/* Copyright 2008-2011 Clipperz Srl This file is part of Clipperz Community Edition. Clipperz Community Edition is an online password manager. For further information about its features and functionalities please refer to http://www.clipperz.com. * Clipperz Community Edition is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. * Clipperz Community Edition is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. * You should have received a copy of the GNU Affero General Public License along with Clipperz Community Edition. If not, see . */ // // protect.js // protect // // Created by Giulio Cesare Solaroli on 3/7/10 // Copyright 2010 Clipperz // This code was generated by Opacity. You may use or modify it in any way. // var kClipperz_PM_UI_Canvas_Features_protectWidth = 76.0; var kClipperz_PM_UI_Canvas_Features_protectHeight = 76.0; function Clipperz_PM_UI_Canvas_Features_protect(canvas, aColor, aBannerColor, aBannerBackgroundColor) { var context = canvas.getContext("2d"); var alignStroke; var resolution; var path; var pointX; var pointY; var controlPoint1X; var controlPoint1Y; var controlPoint2X; var controlPoint2Y; var stroke; if (window.devicePixelRatio) resolution = window.devicePixelRatio; else resolution = 1.0; resolution *= 0.5 * (canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth + canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.save(); context.scale(canvas.width / kClipperz_PM_UI_Canvas_Features_protectWidth, canvas.height / kClipperz_PM_UI_Canvas_Features_protectHeight); context.clearRect(0.0, 0.0, kClipperz_PM_UI_Canvas_Features_protectWidth, kClipperz_PM_UI_Canvas_Features_protectHeight); // Layer 1 alignStroke = 0.0; context.beginPath(); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 37.068; pointY = 38.816; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.41; controlPoint1Y = 36.234; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.175; controlPoint2Y = 37.907; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.031; pointY = 40.802; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 36.991; controlPoint1Y = 39.474; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 36.98; controlPoint2Y = 40.141; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 37.258; pointY = 42.23; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.068; controlPoint1Y = 41.283; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.139; controlPoint2Y = 41.762; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.348; pointY = 43.979; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 37.402; controlPoint1Y = 42.799; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 37.682; controlPoint2Y = 43.798; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 40.249; controlPoint1Y = 44.497; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 40.723; controlPoint2Y = 36.303; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 38.5; pointY = 36.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); pointX = 50.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 26.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 26.0; pointY = 33.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 50.0; pointY = 33.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); pointX = 50.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.lineTo(pointX, pointY); context.closePath(); context.fillStyle = aColor; context.fill(); alignStroke = 0.0; context.beginPath(); pointX = 47.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; context.moveTo(pointX, pointY); pointX = 38.0; pointY = 52.0; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 47.0; controlPoint1Y = 52.925; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 38.0; controlPoint2Y = 52.0; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 29.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 38.0; controlPoint1Y = 52.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 29.0; controlPoint2Y = 52.925; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); pointX = 47.0; pointY = 32.463; pointX = (Math.round(resolution * pointX + alignStroke) - alignStroke) / resolution; pointY = (Math.round(resolution * pointY + alignStroke) - alignStroke) / resolution; controlPoint1X = 29.0; controlPoint1Y = 12.0; controlPoint1X = (Math.round(resolution * controlPoint1X + alignStroke) - alignStroke) / resolution; controlPoint1Y = (Math.round(resolution * controlPoint1Y + alignStroke) - alignStroke) / resolution; controlPoint2X = 47.0; controlPoint2Y = 12.0; controlPoint2X = (Math.round(resolution * controlPoint2X + alignStroke) - alignStroke) / resolution; controlPoint2Y = (Math.round(resolution * controlPoint2Y + alignStroke) - alignStroke) / resolution; context.bezierCurveTo(controlPoint1X, controlPoint1Y, controlPoint2X, controlPoint2Y, pointX, pointY); context.closePath(); context.strokeStyle = aColor; stroke = 4.0; stroke *= resolution; if (stroke < 1.0) stroke = Math.ceil(stroke); else stroke = Math.round(stroke); stroke /= resolution; stroke *= 2.0; context.lineWidth = stroke; context.lineCap = "square"; context.save(); context.clip(); context.stroke(); context.restore(); context.restore(); }