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authorzecke <zecke>2004-08-25 21:32:12 (UTC)
committer zecke <zecke>2004-08-25 21:32:12 (UTC)
commite4811064703ad34f42f15c3044cd8f63c0e7583c (patch) (side-by-side diff)
tree5c2ab29a176540761b351c29b6556c852067f613
parent656d233aa88a92b461abaa618e52db11c1f9d625 (diff)
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-If play() is called again kill old 'looping/playing' in favor
of the new value. This deletes the timer and would fix possible shortage on timer resources -A small friend to hook to an internal signal to avoid problems in Opie::Core::ODevice entering the event loop to wait for the sound to be finished. processEvents() can give strange results as some applications do not expect that the eventloop is entered. This could possible deliver a Timer, or an Event from QSocketNotifier which could give all kind of problems of wrong reentrancy. So let us avoid it.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--library/sound.cpp35
-rw-r--r--library/sound.h2
2 files changed, 35 insertions, 2 deletions
diff --git a/library/sound.cpp b/library/sound.cpp
index ee2aabc..d1e2388 100644
--- a/library/sound.cpp
+++ b/library/sound.cpp
@@ -93,24 +93,27 @@ static int WAVsoundDuration(const QString& filename)
//qDebug("skip %.4s chunk",chunk.id);
// ignored chunk
if ( chunk.size < 10000000 )
(void)input.at(input.at()+chunk.size);
}
}
//qDebug("%dms",total);
return total;
}
class SoundData : public QSound {
+ Q_OBJECT
+signals:
+ void stopped();
public:
SoundData ( const QString& name ) :
QSound ( Resource::findSound ( name )),
filename ( Resource::findSound ( name ))
{
loopsleft=0;
ms = WAVsoundDuration(filename);
}
void playLoop ( int loopcnt = -1 )
{
// needs server support
@@ -124,59 +127,84 @@ public:
void timerEvent ( QTimerEvent *e )
{
if ( loopsleft >= 0 ) {
if ( --loopsleft <= 0 ) {
killTimer ( e-> timerId ( ));
loopsleft = 0;
return;
}
}
play();
}
- bool isFinished ( ) const
+ bool isFinished ( ) const
{
- return ( loopsleft == 0 );
+ return ( loopsleft == 0 );
}
+ /*
+ * non virtual reimplementation
+ * @internal
+ */
+ void killTimers() {
+ QObject::killTimers();
+ emit stopped();
+ }
+
private:
QString filename;
int loopsleft;
int ms;
};
#endif
+
+/*
+ * @internal
+ * Using sender() when the slot is called is unsafe!
+ *
+ * @param snd instance
+ * @param obj The QObject to be called
+ * @param slot connect SIGNAL(stopped()) to slot
+ */
+void register_qpe_sound_finished( Sound* snd, QObject* obj, const char* slot ) {
+#ifndef QT_NO_SOUND
+ QObject::connect(snd->d, SIGNAL(stopped()), obj, slot );
+#endif
+}
+
/*! Opens a wave sound file \a name for playing
* Resource is used for finding the file
**/
Sound::Sound(const QString& name)
{
#ifndef QT_NO_SOUND
d = new SoundData(name);
#endif
}
/*! Destroys the sound */
Sound::~Sound()
{
#ifndef QT_NO_SOUND
delete d;
#endif
}
/*! Play the sound once */
void Sound::play()
{
#ifndef QT_NO_SOUND
+ d->killTimers();
d->playLoop(1);
#endif
}
/*! Play the sound, repeatedly until stop() is called */
void Sound::playLoop()
{
#ifndef QT_NO_SOUND
d->killTimers();
d->playLoop();
#endif
}
@@ -211,12 +239,15 @@ void Sound::soundAlarm()
/*! \class Sound
\brief The Sound class plays WAVE sound files and can invoke the audible alarm.
The Sound class is constructed with the .wav music file name. The Sound
class retrieves the sound file from the shared Resource class. This class
ties together QSound and the available sound resources.
To sound an audible system alarm, call the static method soundAlarm()
\ingroup qtopiaemb
*/
+
+
+#include "sound.moc"
diff --git a/library/sound.h b/library/sound.h
index 9f35107..daef70f 100644
--- a/library/sound.h
+++ b/library/sound.h
@@ -13,26 +13,28 @@
**
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef SOUND_H
#define SOUND_H
class QString;
class SoundData;
+class QObject;
class Sound {
+ /*INTERNAL*/ friend void register_qpe_sound_finished( Sound*, QObject *obj, const char* slot);
public:
Sound(const QString& name);
~Sound();
void play();
void playLoop();
void stop();
bool isFinished ( ) const;
static void soundAlarm();
//static void soundClick();