = 26.856; | 277 | pointY = 26.856; |
280 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 278 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
281 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 279 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
282 | controlPoint1X = 25.406; | 280 | controlPoint1X = 25.406; |
283 | controlPoint1Y = 27.454; | 281 | controlPoint1Y = 27.454; |
284 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 282 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
285 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 283 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
286 | controlPoint2X = 25.544; | 284 | controlPoint2X = 25.544; |
287 | controlPoint2Y = 26.994; | 285 | controlPoint2Y = 26.994; |
288 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 286 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
289 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 287 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
290 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 288 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
291 | pointX = 24.118; | 289 | pointX = 24.118; |
292 | pointY = 24.464; | 290 | pointY = 24.464; |
293 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 291 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
294 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 292 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
295 | controlPoint1X = 24.578; | 293 | controlPoint1X = 24.578; |
296 | controlPoint1Y = 25.936; | 294 | controlPoint1Y = 25.936; |
297 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 295 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
298 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 296 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
299 | controlPoint2X = 24.118; | 297 | controlPoint2X = 24.118; |
300 | controlPoint2Y = 24.786; | 298 | controlPoint2Y = 24.786; |
301 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 299 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
302 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 300 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
303 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 301 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
304 | pointX = 24.118; | 302 | pointX = 24.118; |
305 | pointY = 24.464; | 303 | pointY = 24.464; |
306 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 304 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
307 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 305 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
308 | context.lineTo(pointX, pointY); | 306 | context.lineTo(pointX, pointY); |
309 | context.closePath(); | 307 | context.closePath(); |
310 | pointX = 23.06; | 308 | pointX = 23.06; |
311 | pointY = 31.962; | 309 | pointY = 31.962; |
312 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 310 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
313 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 311 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
314 | context.moveTo(pointX, pointY); | 312 | context.moveTo(pointX, pointY); |
315 | pointX = 20.53; | 313 | pointX = 20.53; |
316 | pointY = 32.928; | 314 | pointY = 32.928; |
317 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 315 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
318 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 316 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
319 | controlPoint1X = 22.186; | 317 | controlPoint1X = 22.186; |
320 | controlPoint1Y = 31.962; | 318 | controlPoint1Y = 31.962; |
321 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 319 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
322 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 320 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
323 | controlPoint2X = 21.22; | 321 | controlPoint2X = 21.22; |
324 | controlPoint2Y = 32.33; | 322 | controlPoint2Y = 32.33; |
325 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 323 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
326 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 324 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
327 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 325 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
328 | pointX = 19.426; | 326 | pointX = 19.426; |
329 | pointY = 35.458; | 327 | pointY = 35.458; |
330 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 328 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
331 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 329 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
332 | controlPoint1X = 19.794; | 330 | controlPoint1X = 19.794; |
333 | controlPoint1Y = 33.618; | 331 | controlPoint1Y = 33.618; |
334 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 332 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
335 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 333 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
336 | controlPoint2X = 19.426; | 334 | controlPoint2X = 19.426; |
337 | controlPoint2Y = 34.538; | 335 | controlPoint2Y = 34.538; |
338 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 336 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
339 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 337 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
340 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 338 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
341 | pointX = 20.392; | 339 | pointX = 20.392; |
342 | pointY = 38.08; | 340 | pointY = 38.08; |
343 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 341 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
344 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 342 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
345 | controlPoint1X = 19.426; | 343 | controlPoint1X = 19.426; |
346 | controlPoint1Y = 36.47; | 344 | controlPoint1Y = 36.47; |
347 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 345 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
348 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 346 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
349 | controlPoint2X = 19.702; | 347 | controlPoint2X = 19.702; |
350 | controlPoint2Y = 37.344; | 348 | controlPoint2Y = 37.344; |
351 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 349 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
352 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 350 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
353 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 351 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
354 | pointX = 22.738; | 352 | pointX = 22.738; |
355 | pointY = 39.0; | 353 | pointY = 39.0; |
356 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 354 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
357 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 355 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
358 | controlPoint1X = 21.128; | 356 | controlPoint1X = 21.128; |
359 | controlPoint1Y = 38.77; | 357 | controlPoint1Y = 38.77; |
360 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 358 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
361 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 359 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
362 | controlPoint2X = 22.048; | 360 | controlPoint2X = 22.048; |
363 | controlPoint2Y = 39.0; | 361 | controlPoint2Y = 39.0; |
364 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 362 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
365 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 363 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
366 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 364 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
367 | pointX = 25.544; | 365 | pointX = 25.544; |
368 | pointY = 38.034; | 366 | pointY = 38.034; |
369 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 367 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
370 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 368 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
371 | controlPoint1X = 23.796; | 369 | controlPoint1X = 23.796; |
372 | controlPoint1Y = 39.0; | 370 | controlPoint1Y = 39.0; |
373 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 371 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
374 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 372 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
375 | controlPoint2X = 24.854; | 373 | controlPoint2X = 24.854; |
376 | controlPoint2Y = 38.724; | 374 | controlPoint2Y = 38.724; |
377 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 375 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
378 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 376 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
379 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 377 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
380 | pointX = 26.556; | 378 | pointX = 26.556; |
381 | pointY = 35.55; | 379 | pointY = 35.55; |
382 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 380 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
383 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 381 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
384 | controlPoint1X = 26.188; | 382 | controlPoint1X = 26.188; |
385 | controlPoint1Y = 37.344; | 383 | controlPoint1Y = 37.344; |
386 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 384 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
387 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 385 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
388 | controlPoint2X = 26.556; | 386 | controlPoint2X = 26.556; |
389 | controlPoint2Y = 36.194; | 387 | controlPoint2Y = 36.194; |
390 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 388 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
391 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 389 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
392 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 390 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
393 | pointX = 25.452; | 391 | pointX = 25.452; |
394 | pointY = 32.744; | 392 | pointY = 32.744; |
395 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 393 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
396 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 394 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
397 | controlPoint1X = 26.556; | 395 | controlPoint1X = 26.556; |
398 | controlPoint1Y = 34.676; | 396 | controlPoint1Y = 34.676; |
399 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 397 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
400 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 398 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
401 | controlPoint2X = 26.326; | 399 | controlPoint2X = 26.326; |
402 | controlPoint2Y = 33.618; | 400 | controlPoint2Y = 33.618; |
403 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 401 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
404 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 402 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
405 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 403 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
406 | pointX = 23.06; | 404 | pointX = 23.06; |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js index 2462d0e..65e5ca6 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js | |||
@@ -1,400 +1,398 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //normal.js | 25 | //normal.js |
28 | //normal | 26 | //normal |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/24/10 | 28 | //Created by Giulio Cesare Solaroli on 3/24/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; | 33 | var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; |
36 | var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; | 34 | var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) | 36 | function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var controlPoint1X; | 44 | var controlPoint1X; |
47 | var controlPoint1Y; | 45 | var controlPoint1Y; |
48 | var controlPoint2X; | 46 | var controlPoint2X; |
49 | var controlPoint2Y; | 47 | var controlPoint2Y; |
50 | var gradient; | 48 | var gradient; |
51 | var color; | 49 | var color; |
52 | if (window.devicePixelRatio) | 50 | if (window.devicePixelRatio) |
53 | resolution = window.devicePixelRatio; | 51 | resolution = window.devicePixelRatio; |
54 | else | 52 | else |
55 | resolution = 1.0; | 53 | resolution = 1.0; |
56 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 54 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
57 | 55 | ||
58 | context.save(); | 56 | context.save(); |
59 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 57 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
60 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); | 58 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); |
61 | 59 | ||
62 | // background | 60 | // background |
63 | 61 | ||
64 | alignStroke = 0.0; | 62 | alignStroke = 0.0; |
65 | context.beginPath(); | 63 | context.beginPath(); |
66 | pointX = 241.0; | 64 | pointX = 241.0; |
67 | pointY = 80.0; | 65 | pointY = 80.0; |
68 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 66 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
69 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 67 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
70 | context.moveTo(pointX, pointY); | 68 | context.moveTo(pointX, pointY); |
71 | pointX = 274.0; | 69 | pointX = 274.0; |
72 | pointY = 47.0; | 70 | pointY = 47.0; |
73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
75 | controlPoint1X = 259.103; | 73 | controlPoint1X = 259.103; |
76 | controlPoint1Y = 80.0; | 74 | controlPoint1Y = 80.0; |
77 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 75 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
78 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 76 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
79 | controlPoint2X = 274.0; | 77 | controlPoint2X = 274.0; |
80 | controlPoint2Y = 65.103; | 78 | controlPoint2Y = 65.103; |
81 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 79 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
82 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 80 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
83 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 81 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
84 | pointX = 274.0; | 82 | pointX = 274.0; |
85 | pointY = 45.0; | 83 | pointY = 45.0; |
86 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 84 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
87 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 85 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
88 | context.lineTo(pointX, pointY); | 86 | context.lineTo(pointX, pointY); |
89 | pointX = 241.0; | 87 | pointX = 241.0; |
90 | pointY = 12.0; | 88 | pointY = 12.0; |
91 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 89 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
92 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 90 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
93 | controlPoint1X = 274.0; | 91 | controlPoint1X = 274.0; |
94 | controlPoint1Y = 26.897; | 92 | controlPoint1Y = 26.897; |
95 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 93 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
96 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 94 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
97 | controlPoint2X = 259.103; | 95 | controlPoint2X = 259.103; |
98 | controlPoint2Y = 12.0; | 96 | controlPoint2Y = 12.0; |
99 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 97 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
100 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 98 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
101 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 99 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
102 | pointX = 60.0; | 100 | pointX = 60.0; |
103 | pointY = 12.0; | 101 | pointY = 12.0; |
104 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 102 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
105 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 103 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
106 | context.lineTo(pointX, pointY); | 104 | context.lineTo(pointX, pointY); |
107 | pointX = 27.0; | 105 | pointX = 27.0; |
108 | pointY = 45.0; | 106 | pointY = 45.0; |
109 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 107 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
110 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 108 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
111 | controlPoint1X = 41.897; | 109 | controlPoint1X = 41.897; |
112 | controlPoint1Y = 12.0; | 110 | controlPoint1Y = 12.0; |
113 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 111 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
114 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 112 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
115 | controlPoint2X = 27.0; | 113 | controlPoint2X = 27.0; |
116 | controlPoint2Y = 26.897; | 114 | controlPoint2Y = 26.897; |
117 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 115 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
118 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 116 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
119 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 117 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
120 | pointX = 27.0; | 118 | pointX = 27.0; |
121 | pointY = 47.0; | 119 | pointY = 47.0; |
122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 120 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 121 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
124 | context.lineTo(pointX, pointY); | 122 | context.lineTo(pointX, pointY); |
125 | pointX = 60.0; | 123 | pointX = 60.0; |
126 | pointY = 80.0; | 124 | pointY = 80.0; |
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
129 | controlPoint1X = 27.0; | 127 | controlPoint1X = 27.0; |
130 | controlPoint1Y = 65.103; | 128 | controlPoint1Y = 65.103; |
131 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 129 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
132 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 130 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
133 | controlPoint2X = 41.897; | 131 | controlPoint2X = 41.897; |
134 | controlPoint2Y = 80.0; | 132 | controlPoint2Y = 80.0; |
135 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 133 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
136 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 134 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
137 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 135 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
138 | pointX = 241.0; | 136 | pointX = 241.0; |
139 | pointY = 80.0; | 137 | pointY = 80.0; |
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
142 | context.lineTo(pointX, pointY); | 140 | context.lineTo(pointX, pointY); |
143 | context.closePath(); | 141 | context.closePath(); |
144 | gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0); | 142 | gradient = context.createLinearGradient(150.5, 12.0, 150.5, 80.0); |
145 | gradient.addColorStop(0.0, aBackgroundColor); | 143 | gradient.addColorStop(0.0, aBackgroundColor); |
146 | gradient.addColorStop(1.0, aDarkBackgroundColor); | 144 | gradient.addColorStop(1.0, aDarkBackgroundColor); |
147 | context.fillStyle = gradient; | 145 | context.fillStyle = gradient; |
148 | context.fill(); | 146 | context.fill(); |
149 | 147 | ||
150 | // round | 148 | // round |
151 | 149 | ||
152 | alignStroke = 0.0; | 150 | alignStroke = 0.0; |
153 | context.beginPath(); | 151 | context.beginPath(); |
154 | pointX = 44.103; | 152 | pointX = 44.103; |
155 | pointY = 4.014; | 153 | pointY = 4.014; |
156 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 154 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
157 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 155 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
158 | context.moveTo(pointX, pointY); | 156 | context.moveTo(pointX, pointY); |
159 | pointX = 65.629; | 157 | pointX = 65.629; |
160 | pointY = 10.515; | 158 | pointY = 10.515; |
161 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 159 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
162 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 160 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
163 | controlPoint1X = 51.706; | 161 | controlPoint1X = 51.706; |
164 | controlPoint1Y = 4.217; | 162 | controlPoint1Y = 4.217; |
165 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 163 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
166 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 164 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
167 | controlPoint2X = 59.185; | 165 | controlPoint2X = 59.185; |
168 | controlPoint2Y = 6.475; | 166 | controlPoint2Y = 6.475; |
169 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 167 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
170 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 168 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
171 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 169 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
172 | pointX = 78.65; | 170 | pointX = 78.65; |
173 | pointY = 70.918; | 171 | pointY = 70.918; |
174 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 172 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
175 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 173 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
176 | context.lineTo(pointX, pointY); | 174 | context.lineTo(pointX, pointY); |
177 | pointX = 43.0; | 175 | pointX = 43.0; |
178 | pointY = 90.0; | 176 | pointY = 90.0; |
179 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 177 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
180 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 178 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
181 | controlPoint1X = 70.676; | 179 | controlPoint1X = 70.676; |
182 | controlPoint1Y = 82.788; | 180 | controlPoint1Y = 82.788; |
183 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 181 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
184 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 182 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
185 | controlPoint2X = 57.23; | 183 | controlPoint2X = 57.23; |
186 | controlPoint2Y = 89.817; | 184 | controlPoint2Y = 89.817; |
187 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 185 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
188 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 186 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
189 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 187 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
190 | pointX = 0.056; | 188 | pointX = 0.056; |
191 | pointY = 44.801; | 189 | pointY = 44.801; |
192 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 190 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
193 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 191 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
194 | controlPoint1X = 18.834; | 192 | controlPoint1X = 18.834; |
195 | controlPoint1Y = 90.07; | 193 | controlPoint1Y = 90.07; |
196 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 194 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
197 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 195 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
198 | controlPoint2X = -1.18; | 196 | controlPoint2X = -1.18; |
199 | controlPoint2Y = 68.879; | 197 | controlPoint2Y = 68.879; |
200 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 198 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
201 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 199 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
202 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 200 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
203 | pointX = 44.103; | 201 | pointX = 44.103; |
204 | pointY = 4.014; | 202 | pointY = 4.014; |
205 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 203 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
206 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 204 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
207 | controlPoint1X = 1.242; | 205 | controlPoint1X = 1.242; |
208 | controlPoint1Y = 21.708; | 206 | controlPoint1Y = 21.708; |
209 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 207 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
210 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 208 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
211 | controlPoint2X = 21.202; | 209 | controlPoint2X = 21.202; |
212 | controlPoint2Y = 3.72; | 210 | controlPoint2Y = 3.72; |
213 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 211 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
214 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 212 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
215 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 213 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
216 | pointX = 44.103; | 214 | pointX = 44.103; |
217 | pointY = 4.014; | 215 | pointY = 4.014; |
218 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 216 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
219 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 217 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
220 | context.lineTo(pointX, pointY); | 218 | context.lineTo(pointX, pointY); |
221 | context.closePath(); | 219 | context.closePath(); |
222 | gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011); | 220 | gradient = context.createLinearGradient(39.326, 90, 39.326, 4.011); |
223 | gradient.addColorStop(0.0, aDarkColor); | 221 | gradient.addColorStop(0.0, aDarkColor); |
224 | gradient.addColorStop(1.0, aLightColor); | 222 | gradient.addColorStop(1.0, aLightColor); |
225 | context.fillStyle = gradient; | 223 | context.fillStyle = gradient; |
226 | context.fill(); | 224 | context.fill(); |
227 | 225 | ||
228 | // * | 226 | // * |
229 | 227 | ||
230 | alignStroke = 0.0; | 228 | alignStroke = 0.0; |
231 | context.beginPath(); | 229 | context.beginPath(); |
232 | pointX = 23.983; | 230 | pointX = 23.983; |
233 | pointY = 35.944; | 231 | pointY = 35.944; |
234 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 232 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
235 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 233 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
236 | context.moveTo(pointX, pointY); | 234 | context.moveTo(pointX, pointY); |
237 | pointX = 37.25; | 235 | pointX = 37.25; |
238 | pointY = 40.261; | 236 | pointY = 40.261; |
239 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 237 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
240 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 238 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
241 | context.lineTo(pointX, pointY); | 239 | context.lineTo(pointX, pointY); |
242 | pointX = 37.25; | 240 | pointX = 37.25; |
243 | pointY = 24.963; | 241 | pointY = 24.963; |
244 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 242 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
245 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 243 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
246 | context.lineTo(pointX, pointY); | 244 | context.lineTo(pointX, pointY); |
247 | pointX = 48.231; | 245 | pointX = 48.231; |
248 | pointY = 24.963; | 246 | pointY = 24.963; |
249 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 247 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
250 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 248 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
251 | context.lineTo(pointX, pointY); | 249 | context.lineTo(pointX, pointY); |
252 | pointX = 48.231; | 250 | pointX = 48.231; |
253 | pointY = 40.261; | 251 | pointY = 40.261; |
254 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 252 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
255 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 253 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
256 | context.lineTo(pointX, pointY); | 254 | context.lineTo(pointX, pointY); |
257 | pointX = 61.498; | 255 | pointX = 61.498; |
258 | pointY = 35.944; | 256 | pointY = 35.944; |
259 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 257 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
260 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 258 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
261 | context.lineTo(pointX, pointY); | 259 | context.lineTo(pointX, pointY); |
262 | pointX = 64.481; | 260 | pointX = 64.481; |
263 | pointY = 45.402; | 261 | pointY = 45.402; |
264 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 262 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
265 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 263 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
266 | context.lineTo(pointX, pointY); | 264 | context.lineTo(pointX, pointY); |
267 | pointX = 50.961; | 265 | pointX = 50.961; |
268 | pointY = 49.592; | 266 | pointY = 49.592; |
269 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 267 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
270 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 268 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
271 | context.lineTo(pointX, pointY); | 269 | context.lineTo(pointX, pointY); |
272 | pointX = 59.784; | 270 | pointX = 59.784; |
273 | pointY = 62.224; | 271 | pointY = 62.224; |
274 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 272 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
275 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 273 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
276 | context.lineTo(pointX, pointY); | 274 | context.lineTo(pointX, pointY); |
277 | pointX = 51.659; | 275 | pointX = 51.659; |
278 | pointY = 68.0; | 276 | pointY = 68.0; |
279 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 277 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
280 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 278 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
281 | context.lineTo(pointX, pointY); | 279 | context.lineTo(pointX, pointY); |
282 | pointX = 42.836; | 280 | pointX = 42.836; |
283 | pointY = 56.066; | 281 | pointY = 56.066; |
284 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 282 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
285 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 283 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
286 | context.lineTo(pointX, pointY); | 284 | context.lineTo(pointX, pointY); |
287 | pointX = 33.759; | 285 | pointX = 33.759; |
288 | pointY = 68.0; | 286 | pointY = 68.0; |
289 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 287 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
290 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 288 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
291 | context.lineTo(pointX, pointY); | 289 | context.lineTo(pointX, pointY); |
292 | pointX = 25.634; | 290 | pointX = 25.634; |
293 | pointY = 62.224; | 291 | pointY = 62.224; |
294 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 292 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
295 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 293 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
296 | context.lineTo(pointX, pointY); | 294 | context.lineTo(pointX, pointY); |
297 | pointX = 34.521; | 295 | pointX = 34.521; |
298 | pointY = 49.592; | 296 | pointY = 49.592; |
299 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 297 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
300 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 298 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
301 | context.lineTo(pointX, pointY); | 299 | context.lineTo(pointX, pointY); |
302 | pointX = 21.0; | 300 | pointX = 21.0; |
303 | pointY = 45.402; | 301 | pointY = 45.402; |
304 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 302 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
305 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 303 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
306 | context.lineTo(pointX, pointY); | 304 | context.lineTo(pointX, pointY); |
307 | pointX = 23.983; | 305 | pointX = 23.983; |
308 | pointY = 35.944; | 306 | pointY = 35.944; |
309 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 307 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
310 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 308 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
311 | context.lineTo(pointX, pointY); | 309 | context.lineTo(pointX, pointY); |
312 | context.closePath(); | 310 | context.closePath(); |
313 | pointX = 68.607; | 311 | pointX = 68.607; |
314 | pointY = 119.099; | 312 | pointY = 119.099; |
315 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 313 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
316 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 314 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
317 | context.moveTo(pointX, pointY); | 315 | context.moveTo(pointX, pointY); |
318 | context.fillStyle = aStarColor; | 316 | context.fillStyle = aStarColor; |
319 | context.fill(); | 317 | context.fill(); |
320 | 318 | ||
321 | alignStroke = 0.0; | 319 | alignStroke = 0.0; |
322 | context.beginPath(); | 320 | context.beginPath(); |
323 | pointX = 212.0; | 321 | pointX = 212.0; |
324 | pointY = 125.0; | 322 | pointY = 125.0; |
325 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 323 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
326 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 324 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
327 | context.moveTo(pointX, pointY); | 325 | context.moveTo(pointX, pointY); |
328 | pointX = 213.0; | 326 | pointX = 213.0; |
329 | pointY = 125.0; | 327 | pointY = 125.0; |
330 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 328 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
331 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 329 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
332 | context.lineTo(pointX, pointY); | 330 | context.lineTo(pointX, pointY); |
333 | pointX = 212.5; | 331 | pointX = 212.5; |
334 | pointY = 124.0; | 332 | pointY = 124.0; |
335 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 333 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
336 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 334 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
337 | context.lineTo(pointX, pointY); | 335 | context.lineTo(pointX, pointY); |
338 | pointX = 212.0; | 336 | pointX = 212.0; |
339 | pointY = 125.0; | 337 | pointY = 125.0; |
340 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 338 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
341 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 339 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
342 | context.lineTo(pointX, pointY); | 340 | context.lineTo(pointX, pointY); |
343 | context.closePath(); | 341 | context.closePath(); |
344 | gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0); | 342 | gradient = context.createLinearGradient(212.5, 125.0, 212.5, 124.0); |
345 | color = "#FFFFFF"; | 343 | color = "#FFFFFF"; |
346 | gradient.addColorStop(0.0, color); | 344 | gradient.addColorStop(0.0, color); |
347 | color = "#A9A9A9"; | 345 | color = "#A9A9A9"; |
348 | gradient.addColorStop(1.0, color); | 346 | gradient.addColorStop(1.0, color); |
349 | context.fillStyle = gradient; | 347 | context.fillStyle = gradient; |
350 | context.fill(); | 348 | context.fill(); |
351 | 349 | ||
352 | // flip | 350 | // flip |
353 | 351 | ||
354 | // Setup for Shadow Effect | 352 | // Setup for Shadow Effect |
355 | color = "rgba(0.0%, 0.0%, 0.0%, 0.5)"; | 353 | color = "rgba(0.0%, 0.0%, 0.0%, 0.5)"; |
356 | context.save(); | 354 | context.save(); |
357 | context.shadowColor = color; | 355 | context.shadowColor = color; |
358 | context.shadowBlur = 0.0; | 356 | context.shadowBlur = 0.0; |
359 | context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution; | 357 | context.shadowOffsetX = 2.0 * Math.cos(8.377) * resolution; |
360 | context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution; | 358 | context.shadowOffsetY = 2.0 * Math.sin(8.377) * resolution; |
361 | 359 | ||
362 | // round | 360 | // round |
363 | 361 | ||
364 | alignStroke = 0.0; | 362 | alignStroke = 0.0; |
365 | context.beginPath(); | 363 | context.beginPath(); |
366 | pointX = 78.506; | 364 | pointX = 78.506; |
367 | pointY = 70.251; | 365 | pointY = 70.251; |
368 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 366 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
369 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 367 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
370 | context.moveTo(pointX, pointY); | 368 | context.moveTo(pointX, pointY); |
371 | pointX = 66.155; | 369 | pointX = 66.155; |
372 | pointY = 12.954; | 370 | pointY = 12.954; |
373 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 371 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
374 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 372 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
375 | controlPoint1X = 59.899; | 373 | controlPoint1X = 59.899; |
376 | controlPoint1Y = 57.427; | 374 | controlPoint1Y = 57.427; |
377 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; | 375 | controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; |
378 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; | 376 | controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; |
379 | controlPoint2X = 54.678; | 377 | controlPoint2X = 54.678; |
380 | controlPoint2Y = 32.277; | 378 | controlPoint2Y = 32.277; |
381 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; | 379 | controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; |
382 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; | 380 | controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; |
383 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); | 381 | context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); |
384 | pointX = 78.506; | 382 | pointX = 78.506; |
385 | pointY = 70.251; | 383 | pointY = 70.251; |
386 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 384 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
387 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 385 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
388 | context.lineTo(pointX, pointY); | 386 | context.lineTo(pointX, pointY); |
389 | context.closePath(); | 387 | context.closePath(); |
390 | gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954); | 388 | gradient = context.createLinearGradient(69.301, 70.251, 69.301, 12.954); |
391 | gradient.addColorStop(0.0, aDarkColor); | 389 | gradient.addColorStop(0.0, aDarkColor); |
392 | gradient.addColorStop(1.0, aLightColor); | 390 | gradient.addColorStop(1.0, aLightColor); |
393 | context.fillStyle = gradient; | 391 | context.fillStyle = gradient; |
394 | context.fill(); | 392 | context.fill(); |
395 | 393 | ||
396 | // Shadow Effect | 394 | // Shadow Effect |
397 | context.restore(); | 395 | context.restore(); |
398 | 396 | ||
399 | context.restore(); | 397 | context.restore(); |
400 | } | 398 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js index cf475c6..5b344ef 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js | |||
@@ -1,150 +1,148 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //normal.js | 25 | //normal.js |
28 | //normal | 26 | //normal |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/15/10 | 28 | //Created by Giulio Cesare Solaroli on 3/15/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0; | 33 | var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0; |
36 | var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0; | 34 | var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor) | 36 | function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | if (window.devicePixelRatio) | 44 | if (window.devicePixelRatio) |
47 | resolution = window.devicePixelRatio; | 45 | resolution = window.devicePixelRatio; |
48 | else | 46 | else |
49 | resolution = 1.0; | 47 | resolution = 1.0; |
50 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); | 48 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); |
51 | 49 | ||
52 | context.save(); | 50 | context.save(); |
53 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); | 51 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); |
54 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight); | 52 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight); |
55 | 53 | ||
56 | // * | 54 | // * |
57 | 55 | ||
58 | alignStroke = 0.0; | 56 | alignStroke = 0.0; |
59 | context.beginPath(); | 57 | context.beginPath(); |
60 | pointX = 8.613; | 58 | pointX = 8.613; |
61 | pointY = 15.583; | 59 | pointY = 15.583; |
62 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 60 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
63 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 61 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
64 | context.moveTo(pointX, pointY); | 62 | context.moveTo(pointX, pointY); |
65 | pointX = 18.563; | 63 | pointX = 18.563; |
66 | pointY = 18.821; | 64 | pointY = 18.821; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.lineTo(pointX, pointY); | 67 | context.lineTo(pointX, pointY); |
70 | pointX = 18.563; | 68 | pointX = 18.563; |
71 | pointY = 7.347; | 69 | pointY = 7.347; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | context.lineTo(pointX, pointY); | 72 | context.lineTo(pointX, pointY); |
75 | pointX = 26.799; | 73 | pointX = 26.799; |
76 | pointY = 7.347; | 74 | pointY = 7.347; |
77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
79 | context.lineTo(pointX, pointY); | 77 | context.lineTo(pointX, pointY); |
80 | pointX = 26.799; | 78 | pointX = 26.799; |
81 | pointY = 18.821; | 79 | pointY = 18.821; |
82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
84 | context.lineTo(pointX, pointY); | 82 | context.lineTo(pointX, pointY); |
85 | pointX = 36.749; | 83 | pointX = 36.749; |
86 | pointY = 15.583; | 84 | pointY = 15.583; |
87 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 85 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
88 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 86 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
89 | context.lineTo(pointX, pointY); | 87 | context.lineTo(pointX, pointY); |
90 | pointX = 38.986; | 88 | pointX = 38.986; |
91 | pointY = 22.677; | 89 | pointY = 22.677; |
92 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 90 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
93 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 91 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
94 | context.lineTo(pointX, pointY); | 92 | context.lineTo(pointX, pointY); |
95 | pointX = 28.846; | 93 | pointX = 28.846; |
96 | pointY = 25.819; | 94 | pointY = 25.819; |
97 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
98 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
99 | context.lineTo(pointX, pointY); | 97 | context.lineTo(pointX, pointY); |
100 | pointX = 35.463; | 98 | pointX = 35.463; |
101 | pointY = 35.293; | 99 | pointY = 35.293; |
102 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
103 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
104 | context.lineTo(pointX, pointY); | 102 | context.lineTo(pointX, pointY); |
105 | pointX = 29.369; | 103 | pointX = 29.369; |
106 | pointY = 39.625; | 104 | pointY = 39.625; |
107 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
108 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
109 | context.lineTo(pointX, pointY); | 107 | context.lineTo(pointX, pointY); |
110 | pointX = 22.752; | 108 | pointX = 22.752; |
111 | pointY = 30.675; | 109 | pointY = 30.675; |
112 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 110 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
113 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 111 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
114 | context.lineTo(pointX, pointY); | 112 | context.lineTo(pointX, pointY); |
115 | pointX = 15.944; | 113 | pointX = 15.944; |
116 | pointY = 39.625; | 114 | pointY = 39.625; |
117 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 115 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
118 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 116 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
119 | context.lineTo(pointX, pointY); | 117 | context.lineTo(pointX, pointY); |
120 | pointX = 9.85; | 118 | pointX = 9.85; |
121 | pointY = 35.293; | 119 | pointY = 35.293; |
122 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 120 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
123 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 121 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
124 | context.lineTo(pointX, pointY); | 122 | context.lineTo(pointX, pointY); |
125 | pointX = 16.515; | 123 | pointX = 16.515; |
126 | pointY = 25.819; | 124 | pointY = 25.819; |
127 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 125 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
128 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 126 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
129 | context.lineTo(pointX, pointY); | 127 | context.lineTo(pointX, pointY); |
130 | pointX = 6.375; | 128 | pointX = 6.375; |
131 | pointY = 22.677; | 129 | pointY = 22.677; |
132 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 130 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
133 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 131 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
134 | context.lineTo(pointX, pointY); | 132 | context.lineTo(pointX, pointY); |
135 | pointX = 8.613; | 133 | pointX = 8.613; |
136 | pointY = 15.583; | 134 | pointY = 15.583; |
137 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
138 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
139 | context.lineTo(pointX, pointY); | 137 | context.lineTo(pointX, pointY); |
140 | context.closePath(); | 138 | context.closePath(); |
141 | pointX = 42.081; | 139 | pointX = 42.081; |
142 | pointY = 77.949; | 140 | pointY = 77.949; |
143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 141 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 142 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
145 | context.moveTo(pointX, pointY); | 143 | context.moveTo(pointX, pointY); |
146 | context.fillStyle = aColor; | 144 | context.fillStyle = aColor; |
147 | context.fill(); | 145 | context.fill(); |
148 | 146 | ||
149 | context.restore(); | 147 | context.restore(); |
150 | } | 148 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js index cd7ed90..21dfcc0 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js | |||
@@ -1,153 +1,151 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //close.js | 25 | //close.js |
28 | //close | 26 | //close |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/14/10 | 28 | //Created by Giulio Cesare Solaroli on 3/14/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0; | 33 | var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0; |
36 | var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0; | 34 | var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | if (window.devicePixelRatio) | 44 | if (window.devicePixelRatio) |
47 | resolution = window.devicePixelRatio; | 45 | resolution = window.devicePixelRatio; |
48 | else | 46 | else |
49 | resolution = 1.0; | 47 | resolution = 1.0; |
50 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); | 48 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); |
51 | 49 | ||
52 | context.save(); | 50 | context.save(); |
53 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); | 51 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); |
54 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight); | 52 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight); |
55 | 53 | ||
56 | // background | 54 | // background |
57 | 55 | ||
58 | alignStroke = 0.0; | 56 | alignStroke = 0.0; |
59 | context.beginPath(); | 57 | context.beginPath(); |
60 | pointX = 310.0; | 58 | pointX = 310.0; |
61 | pointY = 6.0; | 59 | pointY = 6.0; |
62 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 60 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
63 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 61 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
64 | context.moveTo(pointX, pointY); | 62 | context.moveTo(pointX, pointY); |
65 | pointX = 310.0; | 63 | pointX = 310.0; |
66 | pointY = 0.0; | 64 | pointY = 0.0; |
67 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 65 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
68 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 66 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
69 | context.lineTo(pointX, pointY); | 67 | context.lineTo(pointX, pointY); |
70 | pointX = 0.0; | 68 | pointX = 0.0; |
71 | pointY = 0.0; | 69 | pointY = 0.0; |
72 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 70 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
73 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 71 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
74 | context.lineTo(pointX, pointY); | 72 | context.lineTo(pointX, pointY); |
75 | pointX = 0.0; | 73 | pointX = 0.0; |
76 | pointY = 6.0; | 74 | pointY = 6.0; |
77 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 75 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
78 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 76 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
79 | context.lineTo(pointX, pointY); | 77 | context.lineTo(pointX, pointY); |
80 | pointX = 310.0; | 78 | pointX = 310.0; |
81 | pointY = 6.0; | 79 | pointY = 6.0; |
82 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 80 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
83 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 81 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
84 | context.lineTo(pointX, pointY); | 82 | context.lineTo(pointX, pointY); |
85 | context.closePath(); | 83 | context.closePath(); |
86 | context.fillStyle = aBackgroundColor; | 84 | context.fillStyle = aBackgroundColor; |
87 | context.fill(); | 85 | context.fill(); |
88 | 86 | ||
89 | // grid | 87 | // grid |
90 | 88 | ||
91 | // background | 89 | // background |
92 | 90 | ||
93 | alignStroke = 0.0; | 91 | alignStroke = 0.0; |
94 | context.beginPath(); | 92 | context.beginPath(); |
95 | pointX = 310.0; | 93 | pointX = 310.0; |
96 | pointY = 6.0; | 94 | pointY = 6.0; |
97 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 95 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
98 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 96 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
99 | context.moveTo(pointX, pointY); | 97 | context.moveTo(pointX, pointY); |
100 | pointX = 310.0; | 98 | pointX = 310.0; |
101 | pointY = 0.0; | 99 | pointY = 0.0; |
102 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 100 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
103 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 101 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
104 | context.lineTo(pointX, pointY); | 102 | context.lineTo(pointX, pointY); |
105 | pointX = 0.0; | 103 | pointX = 0.0; |
106 | pointY = 0.0; | 104 | pointY = 0.0; |
107 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 105 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
108 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 106 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
109 | context.lineTo(pointX, pointY); | 107 | context.lineTo(pointX, pointY); |
110 | pointX = 0.0; | 108 | pointX = 0.0; |
111 | pointY = 6.0; | 109 | pointY = 6.0; |
112 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 110 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
113 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 111 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
114 | context.lineTo(pointX, pointY); | 112 | context.lineTo(pointX, pointY); |
115 | pointX = 310.0; | 113 | pointX = 310.0; |
116 | pointY = 6.0; | 114 | pointY = 6.0; |
117 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 115 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
118 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 116 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
119 | context.lineTo(pointX, pointY); | 117 | context.lineTo(pointX, pointY); |
120 | context.closePath(); | 118 | context.closePath(); |
121 | context.fillStyle = aBackgroundColor; | 119 | context.fillStyle = aBackgroundColor; |
122 | context.fill(); | 120 | context.fill(); |
123 | 121 | ||
124 | // toggle | 122 | // toggle |
125 | 123 | ||
126 | alignStroke = 0.0; | 124 | alignStroke = 0.0; |
127 | context.beginPath(); | 125 | context.beginPath(); |
128 | pointX = 149.0; | 126 | pointX = 149.0; |
129 | pointY = 6.0; | 127 | pointY = 6.0; |
130 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 128 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
131 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 129 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
132 | context.moveTo(pointX, pointY); | 130 | context.moveTo(pointX, pointY); |
133 | pointX = 161.0; | 131 | pointX = 161.0; |
134 | pointY = 6.0; | 132 | pointY = 6.0; |
135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
137 | context.lineTo(pointX, pointY); | 135 | context.lineTo(pointX, pointY); |
138 | pointX = 155.0; | 136 | pointX = 155.0; |
139 | pointY = 0.0; | 137 | pointY = 0.0; |
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
142 | context.lineTo(pointX, pointY); | 140 | context.lineTo(pointX, pointY); |
143 | pointX = 149.0; | 141 | pointX = 149.0; |
144 | pointY = 6.0; | 142 | pointY = 6.0; |
145 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
146 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
147 | context.lineTo(pointX, pointY); | 145 | context.lineTo(pointX, pointY); |
148 | context.closePath(); | 146 | context.closePath(); |
149 | context.fillStyle = aColor; | 147 | context.fillStyle = aColor; |
150 | context.fill(); | 148 | context.fill(); |
151 | 149 | ||
152 | context.restore(); | 150 | context.restore(); |
153 | } | 151 | } |
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js index 30c1c69..9c76865 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js | |||
@@ -1,160 +1,158 @@ | |||
1 | /* | 1 | /* |
2 | 2 | ||
3 | Copyright 2008-2011 Clipperz Srl | 3 | Copyright 2008-2013 Clipperz Srl |
4 | 4 | ||
5 | This file is part of Clipperz Community Edition. | 5 | This file is part of Clipperz, the online password manager. |
6 | Clipperz Community Edition is an online password manager. | ||
7 | For further information about its features and functionalities please | 6 | For further information about its features and functionalities please |
8 | refer to http://www.clipperz.com. | 7 | refer to http://www.clipperz.com. |
9 | 8 | ||
10 | * Clipperz Community Edition is free software: you can redistribute | 9 | * Clipperz is free software: you can redistribute it and/or modify it |
11 | it and/or modify it under the terms of the GNU Affero General Public | 10 | under the terms of the GNU Affero General Public License as published |
12 | License as published by the Free Software Foundation, either version | 11 | by the Free Software Foundation, either version 3 of the License, or |
13 | 3 of the License, or (at your option) any later version. | 12 | (at your option) any later version. |
14 | 13 | ||
15 | * Clipperz Community Edition is distributed in the hope that it will | 14 | * Clipperz is distributed in the hope that it will be useful, but |
16 | be useful, but WITHOUT ANY WARRANTY; without even the implied | 15 | WITHOUT ANY WARRANTY; without even the implied warranty of |
17 | warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. | 16 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
18 | See the GNU Affero General Public License for more details. | 17 | See the GNU Affero General Public License for more details. |
19 | 18 | ||
20 | * You should have received a copy of the GNU Affero General Public | 19 | * You should have received a copy of the GNU Affero General Public |
21 | License along with Clipperz Community Edition. If not, see | 20 | License along with Clipperz. If not, see http://www.gnu.org/licenses/. |
22 | <http://www.gnu.org/licenses/>. | ||
23 | 21 | ||
24 | */ | 22 | */ |
25 | 23 | ||
26 | // | 24 | // |
27 | //open.js | 25 | //open.js |
28 | //open | 26 | //open |
29 | // | 27 | // |
30 | //Created by Giulio Cesare Solaroli on 3/14/10 | 28 | //Created by Giulio Cesare Solaroli on 3/14/10 |
31 | //Copyright 2010 Clipperz | 29 | //Copyright 2010 Clipperz |
32 | //This code was generated by Opacity. You may use or modify it in any way. | 30 | //This code was generated by Opacity. You may use or modify it in any way. |
33 | // | 31 | // |
34 | 32 | ||
35 | var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0; | 33 | var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0; |
36 | var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0; | 34 | var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0; |
37 | 35 | ||
38 | function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor) | 36 | function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor) |
39 | { | 37 | { |
40 | var context = canvas.getContext("2d"); | 38 | var context = canvas.getContext("2d"); |
41 | var alignStroke; | 39 | var alignStroke; |
42 | var resolution; | 40 | var resolution; |
43 | var path; | 41 | var path; |
44 | var pointX; | 42 | var pointX; |
45 | var pointY; | 43 | var pointY; |
46 | var color; | 44 | var color; |
47 | if (window.devicePixelRatio) | 45 | if (window.devicePixelRatio) |
48 | resolution = window.devicePixelRatio; | 46 | resolution = window.devicePixelRatio; |
49 | else | 47 | else |
50 | resolution = 1.0; | 48 | resolution = 1.0; |
51 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); | 49 | resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); |
52 | 50 | ||
53 | context.save(); | 51 | context.save(); |
54 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); | 52 | context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); |
55 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight); | 53 | context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight); |
56 | 54 | ||
57 | // background | 55 | // background |
58 | 56 | ||
59 | alignStroke = 0.0; | 57 | alignStroke = 0.0; |
60 | context.beginPath(); | 58 | context.beginPath(); |
61 | pointX = 310.0; | 59 | pointX = 310.0; |
62 | pointY = 6.0; | 60 | pointY = 6.0; |
63 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 61 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
64 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 62 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
65 | context.moveTo(pointX, pointY); | 63 | context.moveTo(pointX, pointY); |
66 | pointX = 310.0; | 64 | pointX = 310.0; |
67 | pointY = 0.0; | 65 | pointY = 0.0; |
68 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 66 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
69 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 67 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
70 | context.lineTo(pointX, pointY); | 68 | context.lineTo(pointX, pointY); |
71 | pointX = 0.0; | 69 | pointX = 0.0; |
72 | pointY = 0.0; | 70 | pointY = 0.0; |
73 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 71 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
74 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 72 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
75 | context.lineTo(pointX, pointY); | 73 | context.lineTo(pointX, pointY); |
76 | pointX = 0.0; | 74 | pointX = 0.0; |
77 | pointY = 6.0; | 75 | pointY = 6.0; |
78 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 76 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
79 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 77 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
80 | context.lineTo(pointX, pointY); | 78 | context.lineTo(pointX, pointY); |
81 | pointX = 310.0; | 79 | pointX = 310.0; |
82 | pointY = 6.0; | 80 | pointY = 6.0; |
83 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 81 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
84 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 82 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
85 | context.lineTo(pointX, pointY); | 83 | context.lineTo(pointX, pointY); |
86 | context.closePath(); | 84 | context.closePath(); |
87 | context.fillStyle = aBackgroundColor; | 85 | context.fillStyle = aBackgroundColor; |
88 | context.fill(); | 86 | context.fill(); |
89 | 87 | ||
90 | // grid | 88 | // grid |
91 | 89 | ||
92 | // background | 90 | // background |
93 | 91 | ||
94 | alignStroke = 0.0; | 92 | alignStroke = 0.0; |
95 | context.beginPath(); | 93 | context.beginPath(); |
96 | pointX = 310.0; | 94 | pointX = 310.0; |
97 | pointY = 6.0; | 95 | pointY = 6.0; |
98 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 96 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
99 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 97 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
100 | context.moveTo(pointX, pointY); | 98 | context.moveTo(pointX, pointY); |
101 | pointX = 310.0; | 99 | pointX = 310.0; |
102 | pointY = 0.0; | 100 | pointY = 0.0; |
103 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 101 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
104 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 102 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
105 | context.lineTo(pointX, pointY); | 103 | context.lineTo(pointX, pointY); |
106 | pointX = 0.0; | 104 | pointX = 0.0; |
107 | pointY = 0.0; | 105 | pointY = 0.0; |
108 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 106 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
109 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 107 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
110 | context.lineTo(pointX, pointY); | 108 | context.lineTo(pointX, pointY); |
111 | pointX = 0.0; | 109 | pointX = 0.0; |
112 | pointY = 6.0; | 110 | pointY = 6.0; |
113 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 111 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
114 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 112 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
115 | context.lineTo(pointX, pointY); | 113 | context.lineTo(pointX, pointY); |
116 | pointX = 310.0; | 114 | pointX = 310.0; |
117 | pointY = 6.0; | 115 | pointY = 6.0; |
118 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 116 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
119 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 117 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
120 | context.lineTo(pointX, pointY); | 118 | context.lineTo(pointX, pointY); |
121 | context.closePath(); | 119 | context.closePath(); |
122 | context.fillStyle = aBackgroundColor; | 120 | context.fillStyle = aBackgroundColor; |
123 | context.fill(); | 121 | context.fill(); |
124 | 122 | ||
125 | // Layer 1 | 123 | // Layer 1 |
126 | 124 | ||
127 | alignStroke = 0.0; | 125 | alignStroke = 0.0; |
128 | context.save(); | 126 | context.save(); |
129 | context.translate(155.0, 3.0); | 127 | context.translate(155.0, 3.0); |
130 | context.rotate(-3.142); | 128 | context.rotate(-3.142); |
131 | context.translate(-155.0, -3.0); | 129 | context.translate(-155.0, -3.0); |
132 | context.beginPath(); | 130 | context.beginPath(); |
133 | pointX = 149.0; | 131 | pointX = 149.0; |
134 | pointY = 6.0; | 132 | pointY = 6.0; |
135 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 133 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
136 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 134 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
137 | context.moveTo(pointX, pointY); | 135 | context.moveTo(pointX, pointY); |
138 | pointX = 161.0; | 136 | pointX = 161.0; |
139 | pointY = 6.0; | 137 | pointY = 6.0; |
140 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 138 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
141 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 139 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
142 | context.lineTo(pointX, pointY); | 140 | context.lineTo(pointX, pointY); |
143 | pointX = 155.0; | 141 | pointX = 155.0; |
144 | pointY = 0.0; | 142 | pointY = 0.0; |
145 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 143 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
146 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 144 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
147 | context.lineTo(pointX, pointY); | 145 | context.lineTo(pointX, pointY); |
148 | pointX = 149.0; | 146 | pointX = 149.0; |
149 | pointY = 6.0; | 147 | pointY = 6.0; |
150 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; | 148 | pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; |
151 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; | 149 | pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; |
152 | context.lineTo(pointX, pointY); | 150 | context.lineTo(pointX, pointY); |
153 | context.closePath(); | 151 | context.closePath(); |
154 | color = "#FFFFFF"; | 152 | color = "#FFFFFF"; |
155 | context.fillStyle = color; | 153 | context.fillStyle = color; |
156 | context.fill(); | 154 | context.fill(); |
157 | context.restore(); | 155 | context.restore(); |
158 | 156 | ||
159 | context.restore(); | 157 | context.restore(); |
160 | } | 158 | } |