author | cniehaus <cniehaus> | 2002-04-14 12:17:36 (UTC) |
---|---|---|
committer | cniehaus <cniehaus> | 2002-04-14 12:17:36 (UTC) |
commit | 9ac41db7292a4aa58d38b1672d1ee855d53a8dd9 (patch) (unidiff) | |
tree | f34a61b66efc29a7fdf28ef28b21ecf7b627ff07 | |
parent | cd9b12a72d2b91da4a369bf7ddf859207caa5c90 (diff) | |
download | opie-9ac41db7292a4aa58d38b1672d1ee855d53a8dd9.zip opie-9ac41db7292a4aa58d38b1672d1ee855d53a8dd9.tar.gz opie-9ac41db7292a4aa58d38b1672d1ee855d53a8dd9.tar.bz2 |
i18n-stuff. There are still lots of string left!
-rw-r--r-- | noncore/games/tictac/tictac.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/noncore/games/tictac/tictac.cpp b/noncore/games/tictac/tictac.cpp index e887b00..20cc942 100644 --- a/noncore/games/tictac/tictac.cpp +++ b/noncore/games/tictac/tictac.cpp | |||
@@ -295,58 +295,58 @@ TicTacToe::TicTacToe( int boardSize, QWidget *parent, const char *name ) | |||
295 | // Create a message label | 295 | // Create a message label |
296 | 296 | ||
297 | message = new QLabel( this ); | 297 | message = new QLabel( this ); |
298 | message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); | 298 | message->setFrameStyle( QFrame::WinPanel | QFrame::Sunken ); |
299 | message->setAlignment( AlignCenter ); | 299 | message->setAlignment( AlignCenter ); |
300 | l->addWidget( message ); | 300 | l->addWidget( message ); |
301 | 301 | ||
302 | // Create the game board and connect the signal finished() to this | 302 | // Create the game board and connect the signal finished() to this |
303 | // gameOver() slot | 303 | // gameOver() slot |
304 | 304 | ||
305 | board = new TicTacGameBoard( boardSize, this ); | 305 | board = new TicTacGameBoard( boardSize, this ); |
306 | connect( board, SIGNAL(finished()), SLOT(gameOver()) ); | 306 | connect( board, SIGNAL(finished()), SLOT(gameOver()) ); |
307 | l->addWidget( board ); | 307 | l->addWidget( board ); |
308 | 308 | ||
309 | // Create a horizontal frame line | 309 | // Create a horizontal frame line |
310 | 310 | ||
311 | QFrame *line = new QFrame( this ); | 311 | QFrame *line = new QFrame( this ); |
312 | line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); | 312 | line->setFrameStyle( QFrame::HLine | QFrame::Sunken ); |
313 | l->addWidget( line ); | 313 | l->addWidget( line ); |
314 | 314 | ||
315 | // Create the combo box for deciding who should start, and | 315 | // Create the combo box for deciding who should start, and |
316 | // connect its clicked() signals to the buttonClicked() slot | 316 | // connect its clicked() signals to the buttonClicked() slot |
317 | 317 | ||
318 | whoStarts = new QComboBox( this ); | 318 | whoStarts = new QComboBox( this ); |
319 | whoStarts->insertItem( "Computer starts" ); | 319 | whoStarts->insertItem( tr( "Computer starts" ) ); |
320 | whoStarts->insertItem( "Human starts" ); | 320 | whoStarts->insertItem( tr( "Human starts" ) ); |
321 | l->addWidget( whoStarts ); | 321 | l->addWidget( whoStarts ); |
322 | 322 | ||
323 | // Create the push buttons and connect their clicked() signals | 323 | // Create the push buttons and connect their clicked() signals |
324 | // to this right slots. | 324 | // to this right slots. |
325 | 325 | ||
326 | newGame = new QPushButton( "Play!", this ); | 326 | newGame = new QPushButton( tr( "Play!" ), this ); |
327 | connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); | 327 | connect( newGame, SIGNAL(clicked()), SLOT(newGameClicked()) ); |
328 | quit = new QPushButton( "Quit", this ); | 328 | quit = new QPushButton( tr( "Quit" ), this ); |
329 | connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); | 329 | connect( quit, SIGNAL(clicked()), qApp, SLOT(quit()) ); |
330 | QHBoxLayout * b = new QHBoxLayout; | 330 | QHBoxLayout * b = new QHBoxLayout; |
331 | l->addLayout( b ); | 331 | l->addLayout( b ); |
332 | b->addWidget( newGame ); | 332 | b->addWidget( newGame ); |
333 | b->addWidget( quit ); | 333 | b->addWidget( quit ); |
334 | showMaximized(); | 334 | showMaximized(); |
335 | newState(); | 335 | newState(); |
336 | } | 336 | } |
337 | 337 | ||
338 | 338 | ||
339 | // -------------------------------------------------------------------------- | 339 | // -------------------------------------------------------------------------- |
340 | // TicTacToe::newGameClicked() - SLOT | 340 | // TicTacToe::newGameClicked() - SLOT |
341 | // | 341 | // |
342 | // This slot is activated when the new game button is clicked. | 342 | // This slot is activated when the new game button is clicked. |
343 | // | 343 | // |
344 | 344 | ||
345 | void TicTacToe::newGameClicked() | 345 | void TicTacToe::newGameClicked() |
346 | { | 346 | { |
347 | board->computerStarts( whoStarts->currentItem() == 0 ); | 347 | board->computerStarts( whoStarts->currentItem() == 0 ); |
348 | board->newGame(); | 348 | board->newGame(); |
349 | newState(); | 349 | newState(); |
350 | } | 350 | } |
351 | 351 | ||
352 | 352 | ||