//Added by qt3to4: #include // XXX Automatically generated. DO NOT EDIT! XXX // public: SoundValue(); SoundValue(const SoundValue&); SoundValue(const Q3CString&); SoundValue & operator = (SoundValue&); SoundValue & operator = (const Q3CString&); bool operator ==(SoundValue&); bool operator !=(SoundValue& x) {return !(*this==x);} bool operator ==(const Q3CString& s) {SoundValue a(s);return(*this==a);} bool operator != (const Q3CString& s) {return !(*this == s);} virtual ~SoundValue(); void parse() {if(!parsed_) _parse();parsed_=true;assembled_=false;} void assemble() {if(assembled_) return;parse();_assemble();assembled_=true;} void _parse(); void _assemble(); const char * className() const { return "SoundValue"; } // End of automatically generated code //