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authorandyq <andyq>2003-01-05 22:22:01 (UTC)
committer andyq <andyq>2003-01-05 22:22:01 (UTC)
commit87a077b4ab289e693dcef90664669e895cab0c9f (patch) (unidiff)
treea76ef2f0cf1f7bbf065ae5bc1e2e7561a30c9533
parent13c9d1da75f4caa252f0cffca032ce3bc884a75b (diff)
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Changed AQPkg reference to SFCave
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/helpwindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave/helpwindow.cpp b/noncore/games/sfcave/helpwindow.cpp
index aa15ac6..c920312 100644
--- a/noncore/games/sfcave/helpwindow.cpp
+++ b/noncore/games/sfcave/helpwindow.cpp
@@ -17,63 +17,63 @@
17 17
18#include <qwidget.h> 18#include <qwidget.h>
19#include <qlayout.h> 19#include <qlayout.h>
20#include <qstring.h> 20#include <qstring.h>
21#include <qtextview.h> 21#include <qtextview.h>
22 22
23#include "helpwindow.h" 23#include "helpwindow.h"
24 24
25 25
26#define HELP_TEXT \ 26#define HELP_TEXT \
27"<qt><h1>SFCave Help</h1><p> " \ 27"<qt><h1>SFCave Help</h1><p> " \
28"SFCave is a flying game for the Zaurus.<br><br> " \ 28"SFCave is a flying game for the Zaurus.<br><br> " \
29"The aim is to stay alive for as long as possible and get the highest score " \ 29"The aim is to stay alive for as long as possible and get the highest score " \
30"you can.<br><br>" \ 30"you can.<br><br>" \
31"There are three game types currently - SFCave, Gates, and Fly.<br>" \ 31"There are three game types currently - SFCave, Gates, and Fly.<br>" \
32"<b>SFCave</b> is a remake of the classic SFCave game - fly through the " \ 32"<b>SFCave</b> is a remake of the classic SFCave game - fly through the " \
33"cavern avoiding all the blocks that just happen to be hanging in " \ 33"cavern avoiding all the blocks that just happen to be hanging in " \
34"midair<br><br>" \ 34"midair<br><br>" \
35"<b>Gates</b> is similar to SFCave but instead you must fly through the " \ 35"<b>Gates</b> is similar to SFCave but instead you must fly through the " \
36"without crashing.<br><br>" \ 36"without crashing.<br><br>" \
37"<b>Fly</b> is somewhat different to SFCave and above. Instead, you have " \ 37"<b>Fly</b> is somewhat different to SFCave and above. Instead, you have " \
38"are flying in the open air above a scrolling landscape, and the aim is to " \ 38"are flying in the open air above a scrolling landscape, and the aim is to " \
39"hug the ground - the closer to the land you fly the more points " \ 39"hug the ground - the closer to the land you fly the more points " \
40"scored.<br><br><br>" \ 40"scored.<br><br><br>" \
41"Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to " \ 41"Basic instruction - Press <b>Up</B> or <b>Down</b> on the circle pad to " \
42"start a new game, press the middle of the pad to apply thrust (makes you " \ 42"start a new game, press the middle of the pad to apply thrust (makes you " \
43"go up), and release the pad to remove thrust and drop down.<br><br>" \ 43"go up), and release the pad to remove thrust and drop down.<br><br>" \
44"Also, if playing the Fly game, you can press z to toggle the display " \ 44"Also, if playing the Fly game, you can press z to toggle the display " \
45"of the scoring zones. This will display 4 red lines at varying heights " \ 45"of the scoring zones. This will display 4 red lines at varying heights " \
46"above the landscape - if your ship falls into this zone, point are scored. " \ 46"above the landscape - if your ship falls into this zone, point are scored. " \
47"The closer to the landscape you get the more points you get.<br><br>" \ 47"The closer to the landscape you get the more points you get.<br><br>" \
48"In addition, SFCave has replays - save and load too so you can show off to all " \ 48"In addition, SFCave has replays - save and load too so you can show off to all " \
49"your friends (or vice versa). Currently, this is in its infancy but will improve.<br>" \ 49"your friends (or vice versa). Currently, this is in its infancy but will improve.<br>" \
50"To use, once you have crashed, press 'r' to replay the last game.<br>" \ 50"To use, once you have crashed, press 'r' to replay the last game.<br>" \
51"To save the replay press 's'.<br>" \ 51"To save the replay press 's'.<br>" \
52"To load a saved replay press 'l' (after you've crashed at least once).<br><br>" \ 52"To load a saved replay press 'l' (after you've crashed at least once).<br><br>" \
53"Replays are currently saved to your home directory in a file called sfcave.replay." \ 53"Replays are currently saved to your home directory in a file called sfcave.replay." \
54"This file can be copied and given to others as long as it it put in their home directory.<br><br>" \ 54"This file can be copied and given to others as long as it it put in their home directory.<br><br>" \
55"Have lots of fun.<br>" \ 55"Have lots of fun.<br>" \
56"Andy" \ 56"Andy" \
57"</p></qt>" 57"</p></qt>"
58 58
59 59
60HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags flags ) 60HelpWindow::HelpWindow( QWidget *parent, const char *name, bool modal, WFlags flags )
61 : QDialog( parent, name, modal, flags ) 61 : QDialog( parent, name, modal, flags )
62{ 62{
63// resize( 230, 280 ); 63// resize( 230, 280 );
64 64
65 setCaption( "Help for AQPkg" ); 65 setCaption( "Help for SFCave" );
66 66
67 QVBoxLayout *layout = new QVBoxLayout( this ); 67 QVBoxLayout *layout = new QVBoxLayout( this );
68 QString text = HELP_TEXT;; 68 QString text = HELP_TEXT;;
69 QTextView *view = new QTextView( text, 0, this, "view" ); 69 QTextView *view = new QTextView( text, 0, this, "view" );
70 layout->insertSpacing( -1, 5 ); 70 layout->insertSpacing( -1, 5 );
71 layout->insertWidget( -1, view ); 71 layout->insertWidget( -1, view );
72 layout->insertSpacing( -1, 5 ); 72 layout->insertSpacing( -1, 5 );
73 73
74 showMaximized(); 74 showMaximized();
75} 75}
76 76
77HelpWindow::~HelpWindow() 77HelpWindow::~HelpWindow()
78{ 78{
79} 79}