author | llornkcor <llornkcor> | 2002-05-15 14:50:40 (UTC) |
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committer | llornkcor <llornkcor> | 2002-05-15 14:50:40 (UTC) |
commit | 7658cbe0e8d0c7e86871d6e18506ff29eb594e4b (patch) (side-by-side diff) | |
tree | 599e1fa2d20d45ced8e1d04934b68ebafa436ec0 | |
parent | 7977d9c5793100040b645974be1573572a550f62 (diff) | |
download | opie-7658cbe0e8d0c7e86871d6e18506ff29eb594e4b.zip opie-7658cbe0e8d0c7e86871d6e18506ff29eb594e4b.tar.gz opie-7658cbe0e8d0c7e86871d6e18506ff29eb594e4b.tar.bz2 |
added fugly hack for sending ^ sequences for input methods.. thanks to Max and Gonz
-rw-r--r-- | core/apps/embeddedkonsole/TEmuVt102.cpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/core/apps/embeddedkonsole/TEmuVt102.cpp b/core/apps/embeddedkonsole/TEmuVt102.cpp index 752c49f..275c18d 100644 --- a/core/apps/embeddedkonsole/TEmuVt102.cpp +++ b/core/apps/embeddedkonsole/TEmuVt102.cpp @@ -554,386 +554,415 @@ void TEmuVt102::tau( int token, int p, int q ) case TY_CSI_PR('l', 47) : resetMode (MODE_AppScreen); break; //VT100 case TY_CSI_PR('h', 1000) : setMode (MODE_Mouse1000); break; //XTERM case TY_CSI_PR('l', 1000) : resetMode (MODE_Mouse1000); break; //XTERM case TY_CSI_PR('s', 1000) : saveMode (MODE_Mouse1000); break; //XTERM case TY_CSI_PR('r', 1000) : restoreMode (MODE_Mouse1000); break; //XTERM case TY_CSI_PR('h', 1001) : /* IGNORED: hilite mouse tracking */ break; //XTERM case TY_CSI_PR('l', 1001) : /* IGNORED: hilite mouse tracking */ break; //XTERM case TY_CSI_PR('s', 1001) : /* IGNORED: hilite mouse tracking */ break; //XTERM case TY_CSI_PR('r', 1001) : /* IGNORED: hilite mouse tracking */ break; //XTERM case TY_CSI_PR('h', 1047) : setMode (MODE_AppScreen); break; //XTERM case TY_CSI_PR('l', 1047) : resetMode (MODE_AppScreen); break; //XTERM //FIXME: Unitoken: save translations case TY_CSI_PR('h', 1048) : saveCursor ( ); break; //XTERM case TY_CSI_PR('l', 1048) : restoreCursor ( ); break; //XTERM //FIXME: every once new sequences like this pop up in xterm. // Here's a guess of what they could mean. case TY_CSI_PR('h', 1049) : setMode (MODE_AppScreen); break; //XTERM case TY_CSI_PR('l', 1049) : resetMode (MODE_AppScreen); break; //XTERM //FIXME: when changing between vt52 and ansi mode evtl do some resetting. case TY_VT52__('A' ) : scr->cursorUp ( 1); break; //VT52 case TY_VT52__('B' ) : scr->cursorDown ( 1); break; //VT52 case TY_VT52__('C' ) : scr->cursorRight ( 1); break; //VT52 case TY_VT52__('D' ) : scr->cursorLeft ( 1); break; //VT52 case TY_VT52__('F' ) : setAndUseCharset (0, '0'); break; //VT52 case TY_VT52__('G' ) : setAndUseCharset (0, 'B'); break; //VT52 case TY_VT52__('H' ) : scr->setCursorYX (1,1 ); break; //VT52 case TY_VT52__('I' ) : scr->reverseIndex ( ); break; //VT52 case TY_VT52__('J' ) : scr->clearToEndOfScreen ( ); break; //VT52 case TY_VT52__('K' ) : scr->clearToEndOfLine ( ); break; //VT52 case TY_VT52__('Y' ) : scr->setCursorYX (p-31,q-31 ); break; //VT52 case TY_VT52__('Z' ) : reportTerminalType ( ); break; //VT52 case TY_VT52__('<' ) : setMode (MODE_Ansi ); break; //VT52 case TY_VT52__('=' ) : setMode (MODE_AppKeyPad); break; //VT52 case TY_VT52__('>' ) : resetMode (MODE_AppKeyPad); break; //VT52 default : ReportErrorToken(); break; }; } /* ------------------------------------------------------------------------- */ /* */ /* Terminal to Host protocol */ /* */ /* ------------------------------------------------------------------------- */ /* Outgoing bytes originate from several sources: - Replies to Enquieries. - Mouse Events - Keyboard Events */ /*! */ void TEmuVt102::sendString(const char* s) { emit sndBlock(s,strlen(s)); } // Replies ----------------------------------------------------------------- -- // This section copes with replies send as response to an enquiery control code. /*! */ void TEmuVt102::reportCursorPosition() { char tmp[20]; sprintf(tmp,"\033[%d;%dR",scr->getCursorY()+1,scr->getCursorX()+1); sendString(tmp); } /* What follows here is rather obsolete and faked stuff. The correspondent enquieries are neverthenless issued. */ /*! */ void TEmuVt102::reportTerminalType() { //FIXME: should change? if (getMode(MODE_Ansi)) // sendString("\033[?1;2c"); // I'm a VT100 with AP0 //FIXME: send only in response to ^[[0c sendString("\033[>0;115;0c"); // I'm a VT220 //FIXME: send only in response to ^[[>c else sendString("\033/Z"); // I'm a VT52 } void TEmuVt102::reportTerminalParms(int p) // DECREPTPARM { char tmp[100]; sprintf(tmp,"\033[%d;1;1;112;112;1;0x",p); // not really true. sendString(tmp); } /*! */ void TEmuVt102::reportStatus() { sendString("\033[0n"); //VT100. Device status report. 0 = Ready. } /*! */ #define ANSWER_BACK "" // This is really obsolete VT100 stuff. void TEmuVt102::reportAnswerBack() { sendString(ANSWER_BACK); } // Mouse Handling ---------------------------------------------------------- -- /*! Mouse clicks are possibly reported to the client application if it has issued interest in them. They are normally consumed by the widget for copy and paste, but may be propagated from the widget when gui->setMouseMarks is set via setMode(MODE_Mouse1000). `x',`y' are 1-based. `ev' (event) indicates the button pressed (0-2) or a general mouse release (3). */ void TEmuVt102::onMouse( int cb, int cx, int cy ) { char tmp[20]; if (!connected) return; sprintf(tmp,"\033[M%c%c%c",cb+040,cx+040,cy+040); sendString(tmp); } // Keyboard Handling ------------------------------------------------------- -- #define encodeMode(M,B) BITS(B,getMode(M)) #define encodeStat(M,B) BITS(B,((ev->state() & (M)) == (M))) /* Keyboard event handling has been simplified somewhat by pushing the complications towards a configuration file [see KeyTrans class]. */ void TEmuVt102::onKeyPress( QKeyEvent* ev ) { if (!connected) return; // someone else gets the keys //printf("State/Key: 0x%04x 0x%04x (%d,%d)\n",ev->state(),ev->key(),ev->text().length(),ev->text().length()?ev->text().ascii()[0]:0); // revert to non-history when typing if (scr->getHistCursor() != scr->getHistLines()); scr->setHistCursor(scr->getHistLines()); // lookup in keyboard translation table ... int cmd; const char* txt; int len; if (keytrans->findEntry(ev->key(), encodeMode(MODE_NewLine , BITS_NewLine ) + // OLD, encodeMode(MODE_Ansi , BITS_Ansi ) + // OBSOLETE, encodeMode(MODE_AppCuKeys, BITS_AppCuKeys ) + // VT100 stuff encodeStat(ControlButton , BITS_Control ) + encodeStat(ShiftButton , BITS_Shift ) + encodeStat(AltButton , BITS_Alt ), &cmd, &txt, &len )) //printf("cmd: %d, %s, %d\n",cmd,txt,len); switch(cmd) // ... and execute if found. { case CMD_emitSelection : gui->emitSelection(); return; case CMD_scrollPageUp : gui->doScroll(-gui->Lines()/2); return; case CMD_scrollPageDown : gui->doScroll(+gui->Lines()/2); return; case CMD_scrollLineUp : gui->doScroll(-1 ); return; case CMD_scrollLineDown : gui->doScroll(+1 ); return; case CMD_send : emit sndBlock(txt,len); return; case CMD_prevSession : emit prevSession(); return; case CMD_nextSession : emit nextSession(); return; } // fall back handling if (!ev->text().isEmpty()) { if (ev->state() & AltButton) sendString("\033"); // ESC, this is the ALT prefix + /// very hacky + if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='A')) sendString("\01"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='B')) sendString("\02"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='C')) sendString("\03"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='D')) sendString("\04"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='E')) sendString("\05"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='F')) sendString("\06"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='G')) sendString("\07"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='H')) sendString("\010"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='I')) sendString("\011"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='J')) sendString("\012"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='K')) sendString("\013"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='L')) sendString("\014"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='M')) sendString("\015"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='N')) sendString("\016"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='O')) sendString("\017"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='P')) sendString("\020"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Q')) sendString("\021"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='R')) sendString("\022"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='S')) sendString("\023"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='T')) sendString("\024"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='U')) sendString("\025"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='V')) sendString("\026"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='W')) sendString("\027"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='X')) sendString("\030"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Y')) sendString("\031"); + else if ((ev->state() & ControlButton) && (ev->text().upper().ascii()[0]=='Z')) sendString("\032"); + else { QCString s = codec->fromUnicode(ev->text()); // encode for application emit sndBlock(s.data(),s.length()); // we may well have s.length() > 1 + } return; } } /* ------------------------------------------------------------------------- */ /* */ /* VT100 Charsets */ /* */ /* ------------------------------------------------------------------------- */ // Character Set Conversion ------------------------------------------------ -- /* The processing contains a VT100 specific code translation layer. It's still in use and mainly responsible for the line drawing graphics. These and some other glyphs are assigned to codes (0x5f-0xfe) normally occupied by the latin letters. Since this codes also appear within control sequences, the extra code conversion does not permute with the tokenizer and is placed behind it in the pipeline. It only applies to tokens, which represent plain characters. This conversion it eventually continued in TEWidget.C, since it might involve VT100 enhanced fonts, which have these particular glyphs allocated in (0x00-0x1f) in their code page. */ #define CHARSET charset[scr==screen[1]] // Apply current character map. unsigned short TEmuVt102::applyCharset(unsigned short c) { if (CHARSET.graphic && 0x5f <= c && c <= 0x7e) return vt100_graphics[c-0x5f]; if (CHARSET.pound && c == '#' ) return 0xa3; //This mode is obsolete return c; } /* "Charset" related part of the emulation state. This configures the VT100 charset filter. While most operation work on the current screen, the following two are different. */ void TEmuVt102::resetCharset(int scrno) { charset[scrno].cu_cs = 0; strncpy(charset[scrno].charset,"BBBB",4); charset[scrno].sa_graphic = FALSE; charset[scrno].sa_pound = FALSE; charset[scrno].graphic = FALSE; charset[scrno].pound = FALSE; } /*! */ void TEmuVt102::setCharset(int n, int cs) // on both screens. { charset[0].charset[n&3] = cs; useCharset(charset[0].cu_cs); charset[1].charset[n&3] = cs; useCharset(charset[1].cu_cs); } /*! */ void TEmuVt102::setAndUseCharset(int n, int cs) { CHARSET.charset[n&3] = cs; useCharset(n&3); } /*! */ void TEmuVt102::useCharset(int n) { CHARSET.cu_cs = n&3; CHARSET.graphic = (CHARSET.charset[n&3] == '0'); CHARSET.pound = (CHARSET.charset[n&3] == 'A'); //This mode is obsolete } /*! Save the cursor position and the rendition attribute settings. */ void TEmuVt102::saveCursor() { CHARSET.sa_graphic = CHARSET.graphic; CHARSET.sa_pound = CHARSET.pound; //This mode is obsolete // we are not clear about these //sa_charset = charsets[cScreen->charset]; //sa_charset_num = cScreen->charset; scr->saveCursor(); } /*! Restore the cursor position and the rendition attribute settings. */ void TEmuVt102::restoreCursor() { CHARSET.graphic = CHARSET.sa_graphic; CHARSET.pound = CHARSET.sa_pound; //This mode is obsolete scr->restoreCursor(); } /* ------------------------------------------------------------------------- */ /* */ /* Mode Operations */ /* */ /* ------------------------------------------------------------------------- */ /* Some of the emulations state is either added to the state of the screens. This causes some scoping problems, since different emulations choose to located the mode either to the current screen or to both. For strange reasons, the extend of the rendition attributes ranges over all screens and not over the actual screen. We decided on the precise precise extend, somehow. */ // "Mode" related part of the state. These are all booleans. void TEmuVt102::resetModes() { resetMode(MODE_Mouse1000); saveMode(MODE_Mouse1000); resetMode(MODE_AppScreen); saveMode(MODE_AppScreen); // here come obsolete modes resetMode(MODE_AppCuKeys); saveMode(MODE_AppCuKeys); resetMode(MODE_NewLine ); setMode(MODE_Ansi ); } void TEmuVt102::setMode(int m) { currParm.mode[m] = TRUE; switch (m) { case MODE_Mouse1000 : gui->setMouseMarks(FALSE); break; case MODE_AppScreen : screen[1]->clearSelection(); screen[1]->clearEntireScreen(); setScreen(1); break; } if (m < MODES_SCREEN || m == MODE_NewLine) { screen[0]->setMode(m); screen[1]->setMode(m); } } void TEmuVt102::resetMode(int m) { currParm.mode[m] = FALSE; switch (m) { case MODE_Mouse1000 : gui->setMouseMarks(TRUE); break; case MODE_AppScreen : screen[0]->clearSelection(); setScreen(0); break; } if (m < MODES_SCREEN || m == MODE_NewLine) { screen[0]->resetMode(m); screen[1]->resetMode(m); } } void TEmuVt102::saveMode(int m) { saveParm.mode[m] = currParm.mode[m]; } void TEmuVt102::restoreMode(int m) { if(saveParm.mode[m]) setMode(m); else resetMode(m); } BOOL TEmuVt102::getMode(int m) { return currParm.mode[m]; } void TEmuVt102::setConnect(bool c) { TEmulation::setConnect(c); if (c) |