author | llornkcor <llornkcor> | 2004-06-30 09:03:11 (UTC) |
---|---|---|
committer | llornkcor <llornkcor> | 2004-06-30 09:03:11 (UTC) |
commit | fadef9ae9838b3fb6f770a64b4cc2d179c6e9f07 (patch) (side-by-side diff) | |
tree | 2632453666e2116d1ec8e16c18fa4df3f6a238e2 | |
parent | c4405f8d22769e9881484d3f7640e4ba87ed75ee (diff) | |
download | opie-fadef9ae9838b3fb6f770a64b4cc2d179c6e9f07.zip opie-fadef9ae9838b3fb6f770a64b4cc2d179c6e9f07.tar.gz opie-fadef9ae9838b3fb6f770a64b4cc2d179c6e9f07.tar.bz2 |
workaround large screen widget bug using move
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index 12ce35f..db8ee1e 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp @@ -70,24 +70,25 @@ TicTacGameBoard::TicTacGameBoard( int n, QWidget *parent, const char *name ) QPalette p( blue ); for ( int i=0; i<n; i++ ) { // create and connect buttons TicTacButton *ttb = new TicTacButton( this ); ttb->setPalette( p ); ttb->setEnabled( FALSE ); connect( ttb, SIGNAL(clicked()), SLOT(buttonClicked()) ); grid->addWidget( ttb, i%3, i/3 ); buttons->insert( i, ttb ); btArray->at(i) = TicTacButton::Blank; // initial button type } QTime t = QTime::currentTime(); // set random seed srand( t.hour()*12+t.minute()*60+t.second()*60 ); + } TicTacGameBoard::~TicTacGameBoard() { delete buttons; delete btArray; } // -------------------------------------------------------------------------- // TicTacGameBoard::computerStarts( bool v ) // @@ -320,24 +321,25 @@ TicTacToe::TicTacToe( QWidget *parent, const char *name, WFlags fl ) // Create the push buttons and connect their clicked() signals // to this right slots. newGame = new QPushButton( tr( "Play!" ), this ); connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); quit = new QPushButton( tr( "Quit" ), this ); connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); QHBoxLayout * b = new QHBoxLayout; l->addLayout( b ); b->addWidget( newGame ); b->addWidget( quit ); + move(0,0); QPEApplication::showWidget( this ); newState(); } // -------------------------------------------------------------------------- // TicTacToe::newGameClicked() - SLOT // // This slot is activated when the new game button is clicked. // void TicTacToe::newGameClicked() |