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authoralwin <alwin>2004-11-02 00:30:38 (UTC)
committer alwin <alwin>2004-11-02 00:30:38 (UTC)
commit51b7bdf260bc2b5b066c6594a6d0c507add682fd (patch) (unidiff)
tree991e7658e5abc440343e03b83eb4f867ae6adbaf
parent2dc92f4bfe9e81edc2b0b24ecacf3bc44b344984 (diff)
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ok. now we have real working, simple solution how to act with switching fullscreen
when imagewindow is hidden. It is realy impressive what a brain can generate brainf* ideas finding such a solution - I should stop programming on holidays.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/graphics/opie-eye/gui/imageview.cpp3
-rw-r--r--noncore/graphics/opie-eye/gui/mainwindow.cpp24
2 files changed, 12 insertions, 15 deletions
diff --git a/noncore/graphics/opie-eye/gui/imageview.cpp b/noncore/graphics/opie-eye/gui/imageview.cpp
index be58c72..ebdfc60 100644
--- a/noncore/graphics/opie-eye/gui/imageview.cpp
+++ b/noncore/graphics/opie-eye/gui/imageview.cpp
@@ -40,2 +40,3 @@ ImageView::~ImageView()
40{ 40{
41 odebug << "Destructor imageview" << oendl;
41 delete m_viewManager; 42 delete m_viewManager;
@@ -79,2 +80,3 @@ void ImageView::nextSlide()
79 } 80 }
81#if 0
80 if (isHidden()) { 82 if (isHidden()) {
@@ -84,2 +86,3 @@ void ImageView::nextSlide()
84 } 86 }
87#endif
85 emit dispNext(); 88 emit dispNext();
diff --git a/noncore/graphics/opie-eye/gui/mainwindow.cpp b/noncore/graphics/opie-eye/gui/mainwindow.cpp
index 5eb065f..6660eb2 100644
--- a/noncore/graphics/opie-eye/gui/mainwindow.cpp
+++ b/noncore/graphics/opie-eye/gui/mainwindow.cpp
@@ -216,12 +216,6 @@ void PMainWindow::slotConfig() {
216 if (remdisp) { 216 if (remdisp) {
217 m_disp->disconnect(this, SLOT(slotReturn())); 217 m_disp->hide();
218 m_disp->setDestructiveClose();
219 m_stack->removeWidget(m_disp);
220 m_disp = 0;
221 } 218 }
222 if (reminfo) { 219 if (reminfo) {
223 m_info->disconnect(this, SLOT(slotReturn())); 220 m_info->hide();
224 m_info->setDestructiveClose();
225 m_stack->removeWidget(m_info);
226 m_info = 0;
227 } 221 }
@@ -290,10 +284,5 @@ void PMainWindow::slotFullScreenButton(bool current)
290 if (!m_disp) return; 284 if (!m_disp) return;
291 285 if (m_disp->isVisible()) {
292 if (m_disp->isHidden()) { 286 setupViewWindow(current, true);
293 /* it must get some setups for switch we can just do if the window is visible.
294 so we must delete the imageview window and re-create it when displaying new
295 image */
296 return;
297 } 287 }
298 setupViewWindow(current, true);
299} 288}
@@ -371,3 +360,5 @@ void PMainWindow::slotShowInfo( const QString& inf ) {
371void PMainWindow::slotDisplay( const QString& inf ) { 360void PMainWindow::slotDisplay( const QString& inf ) {
361 bool nwindow = false;
372 if ( !m_disp ) { 362 if ( !m_disp ) {
363 nwindow = true;
373 initDisp(); 364 initDisp();
@@ -387,2 +378,5 @@ void PMainWindow::slotDisplay( const QString& inf ) {
387 } 378 }
379 if (!nwindow && m_disp->fullScreen()!=m_aFullScreen->isOn()) {
380 slotFullScreenToggled(m_aFullScreen->isOn());
381 }
388 if (m_disp->fullScreen()) { 382 if (m_disp->fullScreen()) {