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authorandyq <andyq>2002-12-13 15:03:41 (UTC)
committer andyq <andyq>2002-12-13 15:03:41 (UTC)
commit28a78f938ae995fbc29f76afa84b1bee62178a79 (patch) (side-by-side diff)
tree47fdf14787de5748acafb151a63222b726a42a20
parent18c7cd23a85562cd23a4161e1006138e602a0be7 (diff)
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Cleanup up some code, replays now know what game they were saved for, moved
the replay stuff into its own menu, and allowed the menus to have3 more items each.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp367
-rw-r--r--noncore/games/sfcave/sfcave.h10
2 files changed, 219 insertions, 158 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index d551afe..0160d34 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -30,25 +30,33 @@
#define STATE_MENU 5
#define STATE_REPLAY 6
// Menus
#define MENU_MAIN_MENU 0
#define MENU_OPTIONS_MENU 1
+#define MENU_REPLAY_MENU 2
// Main Menu Options
#define MENU_START_GAME 0
-#define MENU_OPTIONS 1
-#define MENU_HELP 2
-#define MENU_QUIT 3
+#define MENU_REPLAY 1
+#define MENU_OPTIONS 2
+#define MENU_HELP 3
+#define MENU_QUIT 4
// Option Menu Options
#define MENU_GAME_TYPE 0
#define MENU_GAME_DIFFICULTY 1
#define MENU_CLEAR_HIGHSCORES 2
#define MENU_BACK 3
+// Replay Menu Options
+#define MENU_REPLAY_START 0
+#define MENU_REPLAY_LOAD 1
+#define MENU_REPLAY_SAVE 2
+#define MENU_REPLAY_BACK 3
+
#define NR_GAME_DIFFICULTIES 3
#define NR_GAME_TYPES 3
#define DIFICULTY_EASY 0
#define DIFICULTY_NORMAL 1
@@ -66,15 +74,19 @@
#define CURRENT_GAME_TYPE gameTypes[currentGameType]
#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty];
QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
-QString SFCave::menuOptions[2][5] = { { "Start Game", "Options", "Help", "Quit", "" },
- { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "" } };
+QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" },
+ { "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" },
+ { "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } };
+int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 };
+int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 };
+
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave
{ 0.6, 0.6, 0.8 }, // Gates
@@ -91,14 +103,12 @@ double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // S
double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
{ 4.0, 5.0, 5.5 }, // Gates
{ 3.5, 4.0, 5.0 } }; // Fly
int SFCave::initialGateGaps[] = { 75, 50, 25 };
-int SFCave::nrMenuOptions[2] = { 4, 4 };
-int SFCave ::currentMenuOption[2] = { 0, 0 };
bool movel;
int main( int argc, char *argv[] )
{
@@ -689,21 +699,22 @@ void SFCave :: draw()
{
QString text = "Press up or down to start";
p.drawText( (sWidth/2) - (fm.width( text )/2), 120, text );
text = "Press OK for menu";
p.drawText( (sWidth/2) - (fm.width( text )/2), 135, text );
-
+/*
text = "Press r to replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 150, text );
text = "Press s to save the replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 165, text );
text = "Press r to load a saved replay";
p.drawText( (sWidth/2) - (fm.width( text )/2), 180, text );
+*/
}
else
crashLineLength ++;
}
p.end();
@@ -759,69 +770,13 @@ void SFCave :: handleKeys()
user.moveBy( 0, (int)thrust );
}
void SFCave :: keyPressEvent( QKeyEvent *e )
{
if ( state == STATE_MENU )
- {
- switch( e->key() )
- {
- case Qt::Key_Down:
- currentMenuOption[currentMenuNr] ++;
- if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
- currentMenuOption[currentMenuNr] = 0;
- break;
- case Qt::Key_Up:
- currentMenuOption[currentMenuNr] --;
- if ( currentMenuOption[currentMenuNr] < 0 )
- currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
- break;
-
- case Qt::Key_Left:
- if ( currentMenuNr == MENU_OPTIONS_MENU )
- {
- if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
- {
- currentGameType --;
- if ( currentGameType < 0 )
- currentGameType = NR_GAME_TYPES - 1;
- }
- else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
- {
- currentGameDifficulty --;
- if ( currentGameDifficulty < 0 )
- currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
- }
- }
- break;
-
- case Qt::Key_Right:
- if ( currentMenuNr == MENU_OPTIONS_MENU )
- {
- if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
- {
- currentGameType ++;
- if ( currentGameType == NR_GAME_TYPES )
- currentGameType = 0;
- }
- else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
- {
- currentGameDifficulty ++;
- if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
- currentGameDifficulty = 0;
- }
- }
- break;
-
- case Qt::Key_Space:
- case Qt::Key_Return:
- case Qt::Key_Enter:
- dealWithMenuSelection();
- break;
- }
- }
+ handleMenuKeys( e );
else
{
switch( e->key() )
{
case Qt::Key_Up:
case Qt::Key_F9:
@@ -833,13 +788,17 @@ void SFCave :: keyPressEvent( QKeyEvent *e )
}
break;
case Qt::Key_M:
case Qt::Key_Return:
case Qt::Key_Enter:
if ( state == STATE_CRASHED )
+ {
state = STATE_MENU;
+ currentMenuNr = 0;
+ currentMenuOption[currentMenuNr] = 0;
+ }
break;
case Qt::Key_Z:
showScoreZones = !showScoreZones;
break;
@@ -896,12 +855,172 @@ void SFCave :: keyReleaseEvent( QKeyEvent *e )
break;
}
}
}
+
+void SFCave :: saveScore()
+{
+#ifdef QWS
+ Config cfg( "sfcave" );
+ cfg.setGroup( "settings" );
+ QString key = "highScore_";
+
+ cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
+ key += CURRENT_GAME_TYPE;
+ cfg.writeEntry( key, highestScore[currentGameType] );
+#endif
+}
+
+void SFCave :: saveReplay()
+{
+ FILE *out;
+ out = fopen( (const char *)replayFile, "w" );
+ if ( !out )
+ {
+ printf( "Couldn't write to /home/root/sfcave.replay\n" );
+ return;
+ }
+
+ // Build up string of values
+ // Format is:: <landscape seed> <game type> <difficulty> <framenr> <framenr>.......
+ QString val;
+ val.sprintf( "%d %d %d ", currentSeed, currentGameType, currentGameDifficulty );
+
+ QListIterator<int> it( replayList );
+ while( it.current() )
+ {
+ QString tmp;
+ tmp.sprintf( "%d ", (*it.current()) );
+ val += tmp;
+
+ ++it;
+ }
+ val += "\n";
+
+ QString line;
+ line.sprintf( "%d\n", val.length() );
+ fwrite( (const char *)line, 1, line.length(), out );
+
+ fwrite( (const char *)val, 1, val.length(), out );
+
+ fclose( out );
+
+ printf( "Replay saved to %s\n", (const char *)replayFile );
+
+}
+
+void SFCave :: loadReplay()
+{
+ FILE *in = fopen( (const char *)replayFile, "r" );
+
+ if ( in == 0 )
+ {
+ printf( "Couldn't load replay file!\n" );
+ return;
+ }
+
+ // Read next line - contains the size of the options
+ char line[10+1];
+ fgets( line, 10, in );
+
+ int length = -1;
+ sscanf( line, "%d", &length );
+ char *data = new char[length+1];
+
+ fread( data, 1, length, in );
+// printf( "data - %s", data );
+
+ QString sep = " ";
+ QStringList list = QStringList::split( sep, QString( data ) );
+
+ // print it out
+ QStringList::Iterator it = list.begin();
+ currentSeed = (*it).toInt();
+ ++it;
+ currentGameType = (*it).toInt();
+ ++it;
+ currentGameDifficulty = (*it).toInt();
+ ++it;
+
+ replayList.clear();
+ for ( ; it != list.end(); ++it )
+ {
+ int v = (*it).toInt();
+ replayList.append( new int( v ) );
+ }
+
+ delete data;
+
+ fclose( in );
+
+ printf( "Replay loaded from %s\n", (const char *)replayFile );
+}
+
+
+//--------------- MENU CODE ---------------------
+void SFCave :: handleMenuKeys( QKeyEvent *e )
+{
+ switch( e->key() )
+ {
+ case Qt::Key_Down:
+ currentMenuOption[currentMenuNr] ++;
+ if ( menuOptions[currentMenuNr][currentMenuOption[currentMenuNr]] == "" )
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+ case Qt::Key_Up:
+ currentMenuOption[currentMenuNr] --;
+ if ( currentMenuOption[currentMenuNr] < 0 )
+ currentMenuOption[currentMenuNr] = nrMenuOptions[currentMenuNr]-1;
+ break;
+
+ case Qt::Key_Left:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType --;
+ if ( currentGameType < 0 )
+ currentGameType = NR_GAME_TYPES - 1;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty --;
+ if ( currentGameDifficulty < 0 )
+ currentGameDifficulty = NR_GAME_DIFFICULTIES - 1;
+ }
+ }
+ break;
+
+ case Qt::Key_Right:
+ if ( currentMenuNr == MENU_OPTIONS_MENU )
+ {
+ if ( currentMenuOption[currentMenuNr] == MENU_GAME_TYPE )
+ {
+ currentGameType ++;
+ if ( currentGameType == NR_GAME_TYPES )
+ currentGameType = 0;
+ }
+ else if ( currentMenuOption[currentMenuNr] == MENU_GAME_DIFFICULTY )
+ {
+ currentGameDifficulty ++;
+ if ( currentGameDifficulty == NR_GAME_DIFFICULTIES )
+ currentGameDifficulty = 0;
+ }
+ }
+ break;
+
+ case Qt::Key_Space:
+ case Qt::Key_Return:
+ case Qt::Key_Enter:
+ dealWithMenuSelection();
+ break;
+ }
+}
+
void SFCave :: displayMenu()
{
offscreen->fill( Qt::black );
QPainter p( offscreen );
p.setPen( Qt::white );
@@ -915,13 +1034,13 @@ void SFCave :: displayMenu()
p.drawText( (sWidth/2) - (fm.width( text )/2), 60, text );
text = "Written by Andy Qua";
p.drawText( (sWidth/2) - (fm.width( text )/2), 85, text );
// Draw options
- int pos = 170;
+ int pos = 140;
for ( int i = 0 ; menuOptions[currentMenuNr][i] != "" ; ++i, pos += 25 )
{
if ( currentMenuOption[currentMenuNr] == i )
p.setPen( Qt::yellow );
else
p.setPen( Qt::white );
@@ -956,12 +1075,17 @@ void SFCave :: dealWithMenuSelection()
switch( currentMenuOption[currentMenuNr] )
{
case MENU_START_GAME:
state = STATE_NEWGAME;
break;
+ case MENU_REPLAY:
+ currentMenuNr = MENU_REPLAY_MENU;
+ currentMenuOption[currentMenuNr] = 0;
+ break;
+
case MENU_OPTIONS:
currentMenuNr = MENU_OPTIONS_MENU;
currentMenuOption[currentMenuNr] = 0;
break;
case MENU_HELP:
@@ -969,13 +1093,13 @@ void SFCave :: dealWithMenuSelection()
// Display Help Menu
HelpWindow *dlg = new HelpWindow( this );
dlg->exec();
delete dlg;
break;
}
-
+
case MENU_QUIT:
QApplication::exit();
break;
}
break;
@@ -984,21 +1108,21 @@ void SFCave :: dealWithMenuSelection()
case MENU_OPTIONS_MENU:
{
switch( currentMenuOption[currentMenuNr] )
{
case MENU_GAME_TYPE:
break;
-
+
case MENU_GAME_DIFFICULTY:
break;
case MENU_CLEAR_HIGHSCORES:
for ( int i = 0 ; i < 3 ; ++i )
highestScore[currentGameType][i] = 0;
break;
-
+
case MENU_BACK:
currentMenuNr = MENU_MAIN_MENU;
#ifdef QWS
Config cfg( "sfcave" );
cfg.setGroup( "settings" );
@@ -1007,99 +1131,34 @@ void SFCave :: dealWithMenuSelection()
#endif
break;
}
break;
}
- }
-}
-void SFCave :: saveScore()
-{
-#ifdef QWS
- Config cfg( "sfcave" );
- cfg.setGroup( "settings" );
- QString key = "highScore_";
+ case MENU_REPLAY_MENU:
+ {
+ switch( currentMenuOption[currentMenuNr] )
+ {
+ case MENU_REPLAY_START:
+ if ( currentSeed != 0 )
+ state = STATE_REPLAY;
+ // Display No Replay
+ break;
- cfg.writeEntry( key + gameTypes[currentGameType] + "_" + dificultyOption[currentGameDifficulty], highestScore[currentGameType][currentGameDifficulty] );
- key += CURRENT_GAME_TYPE;
- cfg.writeEntry( key, highestScore[currentGameType] );
-#endif
-}
+ case MENU_REPLAY_LOAD:
+ loadReplay();
+ break;
-void SFCave :: saveReplay()
-{
- FILE *out;
- out = fopen( (const char *)replayFile, "w" );
- if ( !out )
- {
- printf( "Couldn't write to /home/root/sfcave.replay\n" );
- return;
- }
+ case MENU_REPLAY_SAVE:
+ saveReplay();
+ break;
- // Build up string of values
- // Format is:: <landscape seed> <framenr> <framenr>.......
- QString val;
- val.sprintf( "%d ", currentSeed );
-
- QListIterator<int> it( replayList );
- while( it.current() )
- {
- QString tmp;
- tmp.sprintf( "%d ", (*it.current()) );
- val += tmp;
+ case MENU_REPLAY_BACK:
+ currentMenuNr = MENU_MAIN_MENU;
+ break;
- ++it;
+ }
+ }
}
- val += "\n";
-
- QString line;
- line.sprintf( "%d\n", val.length() );
- fwrite( (const char *)line, 1, line.length(), out );
- fwrite( (const char *)val, 1, val.length(), out );
-
- fclose( out );
-
- printf( "Replay saved to %s\n", (const char *)replayFile );
-
}
-void SFCave :: loadReplay()
-{
- FILE *in = fopen( (const char *)replayFile, "r" );
-
- if ( in == 0 )
- {
- printf( "Couldn't load replay file!\n" );
- return;
- }
- // Read size of next line
- char line[10+1];
- fgets( line, 10, in );
-
- int length = -1;
- sscanf( line, "%d", &length );
- char *data = new char[length+1];
-
- fread( data, 1, length, in );
-
- QString sep = " ";
- QStringList list = QStringList::split( sep, QString( data ) );
-
- // print it out
- QStringList::Iterator it = list.begin();
- currentSeed = (*it).toInt();
- ++it;
-
- replayList.clear();
- for ( ; it != list.end(); ++it )
- {
- int v = (*it).toInt();
- replayList.append( new int( v ) );
- }
-
- delete data;
-
- fclose( in );
-
- printf( "Replay loaded from %s\n", (const char *)replayFile );
-} \ No newline at end of file
diff --git a/noncore/games/sfcave/sfcave.h b/noncore/games/sfcave/sfcave.h
index 238a615..65e5ae4 100644
--- a/noncore/games/sfcave/sfcave.h
+++ b/noncore/games/sfcave/sfcave.h
@@ -9,13 +9,14 @@
#include "random.h"
#define MAPSIZE 52
#define BLOCKSIZE 6
#define TRAILSIZE 30
-
+#define NR_MENUS 3
+#define MAX_MENU_OPTIONS 8
class SFCave : public QMainWindow
{
Q_OBJECT
public:
@@ -50,16 +51,16 @@ public:
double maxDownThrust;
int gateDistance;
int nextGate;
int lastGateBottomY;
- static QString menuOptions[2][5];
+ static QString menuOptions[NR_MENUS][MAX_MENU_OPTIONS];
int currentMenuNr;
- static int nrMenuOptions[2];
- static int currentMenuOption[2];
+ static int nrMenuOptions[NR_MENUS];
+ static int currentMenuOption[NR_MENUS];
static QString dificultyOption[3];
static QString gameTypes[3];
int currentGameType;
int currentGameDifficulty;
@@ -104,12 +105,13 @@ public:
void addGate();
void setPoint( int point );
void drawBoss();
void draw();
void handleKeys();
+ void handleMenuKeys( QKeyEvent * e );
void displayMenu();
void dealWithMenuSelection();
void keyPressEvent( QKeyEvent *e );
void keyReleaseEvent( QKeyEvent *e );
void saveScore();