Diffstat (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas') (more/less context) (show whitespace changes)
15 files changed, 90 insertions, 135 deletions
diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js index 169946a..25e82ca 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/download.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // download.js // Download // // Created by Giulio Cesare Solaroli on 3/15/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_CoverActions_downloadWidth = 46.0; var kClipperz_PM_UI_Canvas_CoverActions_downloadHeight = 46.0; function Clipperz_PM_UI_Canvas_CoverActions_download(canvas, aColor, aFillColor, aThickness) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var stroke; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_downloadWidth, kClipperz_PM_UI_Canvas_CoverActions_downloadHeight); // arrow stroke = aThickness; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; alignStroke = (0.5 * stroke * resolution) % 1.0; context.beginPath(); pointX = 16.5; pointY = 22.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 19.5; pointY = 8.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 30.038; pointY = 10.605; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 27.354; pointY = 24.354; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 33.28; pointY = 25.293; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 19.81; pointY = 36.828; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 10.07; pointY = 21.617; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 16.5; pointY = 22.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aFillColor; context.fill(); context.strokeStyle = aColor; context.lineWidth = stroke; context.lineCap = "square"; context.stroke(); context.restore(); } diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js index b8e535b..ba425ec 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/CoverActions/look.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // look.js // Look // // Created by Giulio Cesare Solaroli on 3/15/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_CoverActions_lookWidth = 46.0; var kClipperz_PM_UI_Canvas_CoverActions_lookHeight = 46.0; function Clipperz_PM_UI_Canvas_CoverActions_look(canvas, aColor, aFillColor, aThickness) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var stroke; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth + canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_CoverActions_lookWidth, canvas.height / kClipperz_PM_UI_Canvas_CoverActions_lookHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_CoverActions_lookWidth, kClipperz_PM_UI_Canvas_CoverActions_lookHeight); // Layer 6 stroke = aThickness; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; alignStroke = (0.5 * stroke * resolution) % 1.0; context.save(); context.translate(17.5, 23.0); context.rotate(-0.503); context.translate(-17.5, -23.0); context.beginPath(); pointX = 28.5; pointY = 31.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 28.5; pointY = 14.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 6.5; pointY = 14.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 6.5; pointY = 31.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 28.5; pointY = 31.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aFillColor; context.fill(); context.strokeStyle = aColor; context.lineWidth = stroke; context.lineCap = "square"; context.stroke(); context.restore(); // Layer 3 stroke = aThickness; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; alignStroke = (0.5 * stroke * resolution) % 1.0; context.save(); context.translate(22.5, 20.0); diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js index 9c4e5ba..5c1f860 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/directLogin.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // directLogin.js // directLogin // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_directLoginWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_directLoginHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_directLogin(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var stroke; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_directLoginWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_directLoginHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_directLoginWidth, kClipperz_PM_UI_Canvas_Features_directLoginHeight); // Layer 2 stroke = 6.0; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; alignStroke = (0.5 * stroke * resolution) % 1.0; context.beginPath(); pointX = 30.0; pointY = 41.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 45.579; pointY = 25.451; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.strokeStyle = aColor; context.lineWidth = stroke; context.lineCap = "square"; context.stroke(); alignStroke = 0.0; context.beginPath(); pointX = 34.207; pointY = 45.697; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 24.101; pointY = 37.52; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 24.122; pointY = 47.828; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 34.207; pointY = 45.697; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aColor; context.fill(); stroke = 6.0; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; alignStroke = (0.5 * stroke * resolution) % 1.0; context.beginPath(); diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js index 501b69b..b829ed6 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/protect.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // protect.js // protect // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var stroke; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 37.068; pointY = 38.816; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.41; controlPoint1Y = 36.234; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.175; controlPoint2Y = 37.907; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.031; pointY = 40.802; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 36.991; controlPoint1Y = 39.474; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 36.98; controlPoint2Y = 40.141; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.258; pointY = 42.23; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.068; controlPoint1Y = 41.283; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.139; controlPoint2Y = 41.762; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.348; pointY = 43.979; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.402; controlPoint1Y = 42.799; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.682; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js index 825a17e..8d73cc7 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/share.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // share.js // share // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_shareWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_shareHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_share(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var stroke; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_shareWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_shareHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_shareWidth, kClipperz_PM_UI_Canvas_Features_shareHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 43.179; pointY = 18.621; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 37.163; pointY = 12.605; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 43.179; controlPoint1Y = 15.32; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 40.463; controlPoint2Y = 12.605; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 31.147; pointY = 18.621; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 33.863; controlPoint1Y = 12.605; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 31.147; controlPoint2Y = 15.32; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.163; pointY = 24.637; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 31.147; controlPoint1Y = 21.921; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 33.863; controlPoint2Y = 24.637; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 43.179; pointY = 18.621; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 40.463; controlPoint1Y = 24.637; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 43.179; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js index eaeb7f1..572d9be 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Features/store.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // store.js // store // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_storeWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_storeHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_store(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_storeWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_storeHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_storeWidth, kClipperz_PM_UI_Canvas_Features_storeHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 27.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 27.0; pointY = 24.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 22.0; pointY = 24.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 22.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 27.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aColor; context.fill(); alignStroke = 0.0; context.beginPath(); pointX = 54.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 54.0; pointY = 24.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 29.0; pointY = 24.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 29.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 54.0; pointY = 29.5; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aColor; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js index 5de2e96..b9443bd 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/GraphicFunctions.js @@ -1,68 +1,65 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ Clipperz.Base.module('Clipperz.PM.UI.Canvas'); MochiKit.Base.update(Clipperz.PM.UI.Canvas , { 'marks': { '!': Clipperz_PM_UI_Canvas_Marks_exclamationMark, '?': Clipperz_PM_UI_Canvas_Marks_questionMark, 'i': Clipperz_PM_UI_Canvas_Marks_info }, 'features': { 'store': Clipperz_PM_UI_Canvas_Features_store, 'protect': Clipperz_PM_UI_Canvas_Features_protect, 'directLogin': Clipperz_PM_UI_Canvas_Features_directLogin, 'share': Clipperz_PM_UI_Canvas_Features_share }, 'tips': { 'open': Clipperz_PM_UI_Canvas_Tips_open, 'close': Clipperz_PM_UI_Canvas_Tips_close }, 'star': { 'normal': Clipperz_PM_UI_Canvas_Star_normal }, 'coverActions': { 'look': Clipperz_PM_UI_Canvas_CoverActions_look, 'download': Clipperz_PM_UI_Canvas_CoverActions_download }, 'registerButton': { 'normal': Clipperz_PM_UI_Canvas_RegisterButton_normal }, 'logo': { 'normal': Clipperz_PM_UI_Canvas_Logo_normal }, __syntaxFix__: "syntax fix" }); diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js index e0bea36..de9d3aa 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Logo/normal.js @@ -1,65 +1,62 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // normal.js // normal // // Created by Giulio Cesare Solaroli on 3/25/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Logo_normalWidth = 150.0; var kClipperz_PM_UI_Canvas_Logo_normalHeight = 39.0; function Clipperz_PM_UI_Canvas_Logo_normal(canvas, aMainColor, aSecondaryColor) { var context = canvas.getContext("2d"); var string; context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Logo_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Logo_normalHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Logo_normalWidth, kClipperz_PM_UI_Canvas_Logo_normalHeight); // clipper… string = "clipper"; context.font = "38.0pt Helvetica-Bold"; context.fillStyle = aMainColor; context.fillText(string, -9.0, -9.0); // …z string = "z"; context.font = "38.0pt Helvetica-Bold"; context.fillStyle = aSecondaryColor; context.fillText(string, 125.0, -9.0); context.restore(); } diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js index f3ae04d..02f2f80 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/exclamationMark.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // exclamationMark.js // ! // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth = 50.0; var kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight = 50.0; function Clipperz_PM_UI_Canvas_Marks_exclamationMark(canvas, aColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_exclamationMarkWidth, kClipperz_PM_UI_Canvas_Marks_exclamationMarkHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 26.499; pointY = 10.848; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 20.887; pointY = 11.584; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 25.395; controlPoint1Y = 10.802; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 22.175; controlPoint2Y = 11.078; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 20.013; pointY = 13.194; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 20.335; controlPoint1Y = 11.814; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 19.921; controlPoint2Y = 12.826; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 23.049; pointY = 28.788; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 20.243; controlPoint1Y = 15.448; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 22.589; controlPoint2Y = 26.35; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 25.027; pointY = 29.156; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 23.279; controlPoint1Y = 29.018; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 24.705; controlPoint2Y = 29.202; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js index adab74f..fad5c10 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // info.js // i // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var color; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 30.253; pointY = 37.436; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 28.505; pointY = 37.022; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 27.677; pointY = 35.09; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 27.953; controlPoint1Y = 36.792; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 27.677; controlPoint2Y = 36.47; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 27.631; pointY = 27.546; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 27.631; controlPoint1Y = 32.974; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 27.631; controlPoint2Y = 29.892; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 27.677; pointY = 19.726; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 27.631; controlPoint1Y = 24.97; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 27.677; controlPoint2Y = 21.612; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 19.535; pointY = 21.336; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js index 003c4c2..5842828 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/questionMark.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // questionMark.js // ? // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Marks_questionMarkWidth = 50.0; var kClipperz_PM_UI_Canvas_Marks_questionMarkHeight = 50.0; function Clipperz_PM_UI_Canvas_Marks_questionMark(canvas, aColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var color; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_questionMarkWidth, kClipperz_PM_UI_Canvas_Marks_questionMarkHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 24.118; pointY = 24.464; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 24.854; pointY = 23.406; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 24.118; controlPoint1Y = 24.05; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 24.44; controlPoint2Y = 23.636; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 29.454; pointY = 20.6; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 26.418; controlPoint1Y = 22.532; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 28.534; controlPoint2Y = 21.566; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 30.282; pointY = 17.794; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 29.868; controlPoint1Y = 20.232; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 30.282; controlPoint2Y = 19.082; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 27.2; pointY = 12.688; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 30.282; controlPoint1Y = 16.322; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 29.454; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js index 288e0be..2462d0e 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/RegisterButton/normal.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // normal.js // normal // // Created by Giulio Cesare Solaroli on 3/24/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_RegisterButton_normalWidth = 282.0; var kClipperz_PM_UI_Canvas_RegisterButton_normalHeight = 93.0; function Clipperz_PM_UI_Canvas_RegisterButton_normal(canvas, aBackgroundColor, aDarkBackgroundColor, aLightColor, aDarkColor, aStarColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var gradient; var color; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_RegisterButton_normalWidth, kClipperz_PM_UI_Canvas_RegisterButton_normalHeight); // background alignStroke = 0.0; context.beginPath(); pointX = 241.0; pointY = 80.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 274.0; pointY = 47.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 259.103; controlPoint1Y = 80.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 274.0; controlPoint2Y = 65.103; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 274.0; pointY = 45.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 241.0; pointY = 12.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 274.0; controlPoint1Y = 26.897; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 259.103; controlPoint2Y = 12.0; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 60.0; pointY = 12.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 27.0; pointY = 45.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 41.897; controlPoint1Y = 12.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 27.0; controlPoint2Y = 26.897; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js index e70e3b5..cf475c6 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Star/normal.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // normal.js // normal // // Created by Giulio Cesare Solaroli on 3/15/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Star_normalWidth = 46.0; var kClipperz_PM_UI_Canvas_Star_normalHeight = 46.0; function Clipperz_PM_UI_Canvas_Star_normal(canvas, aColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth + canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Star_normalWidth, canvas.height / kClipperz_PM_UI_Canvas_Star_normalHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Star_normalWidth, kClipperz_PM_UI_Canvas_Star_normalHeight); // * alignStroke = 0.0; context.beginPath(); pointX = 8.613; pointY = 15.583; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 18.563; pointY = 18.821; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 18.563; pointY = 7.347; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 26.799; pointY = 7.347; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 26.799; pointY = 18.821; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 36.749; pointY = 15.583; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 38.986; pointY = 22.677; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 28.846; pointY = 25.819; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 35.463; pointY = 35.293; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 29.369; pointY = 39.625; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 22.752; pointY = 30.675; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 15.944; pointY = 39.625; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js index 216fd24..cd7ed90 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/close.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // close.js // close // // Created by Giulio Cesare Solaroli on 3/14/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Tips_closeWidth = 310.0; var kClipperz_PM_UI_Canvas_Tips_closeHeight = 6.0; function Clipperz_PM_UI_Canvas_Tips_close(canvas, aColor, aBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_closeWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_closeHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_closeWidth, kClipperz_PM_UI_Canvas_Tips_closeHeight); // background alignStroke = 0.0; context.beginPath(); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 310.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aBackgroundColor; context.fill(); // grid // background alignStroke = 0.0; context.beginPath(); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 310.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js index f1bdaa9..30c1c69 100644 --- a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Tips/open.js @@ -1,120 +1,117 @@ /* Copyright 2008-2011 Clipperz Srl -This file is part of Clipperz's Javascript Crypto Library. -Javascript Crypto Library provides web developers with an extensive -and efficient set of cryptographic functions. The library aims to -obtain maximum execution speed while preserving modularity and -reusability. +This file is part of Clipperz Community Edition. +Clipperz Community Edition is an online password manager. For further information about its features and functionalities please -refer to http://www.clipperz.com +refer to http://www.clipperz.com. -* Javascript Crypto Library is free software: you can redistribute +* Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. -* Javascript Crypto Library is distributed in the hope that it will +* Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public - License along with Javascript Crypto Library. If not, see + License along with Clipperz Community Edition. If not, see <http://www.gnu.org/licenses/>. */ // // open.js // open // // Created by Giulio Cesare Solaroli on 3/14/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Tips_openWidth = 310.0; var kClipperz_PM_UI_Canvas_Tips_openHeight = 6.0; function Clipperz_PM_UI_Canvas_Tips_open(canvas, aColor, aBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var color; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth + canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Tips_openWidth, canvas.height / kClipperz_PM_UI_Canvas_Tips_openHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Tips_openWidth, kClipperz_PM_UI_Canvas_Tips_openHeight); // background alignStroke = 0.0; context.beginPath(); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 310.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aBackgroundColor; context.fill(); // grid // background alignStroke = 0.0; context.beginPath(); pointX = 310.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 310.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 0.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 0.0; pointY = 6.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 310.0; pointY = 6.0; |