author | sandman <sandman> | 2002-06-28 20:56:33 (UTC) |
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committer | sandman <sandman> | 2002-06-28 20:56:33 (UTC) |
commit | 5223240e859a0433605ee642b3aac68a05e4d0f4 (patch) (side-by-side diff) | |
tree | bc9ca9e1a807a7df12f10450fff8b8ee8ea96e6f | |
parent | 545d7b51d67e4c1fa6be40436103b0a6b237a3a7 (diff) | |
download | opie-5223240e859a0433605ee642b3aac68a05e4d0f4.zip opie-5223240e859a0433605ee642b3aac68a05e4d0f4.tar.gz opie-5223240e859a0433605ee642b3aac68a05e4d0f4.tar.bz2 |
Fixed includes to allow compilation on x86
-rw-r--r-- | noncore/games/solitaire/cardgamelayout.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/solitaire/cardgamelayout.cpp b/noncore/games/solitaire/cardgamelayout.cpp index 1ceee8d..e21d08a 100644 --- a/noncore/games/solitaire/cardgamelayout.cpp +++ b/noncore/games/solitaire/cardgamelayout.cpp @@ -1,61 +1,61 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #include "cardgamelayout.h" - +#include "card.h" CardGameLayout::~CardGameLayout() { // Should I just do setAutoDelete( TRUE ); ? for (CardPile *p = first(); p != NULL; p = next()) delete p; } CardPile *CardGameLayout::closestPile(int x, int y, int maxDistance) { int closestDistance = maxDistance * maxDistance; CardPile *closestPile = NULL; for (CardPile *p = first(); p != NULL; p = next()) { int d = p->distanceFromNextPos(x, y); if (d < closestDistance) { closestDistance = d; closestPile = p; } } return closestPile; } void CardGameLayout::beginDealing() { for (CardPile *p = first(); p != NULL; p = next()) p->beginDealing(); } void CardGameLayout::endDealing() { for (CardPile *p = first(); p != NULL; p = next()) p->endDealing(); } |