author | andyq <andyq> | 2003-01-21 21:09:36 (UTC) |
---|---|---|
committer | andyq <andyq> | 2003-01-21 21:09:36 (UTC) |
commit | 6b3b53262213e4e4f73ffab2266ea3b4a7813fe4 (patch) (side-by-side diff) | |
tree | 896759614d5601570f259525c000a8be4db4d68d | |
parent | 0a6563fcc2f49857c581d9def24407a3a4ef526c (diff) | |
download | opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.zip opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.tar.gz opie-6b3b53262213e4e4f73ffab2266ea3b4a7813fe4.tar.bz2 |
Small bug fix
-rw-r--r-- | noncore/games/sfcave-sdl/fly_game.cpp | 3 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/gates_game.cpp | 4 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/player.cpp | 2 | ||||
-rw-r--r-- | noncore/games/sfcave-sdl/sfcave_game.cpp | 4 |
4 files changed, 6 insertions, 7 deletions
diff --git a/noncore/games/sfcave-sdl/fly_game.cpp b/noncore/games/sfcave-sdl/fly_game.cpp index 7605c3f..8b05d8f 100644 --- a/noncore/games/sfcave-sdl/fly_game.cpp +++ b/noncore/games/sfcave-sdl/fly_game.cpp @@ -1,112 +1,111 @@ #include "SDL_gfxPrimitives.h" #include "constants.h" #include "fly_game.h" #include "random.h" FlyGame :: FlyGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Fly"; difficulty = MENU_DIFFICULTY_EASY; terrain = new FlyTerrain( w, h ); player = new Player( w, h ); highScore = 0; } FlyGame :: ~FlyGame() { // terrain and player get deleted by parent class } void FlyGame :: init() { - Game :: init(); - switch( difficulty ) { case MENU_DIFFICULTY_EASY: player->setMovementInfo( 0.3, 0.2, 1.5, 1.5 ); break; case MENU_DIFFICULTY_NORMAL: player->setMovementInfo( 0.35, 0.4, 2.5, 3 ); break; case MENU_DIFFICULTY_HARD: player->setMovementInfo( 0.4, 0.6, 4, 5 ); break; case MENU_DIFFICULTY_CUSTOM: { double thrust = parent->loadDoubleSetting( "Fly_custom_player_thrust", 0.3 ); double gravity = parent->loadDoubleSetting( "Fly_custom_player_gravity", 0.2 ); double maxUp = parent->loadDoubleSetting( "Fly_custom_player_maxupspeed", 1.5 ); double maxDown = parent->loadDoubleSetting( "Fly_custom_player_maxdownspeed", 1.5 ); player->setMovementInfo( thrust, gravity, maxUp, maxDown ); break; } } startScoring = false; + Game :: init(); } void FlyGame :: update( int state ) { Game::update( state ); if ( state == STATE_PLAYING ) { if ( nrFrames % 3 == 0 ) { int diff = terrain->getMapBottom( 10 ) - player->getY(); int tmpScore = ((FlyTerrain *)terrain)->getScore( 1, diff ); if ( !startScoring ) { if ( tmpScore > 0 ) startScoring = true; } if ( startScoring ) { // Update score // get distance between landscape and ship // the closer the difference is to 0 means more points score += tmpScore; } } if ( checkCollisions() ) { parent->changeState( STATE_CRASHING ); return; } // Game logic goes here terrain->moveTerrain( 5 ); player->move( press ); } } void FlyGame :: draw( SDL_Surface *screen ) { Game::preDraw( screen ); // Screen drawing goes here terrain->drawTerrain( screen ); player->draw( screen ); Game::draw( screen ); } bool FlyGame :: checkCollisions() { bool ret = false; // Check collision with landscape return terrain->checkCollision( player->getX(), player->getY(), player->getHeight() ); } diff --git a/noncore/games/sfcave-sdl/gates_game.cpp b/noncore/games/sfcave-sdl/gates_game.cpp index 762801d..700a6ec 100644 --- a/noncore/games/sfcave-sdl/gates_game.cpp +++ b/noncore/games/sfcave-sdl/gates_game.cpp @@ -1,130 +1,130 @@ #include "SDL_gfxPrimitives.h" #include "constants.h" #include "gates_game.h" #include "random.h" GatesGame :: GatesGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "Gates"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } GatesGame :: ~GatesGame() { // terrain and player get deleted by parent class } void GatesGame :: init() { - Game :: init(); - blockHeight = 80; blockWidth = 20; lastGateBottomY = 0; gateDistance = 75; nextGate = nextInt( 50 ) + gateDistance; gapHeight = 75; switch( difficulty ) { case MENU_DIFFICULTY_EASY: gapHeight = 75; player->setMovementInfo( 0.4, 0.6, 4, 5 ); break; case MENU_DIFFICULTY_NORMAL: gapHeight = 50; player->setMovementInfo( 0.4, 0.6, 4, 5 ); break; case MENU_DIFFICULTY_HARD: gapHeight = 25; player->setMovementInfo( 0.6, 0.8, 6, 7 ); break; case MENU_DIFFICULTY_CUSTOM: { // Read custom difficulty settings for this game gapHeight = parent->loadIntSetting( "Gates_custom_gapHeight", 75 ); double thrust = parent->loadDoubleSetting( "Gates_custom_player_thrust", 0.4 ); double gravity = parent->loadDoubleSetting( "Gates_custom_player_gravity", 0.6 ); double maxUp = parent->loadDoubleSetting( "Gates_custom_player_maxupspeed", 4.0 ); double maxDown = parent->loadDoubleSetting( "Gates_custom_player_maxdownspeed", 5.0 ); player->setMovementInfo( thrust, gravity, maxUp, maxDown ); break; } } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].y( -1 ); + + Game :: init(); } void GatesGame :: update( int state ) { Game::update( state ); // Game logic goes here if ( state == STATE_PLAYING ) { if ( nrFrames % 3 == 0 ) score ++; if ( nrFrames % 500 == 0 ) { if ( gapHeight > 75 ) gapHeight -= 5; } // Slightly random gap distance if ( nrFrames >= nextGate ) { nextGate = nrFrames + nextInt( 50 ) + gateDistance; addGate(); } if ( checkCollisions() ) { parent->changeState( STATE_CRASHING ); return; } terrain->moveTerrain( 5 ); moveBlocks( 5 ); player->move( press ); } } void GatesGame :: draw( SDL_Surface *screen ) { Game::preDraw( screen ); if ( parent->getState() == STATE_PLAYING ) { // Screen drawing goes here terrain->drawTerrain( screen ); player->draw( screen ); drawBlocks( screen ); } else { // Screen drawing goes here terrain->drawTerrain( screen ); drawBlocks( screen ); player->draw( screen ); } Game::draw( screen ); } diff --git a/noncore/games/sfcave-sdl/player.cpp b/noncore/games/sfcave-sdl/player.cpp index 2d52ae2..f024d6b 100644 --- a/noncore/games/sfcave-sdl/player.cpp +++ b/noncore/games/sfcave-sdl/player.cpp @@ -1,100 +1,100 @@ #include <SDL.h> #include "SDL_gfxPrimitives.h" #include "constants.h" #include "player.h" #include "random.h" #include "animatedimage.h" Player :: Player( int w, int h ) { sWidth = w; sHeight = h; thrust = 0.4; gravity = 0.6; maxUpSpeed = 4.0; maxDownSpeed = 5.0; explosion = new AnimatedImage( IMAGES_PATH "explosion.bmp", 15 ); init(); } Player :: ~Player() { if ( explosion ) delete explosion; } void Player :: init() { // Set player position pos.x( 50 ); pos.y( sWidth/2 ); pos.h( 2 ); pos.w( 4 ); - thrust = 0; + currentThrust = 0; crashing = false; crashLineLength = 0; crashed = false; explosion->reset(); allFaded = false; expNextFrame = false; // Reset Trail for ( int i = 0 ; i < TRAILSIZE ; ++i ) { trail[i].x( -1 ); trail[i].y( 0 ); trail[i].w( 2 ); trail[i].h( 2 ); } } void Player :: draw( SDL_Surface *screen ) { if ( !crashing ) { // Draw Player // ellipseRGBA( screen, pos.x(), pos.y(), pos.x()+ pos.width(), pos.y()+pos.height(), 0, 255, 255, 255 ); filledEllipseRGBA( screen, pos.x() + pos.w(), pos.y(), pos.w(), pos.h(), 0, 255, 255, 255 ); // Draw Trail drawTrails( screen ); } else { drawTrails( screen ); if ( !crashed ) explosion->draw( screen, pos.x(), pos.y() ); } } void Player :: drawTrails( SDL_Surface *screen ) { if ( allFaded && crashing ) return; for ( int i = 0 ; i < TRAILSIZE ; ++i ) { if ( trail[i].x() >= 0 ) { int c = (int)((150.0/50) * (50.0 - (pos.x() - trail[i].x() ) )); boxRGBA( screen, trail[i].x(), trail[i].y(), trail[i].x() + 2, trail[i].y() + 2, 255, (int)(1.5*c), 0, c ); } } } void Player :: move( bool up ) { // Find enpty trail and move others moveTrails(); if ( up ) currentThrust -= thrust; else currentThrust += gravity; if ( currentThrust > maxDownSpeed ) currentThrust = maxDownSpeed; diff --git a/noncore/games/sfcave-sdl/sfcave_game.cpp b/noncore/games/sfcave-sdl/sfcave_game.cpp index 1b00e14..8fdbbe5 100644 --- a/noncore/games/sfcave-sdl/sfcave_game.cpp +++ b/noncore/games/sfcave-sdl/sfcave_game.cpp @@ -1,122 +1,122 @@ #include "SDL_gfxPrimitives.h" #include "constants.h" #include "sfcave_game.h" #include "random.h" SFCaveGame :: SFCaveGame( SFCave *p, int w, int h, int diff ) : Game( p, w, h, diff ) { gameName = "SFCave"; difficulty = MENU_DIFFICULTY_EASY; blockUpdateRate = 200; terrain = new Terrain( w, h ); player = new Player( w, h ); highScore = 0; } SFCaveGame :: ~SFCaveGame() { } void SFCaveGame :: init() { - Game :: init(); - blockDistance = 50; blockHeight = 80; blockWidth = 20; switch( difficulty ) { case MENU_DIFFICULTY_EASY: blockDistance = 50; break; case MENU_DIFFICULTY_NORMAL: blockDistance = 40; break; case MENU_DIFFICULTY_HARD: blockDistance = 30; break; case MENU_DIFFICULTY_CUSTOM: { // Read custom difficulty settings for this game blockDistance = parent->loadIntSetting( "SFCave_custom_blockdistance", 50 ); double thrust = parent->loadDoubleSetting( "SFCave_custom_player_thrust", 0.4 ); double gravity = parent->loadDoubleSetting( "SFCave_custom_player_gravity", 0.6 ); double maxUp = parent->loadDoubleSetting( "SFCave_custom_player_maxupspeed", 4.0 ); double maxDown = parent->loadDoubleSetting( "SFCave_custom_player_maxdownspeed", 5.0 ); player->setMovementInfo( thrust, gravity, maxUp, maxDown ); break; } } for ( int i = 0 ; i < BLOCKSIZE ; ++i ) blocks[i].y( -1 ); + + Game :: init(); } void SFCaveGame :: update( int state ) { Game::update( state ); if ( state == STATE_PLAYING ) { if ( nrFrames % 3 == 0 ) score ++; if ( nrFrames % 200 == 0 ) { if ( terrain->getMaxHeight() < sHeight - 100 ) { terrain->increaseMaxHeight( 10 ); // Reduce block height if ( terrain->getMaxHeight() > sHeight - 150 ) blockHeight -= 5; } } if ( checkCollisions() ) { parent->changeState( STATE_CRASHING ); return; } if ( nrFrames % blockDistance == 0 ) addBlock(); // Game logic goes here terrain->moveTerrain( 5 ); moveBlocks( 5 ); player->move( press ); } } void SFCaveGame :: draw( SDL_Surface *screen ) { Game::preDraw( screen ); if ( parent->getState() == STATE_PLAYING ) { // Screen drawing goes here terrain->drawTerrain( screen ); player->draw( screen ); drawBlocks( screen ); } else { // Screen drawing goes here terrain->drawTerrain( screen ); drawBlocks( screen ); player->draw( screen ); } Game::draw( screen ); } |