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authorandyq <andyq>2002-12-20 22:57:16 (UTC)
committer andyq <andyq>2002-12-20 22:57:16 (UTC)
commit12a964a2f8837ee981284f3ee902baae0c7b1f77 (patch) (side-by-side diff)
treec89f1e29e40f8aa1d0b1f2940b7227ce6c75bf01
parent48efd0d81aad0c3d0a64baabbc46fde593eb086c (diff)
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Fixed small bugette with cursor keys
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp19
1 files changed, 8 insertions, 11 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 5633a8f..c1e4532 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -226,24 +226,21 @@ void SFCave :: setUp()
nrFrames = 0;
dir = 1;
thrust = 0;
- int dist[] = { 100, 60, 40 };
if ( CURRENT_GAME_TYPE == SFCAVE_GAME )
{
thrustUp = UpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
noThrust = DownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxUpThrust = MaxUpThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
maxDownThrust = MaxDownThrustVals[SFCAVE_GAME_TYPE][currentGameDifficulty];;
- if ( currentCameDifficulty == DIFICULTY_EASY )
+ if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 100;
- else if ( currentCameDifficulty == DIFICULTY_EASY )
+ else if ( currentGameDifficulty == DIFICULTY_EASY )
gateDistance = 60;
else
gateDistance = 40;
-
- printf( "GD = %d\n", gateDistance );
}
else if ( CURRENT_GAME_TYPE == GATES_GAME )
{
thrustUp = UpThrustVals[GATES_GAME_TYPE][currentGameDifficulty];;
@@ -790,13 +787,15 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
{
case Qt::Key_Up:
case Qt::Key_F9:
case Qt::Key_Space:
- if ( !replay && !press )
+ if ( state == STATE_RUNNING && !replay && !press )
{
press = true;
replayList.append( new int( nrFrames ) );
}
+ else if ( state == STATE_CRASHED && e->key() == Key_Up )
+ state = STATE_NEWGAME;
break;
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
@@ -830,14 +829,12 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
{
case Qt::Key_F9:
case Qt::Key_Space:
case Qt::Key_Up:
- if ( !replay && press )
- {
- press = false;
-
+ press = false;
+ if ( state == STATE_RUNNING && !replay && press )
replayList.append( new int( nrFrames ) );
- }
+
break;
case Qt::Key_R:
if ( state == STATE_CRASHED )