From 541bb378ddece2eab135a8066a16994e94436dea Mon Sep 17 00:00:00 2001 From: Giulio Cesare Solaroli Date: Mon, 03 Oct 2011 16:04:12 +0000 Subject: Merge pull request #1 from gcsolaroli/master First version of the restructured repository --- (limited to 'frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js') diff --git a/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js new file mode 100644 index 0000000..adab74f --- a/dev/null +++ b/frontend/gamma/js/Clipperz/PM/UI/Canvas/Marks/info.js @@ -0,0 +1,391 @@ +/* + +Copyright 2008-2011 Clipperz Srl + +This file is part of Clipperz's Javascript Crypto Library. +Javascript Crypto Library provides web developers with an extensive +and efficient set of cryptographic functions. The library aims to +obtain maximum execution speed while preserving modularity and +reusability. +For further information about its features and functionalities please +refer to http://www.clipperz.com + +* Javascript Crypto Library is free software: you can redistribute + it and/or modify it under the terms of the GNU Affero General Public + License as published by the Free Software Foundation, either version + 3 of the License, or (at your option) any later version. + +* Javascript Crypto Library is distributed in the hope that it will + be useful, but WITHOUT ANY WARRANTY; without even the implied + warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + See the GNU Affero General Public License for more details. + +* You should have received a copy of the GNU Affero General Public + License along with Javascript Crypto Library. If not, see + . + +*/ + +// +// info.js +// i +// +// Created by Giulio Cesare Solaroli on 3/7/10 +// Copyright 2010 Clipperz +// This code was generated by Opacity. You may use or modify it in any way. +// + +var kClipperz_PM_UI_Canvas_Marks_infoWidth = 50.0; +var kClipperz_PM_UI_Canvas_Marks_infoHeight = 50.0; + +function Clipperz_PM_UI_Canvas_Marks_info(canvas, aColor) +{ + var context = canvas.getContext("2d"); + var alignStroke; + var resolution; + var path; + var pointX; + var pointY; + var controlPoint1X; + var controlPoint1Y; + var controlPoint2X; + var controlPoint2Y; + var color; + if (window.devicePixelRatio) + resolution = window.devicePixelRatio; + else + resolution = 1.0; + resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth + canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); + + context.save(); + context.scale(canvas.width / kClipperz_PM_UI_Canvas_Marks_infoWidth, canvas.height / kClipperz_PM_UI_Canvas_Marks_infoHeight); + context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Marks_infoWidth, kClipperz_PM_UI_Canvas_Marks_infoHeight); + + // Layer 1 + + alignStroke = 0.0; + context.beginPath(); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 28.505; + pointY = 37.022; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + pointX = 27.677; + pointY = 35.09; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.953; + controlPoint1Y = 36.792; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.677; + controlPoint2Y = 36.47; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.631; + pointY = 27.546; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.631; + controlPoint1Y = 32.974; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.631; + controlPoint2Y = 29.892; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.677; + pointY = 19.726; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.631; + controlPoint1Y = 24.97; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.677; + controlPoint2Y = 21.612; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.535; + pointY = 21.336; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 25.331; + controlPoint1Y = 20.692; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.593; + controlPoint2Y = 21.336; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.443; + pointY = 22.762; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 19.397; + controlPoint1Y = 21.52; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.305; + controlPoint2Y = 22.532; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.283; + pointY = 23.82; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.639; + controlPoint1Y = 23.222; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 20.961; + controlPoint2Y = 23.452; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.605; + pointY = 24.97; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.513; + controlPoint1Y = 24.05; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.605; + controlPoint2Y = 24.602; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.651; + pointY = 29.156; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.651; + controlPoint1Y = 25.752; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.651; + controlPoint2Y = 27.592; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.605; + pointY = 35.228; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.651; + controlPoint1Y = 31.364; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.651; + controlPoint2Y = 34.216; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 20.823; + pointY = 37.022; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.559; + controlPoint1Y = 36.332; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.467; + controlPoint2Y = 36.838; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.121; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.363; + controlPoint1Y = 37.206; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 19.857; + controlPoint2Y = 37.298; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 19.121; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 18.937; + controlPoint1Y = 37.62; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 18.983; + controlPoint2Y = 38.77; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.503; + pointY = 38.862; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 20.271; + controlPoint1Y = 39.0; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.927; + controlPoint2Y = 38.862; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.023; + pointY = 39.0; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.401; + controlPoint1Y = 38.862; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 29.149; + controlPoint2Y = 39.0; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 30.299; + controlPoint1Y = 38.77; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 30.391; + controlPoint2Y = 37.62; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 30.253; + pointY = 37.436; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + pointX = 27.125; + pointY = 12.228; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 27.493; + controlPoint1Y = 13.608; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.401; + controlPoint2Y = 12.688; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 24.963; + pointY = 11.63; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.849; + controlPoint1Y = 11.998; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 26.113; + controlPoint2Y = 11.63; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.513; + pointY = 12.688; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.767; + controlPoint1Y = 11.63; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 22.203; + controlPoint2Y = 12.09; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 21.283; + pointY = 14.942; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.145; + controlPoint1Y = 13.148; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.145; + controlPoint2Y = 14.436; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 22.801; + pointY = 17.012; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 21.513; + controlPoint1Y = 15.908; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 21.973; + controlPoint2Y = 16.69; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 26.205; + pointY = 16.69; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 23.399; + controlPoint1Y = 17.288; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 25.791; + controlPoint2Y = 17.058; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + controlPoint1X = 26.941; + controlPoint1Y = 16.046; + controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; + controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; + controlPoint2X = 27.493; + controlPoint2Y = 14.896; + controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; + controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; + context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); + pointX = 27.493; + pointY = 13.976; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.lineTo(pointX, pointY); + context.closePath(); + pointX = 30.851; + pointY = 38.862; + pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; + pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; + context.moveTo(pointX, pointY); + color = "#FFFFFF"; + context.fillStyle = color; + context.fill(); + + context.restore(); +} -- cgit v0.9.0.2