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authorllornkcor <llornkcor>2004-06-30 09:03:11 (UTC)
committer llornkcor <llornkcor>2004-06-30 09:03:11 (UTC)
commitfadef9ae9838b3fb6f770a64b4cc2d179c6e9f07 (patch) (side-by-side diff)
tree2632453666e2116d1ec8e16c18fa4df3f6a238e2
parentc4405f8d22769e9881484d3f7640e4ba87ed75ee (diff)
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workaround large screen widget bug using move
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/tictac/tictac.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp
index 12ce35f..db8ee1e 100644
--- a/noncore/games/tictac/tictac.cpp
+++ b/noncore/games/tictac/tictac.cpp
@@ -70,24 +70,25 @@ TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name )
QPalette p( blue );
for ( int i=0; i<n; i++ ) { // create and connect buttons
TicTacButton *ttb = new TicTacButton( this );
ttb->setPalette( p );
ttb->setEnabled( FALSE );
connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) );
grid->addWidget( ttb, i%3, i/3 );
buttons->insert( i, ttb );
btArray->at(i) = TicTacButton::Blank; // initial button type
}
QTime t = QTime::currentTime(); // set random seed
srand( t.hour()*12+t.minute()*60+t.second()*60 );
+
}
TicTacGameBoard::~TicTacGameBoard()
{
delete buttons;
delete btArray;
}
// --------------------------------------------------------------------------
// TicTacGameBoard::computerStarts( bool v )
//
@@ -320,24 +321,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl )
// Create the push buttons and connect their clicked() signals
// to this right slots.
newGame = new QPushButton( tr( "Play!" ), this );
connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) );
quit = new QPushButton( tr( "Quit" ), this );
connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) );
QHBoxLayout * b = new QHBoxLayout;
l->addLayout( b );
b->addWidget( newGame );
b->addWidget( quit );
+ move(0,0);
QPEApplication::showWidget( this );
newState();
}
// --------------------------------------------------------------------------
// TicTacToe::newGameClicked() - SLOT
//
// This slot is activated when the new game button is clicked.
//
void TicTacToe::newGameClicked()