author | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
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committer | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
commit | ee864e9e055fd23778a8e5dd3c35e3a29cded368 (patch) (side-by-side diff) | |
tree | 4362efd44484c1f9f56104b46fab06e1e51af125 | |
parent | f254ef08b354327d70d80690eff84dda15e592fc (diff) | |
download | opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.zip opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.gz opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.bz2 |
TT fixed a bug in QCanvasPixmapArray in 2.3.4 and qasteroids relied on the
buggy behaviour
-rw-r--r-- | noncore/games/qasteroids/view.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp index ef08343..448a54a 100644 --- a/noncore/games/qasteroids/view.cpp +++ b/noncore/games/qasteroids/view.cpp @@ -1,272 +1,272 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #include "view.h" #include <qpe/resource.h> #include <qapplication.h> #include <qkeycode.h> #include <qaccel.h> #include <stdlib.h> #include <math.h> #define IMG_BACKGROUND "qasteroids/bg.png" #define REFRESH_DELAY 33 #define SHIP_SPEED 0.3 #define MISSILE_SPEED 10.0 #define SHIP_STEPS 64 #define ROTATE_RATE 2 #define SHIELD_ON_COST 1 #define SHIELD_HIT_COST 30 #define BRAKE_ON_COST 4 #define MAX_ROCK_SPEED 2.5 #define MAX_POWERUP_SPEED 1.5 #define MAX_SHIP_SPEED 8 #define MAX_BRAKES 5 #define MAX_SHIELDS 5 #define MAX_FIREPOWER 5 #define TEXT_SPEED 4 #define PI_X_2 6.283185307 #ifndef M_PI #define M_PI 3.141592654 #endif struct { int id; const char *path; int frames; } kas_animations [] = { // { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, { ID_SHIP, "ship/ship\%1.png", 32 }, - { ID_MISSILE, "missile/missile.png", 1 }, + { ID_MISSILE, "missile/missile.png", 0 }, { ID_BIT, "bits/bits\%1.png", 16 }, - { ID_EXHAUST, "exhaust/exhaust.png", 1 }, - { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, + { ID_EXHAUST, "exhaust/exhaust.png", 0 }, + { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, - { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, - { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, - { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, + { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, + { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, + { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 }, { ID_SHIELD, "shield/shield\%1.png", 6 }, { 0, 0, 0 } }; KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) : QWidget( parent, name ), field(200, 200), view(&field,this) { view.setVScrollBarMode( QScrollView::AlwaysOff ); view.setHScrollBarMode( QScrollView::AlwaysOff ); rocks.setAutoDelete( TRUE ); missiles.setAutoDelete( TRUE ); bits.setAutoDelete( TRUE ); powerups.setAutoDelete( TRUE ); exhaust.setAutoDelete( TRUE ); QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) ); field.setBackgroundPixmap( pm ); textSprite = new QCanvasText( &field ); QFont font( "helvetica", 14 ); textSprite->setFont( font ); shield = 0; shieldOn = FALSE; refreshRate = REFRESH_DELAY; readSprites(); shieldTimer = new QTimer( this ); connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); mTimerId = -1; shipPower = MAX_POWER_LEVEL; vitalsChanged = TRUE; can_destroy_powerups = FALSE; mPaused = TRUE; } // - - - KAsteroidsView::~KAsteroidsView() { } // - - - void KAsteroidsView::reset() { rocks.clear(); missiles.clear(); bits.clear(); powerups.clear(); exhaust.clear(); shotsFired = 0; shotsHit = 0; rockSpeed = 1.0; powerupSpeed = 1.0; mFrameNum = 0; mPaused = FALSE; ship->hide(); shield->hide(); /* if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } */ } // - -- void KAsteroidsView::newGame() { if ( shieldOn ) { shield->hide(); shieldOn = FALSE; } reset(); if ( mTimerId < 0 ) mTimerId = startTimer( REFRESH_DELAY ); emit updateVitals(); } // - - - void KAsteroidsView::endGame() { } void KAsteroidsView::pause( bool p ) { if ( !mPaused && p ) { if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } } else if ( mPaused && !p ) mTimerId = startTimer( REFRESH_DELAY ); mPaused = p; } // - - - void KAsteroidsView::newShip() { ship->move( field.width()/2, field.height()/2, 0 ); shield->move( field.width()/2, field.height()/2, 0 ); ship->setVelocity( 0.0, 0.0 ); shipDx = 0; shipDy = 0; shipAngle = 0; rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; shootShip = FALSE; brakeShip = FALSE; teleportShip = FALSE; shieldOn = TRUE; shootDelay = 0; shipPower = MAX_POWER_LEVEL; rotateRate = ROTATE_RATE; rotateSlow = 0; mBrakeCount = 0; mTeleportCount = 0; mShootCount = 0; ship->show(); shield->show(); mShieldCount = 1; // just in case the ship appears on a rock. shieldTimer->start( 1000, TRUE ); } void KAsteroidsView::setShield( bool s ) { if ( shieldTimer->isActive() && !s ) { shieldTimer->stop(); hideShield(); } else { shieldOn = s && mShieldCount; } } void KAsteroidsView::brake( bool b ) { if ( mBrakeCount ) { if ( brakeShip && !b ) { rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; rotateRate = ROTATE_RATE; } brakeShip = b; } } // - - - void KAsteroidsView::readSprites() { QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND ); int sep = sprites_prefix.findRev( "/" ); sprites_prefix.truncate( sep ); int i = 0; while ( kas_animations[i].id ) { animation.insert( kas_animations[i].id, new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path, kas_animations[i].frames ) ); i++; } ship = new QCanvasSprite( animation[ID_SHIP], &field ); ship->hide(); shield = new KShield( animation[ID_SHIELD], &field ); shield->hide(); } |