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authorwaspe <waspe>2003-03-30 11:30:54 (UTC)
committer waspe <waspe>2003-03-30 11:30:54 (UTC)
commit3065a1c13bec5d0b101bec48ff666d45a02ce8a6 (patch) (side-by-side diff)
treef8fe8d3eba81ef4e371c12f530be9cd4debc895b
parent87ba3646367397e149979a8477a33239cb341e99 (diff)
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Diffstat (more/less context) (show whitespace changes)
-rw-r--r--apps/Games/backgammon.desktop6
-rwxr-xr-xhelp/en/html/backgammon.html71
-rw-r--r--noncore/games/backgammon/aidialog.cpp211
-rw-r--r--noncore/games/backgammon/aidialog.h48
-rw-r--r--noncore/games/backgammon/backgammon.control9
-rw-r--r--noncore/games/backgammon/backgammon.cpp1043
-rw-r--r--noncore/games/backgammon/backgammon.h134
-rw-r--r--noncore/games/backgammon/backgammon.pro34
-rw-r--r--noncore/games/backgammon/backgammonview.cpp17
-rw-r--r--noncore/games/backgammon/backgammonview.h18
-rw-r--r--noncore/games/backgammon/canvasimageitem.cpp23
-rw-r--r--noncore/games/backgammon/canvasimageitem.h21
-rw-r--r--noncore/games/backgammon/config.in4
-rw-r--r--noncore/games/backgammon/definition.cpp3
-rw-r--r--noncore/games/backgammon/definition.h74
-rw-r--r--noncore/games/backgammon/displaydialog.cpp89
-rw-r--r--noncore/games/backgammon/displaydialog.h30
-rw-r--r--noncore/games/backgammon/filedialog.cpp64
-rw-r--r--noncore/games/backgammon/filedialog.h30
-rw-r--r--noncore/games/backgammon/main.cpp14
-rw-r--r--noncore/games/backgammon/moveengine.cpp558
-rw-r--r--noncore/games/backgammon/moveengine.h76
-rw-r--r--noncore/games/backgammon/playerdialog.cpp114
-rw-r--r--noncore/games/backgammon/playerdialog.h35
-rw-r--r--noncore/games/backgammon/rulesdialog.cpp77
-rw-r--r--noncore/games/backgammon/rulesdialog.h27
-rw-r--r--noncore/games/backgammon/themedialog.cpp163
-rw-r--r--noncore/games/backgammon/themedialog.h42
-rw-r--r--pics/backgammon/backgammon.pngbin0 -> 901 bytes
-rw-r--r--pics/backgammon/boards/casino_board_1.pngbin0 -> 93063 bytes
-rwxr-xr-xpics/backgammon/dice/casino_dice.pngbin0 -> 3905 bytes
-rwxr-xr-xpics/backgammon/no_move.pngbin0 -> 360 bytes
-rw-r--r--pics/backgammon/odds/casino_odds.pngbin0 -> 1153 bytes
-rwxr-xr-xpics/backgammon/pieces/casino_pieces_blue.pngbin0 -> 997 bytes
-rwxr-xr-xpics/backgammon/pieces/casino_pieces_white.pngbin0 -> 983 bytes
-rw-r--r--pics/backgammon/table/casino_table_green.pngbin0 -> 7894 bytes
36 files changed, 3035 insertions, 0 deletions
diff --git a/apps/Games/backgammon.desktop b/apps/Games/backgammon.desktop
new file mode 100644
index 0000000..a61be25
--- a/dev/null
+++ b/apps/Games/backgammon.desktop
@@ -0,0 +1,6 @@
+[Desktop Entry]
+Comment=Backgammon
+Exec=backgammon
+Icon=backgammon/backgammon
+Type=Application
+Name=BackGammon
diff --git a/help/en/html/backgammon.html b/help/en/html/backgammon.html
new file mode 100755
index 0000000..886a901
--- a/dev/null
+++ b/help/en/html/backgammon.html
@@ -0,0 +1,71 @@
+<html>
+<head>
+<title>Backgammon</title>
+</head>
+<body>
+
+<a name="top"></a>
+<b><u>Backgammon</u></b><br>
+version 0.9.5<br>
+relased under GPL<br>
+(c) Ralf Waspe 2002/2003<br>
+rwaspe@web.de<br>
+<hr>
+<ul>
+<li><a href="#how">How the game works</a></li>
+<li><a href="#game">The Game menu</a></li>
+<li><a href="#theme">The Theme menu</a></li>
+<li><a href="#options">The Options menu</a></li>
+<li><a href="#todo">ToDo List</a></li>
+</ul>
+<a href="#top">top</a><br>
+<hr>
+
+<a name="how"><b>How the game works</b><br></a>
+If you don not know the rules of backgammon try google : "backgammon rules" <br>
+Details on how this game works soon<br>
+<a href="#top">top</a><br>
+<hr>
+
+<a name="game"><b>The Game menu</b><br></a>
+<ul>
+<li><b>new</b><br>
+start a new game</li>
+<li><b>load</b><br>
+load a previusly saved game here</li>
+<li><b>save</b><br>
+save the current game.<br>
+The game will be named automatically with the current date and time</li>
+<li><b>delete</b><br>
+delete a saved game</li>
+</ul>
+<a href="#top">top</a><br>
+<hr>
+
+<a name="theme"><b>The Theme menu</b><br></a>
+<ul>
+<li><b>new</b><br>
+create a new theme or alter an existing one based on the componts save on your z.<br>
+make sure to give it a unique name, so you do not overwrite an existing theme !</li>
+<li><b>load</b><br>
+load a theme</li>
+<li><b>save</b><br>
+save the current theme<br>
+<li><b>default</b><br>
+make the current theme the default theme (the one that gets loaded when you start the game)</li>
+<li><b>delete</b><br>
+delete a theme (the theme with the name default can not be deleted)</li>
+</ul>
+<a href="#top">top</a><br>
+<hr>
+
+<a name="options"><b>The Options menu</b><br></a>
+blah<br>
+<a href="#top">top</a><br>
+<hr>
+
+<a name="todo"><b>ToDo list</b><br></a>
+eliminate bugs<br>
+<a href="#top">top</a><br>
+</body>
+</html>
diff --git a/noncore/games/backgammon/aidialog.cpp b/noncore/games/backgammon/aidialog.cpp
new file mode 100644
index 0000000..9642ca5
--- a/dev/null
+++ b/noncore/games/backgammon/aidialog.cpp
@@ -0,0 +1,211 @@
+#include "aidialog.h"
+
+#include <qgroupbox.h>
+
+
+AI_Dialog::AI_Dialog(QWidget* parent,const char* name,bool modal,WFlags f)
+ : QDialog(parent,name,modal,f)
+{
+ setCaption("AI Configuration");
+
+ QGroupBox* settings=new QGroupBox("Settings",this);
+ settings->setGeometry(10,5,220,170);
+
+ QLabel* rescue_label=new QLabel("<b>Rescue</b>",settings);
+ rescue_label->setGeometry(50,20,50,20);
+ rescue=new QSpinBox(0,6,1,settings);
+ rescue->setGeometry(100,20,40,20);
+ QPushButton* rescuehelp=new QPushButton("?",settings);
+ rescuehelp->setGeometry(140,20,20,20);
+ connect(rescuehelp,SIGNAL(pressed()),this,SLOT(rescuehelp_pressed()));
+ connect(rescuehelp,SIGNAL(released()),this,SLOT(rescuehelp_released()));
+
+ QLabel* eliminate_label=new QLabel("<b>Eliminate</b>",settings);
+ eliminate_label->setGeometry(50,40,50,20);
+ eliminate=new QSpinBox(0,6,1,settings);
+ eliminate->setGeometry(100,40,40,20);
+ QPushButton* eliminatehelp=new QPushButton("?",settings);
+ eliminatehelp->setGeometry(140,40,20,20);
+ connect(eliminatehelp,SIGNAL(pressed()),this,SLOT(eliminatehelp_pressed()));
+ connect(eliminatehelp,SIGNAL(released()),this,SLOT(eliminatehelp_released()));
+
+ QLabel* expose_label=new QLabel("<b>Expose</b>",settings);
+ expose_label->setGeometry(50,60,50,20);
+ expose=new QSpinBox(0,6,1,settings);
+ expose->setGeometry(100,60,40,20);
+ QPushButton* exposeehelp=new QPushButton("?",settings);
+ exposeehelp->setGeometry(140,60,20,20);
+ connect(exposeehelp,SIGNAL(pressed()),this,SLOT(exposehelp_pressed()));
+ connect(exposeehelp,SIGNAL(released()),this,SLOT(exposehelp_released()));
+
+ QLabel* protect_label=new QLabel("<b>Protect</b>",settings);
+ protect_label->setGeometry(50,80,50,20);
+ protect=new QSpinBox(0,6,1,settings);
+ protect->setGeometry(100,80,40,20);
+ QPushButton* protecthelp=new QPushButton("?",settings);
+ protecthelp->setGeometry(140,80,20,20);
+ connect(protecthelp,SIGNAL(pressed()),this,SLOT(protecthelp_pressed()));
+ connect(protecthelp,SIGNAL(released()),this,SLOT(protecthelp_released()));
+
+ QLabel* safe_label=new QLabel("<b>Safe</b>",settings);
+ safe_label->setGeometry(50,100,50,20);
+ safe=new QSpinBox(0,6,1,settings);
+ safe->setGeometry(100,100,40,20);
+ QPushButton* safeehelp=new QPushButton("?",settings);
+ safeehelp->setGeometry(140,100,20,20);
+ connect(safeehelp,SIGNAL(pressed()),this,SLOT(safehelp_pressed()));
+ connect(safeehelp,SIGNAL(released()),this,SLOT(safehelp_released()));
+
+ QLabel* empty_label=new QLabel("<b>Empty</b>",settings);
+ empty_label->setGeometry(50,120,50,20);
+ empty=new QSpinBox(0,6,1,settings);
+ empty->setGeometry(100,120,40,20);
+ QPushButton* emptyhelp=new QPushButton("?",settings);
+ emptyhelp->setGeometry(140,120,20,20);
+ connect(emptyhelp,SIGNAL(pressed()),this,SLOT(emptyhelp_pressed()));
+ connect(emptyhelp,SIGNAL(released()),this,SLOT(emptyhelp_released()));
+
+ defaultvalues=new QPushButton("Default Values",settings);
+ defaultvalues->setGeometry(60,140,90,20);
+ connect(defaultvalues,SIGNAL(clicked()),this,SLOT(setDefaultValues()));
+
+ QGroupBox* helpbox=new QGroupBox("Help",this);
+ helpbox->setGeometry(10,185,220,90);
+
+ help=new QLabel(helpbox);
+ help->setGeometry(10,15,200,65);
+
+ setHelpText();
+ showMaximized();
+}
+
+
+AI_Dialog::~AI_Dialog()
+{
+}
+
+void AI_Dialog::rescuehelp_pressed()
+{
+ setHelpText("rescue");
+}
+
+void AI_Dialog::rescuehelp_released()
+{
+ setHelpText();
+}
+
+void AI_Dialog::eliminatehelp_pressed()
+{
+ setHelpText("eliminate");
+}
+
+void AI_Dialog::eliminatehelp_released()
+{
+ setHelpText();
+}
+
+void AI_Dialog::exposehelp_pressed()
+{
+ setHelpText("expose");
+}
+
+void AI_Dialog::exposehelp_released()
+{
+ setHelpText();
+}
+
+void AI_Dialog::protecthelp_pressed()
+{
+ setHelpText("protect");
+}
+
+void AI_Dialog::protecthelp_released()
+{
+ setHelpText();
+}
+
+void AI_Dialog::safehelp_pressed()
+{
+ setHelpText("safe");
+}
+
+void AI_Dialog::safehelp_released()
+{
+ setHelpText();
+}
+
+void AI_Dialog::emptyhelp_pressed()
+{
+ setHelpText("empty");
+}
+
+void AI_Dialog::emptyhelp_released()
+{
+ setHelpText();
+}
+
+
+
+void AI_Dialog::setDefaultValues()
+{
+ rescue->setValue(6);
+ eliminate->setValue(4);
+ expose->setValue(1);
+ protect->setValue(5);
+ safe->setValue(3);
+ empty->setValue(2);
+}
+
+void AI_Dialog::setAISettings(const AISettings& values)
+{
+ rescue->setValue(values.rescue);
+ eliminate->setValue(values.eliminate);
+ expose->setValue(values.expose);
+ protect->setValue(values.protect);
+ safe->setValue(values.safe);
+ empty->setValue(values.empty);
+}
+
+AISettings AI_Dialog::getAISettings()
+{
+ AISettings ai;
+ ai.rescue=rescue->value();
+ ai.eliminate=eliminate->value();
+ ai.expose=expose->value();
+ ai.protect=protect->value();
+ ai.safe= safe->value();
+ ai.empty=empty->value();
+ return ai;
+}
+
+void AI_Dialog::setHelpText(const QString& type)
+{
+ if(type=="rescue")
+ {
+ help->setText("Bring the pieces out of the endzone");
+ }
+ else if(type=="eliminate")
+ {
+ help->setText("Eliminate an opponents piece");
+ }
+ else if(type=="expose")
+ {
+ help->setText("Expose you own pieces.\nAfter such a move only one piece will remain in the slot");
+ }
+ else if(type=="protect")
+ {
+ help->setText("Protect a single piece by\nputting another one in this slot");
+ }
+ else if(type=="safe")
+ {
+ help->setText("Move piece to a slot already\noccupied by the player");
+ }
+ else if(type=="empty")
+ {
+ help->setText("Move piece to an empty slot");
+ }
+ else
+ {
+ help->setText("Press and hold the ? buttton\nnext to a field for help");
+ }
+}
diff --git a/noncore/games/backgammon/aidialog.h b/noncore/games/backgammon/aidialog.h
new file mode 100644
index 0000000..2597f8b
--- a/dev/null
+++ b/noncore/games/backgammon/aidialog.h
@@ -0,0 +1,48 @@
+#ifndef AIDIALOG_H_
+#define AIDIALOG_H_
+
+#include "moveengine.h"
+
+#include <qdialog.h>
+#include <qlabel.h>
+#include <qpushbutton.h>
+#include <qspinbox.h>
+
+class AI_Dialog : public QDialog
+{
+ Q_OBJECT
+private:
+ //GUI stuff
+ QPushButton* defaultvalues;
+ QSpinBox* rescue;
+ QSpinBox* eliminate;
+ QSpinBox* expose;
+ QSpinBox* protect;
+ QSpinBox* safe;
+ QSpinBox* empty;
+ QLabel* help;
+public:
+ AI_Dialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~AI_Dialog();
+private slots:
+ void rescuehelp_pressed();
+ void rescuehelp_released();
+ void eliminatehelp_pressed();
+ void eliminatehelp_released();
+ void exposehelp_pressed();
+ void exposehelp_released();
+ void protecthelp_pressed();
+ void protecthelp_released();
+ void safehelp_pressed();
+ void safehelp_released();
+ void emptyhelp_pressed();
+ void emptyhelp_released();
+ void setDefaultValues();
+public:
+ void setAISettings(const AISettings& values);
+ AISettings getAISettings();
+private:
+ void setHelpText(const QString& type="default");
+};
+
+#endif //AIDIALOG_H
diff --git a/noncore/games/backgammon/backgammon.control b/noncore/games/backgammon/backgammon.control
new file mode 100644
index 0000000..528a8c3
--- a/dev/null
+++ b/noncore/games/backgammon/backgammon.control
@@ -0,0 +1,9 @@
+Files: bin/backgammon apps/Games/backgammon.desktop pics/backgammon help/en/html/backgammon.html
+Priority: optional
+Section: opie/games
+Maintainer: Ralf Waspe <rwaspe@web.de>
+Architecture: arm
+Version: $QPE_VERSION-$SUB_VERSION
+Depends: opie-base
+Description: Backgammon Game
+ A Backgammon game for the Opie environment.
diff --git a/noncore/games/backgammon/backgammon.cpp b/noncore/games/backgammon/backgammon.cpp
new file mode 100644
index 0000000..38ccb49
--- a/dev/null
+++ b/noncore/games/backgammon/backgammon.cpp
@@ -0,0 +1,1043 @@
+#include "backgammon.h"
+
+#include "aidialog.h"
+#include "displaydialog.h"
+#include "filedialog.h"
+#include "playerdialog.h"
+#include "rulesdialog.h"
+#include "themedialog.h"
+
+#include <qdatetime.h>
+#include <qfile.h>
+#include <qmessagebox.h>
+#include <qstring.h>
+#include <qtimer.h>
+#include <qpe/qpeapplication.h>
+#include <qpe/config.h>
+#include <qpe/qpemenubar.h>
+#include <qpe/resource.h>
+
+#include <stdlib.h>
+
+BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent)
+ :QCanvasView(canvas,parent)
+{
+ //do nothing
+}
+
+
+
+BackGammonView::~BackGammonView()
+{
+ //do nothing
+}
+
+
+
+void BackGammonView::contentsMousePressEvent(QMouseEvent* e)
+{
+ int x=e->x();
+ int y=e->y();
+ emit mouse(x,y);
+}
+
+BackGammon::BackGammon(QWidget* parent, const char* name, WFlags fl)
+ : QWidget(parent, name, fl)
+{
+ if (!name) setName("BackGammon");
+ setCaption("Backgammon");
+ setIcon( Resource::loadPixmap( "backgammon" ) );
+ //general counter varaible
+ int a=0;
+ //the game engine
+ move=new MoveEngine();
+
+ //load the default theme
+ Config conf("backgammon");
+ if(!conf.isValid())
+ {
+ qDebug("config file does not exist");
+ conf.setGroup("general");
+ conf.writeEntry("theme","default");
+ conf.setGroup("rules");
+ conf.writeEntry("move_with_pieces_out",false);
+ conf.writeEntry("nice_dice",false);
+ conf.setGroup("display");
+ conf.writeEntry("small",false);
+ conf.writeEntry("warning",true);
+ conf.setGroup("ai");
+ conf.writeEntry("rescue",6);
+ conf.writeEntry("eliminate",4);
+ conf.writeEntry("expose",1);
+ conf.writeEntry("protect",5);
+ conf.writeEntry("safe",3);
+ conf.writeEntry("empty",2);
+
+ }
+ conf.setGroup("general");
+ theme_name=conf.readEntry("theme","default");
+ QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
+
+ //the rules
+ conf.setGroup("rules");
+ rules.move_with_pieces_out=conf.readBoolEntry("move_with_pieces_out",false);
+ rules.generous_dice=conf.readBoolEntry("nice_dice",false);
+
+ move->setRules(rules);
+
+ //get the AI settings
+ AISettings ai;
+ conf.setGroup("ai");
+ ai.rescue=conf.readNumEntry("rescue",6);
+ ai.eliminate=conf.readNumEntry("eliminate",4);
+ ai.expose=conf.readNumEntry("expose",1);
+ ai.protect=conf.readNumEntry("protect",5);
+ ai.safe=conf.readNumEntry("safe",3);
+ ai.empty=conf.readNumEntry("empty",2);
+ move->setAISettings(ai);
+
+ //non qte styles are smaller
+ conf.setGroup("display");
+ display.small=conf.readBoolEntry("small",false);
+ display.warning=conf.readBoolEntry("warning",true);
+ non_qte=display.small;
+ if(display.warning)
+ {
+ Config test("qpe");
+ test.setGroup("Appearance");
+ if(test.readEntry("Style")!="QPE")
+ {
+ displaySettings();
+ }
+ }
+ offset=(non_qte) ? 5 : 0;
+
+ //get the theme component names
+ Config theme(theme_file,Config::File);
+ if(!theme.isValid())
+ {
+ qDebug("theme file does not exist");
+ theme.setGroup("theme");
+ theme.writeEntry("board","casino_board_1");
+ theme.writeEntry("pieces1","casino_pieces_blue");
+ theme.writeEntry("pieces2","casino_pieces_white");
+ theme.writeEntry("dice1","casino_dice");
+ theme.writeEntry("dice2","casino_dice");
+ theme.writeEntry("table","casino_table_green");
+ theme.writeEntry("odds","casino_odds");
+ }
+ theme.setGroup("theme");
+ board_name=theme.readEntry("board","casino_board_1");
+ piecesA_name=theme.readEntry("pieces1","casino_pieces_blue");
+ piecesB_name=theme.readEntry("pieces2","casino_pieces_white");
+ diceA_name=theme.readEntry("dice1","casino_dice");
+ diceB_name=theme.readEntry("dice2","casino_dice");
+ table_name=theme.readEntry("table","casino_table_green");
+ odds_name=theme.readEntry("odds","casino_odds");
+
+
+ //the menu
+ QPEMenuBar* menuBar = new QPEMenuBar(this);
+
+ QPopupMenu* gamemenu= new QPopupMenu(this);
+ gamemenu->insertItem("New",this,SLOT(newgame()));
+ gamemenu->insertSeparator();
+ gamemenu->insertItem("Load",this,SLOT(loadgame()));
+ gamemenu->insertItem("Save",this,SLOT(savegame()));
+ gamemenu->insertSeparator();
+ gamemenu->insertItem("Delete",this,SLOT(deletegame()));
+ menuBar->insertItem("Game",gamemenu);
+
+ QPopupMenu* thememenu= new QPopupMenu(this);
+ thememenu->insertItem("New",this,SLOT(newtheme()));
+ thememenu->insertSeparator();
+ thememenu->insertItem("Load",this,SLOT(loadtheme()));
+ thememenu->insertItem("Save",this,SLOT(savetheme()));
+ thememenu->insertSeparator();
+ thememenu->insertItem("Default",this,SLOT(themedefault()));
+ thememenu->insertItem("Delete",this,SLOT(deletetheme()));
+ menuBar->insertItem("Theme",thememenu);
+
+ QPopupMenu* optionmenu=new QPopupMenu(this);
+ optionmenu->insertItem("Player",this,SLOT(playerselect()));
+ optionmenu->insertSeparator();
+ optionmenu->insertItem("AI",this,SLOT(modify_AI()));
+ optionmenu->insertItem("Rules",this,SLOT(setrules()));
+ optionmenu->insertItem("Display",this,SLOT(displaySettings()));
+ menuBar->insertItem("Options",optionmenu);
+
+ //status bar
+ message=new QLabel("<b>Backgammon</b>",this);
+ message->setGeometry(0,260,237,20);
+ message->setAlignment(AlignHCenter);
+
+ //the main area
+ area=new QCanvas(235-2*offset,235-2*offset);
+ boardview=new BackGammonView(area,this);
+ connect(boardview,SIGNAL(mouse(int,int)),this,SLOT(mouse(int,int)));
+ if(non_qte)
+ {
+ boardview->setGeometry(5,20,229,229);
+ }
+ else
+ {
+ boardview->setGeometry(1,20,237,237);
+ }
+
+ //the marker
+ marker_current=new QCanvasRectangle(area);
+ marker_current->setBrush(QColor(0,0,255));
+ marker_current->setSize(15,5);
+ marker_current->setZ(1);
+
+ for(a=0;a<4;a++)
+ {
+ marker_next[a]=new QCanvasRectangle(area);
+ marker_next[a]->setBrush(QColor(0,255,0));
+ marker_next[a]->setSize(15,5);
+ marker_next[a]->setZ(1);
+ }
+
+ connect(move,SIGNAL(done_dice1()),this,SLOT(done_dice1()));
+ connect(move,SIGNAL(done_dice2()),this,SLOT(done_dice2()));
+ connect(move,SIGNAL(done_dice3()),this,SLOT(done_dice3()));
+ connect(move,SIGNAL(done_dice4()),this,SLOT(done_dice4()));
+ connect(move,SIGNAL(nomove()),this,SLOT(nomove()));
+ connect(move,SIGNAL(player_finished(int)),this,SLOT(finished(int)));
+
+ //the pieces
+ p1=new CanvasImageItem*[15];
+ p1_side=new CanvasImageItem*[15];
+ QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name));
+ QImage piece_1_front=piece_1_all.copy(0,0,15,15);
+ QImage piece_1_side=piece_1_all.copy(0,15,15,5);
+
+ p2=new CanvasImageItem*[15];
+ p2_side=new CanvasImageItem*[15];
+ QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name));
+ QImage piece_2_front=piece_2_all.copy(0,0,15,15);
+ QImage piece_2_side=piece_2_all.copy(0,15,15,5);
+
+
+ for(a=0;a<15;a++)
+ {
+ p1[a]=new CanvasImageItem(piece_1_front,area);
+ p1[a]->setSize(15,15);
+ p1_side[a]=new CanvasImageItem(piece_1_side,area);
+ p1_side[a]->setSize(15,5);
+
+ p2[a]=new CanvasImageItem(piece_2_front,area);
+ p2[a]->setSize(15,15);
+ p2_side[a]=new CanvasImageItem(piece_2_side,area);
+ p2_side[a]->setSize(15,5);
+ }
+ draw();
+
+ //the dice
+ QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name));
+ diceA1=new CanvasImageItem*[7];
+ diceA2=new CanvasImageItem*[7];
+ QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name));
+ diceB1=new CanvasImageItem*[7];
+ diceB2=new CanvasImageItem*[7];
+ QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name));
+ //oddsDice=new CanvasImageItem*[6];
+
+
+ for(a=0;a<7;a++)
+ {
+ QImage dicebgA=dicebgA_all.copy(a*25,0,25,25);
+ diceA1[a]=new CanvasImageItem(dicebgA,area);
+ diceA1[a]->setX(5-offset);
+ diceA1[a]->setY(205-2*offset);
+ diceA1[a]->setZ(1);
+ diceA1[a]->setSize(25,25);
+ diceA2[a]=new CanvasImageItem(dicebgA,area);
+ diceA2[a]->setX(35-offset);
+ diceA2[a]->setY(205-2*offset);
+ diceA2[a]->setZ(1);
+ diceA2[a]->setSize(25,25);
+
+ QImage dicebgB=dicebgB_all.copy(a*25,0,25,25);
+ diceB1[a]=new CanvasImageItem(dicebgB,area);
+ diceB1[a]->setX(175-offset);
+ diceB1[a]->setY(205-2*offset);
+ diceB1[a]->setZ(1);
+ diceB1[a]->setSize(25,25);
+ diceB2[a]=new CanvasImageItem(dicebgB,area);
+ diceB2[a]->setX(205-offset);
+ diceB2[a]->setY(205-2*offset);
+ diceB2[a]->setZ(1);
+ diceB2[a]->setSize(25,25);
+
+ /*
+ if(a<6)
+ {
+ QImage oddsbg=oddsbg_all.copy(a*15,0,15,15);
+ oddsDice[a]=new CanvasImageItem(oddsbg,area);
+ oddsDice[a]->setX(110-offset);
+ oddsDice[a]->setY(210-2*offset);
+ oddsDice[a]->setZ(1);
+ oddsDice[a]->setSize(15,15);
+ oddsDice[a]->hide();
+ }
+ */
+ }
+ //oddsDice[0]->show();
+
+ //set the board
+ QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
+ if(non_qte)
+ {
+ boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset);
+ }
+ board=new CanvasImageItem(boardbg,area);
+ board->setX(0);
+ board->setY(0);
+ board->setZ(0);
+ board->setSize(235-2*offset,200-2*offset);
+ board->show();
+
+ //the table
+ QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
+ if(non_qte)
+ {
+ tablebg=tablebg.copy(offset,0,235-offset,200);
+ }
+ table=new CanvasImageItem(tablebg,area);
+ table->setX(0);
+ table->setY(200-2*offset);
+ table->setZ(0);
+ table->setSize(235-2*offset,20);
+ table->show();
+
+ //the no move marker
+ QImage nomovebg(Resource::loadImage("backgammon/no_move"));
+ nomove_marker=new CanvasImageItem(nomovebg,area);
+ nomove_marker->setX(0);
+ nomove_marker->setY(200);
+ nomove_marker->setZ(2);
+ nomove_marker->hide();
+
+ //default human against computer
+ player1_auto=false;
+ player2_auto=true;
+ //start new game
+ newgame();
+}
+
+BackGammon::~BackGammon()
+{
+ //DESTRUCTOR
+}
+
+void BackGammon::newgame()
+{
+ gameFinished=false;
+ QDateTime now=QDateTime::currentDateTime();
+ game_name=now.date().toString()+"_"+now.time().toString();
+ move->reset();
+ draw();
+ diceA1_value=7;
+ diceA2_value=7;
+ diceA3_value=7;
+ diceA4_value=7;
+ diceB1_value=7;
+ diceB2_value=7;
+ diceB3_value=7;
+ diceB4_value=7;
+ showdice();
+ player=2;
+ dice1_played=true;
+ dice2_played=true;
+ dice3_played=true;
+ dice4_played=true;
+ dice_rolled=false;
+ setplayer();
+ area->update();
+}
+
+void BackGammon::playerselect()
+{
+ PlayerDialog* playerdialog=new PlayerDialog(this);
+ playerdialog->setAuto1(player1_auto);
+ playerdialog->setAuto2(player2_auto);
+ if(!playerdialog->exec())
+ return;
+ player1_auto=playerdialog->getAuto1();
+ player2_auto=playerdialog->getAuto2();
+}
+
+void BackGammon::loadgame()
+{
+ FileDialog* file=new FileDialog(this,"Load Game",".game");
+ if(!file->exec())
+ return;
+
+ game_name=file->filename();
+ QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
+
+ Config game(game_file,Config::File);
+ game.setGroup("dice");
+ diceA1_value=game.readNumEntry("diceA1_value");
+ diceA2_value=game.readNumEntry("diceA2_value");
+ diceA3_value=game.readNumEntry("diceA3_value");
+ diceA4_value=game.readNumEntry("diceA4_value");
+ diceB1_value=game.readNumEntry("diceB1_value");
+ diceB2_value=game.readNumEntry("diceB2_value");
+ diceB3_value=game.readNumEntry("diceB3_value");
+ diceB4_value=game.readNumEntry("diceB4_value");
+ player=game.readNumEntry("player");
+ dice1_played=game.readBoolEntry("dice1_played");
+ dice2_played=game.readBoolEntry("dice2_played");
+ dice3_played=game.readBoolEntry("dice3_played");
+ dice4_played=game.readBoolEntry("dice4_played");
+ dice_rolled=game.readBoolEntry("dice_rolled");
+ player1_auto=game.readBoolEntry("player1_auto");
+ player2_auto=game.readBoolEntry("player2_auto");
+
+ game.setGroup("pieces");
+ QString label;
+ LoadSave load;
+ for(int a=0;a<28;a++)
+ {
+ label.setNum(a);
+ load.pop[a].total = game.readNumEntry(label,0);
+ }
+
+ move->loadGame(load);
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+}
+
+void BackGammon::savegame()
+{
+ QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
+
+ Config game(game_file,Config::File);
+ game.setGroup("dice");
+ game.writeEntry("diceA1_value",diceA1_value);
+ game.writeEntry("diceA2_value",diceA2_value);
+ game.writeEntry("diceA3_value",diceA3_value);
+ game.writeEntry("diceA4_value",diceA4_value);
+ game.writeEntry("diceB1_value",diceB1_value);
+ game.writeEntry("diceB2_value",diceB3_value);
+ game.writeEntry("diceB3_value",diceB4_value);
+ game.writeEntry("diceB4_value",diceB4_value);
+ game.writeEntry("player",player);
+ game.writeEntry("dice1_played",dice1_played);
+ game.writeEntry("dice2_played",dice2_played);
+ game.writeEntry("dice3_played",dice3_played);
+ game.writeEntry("dice4_played",dice4_played);
+ game.writeEntry("dice_rolled",dice_rolled);
+ game.writeEntry("player1_auto",player1_auto);
+ game.writeEntry("player2_auto",player2_auto);
+
+ game.setGroup("pieces");
+ QString label;
+ LoadSave save=move->saveGame();
+ for(int a=0;a<28;a++)
+ {
+ label.setNum(a);
+ game.writeEntry(label,save.pop[a].total);
+ }
+ QMessageBox::information(this,"Backgammon","Game saved","OK");
+}
+
+void BackGammon::deletegame()
+{
+ FileDialog* file=new FileDialog(this,"Delete Game",".game");
+ if(!file->exec())
+ return;
+
+ game_name=file->filename();
+ QString game_file=QPEApplication::qpeDir()+"/backgammon/"+game_name+".game";
+
+ if(!QMessageBox::warning(this,"Backgammon","deleted game\n"+game_name+" ?","OK","Cancel"))
+ {
+ QFile(game_file).remove();
+ }
+}
+
+
+void BackGammon::newtheme()
+{
+ ThemeDialog* theme=new ThemeDialog(this);
+
+ ImageNames names;
+ names.theme=theme_name;
+ names.board=board_name;
+ names.pieces1=piecesA_name;
+ names.pieces2=piecesB_name;
+ names.dice1=diceA_name;
+ names.dice2=diceB_name;
+ names.odds=odds_name;
+ names.table=table_name;
+
+ theme->setCurrent(names);
+ if(!theme->exec())
+ return;
+
+ names=theme->getNames();
+ theme_name=names.theme;
+ board_name=names.board;
+ piecesA_name=names.pieces1;
+ piecesB_name=names.pieces2;
+ diceA_name=names.dice1;
+ diceB_name=names.dice2;
+ odds_name=names.odds;
+ table_name=names.table;
+
+ applytheme();
+}
+
+void BackGammon::loadtheme()
+{
+ FileDialog* file=new FileDialog(this,"Load Theme",".theme");
+ if(!file->exec())
+ return;
+
+ theme_name=file->filename();
+ QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
+
+ Config theme(theme_file,Config::File);
+ theme.setGroup("theme");
+ board_name=theme.readEntry("board","board_1");
+ piecesA_name=theme.readEntry("pieces1","pieces_1");
+ piecesB_name=theme.readEntry("pieces2","pieces_2");
+ diceA_name=theme.readEntry("dice1","dice_1");
+ diceB_name=theme.readEntry("dice2","dice_2");
+ table_name=theme.readEntry("table","table_1");
+ odds_name=theme.readEntry("odds","odds_1");
+
+ applytheme();
+
+}
+
+void BackGammon::savetheme()
+{
+ if(theme_name=="default")
+ {
+ QMessageBox::information(this,"Backgammon","Sorry\nCannot overwrite default.theme","OK");
+ return;
+ }
+ QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
+ if(QMessageBox::information(this,"Backgammon","Save Theme\n"+theme_name,"Yes","No"))
+ return;
+
+ Config theme(theme_file,Config::File);
+ theme.setGroup("theme");
+ theme.writeEntry("board",board_name);
+ theme.writeEntry("pieces1",piecesA_name);
+ theme.writeEntry("pieces2",piecesB_name);
+ theme.writeEntry("dice1",diceA_name);
+ theme.writeEntry("dice2",diceB_name);
+ theme.writeEntry("table",table_name);
+ theme.writeEntry("odds",odds_name);
+
+}
+
+void BackGammon::themedefault()
+{
+ if(QMessageBox::information(this,"Backgammon","Make Theme\n"+theme_name+"\nthe default theme","Yes","No"))
+ return;
+
+ Config conf("backgammon");
+ conf.setGroup("general");
+ conf.writeEntry("theme",theme_name);
+}
+
+void BackGammon::deletetheme()
+{
+ FileDialog* file=new FileDialog(this,"Delete Theme",".theme");
+ if(!file->exec())
+ return;
+
+ theme_name=file->filename();
+ QString theme_file=QPEApplication::qpeDir()+"/backgammon/"+theme_name+".theme";
+
+ if(!QMessageBox::warning(this,"Backgammon","deleted theme "+theme_name+" ?","OK","Cancel"))
+ {
+ QFile(theme_file).remove();
+ }
+}
+
+void BackGammon::modify_AI()
+{
+ AI_Dialog* ai_mod=new AI_Dialog(this,"Load Theme",".theme");
+ ai_mod->setAISettings(move->getAISettings());
+ if(!ai_mod->exec())
+ return;
+
+ //get the AI settings
+ AISettings ai=ai_mod->getAISettings();
+ move->setAISettings(ai);
+ //write new settings to conf file
+ Config conf("backgammon");
+ conf.setGroup("ai");
+ conf.writeEntry("rescue",ai.rescue);
+ conf.writeEntry("eliminate",ai.eliminate);
+ conf.writeEntry("expose",ai.expose);
+ conf.writeEntry("protect",ai.protect);
+ conf.writeEntry("safe",ai.safe);
+ conf.writeEntry("empty",ai.empty);
+}
+
+void BackGammon::setrules()
+{
+ RulesDialog* rulesdialog=new RulesDialog(this,"Load Theme",".theme");
+ rulesdialog->setRules(rules);
+ if(!rulesdialog->exec())
+ return;
+ rules=rulesdialog->getRules();
+ Config conf("backgammon");
+ conf.setGroup("rules");
+ conf.writeEntry("move_with_pieces_out",rules.move_with_pieces_out);
+ conf.writeEntry("nice_dice",rules.generous_dice);
+ move->setRules(rules);
+}
+
+void BackGammon::displaySettings()
+{
+ DisplayDialog* displaydialog=new DisplayDialog(this);
+ displaydialog->setDisplaySettings(display);
+ if(!displaydialog->exec())
+ return;
+ display=displaydialog->getDisplaySettings();
+ Config conf("backgammon");
+ conf.setGroup("display");
+ conf.writeEntry("small",display.small);
+ conf.writeEntry("warning",display.warning);
+ QMessageBox::warning(this,"Backgammon","changed display settings will\nonly take place after game has\nbeen restarted","OK");
+}
+
+void BackGammon::draw()
+{
+ Pieces pieces;
+ move->position(pieces,non_qte);
+ for(int a=0;a<15;a++)
+ {
+ if(!pieces.player1[a].side)
+ {
+ p1[a]->setX(pieces.player1[a].x);
+ p1[a]->setY(pieces.player1[a].y);
+ p1[a]->setZ(pieces.player1[a].z);
+ p1[a]->show();
+ p1_side[a]->hide();
+ }
+ else
+ {
+ p1_side[a]->setX(pieces.player1[a].x);
+ p1_side[a]->setY(pieces.player1[a].y);
+ p1_side[a]->setZ(pieces.player1[a].z);
+ p1_side[a]->show();
+ p1[a]->hide();
+ }
+
+ if(!pieces.player2[a].side)
+ {
+ p2[a]->setX(pieces.player2[a].x);
+ p2[a]->setY(pieces.player2[a].y);
+ p2[a]->setZ(pieces.player2[a].z);
+ p2[a]->show();
+ p2_side[a]->hide();
+ }
+ else
+ {
+ p2_side[a]->setX(pieces.player2[a].x);
+ p2_side[a]->setY(pieces.player2[a].y);
+ p2_side[a]->setZ(pieces.player2[a].z);
+ p2_side[a]->show();
+ p2[a]->hide();
+ }
+ }
+}
+
+void BackGammon::mouse(int x,int y)
+{
+ if(gameFinished)
+ {
+ newgame();
+ return;
+ }
+ if(y<=200) //move pieces
+ {
+ if((player==1 && player1_auto) || (player==2 && player2_auto))
+ return;
+
+ Marker marker;
+
+ move->boardpressed(x,y,marker,non_qte);
+ if(marker.visible_current)
+ {
+ marker_current->setX(marker.x_current-offset);
+ marker_current->setY(marker.y_current);
+ marker_current->show();
+ }
+ else
+ {
+ marker_current->hide();
+ }
+
+ for(int a=0;a<4;a++)
+ {
+ if(marker.visible_next[a])
+ {
+ marker_next[a]->setX(marker.x_next[a]-offset);
+ marker_next[a]->setY(marker.y_next[a]);
+ marker_next[a]->show();
+ }
+ else
+ {
+ marker_next[a]->hide();
+ }
+ }
+ area->update();
+ }
+ else //roll dice
+ {
+ if(x>=10 && x<=65 && player==1 && !dice_rolled)
+ {
+ dice1_played=false;
+ dice2_played=false;
+ dice3_played=false;
+ dice4_played=false;
+ dice_rolled=true;
+ srand(QTime::currentTime().msec());
+ diceA1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
+ diceA2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
+ if(diceA1_value==diceA2_value)
+ {
+ diceA3_value=diceA1_value;
+ diceA4_value=diceA1_value;
+ }
+ else
+ {
+ diceA3_value=7;
+ dice3_played=true;
+ diceA4_value=7;
+ dice4_played=true;
+ }
+ showdice();
+ area->update();
+ move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
+
+ }
+ else if(x>=160 && x<=225 && player==2 && !dice_rolled)
+ {
+ dice1_played=false;
+ dice2_played=false;
+ dice3_played=false;
+ dice4_played=false;
+ dice_rolled=true;
+ srand(QTime::currentTime().msec());
+ diceB1_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
+ diceB2_value=1+(int) (6.0*rand()/(RAND_MAX+1.0));
+ if(diceB1_value==diceB2_value)
+ {
+ diceB3_value=diceB1_value;
+ diceB4_value=diceB1_value;
+ }
+ else
+ {
+ diceB3_value=7;
+ dice3_played=true;
+ diceB4_value=7;
+ dice4_played=true;
+ }
+ showdice();
+ area->update();
+ move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
+ }
+ }
+}
+
+void BackGammon::done_dice1()
+{
+ dice1_played=true;
+ if(player==1)
+ diceA1_value=7;
+ else
+ diceB1_value=7;
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+ if(!dice2_played || !dice3_played || !dice4_played)
+ {
+ if(player==1)
+ {
+ move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
+ }
+ else
+ {
+ move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
+ }
+ }
+}
+
+void BackGammon::done_dice2()
+{
+ dice2_played=true;
+ if(player==1)
+ diceA2_value=7;
+ else
+ diceB2_value=7;
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+ if(!dice1_played || !dice3_played || !dice4_played)
+ {
+ if(player==1)
+ {
+ move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
+ }
+ else
+ {
+ move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
+ }
+ }
+}
+
+
+void BackGammon::done_dice3()
+{
+ dice3_played=true;
+ if(player==1)
+ diceA3_value=7;
+ else
+ diceB3_value=7;
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+ if(!dice1_played || !dice2_played || !dice4_played)
+ {
+ if(player==1)
+ {
+ move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
+ }
+ else
+ {
+ move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
+ }
+ }
+}
+
+
+void BackGammon::done_dice4()
+{
+ dice4_played=true;
+ if(player==1)
+ diceA4_value=7;
+ else
+ diceB4_value=7;
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+ if(!dice1_played || !dice2_played || !dice3_played)
+ {
+ if(player==1)
+ {
+ move->diceroll(1,diceA1_value,diceA2_value,diceA3_value,diceA4_value,player1_auto);
+ }
+ else
+ {
+ move->diceroll(2,diceB1_value,diceB2_value,diceB3_value,diceB4_value,player2_auto);
+ }
+ }
+}
+
+
+void BackGammon::nomove()
+{
+ if(player==1)
+ nomove_marker->setX(0);
+ else
+ nomove_marker->setX(170);
+ nomove_marker->show();
+ message->setText("<b>no move</b>");
+ dice1_played=true;
+ dice2_played=true;
+ dice3_played=true;
+ dice4_played=true;
+ if(player==1)
+ {
+ diceA1_value=7;
+ diceA2_value=7;
+ diceA3_value=7;
+ diceA4_value=7;
+ }
+ else
+ {
+ diceB1_value=7;
+ diceB2_value=7;
+ diceB3_value=7;
+ diceB4_value=7;
+ }
+ area->update();
+ QTimer::singleShot(2000,this,SLOT(nomove2()));
+}
+
+void BackGammon::nomove2()
+{
+ nomove_marker->hide();
+ setplayer();
+ showdice();
+ draw();
+ area->update();
+}
+
+void BackGammon::finished(int theplayer)
+{
+ nomove_marker->hide();
+ if(theplayer==1)
+ message->setText("<b>Player 1 wins. Click on board for new game.</b>");
+ else
+ message->setText("<b>Player 2 wins. Click on board for new game.</b>");
+ diceA1_value=7;
+ diceA2_value=7;
+ diceB1_value=7;
+ diceB2_value=7;
+ player=0;
+ showdice();
+ draw();
+ area->update();
+ gameFinished=true;
+}
+
+void BackGammon::showdice()
+{
+ int value_diceA1=diceA1_value-1;
+ if(diceA1_value==7 && diceA3_value!=7)
+ value_diceA1=diceA3_value-1;
+
+ int value_diceA2=diceA2_value-1;
+ if(diceA2_value==7 && diceA4_value!=7)
+ value_diceA2=diceA4_value-1;
+
+ int value_diceB1=diceB1_value-1;
+ if(diceB1_value==7 && diceB3_value!=7)
+ value_diceB1=diceB3_value-1;
+
+ int value_diceB2=diceB2_value-1;
+ if(diceB2_value==7 && diceB4_value!=7)
+ value_diceB2=diceB4_value-1;
+
+ for(int index=0;index<7;index++)
+ {
+ if(value_diceA1==index)
+ diceA1[index]->show();
+ else
+ diceA1[index]->hide();
+
+ if(value_diceA2==index)
+ diceA2[index]->show();
+ else
+ diceA2[index]->hide();
+
+ if(value_diceB1==index)
+ diceB1[index]->show();
+ else
+ diceB1[index]->hide();
+
+ if(value_diceB2==index)
+ diceB2[index]->show();
+ else
+ diceB2[index]->hide();
+ }
+}
+
+void BackGammon::setplayer()
+{
+ if(dice1_played && dice2_played && dice3_played && dice4_played && player==1)
+ {
+ message->setText("<b>P2 turn</b>");
+ dice_rolled=false;
+ player=2;
+ if(player2_auto)
+ QTimer::singleShot(2000,this,SLOT(autoroll_dice2()));
+ }
+ else if(dice1_played && dice2_played && dice3_played && dice4_played && player==2)
+ {
+ message->setText("<b>P1 turn</b>");
+ dice_rolled=false;
+ player=1;
+ if(player1_auto)
+ QTimer::singleShot(2000,this,SLOT(autoroll_dice1()));
+ }
+}
+
+void BackGammon::autoroll_dice1()
+{
+ mouse(20,210);
+}
+
+void BackGammon::autoroll_dice2()
+{
+ mouse(170,210);
+}
+
+void BackGammon::applytheme()
+{
+ QImage boardbg(Resource::loadImage("backgammon/boards/"+board_name));
+ if(non_qte)
+ {
+ boardbg=boardbg.copy(offset,offset,235-2*offset,200-2*offset);
+ }
+ board->setImage(boardbg);
+
+ QImage tablebg(Resource::loadImage("backgammon/table/"+table_name));
+ if(non_qte)
+ {
+ tablebg=tablebg.copy(offset,0,235-offset,200);
+ }
+ table->setImage(tablebg);
+
+ QImage piece_1_all(Resource::loadImage("backgammon/pieces/"+piecesA_name));
+ QImage piece_1_front=piece_1_all.copy(0,0,15,15);
+ QImage piece_1_side=piece_1_all.copy(0,15,15,5);
+
+ QImage piece_2_all(Resource::loadImage("backgammon/pieces/"+piecesB_name));
+ QImage piece_2_front=piece_2_all.copy(0,0,15,15);
+ QImage piece_2_side=piece_2_all.copy(0,15,15,5);
+
+ int a=0;
+ for(a=0;a<15;a++)
+ {
+ p1[a]->setImage(piece_1_front);
+ p1_side[a]->setImage(piece_1_side);
+
+ p2[a]->setImage(piece_2_front);
+ p2_side[a]->setImage(piece_2_side);
+ }
+ draw();
+
+ QImage dicebgA_all(Resource::loadImage("backgammon/dice/"+diceA_name));
+ QImage dicebgB_all(Resource::loadImage("backgammon/dice/"+diceB_name));
+ QImage oddsbg_all=(Resource::loadImage("backgammon/odds/"+odds_name));
+
+ for(a=0;a<7;a++)
+ {
+ QImage dicebgA=dicebgA_all.copy(a*25,0,25,25);
+ diceA1[a]->setImage(dicebgA);
+ diceA2[a]->setImage(dicebgA);
+
+ QImage dicebgB=dicebgB_all.copy(a*25,0,25,25);
+ diceB1[a]->setImage(dicebgB);
+ diceB2[a]->setImage(dicebgB);
+ /*
+ if(a<6)
+ {
+ QImage oddsbg=oddsbg_all.copy(a*15,0,15,15);
+ oddsDice[a]->setImage(oddsbg);
+ }
+ */
+ }
+}
+
+
diff --git a/noncore/games/backgammon/backgammon.h b/noncore/games/backgammon/backgammon.h
new file mode 100644
index 0000000..40dbaba
--- a/dev/null
+++ b/noncore/games/backgammon/backgammon.h
@@ -0,0 +1,134 @@
+#ifndef BACKGAMMON_H
+#define BACKGAMMON_H
+
+#include "canvasimageitem.h"
+#include "definition.h"
+//#include "rulesdialog.h"
+#include "moveengine.h"
+
+#include <qcanvas.h>
+#include <qlabel.h>
+#include <qlineedit.h>
+#include <qwidget.h>
+
+
+class BackGammonView : public QCanvasView
+{
+ Q_OBJECT
+public:
+ BackGammonView(QCanvas* canvas,QWidget* parent);
+ ~BackGammonView();
+signals:
+ void mouse(int,int);
+private:
+ void contentsMousePressEvent(QMouseEvent* e);
+};
+
+class BackGammon : public QWidget
+{
+ Q_OBJECT
+private:
+ //GUI
+ //is the style not qte ?
+ bool non_qte;
+ int offset;
+ //the "status" bar
+ QLineEdit* inputfield;
+ //the main drawing area
+ QCanvas* area;
+ BackGammonView* boardview;
+ CanvasImageItem* board;
+ CanvasImageItem* table;
+ CanvasImageItem** p1;
+ CanvasImageItem** p2;
+ CanvasImageItem** p1_side;
+ CanvasImageItem** p2_side;
+
+ CanvasImageItem** diceA1;
+ CanvasImageItem** diceA2;
+ CanvasImageItem** diceB1;
+ CanvasImageItem** diceB2;
+ //CanvasImageItem** oddsDice;
+ CanvasImageItem* nomove_marker;
+
+ QCanvasRectangle* marker_current;
+ QCanvasRectangle* marker_next[4];
+ QLabel* message;
+ //ENGINE
+ MoveEngine* move;
+ //the dice values
+ int diceA1_value;
+ int diceA2_value;
+ int diceA3_value;
+ int diceA4_value;
+ int diceB1_value;
+ int diceB2_value;
+ int diceB3_value;
+ int diceB4_value;
+
+ int player;
+ bool dice1_played;
+ bool dice2_played;
+ bool dice3_played;
+ bool dice4_played;
+ bool dice_rolled;
+ //computer opponent
+ bool player1_auto;
+ bool player2_auto;
+
+ //the images;
+ QString theme_name;
+ QString board_name;
+ QString piecesA_name;
+ QString piecesB_name;
+ QString diceA_name;
+ QString diceB_name;
+ QString odds_name;
+ QString table_name;
+
+ //save game
+ QString game_name;
+
+ //the rules
+ Rules rules;
+
+ //display settings
+ Display display;
+ //is the game finished ?
+ bool gameFinished;
+
+public:
+ BackGammon( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
+ ~BackGammon();
+private slots:
+ void newgame();
+ void playerselect();
+ void loadgame();
+ void savegame();
+ void deletegame();
+ void newtheme();
+ void loadtheme();
+ void savetheme();
+ void themedefault();
+ void deletetheme();
+ void modify_AI();
+ void setrules();
+ void displaySettings();
+ void mouse(int x,int y);
+ void done_dice1();
+ void done_dice2();
+ void done_dice3();
+ void done_dice4();
+ void nomove();
+ void nomove2();
+ void finished(int theplayer);
+ void autoroll_dice1();
+ void autoroll_dice2();
+private:
+ void draw();
+ void showdice();
+ void setplayer();
+ void applytheme();
+};
+
+#endif //BACKGAMMON_H
diff --git a/noncore/games/backgammon/backgammon.pro b/noncore/games/backgammon/backgammon.pro
new file mode 100644
index 0000000..6f77a14
--- a/dev/null
+++ b/noncore/games/backgammon/backgammon.pro
@@ -0,0 +1,34 @@
+TEMPLATE = app
+CONFIG = qt warn_on release
+
+HEADERS = backgammon.h \
+ canvasimageitem.h \
+ themedialog.h \
+ moveengine.h \
+ filedialog.h \
+ playerdialog.h \
+ aidialog.h \
+ rulesdialog.h \
+ displaydialog.h \
+ definition.h
+
+SOURCES = main.cpp \
+ backgammon.cpp \
+ canvasimageitem.cpp \
+ themedialog.cpp \
+ moveengine.cpp \
+ filedialog.cpp \
+ playerdialog.cpp \
+ aidialog.cpp \
+ rulesdialog.cpp \
+ displaydialog.cpp \
+ definition.cpp
+
+TARGET = backgammon
+INCLUDEPATH += $(OPIEDIR)/include
+DEPENDPATH += $(OPIEDIR)/include
+LIBS += -lqpe -lstdc++
+DESTDIR = $(OPIEDIR)/bin
+
+
+include ( $(OPIEDIR)/include.pro )
diff --git a/noncore/games/backgammon/backgammonview.cpp b/noncore/games/backgammon/backgammonview.cpp
new file mode 100644
index 0000000..ecbc12b
--- a/dev/null
+++ b/noncore/games/backgammon/backgammonview.cpp
@@ -0,0 +1,17 @@
+#include "backgammonview.h"
+
+BackGammonView::BackGammonView(QCanvas* canvas,QWidget* parent)
+ :QCanvasView(canvas,parent)
+{
+}
+
+BackGammonView::~BackGammonView()
+{
+}
+
+void BackGammonView::contentsMousePressEvent(QMouseEvent* e)
+{
+ int x=e->x();
+ int y=e->y();
+ //emit mousepressed(x,y);
+} \ No newline at end of file
diff --git a/noncore/games/backgammon/backgammonview.h b/noncore/games/backgammon/backgammonview.h
new file mode 100644
index 0000000..e50f2b0
--- a/dev/null
+++ b/noncore/games/backgammon/backgammonview.h
@@ -0,0 +1,18 @@
+#ifndef BACKGAMMONVIEW_H
+#define BACKGAMMONVIEW_H
+
+#include <qcanvas.h>
+
+class BackGammonView : public QCanvasView
+{
+ Q_OBJECT
+public:
+ BackGammonView(QCanvas* canvas,QWidget* parent);
+ ~BackGammonView();
+signals:
+ //void mousepressed(int,int);
+private:
+ void contentsMousePressEvent(QMouseEvent* e);
+};
+
+#endif //BACKGAMMONVIEW_H \ No newline at end of file
diff --git a/noncore/games/backgammon/canvasimageitem.cpp b/noncore/games/backgammon/canvasimageitem.cpp
new file mode 100644
index 0000000..8d0297c
--- a/dev/null
+++ b/noncore/games/backgammon/canvasimageitem.cpp
@@ -0,0 +1,23 @@
+#include "canvasimageitem.h"
+
+CanvasImageItem::CanvasImageItem( QImage img, QCanvas *canvas )
+ : QCanvasRectangle( canvas )
+{
+ image=img;
+ setSize( image.width(), image.height() );
+}
+
+CanvasImageItem::~CanvasImageItem()
+{}
+
+
+
+void CanvasImageItem::drawShape( QPainter &p )
+{
+ p.drawImage( int(x()), int(y()), image, 0, 0, -1, -1, OrderedAlphaDither );
+}
+
+void CanvasImageItem::setImage(QImage newImage)
+{
+ image=newImage;
+}
diff --git a/noncore/games/backgammon/canvasimageitem.h b/noncore/games/backgammon/canvasimageitem.h
new file mode 100644
index 0000000..60d5498
--- a/dev/null
+++ b/noncore/games/backgammon/canvasimageitem.h
@@ -0,0 +1,21 @@
+#ifndef CNAVASIMAGEITEM_H
+#define CNAVASIMAGEITEM_H
+
+#include <qcanvas.h>
+#include <qimage.h>
+
+
+class CanvasImageItem: public QCanvasRectangle
+{
+private:
+ QImage image;
+public:
+ CanvasImageItem( QImage img, QCanvas *canvas );
+ ~CanvasImageItem();
+protected:
+ void drawShape( QPainter & );
+public:
+ void setImage(QImage newImage);
+};
+
+#endif //CNAVASIMAGEITEM_H
diff --git a/noncore/games/backgammon/config.in b/noncore/games/backgammon/config.in
new file mode 100644
index 0000000..c725fcc
--- a/dev/null
+++ b/noncore/games/backgammon/config.in
@@ -0,0 +1,4 @@
+ config BACKGAMMON
+ boolean "backgammon"
+ default "y"
+ depends ( LIBQPE || LIBQPE-X11 ) && LIBOPIE
diff --git a/noncore/games/backgammon/definition.cpp b/noncore/games/backgammon/definition.cpp
new file mode 100644
index 0000000..9e0029d
--- a/dev/null
+++ b/noncore/games/backgammon/definition.cpp
@@ -0,0 +1,3 @@
+#include "definition.h"
+
+static bool debug=false;
diff --git a/noncore/games/backgammon/definition.h b/noncore/games/backgammon/definition.h
new file mode 100644
index 0000000..6a23801
--- a/dev/null
+++ b/noncore/games/backgammon/definition.h
@@ -0,0 +1,74 @@
+#ifndef DEFINITION_H
+#define DEFINITION_H
+
+
+struct Coord
+{
+ int x;
+ int y;
+ int z;
+ bool side;
+};
+
+struct Pieces
+{
+ Coord player1[15];
+ Coord player2[15];
+};
+
+struct Population
+{
+ //positive = player 1
+ //negative = player 2
+ //zero = no pieces
+ int total;
+};
+
+struct Marker
+{
+ int x_current;
+ int y_current;
+ bool visible_current;
+
+ int x_next[4];
+ int y_next[4];
+ bool visible_next[4];
+};
+
+struct LoadSave
+{
+ Population pop[28];
+};
+
+struct Possiblilites
+{
+ int weight[4];
+ int to[4];
+};
+
+struct AISettings
+{
+ int rescue;
+ int eliminate;
+ int expose;
+ int protect;
+ int safe;
+ int empty;
+};
+
+struct Rules
+{
+ bool move_with_pieces_out;
+ bool generous_dice;
+};
+
+
+struct Display
+{
+ bool small;
+ bool warning;
+};
+
+
+
+#endif //DEFINITION_H
diff --git a/noncore/games/backgammon/displaydialog.cpp b/noncore/games/backgammon/displaydialog.cpp
new file mode 100644
index 0000000..8b97545
--- a/dev/null
+++ b/noncore/games/backgammon/displaydialog.cpp
@@ -0,0 +1,89 @@
+#include "displaydialog.h"
+
+#include <qgroupbox.h>
+#include <qlabel.h>
+
+DisplayDialog::DisplayDialog(QWidget* parent,const char* name,bool modal,WFlags f)
+ : QDialog(parent,name,modal,f)
+{
+ setCaption("Display Configuration");
+ QLabel* header=new QLabel("<b>Change the display settings</b>",this);
+ header->setGeometry(10,10,200,20);
+
+ //
+ QGroupBox* settings_frame=new QGroupBox("Settings",this);
+ settings_frame->setGeometry(10,10,220,120);
+
+ small_box=new QRadioButton("Big display, e.g. for QPE Style",settings_frame);
+ small_box->setGeometry(10,20,200,20);
+ connect(small_box,SIGNAL(clicked()),this,SLOT(small_clicked()));
+
+ big_box=new QRadioButton("Small display, e.g. for Windows Style",settings_frame);
+ big_box->setGeometry(10,50,200,20);
+ connect(big_box,SIGNAL(clicked()),this,SLOT(big_clicked()));
+
+ //
+ QGroupBox* warning_frame=new QGroupBox("Warning",this);
+ warning_frame->setGeometry(10,140,220,120);
+
+ warning_box=new QCheckBox("show style warning",warning_frame);
+ warning_box->setGeometry(10,20,200,20);
+ connect(warning_box,SIGNAL(clicked()),this,SLOT(warning_clicked()));
+
+ QLabel* warning_help=new QLabel("show style warning at statup if the system style is not QPE\nif not set to small you may have\nscrollbars on the palying area",warning_frame);
+ warning_help->setGeometry(10,50,200,60);
+
+ showMaximized();
+}
+
+
+DisplayDialog::~DisplayDialog()
+{
+}
+
+void DisplayDialog::big_clicked()
+{
+ big_box->setChecked(true);
+ small_box->setChecked(false);
+}
+
+void DisplayDialog::small_clicked()
+{
+ big_box->setChecked(false);
+ small_box->setChecked(true);
+}
+
+void DisplayDialog::warning_clicked()
+{
+}
+
+void DisplayDialog::setDisplaySettings(const Display& display)
+{
+ if(!display.small)
+ {
+ big_box->setChecked(false);
+ small_box->setChecked(true);
+ }
+ else
+ {
+ big_box->setChecked(true);
+ small_box->setChecked(false);
+ }
+ if(display.warning)
+ warning_box->setChecked(true);
+ else
+ warning_box->setChecked(false);
+
+}
+
+Display DisplayDialog::getDisplaySettings()
+{
+ Display display;
+ display.small=!small_box->isChecked();
+ display.warning=warning_box->isChecked();
+ return display;
+}
+
+
+
+
diff --git a/noncore/games/backgammon/displaydialog.h b/noncore/games/backgammon/displaydialog.h
new file mode 100644
index 0000000..26b77f0
--- a/dev/null
+++ b/noncore/games/backgammon/displaydialog.h
@@ -0,0 +1,30 @@
+#ifndef DISPLAYDLAOG_H
+#define DISPLAYDLAOG_H
+
+#include <qcheckbox.h>
+#include <qdialog.h>
+#include <qradiobutton.h>
+
+#include "definition.h"
+
+
+class DisplayDialog : public QDialog
+{
+ Q_OBJECT
+private:
+ QRadioButton* small_box;
+ QRadioButton* big_box;
+ QCheckBox* warning_box;
+public:
+ DisplayDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~DisplayDialog();
+private slots:
+ void big_clicked();
+ void small_clicked();
+ void warning_clicked();
+public:
+ void setDisplaySettings(const Display& display);
+ Display getDisplaySettings();
+};
+
+#endif //DISPLAYDLAOG_H
diff --git a/noncore/games/backgammon/filedialog.cpp b/noncore/games/backgammon/filedialog.cpp
new file mode 100644
index 0000000..6c858a2
--- a/dev/null
+++ b/noncore/games/backgammon/filedialog.cpp
@@ -0,0 +1,64 @@
+#include "filedialog.h"
+
+#include <qdir.h>
+#include <qfileinfo.h>
+#include <qmessagebox.h>
+#include <qpixmap.h>
+#include <qpushbutton.h>
+#include <qpe/qpeapplication.h>
+
+FileDialog::FileDialog(QWidget* parent,QString header,QString extension,const char* name,bool modal,WFlags f)
+ :QDialog(parent,name,modal,f)
+{
+ setCaption(header);
+ ext=extension;
+ dirselector=new QListView(this);
+ dirselector->setGeometry(1,10,235,200);
+ dirselector->addColumn("Files");
+ connect(dirselector,SIGNAL(clicked(QListViewItem*)),this,SLOT(selectorclicked(QListViewItem*)));
+
+ getCurrentDir();
+
+ file_name="user";
+ fileinput=new QLineEdit(file_name,this);
+ fileinput->setGeometry(1,220,235,20);
+ showMaximized();
+}
+
+FileDialog::~FileDialog()
+{}
+
+
+void FileDialog::selectorclicked(QListViewItem* entry)
+{
+ if(entry==NULL)
+ return;
+ file_name=entry->text(0);
+ fileinput->setText(file_name);
+}
+
+void FileDialog::getCurrentDir()
+{
+ dirselector->clear();
+ QDir dir(QPEApplication::qpeDir()+"/backgammon");
+ dir.setFilter(QDir::Files);
+ QFileInfoListIterator it(*(dir.entryInfoList()));
+ QFileInfo* fi;
+
+ int ext_length=ext.length();
+ while((fi=it.current())) // go through all file and subdirs
+ {
+ QString file=fi->fileName();
+ if(file.right(ext_length)==ext && file)
+ {
+ file=file.left(file.length()-ext_length);
+ new QListViewItem(dirselector,file);
+ }
+ ++it;
+ }
+}
+
+QString FileDialog::filename()
+{
+ return file_name;
+}
diff --git a/noncore/games/backgammon/filedialog.h b/noncore/games/backgammon/filedialog.h
new file mode 100644
index 0000000..2dfa557
--- a/dev/null
+++ b/noncore/games/backgammon/filedialog.h
@@ -0,0 +1,30 @@
+#ifndef FILEWIDGET_H
+#define FILEWIDGET_H
+
+#include <qdialog.h>
+#include <qlineedit.h>
+#include <qlistview.h>
+#include <qstring.h>
+
+
+class FileDialog : public QDialog
+{
+ Q_OBJECT
+private:
+ QListView* dirselector;
+ QLineEdit* fileinput;
+ QString ext;
+ QString file_name;
+
+public:
+ FileDialog(QWidget* parent,QString header,QString extension,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~FileDialog();
+private slots:
+ void selectorclicked(QListViewItem* entry);
+private:
+ void getCurrentDir();
+public:
+ QString filename();
+};
+
+#endif //FILEWIDGET_H
diff --git a/noncore/games/backgammon/main.cpp b/noncore/games/backgammon/main.cpp
new file mode 100644
index 0000000..86b452d
--- a/dev/null
+++ b/noncore/games/backgammon/main.cpp
@@ -0,0 +1,14 @@
+#include <qpe/qpeapplication.h>
+#include "backgammon.h"
+
+
+int main( int argc, char** argv )
+{
+ QPEApplication app( argc, argv );
+
+ BackGammon* view= new BackGammon();
+ app.showMainWidget(view);
+
+ return app.exec();
+}
+
diff --git a/noncore/games/backgammon/moveengine.cpp b/noncore/games/backgammon/moveengine.cpp
new file mode 100644
index 0000000..009c449
--- a/dev/null
+++ b/noncore/games/backgammon/moveengine.cpp
@@ -0,0 +1,558 @@
+#include "moveengine.h"
+
+#include <qmessagebox.h>
+
+#include <qtimer.h>
+
+MoveEngine::MoveEngine()
+ : QObject()
+{
+ int offset=7;
+ int a=0; //counter variable
+ int xfill[]={210,185,170,155,140,125,110,85,70,55,40,25,10,10,25,40,55,70,85,110,125,140,155,170,185,210};
+ for(a=0;a<26;a++)
+ {
+ x_coord[a]=xfill[a];
+ }
+
+ int yfill[]={10,25,40,55,70,10+offset,25+offset,40+offset,55+offset,25,40,55, 25+offset,40+offset,40};
+ int zfill[]={1,1,1,1,1,2,2,2,2,3,3,3,4,4,5};
+ for(a=0;a<15;a++)
+ {
+ yup_coord[a]=yfill[a];
+ ylow_coord[a]=185-(yfill[a]);
+ z_coord[a]=zfill[a];
+ }
+ for(a=0;a<5;a++)
+ {
+ if(a<3)
+ {
+ x_fin1[a]=65+a*15;
+ x_fin2[a]=155-a*15;
+ }
+ y_fin[a]=225-a*5;
+ }
+ z_fin=1;
+
+ reset();
+}
+
+MoveEngine::~MoveEngine()
+{}
+
+void MoveEngine::position(Pieces& pieces,bool non_qte)
+{
+ int player1_counter=0;
+ int player2_counter=0;
+
+ //non qte styles are smaller !!
+ int offset=(non_qte) ? 5 : 0;
+
+ for(int a=0;a<28;a++)
+ {
+ for(int b=0;b<abs(population[a].total);b++)
+ {
+ if(population[a].total>0) //player 1 pieces
+ {
+ pieces.player1[player1_counter].x=x_coord[a]-offset;
+ if(a>=0 && a<13)
+ {
+ pieces.player1[player1_counter].y=yup_coord[b]-offset;
+ pieces.player1[player1_counter].z=z_coord[b];
+ pieces.player1[player1_counter].side=false;
+ player1_counter++;
+ }
+ else if(a>12 && a<26)
+ {
+ pieces.player1[player1_counter].y=ylow_coord[b]-offset;
+ pieces.player1[player1_counter].z=z_coord[b];
+ pieces.player1[player1_counter].side=false;
+ player1_counter++;
+ }
+ else if(a==26)
+ {
+ if(b<5)
+ {
+ pieces.player1[player1_counter].x=x_fin1[0]-offset;
+ pieces.player1[player1_counter].y=y_fin[b]-offset;
+ pieces.player1[player1_counter].z=z_fin;
+ }
+ else if(b>=5 && b<10)
+ {
+ pieces.player1[player1_counter].x=x_fin1[1]-offset;
+ pieces.player1[player1_counter].y=y_fin[b-5]-offset;
+ pieces.player1[player1_counter].z=z_fin;
+ }
+ else
+ {
+ pieces.player1[player1_counter].x=x_fin1[2]-offset;
+ pieces.player1[player1_counter].y=y_fin[b-10]-offset;
+ pieces.player1[player1_counter].z=z_fin;
+ }
+ pieces.player1[player1_counter].side=true;
+ player1_counter++;
+
+ }
+ }
+
+ else if(population[a].total<0) //player 2 pieces
+ {
+ pieces.player2[player2_counter].x=x_coord[a]-offset;
+ if(a>=0 && a<13)
+ {
+ pieces.player2[player2_counter].y=yup_coord[b]-offset;
+ pieces.player2[player2_counter].z=z_coord[b];
+ pieces.player2[player2_counter].side=false;
+ player2_counter++;
+ }
+ else if(a>12 && a<26)
+ {
+ pieces.player2[player2_counter].y=ylow_coord[b]-offset;
+ pieces.player2[player2_counter].z=z_coord[b];
+ pieces.player2[player2_counter].side=false;
+ player2_counter++;
+ }
+ else if(a==27)
+ {
+ if(b<5)
+ {
+ pieces.player2[player2_counter].x=x_fin2[0]-offset;
+ pieces.player2[player2_counter].y=y_fin[b]-offset;
+ pieces.player2[player2_counter].z=z_fin;
+ }
+ else if(b>=5 && b<10)
+ {
+ pieces.player2[player2_counter].x=x_fin2[1]-offset;
+ pieces.player2[player2_counter].y=y_fin[b-5]-offset;
+ pieces.player2[player2_counter].z=z_fin;
+ }
+ else
+ {
+ pieces.player2[player2_counter].x=x_fin2[2]-offset;
+ pieces.player2[player2_counter].y=y_fin[b-10]-offset;
+ pieces.player2[player2_counter].z=z_fin;
+ }
+ pieces.player2[player2_counter].side=true;
+ player2_counter++;
+
+ }
+ }
+ }
+ }
+}
+
+void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer)
+{
+ checkstate();
+ player=newplayer;
+ otherplayer=(player==1) ? 2 : 1;
+ dice[0]=face1;
+ dice[1]=face2;
+ dice[2]=face3;
+ dice[3]=face4;
+ marker_current=-1;
+ if(getPossibleMoves()==0)
+ {
+ emit nomove();
+ return; // player will be changed
+ }
+ if(!computer)
+ return; //human intervention required
+
+ QTimer::singleShot(2000,this,SLOT(automove()));
+}
+
+
+void MoveEngine::automove()
+{
+ //the maximimum possibility
+ int maxpos=0;
+ //the position in the moves array
+ int from=-1;
+ int to=-1;
+ //dice1 or dice 2 ??
+ int index_dice=0;
+ for(int counter=0;counter<26;counter++)
+ {
+ int a=(player==1) ? counter : 25-counter;
+ for(int b=0;b<4;b++)
+ {
+ if(moves[a].weight[b]>maxpos)
+ {
+ maxpos=moves[a].weight[b];
+ from=a;
+ to=moves[a].to[b];
+ index_dice=b+1;
+ }
+ }
+ }
+ move(from,to,index_dice);
+}
+
+
+void MoveEngine::boardpressed(const int& x,const int& y,Marker& marker,bool non_qte)
+{
+ //get the position of the mouse click
+ bool upper=true;
+ bool found=false;
+
+ int offset=(non_qte) ? 5 : 0;
+
+ if(y<=85) // board slots 0 to 12
+ marker.y_current=0;
+ else if(y>=105) //board slots 13 to 25
+ {
+ marker.y_current=195-2*offset;
+ upper=false;
+ }
+
+ int index=13; // the clicked board slot
+
+ while(index<25 && !found)
+ {
+ if(x>=x_coord[index] && x<x_coord[index+1])
+ {
+ marker.x_current=x_coord[index];
+ found=true;
+ ;
+ }
+ else
+ {
+ index++;
+ }
+ }
+ if(!found)
+ {
+ marker.x_current=x_coord[25];
+ index=25;
+ }
+ if(upper)
+ {
+ index=25-index;
+ }
+
+ int a=0;
+ int usedice=-1;
+ int dice_value=7;
+ for(a=0;a<4;a++)
+ {
+ if(index==marker_next[a] && marker_next[a]!=-1 && dice_value>dice[a])
+ {
+ usedice=a;
+ dice_value=dice[0];
+ }
+ }
+ if(usedice!=-1)
+ {
+ move(marker_current,marker_next[usedice],usedice+1);
+ nomarker(marker);
+ return;
+
+ }
+
+
+ if(dice[0]==7 && dice[1]==7 && dice[2]==7 && dice[3]==7) //no dice rolled
+ {
+ nomarker(marker);
+ return;
+ }
+ else if(fieldColor(index)==player)
+ {
+ marker.visible_current=true;
+ marker_current=index;
+ }
+ else
+ {
+ nomarker(marker);
+ return;
+ }
+
+ for(a=0;a<4;a++)
+ {
+ if(moves[index].weight[a]>0)
+ {
+ int nextfield=moves[index].to[a];
+ marker.x_next[a]=x_coord[nextfield];
+ marker_next[a]=nextfield;
+ if(nextfield<13) //upper half
+ marker.y_next[a]=0;
+ else //lower half
+ marker.y_next[a]=195-2*offset;
+ marker.visible_next[a]=true;
+ }
+ else
+ {
+ marker.x_next[a]=0;
+ marker.y_next[a]=0;
+ marker_next[a]=-1;
+ marker.visible_next[a]=false;
+ }
+ }
+ return;
+}
+
+void MoveEngine::reset()
+{
+ int a=0;
+ for(a=0;a<28;a++)
+ {
+ population[a].total=0;
+ }
+
+ int p1_index[]={1,1,12,12,12,12,12,17,17,17,19,19,19,19,19};
+ int p2_index[]={24,24,13,13,13,13,13,8,8,8,6,6,6,6,6};
+ //int p1_index[]={19,20,21,22,22,23,23,18,18,23,24,24,24,24,24};
+ //int p2_index[]={6,5,4,3,3,2,2,2,2,2,1,7,7,1,1};
+ for(a=0;a<15;a++)
+ {
+ population[p1_index[a]].total++;
+ population[p2_index[a]].total--;
+ }
+
+ player=0;
+ dice[0]=7;
+ dice[1]=7;
+ dice[2]=7;
+ dice[3]=7;
+
+ marker_current=-1;
+ marker_next[0]=-1;
+ marker_next[1]=-1;
+ marker_next[2]=-1;
+ marker_next[3]=-1;
+ //allclear[0]==false;
+ allclear[1]=false;
+ allclear[2]=false;
+ last_piece[1]=0;
+ last_piece[2]=25;
+}
+
+void MoveEngine::loadGame(const LoadSave& load)
+{
+ for(int a=0;a<28;a++)
+ {
+ population[a].total=load.pop[a].total;
+ }
+ checkstate();
+}
+
+LoadSave MoveEngine::saveGame()
+{
+ LoadSave save;
+ for(int a=0;a<28;a++)
+ {
+ save.pop[a].total=population[a].total;
+ }
+ return save;
+}
+
+AISettings MoveEngine::getAISettings()
+{
+ return ai;
+}
+
+void MoveEngine::setAISettings(const AISettings& new_ai)
+{
+ ai=new_ai;
+}
+
+void MoveEngine::setRules(Rules rules)
+{
+ move_with_pieces_out=rules.move_with_pieces_out;
+ nice_dice=rules.generous_dice;
+}
+
+
+int MoveEngine::getPossibleMoves()
+{
+ int homezone[]={0,25,0};
+ int lastToHomeZone=abs(last_piece[player]-homezone[player]);
+ for(int field=0;field<26;field++)
+ {
+
+ for(int b=0;b<4;b++)
+ {
+ int dice_tmp=dice[b];
+ if(dice[b]!=7 && dice[b]> lastToHomeZone)
+ dice_tmp=lastToHomeZone;
+
+ int nextfield=(player==1) ? field+dice_tmp : field-dice_tmp;
+
+ if(nice_dice)
+ {
+ if(player==1 && nextfield>homezone[1])
+ nextfield=homezone[1];
+ else if(player==2 && nextfield<homezone[2])
+ nextfield=homezone[2];
+ }
+
+ moves[field].weight[b]=0;
+ moves[field].to[b]=nextfield;
+
+ int out_of_board[]={-1,0,25};
+ if(!move_with_pieces_out && field!=out_of_board[player] && pieces_out[player])
+ {
+ continue;
+ }
+
+
+
+ if(dice[b]!=7 && fieldColor(field)==player ) //player can only move his own pieces
+ {
+ if((player==1 && nextfield > homezone[1]) || (player==2 && nextfield < homezone[2]))
+ {
+ moves[field].weight[b]=0; //movement would be far out of board
+ }
+ else if(nextfield==homezone[player] && !allclear[player])
+ {
+ moves[field].weight[b]=0; //can not rescue pieces until all are in the endzone
+ }
+ else if(nextfield==homezone[player] && allclear[player])
+ {
+ moves[field].weight[b]=ai.rescue; //rescue your pieces : nuff said ;-)
+ }
+ else if(fieldColor(nextfield)==otherplayer)
+ {
+ if(abs(population[nextfield].total)>1) //can not move to this field
+ moves[field].weight[b]=0;
+ else if(abs(population[nextfield].total)==1) //eliminate opponent : very nice
+ moves[field].weight[b]=ai.eliminate;
+ }
+ else if(fieldColor(nextfield)==player) //nextfield already occupied by player
+ {
+ if(abs(population[field].total)==2) //expose own piece : not diserable
+ moves[field].weight[b]=ai.expose;
+ else if(abs(population[nextfield].total)>1) //own pices already there : safe
+ moves[field].weight[b]=ai.safe;
+ else if(abs(population[nextfield].total)==1) //protect own piece : most importatnt
+ moves[field].weight[b]=ai.protect;
+ }
+ else if(population[nextfield].total==0) //nextfield empty
+ {
+ if(abs(population[field].total)==2) //expose own piece : not diserable
+ moves[field].weight[b]=ai.expose;
+ else
+ moves[field].weight[b]=ai.empty;
+ }
+ else
+ moves[field].weight[b]=0; //default.
+ }
+
+
+
+ else
+ moves[field].weight[b]=0; //dice already used or field not used by player
+ }
+
+
+
+ }
+
+ int total=0;
+ for(int field=0;field<26;field++)
+ {
+ total+=moves[field].weight[0]+moves[field].weight[1]+moves[field].weight[2]+moves[field].weight[3];
+ }
+ return total;
+}
+
+void MoveEngine::move(const int& from, int to, const int& dice)
+{
+ //qDebug("%d moves from %d to %d (%d) with dice %d",player,from,to,to-from,dice);
+
+ if(player==1 && to==25)
+ to=26;
+ if(player==2 && to==0)
+ to=27;
+
+ //if space is occupied by enemy move pieces to startzone
+ if(fieldColor(to)==otherplayer)
+ {
+ population[to].total=0;
+ if(otherplayer==1)
+ population[0].total++;
+ else
+ population[25].total--;
+ }
+
+ if(player==1)
+ {
+ population[from].total--;
+ population[to].total++;
+ }
+ else //player=2
+ {
+ population[from].total++;
+ population[to].total--;
+ }
+
+ if(dice==1)
+ emit done_dice1();
+ else if(dice==2)
+ emit done_dice2();
+ else if(dice==3)
+ emit done_dice3();
+ else
+ emit done_dice4();
+
+ if(abs(population[26].total)==15)
+ emit player_finished(1);
+ if(abs(population[27].total)==15)
+ emit player_finished(2);
+}
+
+void MoveEngine::checkstate()
+{
+ //check if pieces are out
+ pieces_out[1]=(population[0].total>0) ? true : false;
+ pieces_out[2]=(population[25].total<0) ? true : false;
+
+ //check if all pieces are in the endzones
+ allclear[1]=true;
+ allclear[2]=true;
+
+ last_piece[1]=25;
+ bool found_last_piece1=false;
+ last_piece[2]=0;
+
+ for(int a=0;a<26;a++)
+ {
+ if(a<19 && population[a].total>0)
+ allclear[1]=false;
+ if(a>6 && population[a].total<0)
+ allclear[2]=false;
+
+ if(population[a].total>0 && !found_last_piece1)
+ {
+ last_piece[1]=a;
+ found_last_piece1=true;
+ }
+ if(population[a].total<0)
+ last_piece[2]=a;
+ }
+}
+
+void MoveEngine::nomarker(Marker& marker)
+{
+ marker.visible_current=false;
+ marker_current=-1;
+ for(int a=0;a<4;a++)
+ {
+ marker.x_next[a]=0;
+ marker.y_next[a]=0;
+ marker_next[a]=-1;
+ marker.visible_next[a]=false;
+ }
+}
+
+int MoveEngine::fieldColor(const int& index) const
+{
+ if(population[index].total>0)
+ return 1;
+ else if(population[index].total<0)
+ return 2;
+ else
+ return 0;
+}
+
+
diff --git a/noncore/games/backgammon/moveengine.h b/noncore/games/backgammon/moveengine.h
new file mode 100644
index 0000000..a2d4a52
--- a/dev/null
+++ b/noncore/games/backgammon/moveengine.h
@@ -0,0 +1,76 @@
+#ifndef MOVEENGINE_H
+#define MOVEENGINE_H
+
+#include <qobject.h>
+#include "definition.h"
+
+class MoveEngine : public QObject
+{
+ Q_OBJECT
+private:
+ //normal pieses
+ int x_coord[26]; //26 posssible x-positions or piece is not on the board
+ int yup_coord[15]; // the 15 posssible y-positions on the upper half of the board
+ int ylow_coord[15]; // the 15 posssible y-positions on the lower half of the board
+ int z_coord[15]; //the 15 possible z-positionson the board
+ //finshed pieces
+ int x_fin1[3];
+ int x_fin2[3];
+ int y_fin[5];
+ int z_fin;
+ //the board population
+ // |12|11|10|09|08|07|06|05|04|03|02|01|00|
+ // =======================================
+ // |13|14|15|16|17|18|19|20|21|22|23|24|25|
+ // endzones 26 player1, 27 player 2
+ Population population[28];
+ AISettings ai;
+ //move information
+ int player;
+ int otherplayer;
+ int dice[4];
+ //index of the markers
+ int marker_current;
+ int marker_next[4];
+ //player pieces are all in the end zone
+ bool allclear[3];
+ //player must bring pieces back into game
+ bool pieces_out[3];
+ bool move_with_pieces_out;
+ //player can rescue pieces with dice bigger than move, even if there are poeces "behind" it
+ bool nice_dice;
+ int last_piece[3];
+ //possible moves
+ Possiblilites moves[26];
+public:
+public:
+ MoveEngine();
+ ~MoveEngine();
+signals:
+ void done_dice1();
+ void done_dice2();
+ void done_dice3();
+ void done_dice4();
+ void nomove();
+ void player_finished(int);
+private slots:
+ void automove();
+public:
+ void position(Pieces& pieces,bool non_qte=false);
+ void diceroll(const int& player,const int& face1,const int& face2,const int& face3,const int& face4,bool computer);
+ void boardpressed(const int& x,const int& y,Marker& marker,bool non_qte=false);
+ void reset();
+ void loadGame(const LoadSave& load);
+ LoadSave saveGame();
+ AISettings getAISettings();
+ void setAISettings(const AISettings& new_ai);
+ void setRules(Rules rules);
+private:
+ int getPossibleMoves();
+ void move(const int& from, int to, const int& dice);
+ void checkstate();
+ void nomarker(Marker& marker);
+ int fieldColor(const int& index) const;
+};
+
+#endif //MOVEENGINE_H
diff --git a/noncore/games/backgammon/playerdialog.cpp b/noncore/games/backgammon/playerdialog.cpp
new file mode 100644
index 0000000..c16f202
--- a/dev/null
+++ b/noncore/games/backgammon/playerdialog.cpp
@@ -0,0 +1,114 @@
+#include "playerdialog.h"
+
+#include <qgroupbox.h>
+
+PlayerDialog::PlayerDialog(QWidget* parent,const char* name,bool modal,WFlags f)
+ :QDialog(parent,name,modal,f)
+{
+ auto2=false;
+ auto2=true;
+ setCaption("Player Settings");
+
+ QGroupBox* player1_box=new QGroupBox("Player 1",this);
+ player1_box->setGeometry(10,30,220,60);
+
+ manual_button1=new QRadioButton("Human",player1_box);
+ connect(manual_button1,SIGNAL(clicked()),this,SLOT(button_manual1()));
+ manual_button1->setGeometry(10,20,100,20);
+ auto_button1=new QRadioButton("Computer",player1_box);
+ connect(auto_button1,SIGNAL(clicked()),this,SLOT(button_auto1()));
+ auto_button1->setGeometry(110,20,100,20);
+ button1_state(auto1);
+
+ QGroupBox* player2_box=new QGroupBox("Player 2",this);
+ player2_box->setGeometry(10,150,220,60);
+
+ manual_button2=new QRadioButton("Human",player2_box);
+ connect(manual_button2,SIGNAL(clicked()),this,SLOT(button_manual2()));
+ manual_button2->setGeometry(10,20,100,20);
+ auto_button2=new QRadioButton("Computer",player2_box);
+ connect(auto_button2,SIGNAL(clicked()),this,SLOT(button_auto2()));
+ auto_button2->setGeometry(110,20,100,20);
+ button2_state(auto2);
+
+ showMaximized();
+}
+
+PlayerDialog::~PlayerDialog()
+{}
+
+
+void PlayerDialog::button_manual1()
+{
+ auto1=false;
+ button1_state(auto1);
+}
+
+void PlayerDialog::button_auto1()
+{
+ auto1=true;
+ button1_state(auto1);
+}
+
+void PlayerDialog::button_manual2()
+{
+ auto2=false;
+ button2_state(auto2);
+}
+
+void PlayerDialog::button_auto2()
+{
+ auto2=true;
+ button2_state(auto2);
+}
+
+void PlayerDialog::button1_state(bool computer)
+{
+ if(computer)
+ {
+ manual_button1->setChecked(false);
+ auto_button1->setChecked(true);
+ }
+ else
+ {
+ manual_button1->setChecked(true);
+ auto_button1->setChecked(false);
+ }
+}
+
+void PlayerDialog::button2_state(bool computer)
+{
+ if(computer)
+ {
+ manual_button2->setChecked(false);
+ auto_button2->setChecked(true);
+ }
+ else
+ {
+ manual_button2->setChecked(true);
+ auto_button2->setChecked(false);
+ }
+}
+
+
+void PlayerDialog::setAuto1(bool newstate)
+{
+ auto1=newstate;
+ button1_state(auto1);
+}
+
+bool PlayerDialog::getAuto1()
+{
+ return auto1;
+}
+
+void PlayerDialog::setAuto2(bool newstate)
+{
+ auto2=newstate;
+ button2_state(auto2);
+}
+
+bool PlayerDialog::getAuto2()
+{
+ return auto2;
+}
diff --git a/noncore/games/backgammon/playerdialog.h b/noncore/games/backgammon/playerdialog.h
new file mode 100644
index 0000000..8fccaa7
--- a/dev/null
+++ b/noncore/games/backgammon/playerdialog.h
@@ -0,0 +1,35 @@
+#ifndef PLAYERDIALOG_H
+#define PLAYERDIALOG_H
+
+#include <qradiobutton.h>
+#include <qdialog.h>
+
+class PlayerDialog : public QDialog
+{
+ Q_OBJECT
+private:
+ bool auto1;
+ bool auto2;
+ QRadioButton* manual_button1;
+ QRadioButton* auto_button1;
+ QRadioButton* manual_button2;
+ QRadioButton* auto_button2;
+public:
+ PlayerDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~PlayerDialog();
+private slots:
+ void button_manual1();
+ void button_auto1();
+ void button_manual2();
+ void button_auto2();
+private:
+ void button1_state(bool computer);
+ void button2_state(bool computer);
+public:
+ void setAuto1(bool newstate);
+ bool getAuto1();
+ void setAuto2(bool newstate);
+ bool getAuto2();
+};
+
+#endif //PLAYERDIALOG_H
diff --git a/noncore/games/backgammon/rulesdialog.cpp b/noncore/games/backgammon/rulesdialog.cpp
new file mode 100644
index 0000000..85c3db3
--- a/dev/null
+++ b/noncore/games/backgammon/rulesdialog.cpp
@@ -0,0 +1,77 @@
+#include "rulesdialog.h"
+
+#include <qgroupbox.h>
+#include <qlabel.h>
+
+RulesDialog::RulesDialog(QWidget* parent,const char* name,bool modal,WFlags f)
+ : QDialog(parent,name,modal,f)
+{
+ setCaption("Rules Configuration");
+ QLabel* header=new QLabel("<b>Change the game rules here</b>",this);
+ header->setGeometry(10,10,200,20);
+
+ //
+ QGroupBox* pieces_out_box=new QGroupBox("Movement",this);
+ pieces_out_box->setGeometry(10,10,220,120);
+
+ pieces_out=new QCheckBox("Don't care about others",pieces_out_box);
+ pieces_out->setGeometry(10,20,200,20);
+ connect(pieces_out,SIGNAL(clicked()),this,SLOT(pieces_out_clicked()));
+
+ QLabel* pieces_out_help=new QLabel("allow movement of the pieses\neven if there are pieces knocked\nout by the opponent",pieces_out_box);
+ pieces_out_help->setGeometry(10,40,200,60);
+
+ //
+ QGroupBox* nice_dice_box=new QGroupBox("Dice",this);
+ nice_dice_box->setGeometry(10,140,220,120);
+
+ nice_dice=new QCheckBox("Big dice for small numbers",nice_dice_box);
+ nice_dice->setGeometry(10,20,200,20);
+ connect(nice_dice,SIGNAL(clicked()),this,SLOT(nice_dice_clicked()));
+
+ QLabel* nice_dice_help=new QLabel("allow to rescue pieces with dice\nvalues graeter than the distance\nto the players endzone.",nice_dice_box);
+ nice_dice_help->setGeometry(10,40,200,60);
+
+ showMaximized();
+}
+
+
+RulesDialog::~RulesDialog()
+{
+}
+
+void RulesDialog::pieces_out_clicked()
+{
+ if(pieces_out->isChecked())
+ rules.move_with_pieces_out=true;
+ else
+ rules.move_with_pieces_out=false;
+}
+
+void RulesDialog::nice_dice_clicked()
+{
+ if(nice_dice->isChecked())
+ rules.generous_dice=true;
+ else
+ rules.generous_dice=false;
+}
+
+void RulesDialog::setRules(const Rules& new_rules)
+{
+ rules=new_rules;
+ if(rules.move_with_pieces_out)
+ pieces_out->setChecked(true);
+ else
+ pieces_out->setChecked(false);
+
+ if(rules.generous_dice)
+ nice_dice->setChecked(true);
+ else
+ nice_dice->setChecked(false);
+}
+
+Rules RulesDialog::getRules()
+{
+ return rules;
+}
+
diff --git a/noncore/games/backgammon/rulesdialog.h b/noncore/games/backgammon/rulesdialog.h
new file mode 100644
index 0000000..9269a0e
--- a/dev/null
+++ b/noncore/games/backgammon/rulesdialog.h
@@ -0,0 +1,27 @@
+#ifndef RULESDIALOG_H_
+#define RULESDIALOG_H_
+
+#include <qcheckbox.h>
+#include <qdialog.h>
+#include "definition.h"
+
+
+class RulesDialog : public QDialog
+{
+ Q_OBJECT
+private:
+ QCheckBox* pieces_out;
+ QCheckBox* nice_dice;
+ Rules rules;
+public:
+ RulesDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~RulesDialog();
+private slots:
+ void pieces_out_clicked();
+ void nice_dice_clicked();
+public:
+ void setRules(const Rules& new_rules);
+ Rules getRules();
+};
+
+#endif //RULESDIALOG_H
diff --git a/noncore/games/backgammon/themedialog.cpp b/noncore/games/backgammon/themedialog.cpp
new file mode 100644
index 0000000..dcb957c
--- a/dev/null
+++ b/noncore/games/backgammon/themedialog.cpp
@@ -0,0 +1,163 @@
+#include "themedialog.h"
+
+#include <qdir.h>
+#include <qfileinfo.h>
+#include <qlabel.h>
+#include <qpushbutton.h>
+#include <qpe/qpeapplication.h>
+
+
+ThemeDialog::ThemeDialog(QWidget* parent,const char* name,bool modal,WFlags f)
+ :QDialog(parent,name,modal,f)
+{
+ setCaption("Theme Dialog");
+ QLabel* labelname=new QLabel("name",this);
+ labelname->setGeometry(0,5,40,20);
+ lineName=new QLineEdit("user",this);
+ lineName->setGeometry(40,5,195,20);
+
+ QLabel* labelboard=new QLabel("board",this);
+ labelboard->setGeometry(0,30,40,20);
+ boxboard=new QComboBox(this,"");
+ boxboard->setGeometry(40,30,195,20);
+ fillBox("boards",boxboard);
+
+ QLabel* labelpiecesA=new QLabel("pieces1",this);
+ labelpiecesA->setGeometry(0,70,40,20);
+ boxpiecesA=new QComboBox(this);
+ boxpiecesA->setGeometry(40,70,195,20);
+ fillBox("pieces",boxpiecesA);
+
+ QLabel* labelpiecesB=new QLabel("pieces2",this);
+ labelpiecesB->setGeometry(0,95,40,20);
+ boxpiecesB=new QComboBox(this);
+ boxpiecesB->setGeometry(40,95,195,20);
+ fillBox("pieces",boxpiecesB);
+
+ QLabel* labeldiceA=new QLabel("dice1",this);
+ labeldiceA->setGeometry(0,135,40,20);
+ boxdiceA=new QComboBox(this);
+ boxdiceA->setGeometry(40,135,195,20);
+ fillBox("dice",boxdiceA);
+
+ QLabel* labeldiceB=new QLabel("dice2",this);
+ labeldiceB->setGeometry(0,160,40,20);
+ boxdiceB=new QComboBox(this);
+ boxdiceB->setGeometry(40,160,195,20);
+ fillBox("dice",boxdiceB);
+
+ QLabel* labelodds=new QLabel("odds",this);
+ labelodds->setGeometry(0,200,40,20);
+ boxodds=new QComboBox(this);
+ boxodds->setGeometry(40,200,195,20);
+ fillBox("odds",boxodds);
+ boxodds->setEnabled(false);
+
+ QLabel* labeltable=new QLabel("table",this);
+ labeltable->setGeometry(0,225,40,20);
+ boxtable=new QComboBox(this);
+ boxtable->setGeometry(40,225,195,20);
+ fillBox("table",boxtable);
+
+ showMaximized();
+}
+
+ThemeDialog::~ThemeDialog()
+{}
+
+
+ImageNames ThemeDialog::getNames()
+{
+ ImageNames names;
+ names.theme=lineName->text();
+ names.board=boxboard->currentText();
+ names.pieces1=boxpiecesA->currentText();
+ names.pieces2=boxpiecesB->currentText();
+ names.dice1=boxdiceA->currentText();
+ names.dice2=boxdiceB->currentText();
+ names.odds=boxodds->currentText();
+ names.table=boxtable->currentText();
+ return names;
+}
+
+void ThemeDialog::setCurrent(const ImageNames& current)
+{
+ int a=0;
+ lineName->setText(current.theme);
+ for(a=0;a<boxboard->count();a++)
+ {
+ if(boxboard->text(a)==current.board)
+ {
+ boxboard->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxpiecesA->count();a++)
+ {
+ if(boxpiecesA->text(a)==current.pieces1)
+ {
+ boxpiecesA->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxpiecesB->count();a++)
+ {
+ if(boxpiecesB->text(a)==current.pieces2)
+ {
+ boxpiecesB->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxdiceA->count();a++)
+ {
+ if(boxdiceA->text(a)==current.dice1)
+ {
+ boxdiceA->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxdiceB->count();a++)
+ {
+ if(boxdiceB->text(a)==current.dice2)
+ {
+ boxdiceB->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxodds->count();a++)
+ {
+ if(boxodds->text(a)==current.odds)
+ {
+ boxodds->setCurrentItem(a);
+ break;
+ }
+ }
+ for(a=0;a<boxtable->count();a++)
+ {
+ if(boxtable->text(a)==current.table)
+ {
+ boxtable->setCurrentItem(a);
+ break;
+ }
+ }
+}
+
+void ThemeDialog::fillBox(QString dirname,QComboBox* thebox)
+{
+ thebox->clear();
+ QDir dir(QPEApplication::qpeDir()+"/pics/backgammon/"+dirname);
+ dir.setFilter(QDir::Dirs | QDir::Files);
+ QFileInfoListIterator it(*(dir.entryInfoList()));
+ QFileInfo* fi;
+
+ while((fi=it.current())) // go through all file and subdirs
+ {
+ QString file=fi->fileName();
+ if(file.right(4)==".png")
+ {
+ thebox->insertItem(file.left(file.find(".png")));
+ }
+ ++it;
+ }
+ delete fi;
+}
diff --git a/noncore/games/backgammon/themedialog.h b/noncore/games/backgammon/themedialog.h
new file mode 100644
index 0000000..45a61f2
--- a/dev/null
+++ b/noncore/games/backgammon/themedialog.h
@@ -0,0 +1,42 @@
+#ifndef THEMEDIALOG_H
+#define THEMEDIALOG_H
+
+#include <qcombobox.h>
+#include <qdialog.h>
+#include <qlineedit.h>
+
+struct ImageNames
+{
+ QString theme;
+ QString board;
+ QString pieces1;
+ QString pieces2;
+ QString dice1;
+ QString dice2;
+ QString odds;
+ QString table;
+};
+
+class ThemeDialog : public QDialog
+{
+ Q_OBJECT
+private:
+ QLineEdit* lineName;
+ QComboBox* boxboard;
+ QComboBox* boxpiecesA;
+ QComboBox* boxpiecesB;
+ QComboBox* boxdiceA;
+ QComboBox* boxdiceB;
+ QComboBox* boxodds;
+ QComboBox* boxtable;
+public:
+ ThemeDialog(QWidget* parent=0,const char* name=0,bool modal=TRUE,WFlags f=0);
+ ~ThemeDialog();
+public:
+ ImageNames getNames();
+ void setCurrent(const ImageNames& current);
+private:
+ void fillBox(QString dirname,QComboBox* thebox);
+};
+
+#endif //THEMEDIALOG_H
diff --git a/pics/backgammon/backgammon.png b/pics/backgammon/backgammon.png
new file mode 100644
index 0000000..762994e
--- a/dev/null
+++ b/pics/backgammon/backgammon.png
Binary files differ
diff --git a/pics/backgammon/boards/casino_board_1.png b/pics/backgammon/boards/casino_board_1.png
new file mode 100644
index 0000000..2e5bbaf
--- a/dev/null
+++ b/pics/backgammon/boards/casino_board_1.png
Binary files differ
diff --git a/pics/backgammon/dice/casino_dice.png b/pics/backgammon/dice/casino_dice.png
new file mode 100755
index 0000000..4dfc9c9
--- a/dev/null
+++ b/pics/backgammon/dice/casino_dice.png
Binary files differ
diff --git a/pics/backgammon/no_move.png b/pics/backgammon/no_move.png
new file mode 100755
index 0000000..5dcf479
--- a/dev/null
+++ b/pics/backgammon/no_move.png
Binary files differ
diff --git a/pics/backgammon/odds/casino_odds.png b/pics/backgammon/odds/casino_odds.png
new file mode 100644
index 0000000..92cf4b7
--- a/dev/null
+++ b/pics/backgammon/odds/casino_odds.png
Binary files differ
diff --git a/pics/backgammon/pieces/casino_pieces_blue.png b/pics/backgammon/pieces/casino_pieces_blue.png
new file mode 100755
index 0000000..cf70960
--- a/dev/null
+++ b/pics/backgammon/pieces/casino_pieces_blue.png
Binary files differ
diff --git a/pics/backgammon/pieces/casino_pieces_white.png b/pics/backgammon/pieces/casino_pieces_white.png
new file mode 100755
index 0000000..c23b6e6
--- a/dev/null
+++ b/pics/backgammon/pieces/casino_pieces_white.png
Binary files differ
diff --git a/pics/backgammon/table/casino_table_green.png b/pics/backgammon/table/casino_table_green.png
new file mode 100644
index 0000000..003e0d4
--- a/dev/null
+++ b/pics/backgammon/table/casino_table_green.png
Binary files differ