author | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
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committer | sandman <sandman> | 2002-10-03 13:01:51 (UTC) |
commit | ee864e9e055fd23778a8e5dd3c35e3a29cded368 (patch) (side-by-side diff) | |
tree | 4362efd44484c1f9f56104b46fab06e1e51af125 | |
parent | f254ef08b354327d70d80690eff84dda15e592fc (diff) | |
download | opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.zip opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.gz opie-ee864e9e055fd23778a8e5dd3c35e3a29cded368.tar.bz2 |
TT fixed a bug in QCanvasPixmapArray in 2.3.4 and qasteroids relied on the
buggy behaviour
-rw-r--r-- | noncore/games/qasteroids/view.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/noncore/games/qasteroids/view.cpp b/noncore/games/qasteroids/view.cpp index ef08343..448a54a 100644 --- a/noncore/games/qasteroids/view.cpp +++ b/noncore/games/qasteroids/view.cpp @@ -1,848 +1,848 @@ /********************************************************************** ** Copyright (C) 2000 Trolltech AS. All rights reserved. ** ** This file is part of Qtopia Environment. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */ #include "view.h" #include <qpe/resource.h> #include <qapplication.h> #include <qkeycode.h> #include <qaccel.h> #include <stdlib.h> #include <math.h> #define IMG_BACKGROUND "qasteroids/bg.png" #define REFRESH_DELAY 33 #define SHIP_SPEED 0.3 #define MISSILE_SPEED 10.0 #define SHIP_STEPS 64 #define ROTATE_RATE 2 #define SHIELD_ON_COST 1 #define SHIELD_HIT_COST 30 #define BRAKE_ON_COST 4 #define MAX_ROCK_SPEED 2.5 #define MAX_POWERUP_SPEED 1.5 #define MAX_SHIP_SPEED 8 #define MAX_BRAKES 5 #define MAX_SHIELDS 5 #define MAX_FIREPOWER 5 #define TEXT_SPEED 4 #define PI_X_2 6.283185307 #ifndef M_PI #define M_PI 3.141592654 #endif struct { int id; const char *path; int frames; } kas_animations [] = { // { ID_ROCK_LARGE, "rock1/rock1\%1.png", 32 }, { ID_ROCK_MEDIUM, "rock2/rock2\%1.png", 32 }, { ID_ROCK_SMALL, "rock3/rock3\%1.png", 32 }, { ID_SHIP, "ship/ship\%1.png", 32 }, - { ID_MISSILE, "missile/missile.png", 1 }, + { ID_MISSILE, "missile/missile.png", 0 }, { ID_BIT, "bits/bits\%1.png", 16 }, - { ID_EXHAUST, "exhaust/exhaust.png", 1 }, - { ID_ENERGY_POWERUP, "powerups/energy.png", 1 }, + { ID_EXHAUST, "exhaust/exhaust.png", 0 }, + { ID_ENERGY_POWERUP, "powerups/energy.png", 0 }, // { ID_TELEPORT_POWERUP, "powerups/teleport%1.png", 12 }, - { ID_BRAKE_POWERUP, "powerups/brake.png", 1 }, - { ID_SHIELD_POWERUP, "powerups/shield.png", 1 }, - { ID_SHOOT_POWERUP, "powerups/shoot.png", 1 }, + { ID_BRAKE_POWERUP, "powerups/brake.png", 0 }, + { ID_SHIELD_POWERUP, "powerups/shield.png", 0 }, + { ID_SHOOT_POWERUP, "powerups/shoot.png", 0 }, { ID_SHIELD, "shield/shield\%1.png", 6 }, { 0, 0, 0 } }; KAsteroidsView::KAsteroidsView( QWidget *parent, const char *name ) : QWidget( parent, name ), field(200, 200), view(&field,this) { view.setVScrollBarMode( QScrollView::AlwaysOff ); view.setHScrollBarMode( QScrollView::AlwaysOff ); rocks.setAutoDelete( TRUE ); missiles.setAutoDelete( TRUE ); bits.setAutoDelete( TRUE ); powerups.setAutoDelete( TRUE ); exhaust.setAutoDelete( TRUE ); QPixmap pm( Resource::loadPixmap(IMG_BACKGROUND) ); field.setBackgroundPixmap( pm ); textSprite = new QCanvasText( &field ); QFont font( "helvetica", 14 ); textSprite->setFont( font ); shield = 0; shieldOn = FALSE; refreshRate = REFRESH_DELAY; readSprites(); shieldTimer = new QTimer( this ); connect( shieldTimer, SIGNAL(timeout()), this, SLOT(hideShield()) ); mTimerId = -1; shipPower = MAX_POWER_LEVEL; vitalsChanged = TRUE; can_destroy_powerups = FALSE; mPaused = TRUE; } // - - - KAsteroidsView::~KAsteroidsView() { } // - - - void KAsteroidsView::reset() { rocks.clear(); missiles.clear(); bits.clear(); powerups.clear(); exhaust.clear(); shotsFired = 0; shotsHit = 0; rockSpeed = 1.0; powerupSpeed = 1.0; mFrameNum = 0; mPaused = FALSE; ship->hide(); shield->hide(); /* if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } */ } // - -- void KAsteroidsView::newGame() { if ( shieldOn ) { shield->hide(); shieldOn = FALSE; } reset(); if ( mTimerId < 0 ) mTimerId = startTimer( REFRESH_DELAY ); emit updateVitals(); } // - - - void KAsteroidsView::endGame() { } void KAsteroidsView::pause( bool p ) { if ( !mPaused && p ) { if ( mTimerId >= 0 ) { killTimer( mTimerId ); mTimerId = -1; } } else if ( mPaused && !p ) mTimerId = startTimer( REFRESH_DELAY ); mPaused = p; } // - - - void KAsteroidsView::newShip() { ship->move( field.width()/2, field.height()/2, 0 ); shield->move( field.width()/2, field.height()/2, 0 ); ship->setVelocity( 0.0, 0.0 ); shipDx = 0; shipDy = 0; shipAngle = 0; rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; shootShip = FALSE; brakeShip = FALSE; teleportShip = FALSE; shieldOn = TRUE; shootDelay = 0; shipPower = MAX_POWER_LEVEL; rotateRate = ROTATE_RATE; rotateSlow = 0; mBrakeCount = 0; mTeleportCount = 0; mShootCount = 0; ship->show(); shield->show(); mShieldCount = 1; // just in case the ship appears on a rock. shieldTimer->start( 1000, TRUE ); } void KAsteroidsView::setShield( bool s ) { if ( shieldTimer->isActive() && !s ) { shieldTimer->stop(); hideShield(); } else { shieldOn = s && mShieldCount; } } void KAsteroidsView::brake( bool b ) { if ( mBrakeCount ) { if ( brakeShip && !b ) { rotateL = FALSE; rotateR = FALSE; thrustShip = FALSE; rotateRate = ROTATE_RATE; } brakeShip = b; } } // - - - void KAsteroidsView::readSprites() { QString sprites_prefix = Resource::findPixmap( IMG_BACKGROUND ); int sep = sprites_prefix.findRev( "/" ); sprites_prefix.truncate( sep ); int i = 0; while ( kas_animations[i].id ) { animation.insert( kas_animations[i].id, new QCanvasPixmapArray( sprites_prefix + "/" + kas_animations[i].path, kas_animations[i].frames ) ); i++; } ship = new QCanvasSprite( animation[ID_SHIP], &field ); ship->hide(); shield = new KShield( animation[ID_SHIELD], &field ); shield->hide(); } // - - - void KAsteroidsView::addRocks( int num ) { for ( int i = 0; i < num; i++ ) { KRock *rock = new KRock( animation[ID_ROCK_MEDIUM], &field, ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 ); double dx = (2.0 - randDouble()*4.0) * rockSpeed; double dy = (2.0 - randDouble()*4.0) * rockSpeed; rock->setVelocity( dx, dy ); rock->setFrame( randInt( rock->frameCount() ) ); if ( dx > 0 ) { if ( dy > 0 ) rock->move( 5, 5, 0 ); else rock->move( 5, field.height() - 25, 0 ); } else { if ( dy > 0 ) rock->move( field.width() - 25, 5, 0 ); else rock->move( field.width() - 25, field.height() - 25, 0 ); } rock->show( ); rocks.append( rock ); } } // - - - void KAsteroidsView::showText( const QString &text, const QColor &color, bool scroll ) { textSprite->setTextFlags( AlignLeft | AlignVCenter ); textSprite->setText( text ); textSprite->setColor( color ); if ( scroll ) { textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2, -textSprite->boundingRect().height() ); textDy = TEXT_SPEED; } else { textSprite->move( (field.width()-textSprite->boundingRect().width()) / 2, (field.height()-textSprite->boundingRect().height()) / 2 ); textDy = 0; } textSprite->show(); } // - - - void KAsteroidsView::hideText() { textDy = -TEXT_SPEED; } // - - - void KAsteroidsView::resizeEvent(QResizeEvent* event) { QWidget::resizeEvent(event); field.resize(width()-4, height()-4); view.resize(width(),height()); } // - - - void KAsteroidsView::timerEvent( QTimerEvent * ) { field.advance(); QCanvasSprite *rock; // move rocks forward for ( rock = rocks.first(); rock; rock = rocks.next() ) { ((KRock *)rock)->nextFrame(); wrapSprite( rock ); } wrapSprite( ship ); // check for missile collision with rocks. processMissiles(); // these are generated when a ship explodes for ( KBit *bit = bits.first(); bit; bit = bits.next() ) { if ( bit->expired() ) { bits.removeRef( bit ); } else { bit->growOlder(); bit->setFrame( ( bit->frame()+1 ) % bit->frameCount() ); } } for ( KExhaust *e = exhaust.first(); e; e = exhaust.next() ) exhaust.removeRef( e ); // move / rotate ship. // check for collision with a rock. processShip(); // move powerups and check for collision with player and missiles processPowerups(); if ( textSprite->visible() ) { if ( textDy < 0 && textSprite->boundingRect().y() <= -textSprite->boundingRect().height() ) { textSprite->hide(); } else { textSprite->moveBy( 0, textDy ); } if ( textSprite->boundingRect().y() > (field.height()-textSprite->boundingRect().height())/2 ) textDy = 0; } if ( vitalsChanged && !(mFrameNum % 10) ) { emit updateVitals(); vitalsChanged = FALSE; } mFrameNum++; } void KAsteroidsView::wrapSprite( QCanvasItem *s ) { int x = int(s->x() + s->boundingRect().width() / 2); int y = int(s->y() + s->boundingRect().height() / 2); if ( x > field.width() ) s->move( s->x() - field.width(), s->y() ); else if ( x < 0 ) s->move( field.width() + s->x(), s->y() ); if ( y > field.height() ) s->move( s->x(), s->y() - field.height() ); else if ( y < 0 ) s->move( s->x(), field.height() + s->y() ); } // - - - void KAsteroidsView::rockHit( QCanvasItem *hit ) { KPowerup *nPup = 0; int rnd = static_cast<int>(randDouble()*30.0) % 30; switch( rnd ) { case 4: case 5: nPup = new KPowerup( animation[ID_ENERGY_POWERUP], &field, ID_ENERGY_POWERUP ); break; case 10: // nPup = new KPowerup( animation[ID_TELEPORT_POWERUP], &field, // ID_TELEPORT_POWERUP ); break; case 15: nPup = new KPowerup( animation[ID_BRAKE_POWERUP], &field, ID_BRAKE_POWERUP ); break; case 20: nPup = new KPowerup( animation[ID_SHIELD_POWERUP], &field, ID_SHIELD_POWERUP ); break; case 24: case 25: nPup = new KPowerup( animation[ID_SHOOT_POWERUP], &field, ID_SHOOT_POWERUP ); break; } if ( nPup ) { double r = 0.5 - randDouble(); nPup->move( hit->x(), hit->y(), 0 ); nPup->setVelocity( hit->xVelocity() + r, hit->yVelocity() + r ); nPup->show( ); powerups.append( nPup ); } if ( hit->rtti() == ID_ROCK_LARGE || hit->rtti() == ID_ROCK_MEDIUM ) { // break into smaller rocks double addx[4] = { 1.0, 1.0, -1.0, -1.0 }; double addy[4] = { -1.0, 1.0, -1.0, 1.0 }; double dx = hit->xVelocity(); double dy = hit->yVelocity(); double maxRockSpeed = MAX_ROCK_SPEED * rockSpeed; if ( dx > maxRockSpeed ) dx = maxRockSpeed; else if ( dx < -maxRockSpeed ) dx = -maxRockSpeed; if ( dy > maxRockSpeed ) dy = maxRockSpeed; else if ( dy < -maxRockSpeed ) dy = -maxRockSpeed; QCanvasSprite *nrock; for ( int i = 0; i < 4; i++ ) { double r = rockSpeed/2 - randDouble()*rockSpeed; if ( hit->rtti() == ID_ROCK_LARGE ) { nrock = new KRock( animation[ID_ROCK_MEDIUM], &field, ID_ROCK_MEDIUM, randInt(2), randInt(2) ? -1 : 1 ); emit rockHit( 0 ); } else { nrock = new KRock( animation[ID_ROCK_SMALL], &field, ID_ROCK_SMALL, randInt(2), randInt(2) ? -1 : 1 ); emit rockHit( 1 ); } nrock->move( hit->x(), hit->y(), 0 ); nrock->setVelocity( dx+addx[i]*rockSpeed+r, dy+addy[i]*rockSpeed+r ); nrock->setFrame( randInt( nrock->frameCount() ) ); nrock->show( ); rocks.append( nrock ); } } else if ( hit->rtti() == ID_ROCK_SMALL ) emit rockHit( 2 ); rocks.removeRef( (QCanvasSprite *)hit ); if ( rocks.count() == 0 ) emit rocksRemoved(); } void KAsteroidsView::reducePower( int val ) { shipPower -= val; if ( shipPower <= 0 ) { shipPower = 0; thrustShip = FALSE; if ( shieldOn ) { shieldOn = FALSE; shield->hide(); } } vitalsChanged = TRUE; } void KAsteroidsView::addExhaust( double x, double y, double dx, double dy, int count ) { for ( int i = 0; i < count; i++ ) { KExhaust *e = new KExhaust( animation[ID_EXHAUST], &field ); e->move( x + 2 - randDouble()*4, y + 2 - randDouble()*4 ); e->setVelocity( dx, dy ); e->show( ); exhaust.append( e ); } } void KAsteroidsView::processMissiles() { KMissile *missile; // if a missile has hit a rock, remove missile and break rock into smaller // rocks or remove completely. QPtrListIterator<KMissile> it(missiles); for ( ; it.current(); ++it ) { missile = it.current(); missile->growOlder(); if ( missile->expired() ) { missiles.removeRef( missile ); continue; } wrapSprite( missile ); QCanvasItemList hits = missile->collisions( TRUE ); QCanvasItemList::Iterator hit; for ( hit = hits.begin(); hit != hits.end(); ++hit ) { if ( (*hit)->rtti() >= ID_ROCK_LARGE && (*hit)->rtti() <= ID_ROCK_SMALL ) { shotsHit++; rockHit( *hit ); missiles.removeRef( missile ); break; } } } } // - - - void KAsteroidsView::processShip() { if ( ship->visible() ) { if ( shieldOn ) { shield->show(); reducePower( SHIELD_ON_COST ); static int sf = 0; sf++; if ( sf % 2 ) shield->setFrame( (shield->frame()+1) % shield->frameCount() ); shield->move( ship->x() - 5, ship->y() - 5 ); QCanvasItemList hits = shield->collisions( TRUE ); QCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it)->rtti() >= ID_ROCK_LARGE && (*it)->rtti() <= ID_ROCK_SMALL ) { int factor; switch ( (*it)->rtti() ) { case ID_ROCK_LARGE: factor = 3; break; case ID_ROCK_MEDIUM: factor = 2; break; default: factor = 1; } if ( factor > mShieldCount ) { // shield not strong enough shieldOn = FALSE; break; } rockHit( *it ); // the more shields we have the less costly reducePower( factor * (SHIELD_HIT_COST - mShieldCount*2) ); } } } if ( !shieldOn ) { shield->hide(); QCanvasItemList hits = ship->collisions( TRUE ); QCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it)->rtti() >= ID_ROCK_LARGE && (*it)->rtti() <= ID_ROCK_SMALL ) { KBit *bit; for ( int i = 0; i < 8; i++ ) { bit = new KBit( animation[ID_BIT], &field ); bit->move( ship->x() + 5 - randDouble() * 10, ship->y() + 5 - randDouble() * 10, randInt(bit->frameCount()) ); bit->setVelocity( 1-randDouble()*2, 1-randDouble()*2 ); bit->setDeath( 60 + randInt(60) ); bit->show( ); bits.append( bit ); } ship->hide(); shield->hide(); emit shipKilled(); break; } } } if ( rotateSlow ) rotateSlow--; if ( rotateL ) { shipAngle -= rotateSlow ? 1 : rotateRate; if ( shipAngle < 0 ) shipAngle += SHIP_STEPS; } if ( rotateR ) { shipAngle += rotateSlow ? 1 : rotateRate; if ( shipAngle >= SHIP_STEPS ) shipAngle -= SHIP_STEPS; } double angle = shipAngle * PI_X_2 / SHIP_STEPS; double cosangle = cos( angle ); double sinangle = sin( angle ); if ( brakeShip ) { thrustShip = FALSE; rotateL = FALSE; rotateR = FALSE; rotateRate = ROTATE_RATE; if ( fabs(shipDx) < 2.5 && fabs(shipDy) < 2.5 ) { shipDx = 0.0; shipDy = 0.0; ship->setVelocity( shipDx, shipDy ); brakeShip = FALSE; } else { double motionAngle = atan2( -shipDy, -shipDx ); if ( angle > M_PI ) angle -= PI_X_2; double angleDiff = angle - motionAngle; if ( angleDiff > M_PI ) angleDiff = PI_X_2 - angleDiff; else if ( angleDiff < -M_PI ) angleDiff = PI_X_2 + angleDiff; double fdiff = fabs( angleDiff ); if ( fdiff > 0.08 ) { if ( angleDiff > 0 ) rotateL = TRUE; else if ( angleDiff < 0 ) rotateR = TRUE; if ( fdiff > 0.6 ) rotateRate = mBrakeCount + 1; else if ( fdiff > 0.4 ) rotateRate = 2; else rotateRate = 1; if ( rotateRate > 5 ) rotateRate = 5; } else if ( fabs(shipDx) > 1 || fabs(shipDy) > 1 ) { thrustShip = TRUE; // we'll make braking a bit faster shipDx += cosangle/6 * (mBrakeCount - 1); shipDy += sinangle/6 * (mBrakeCount - 1); reducePower( BRAKE_ON_COST ); addExhaust( ship->x() + 10 - cosangle*11, ship->y() + 10 - sinangle*11, shipDx-cosangle, shipDy-sinangle, mBrakeCount+1 ); } } } if ( thrustShip ) { // The ship has a terminal velocity, but trying to go faster // still uses fuel (can go faster diagonally - don't care). double thrustx = cosangle/8; double thrusty = sinangle/8; if ( fabs(shipDx + thrustx) < MAX_SHIP_SPEED ) shipDx += thrustx; if ( fabs(shipDy + thrusty) < MAX_SHIP_SPEED ) shipDy += thrusty; ship->setVelocity( shipDx, shipDy ); reducePower( 1 ); addExhaust( ship->x() + 10 - cosangle*10, ship->y() + 10 - sinangle*10, shipDx-cosangle, shipDy-sinangle, 3 ); } ship->setFrame( shipAngle >> 1 ); if ( shootShip ) { if ( !shootDelay && (int)missiles.count() < mShootCount + 2 ) { KMissile *missile = new KMissile( animation[ID_MISSILE], &field ); missile->move( 11+ship->x()+cosangle*11, 11+ship->y()+sinangle*11, 0 ); missile->setVelocity( shipDx + cosangle*MISSILE_SPEED, shipDy + sinangle*MISSILE_SPEED ); missile->show( ); missiles.append( missile ); shotsFired++; reducePower( 1 ); shootDelay = 5; } if ( shootDelay ) shootDelay--; } if ( teleportShip ) { int ra = rand() % 10; if( ra == 0 ) ra += rand() % 20; int xra = ra * 60 + ( (rand() % 20) * (rand() % 20) ); int yra = ra * 50 - ( (rand() % 20) * (rand() % 20) ); ship->move( xra, yra ); } vitalsChanged = TRUE; } } // - - - void KAsteroidsView::processPowerups() { if ( !powerups.isEmpty() ) { // if player gets the powerup remove it from the screen, if option // "Can destroy powerups" is enabled and a missile hits the powerup // destroy it KPowerup *pup; QPtrListIterator<KPowerup> it( powerups ); for( ; it.current(); ++it ) { pup = it.current(); pup->growOlder(); if( pup->expired() ) { powerups.removeRef( pup ); continue; } wrapSprite( pup ); QCanvasItemList hits = pup->collisions( TRUE ); QCanvasItemList::Iterator it; for ( it = hits.begin(); it != hits.end(); ++it ) { if ( (*it) == ship ) { switch( pup->rtti() ) { case ID_ENERGY_POWERUP: shipPower += 150; if ( shipPower > MAX_POWER_LEVEL ) shipPower = MAX_POWER_LEVEL; break; case ID_TELEPORT_POWERUP: mTeleportCount++; break; case ID_BRAKE_POWERUP: if ( mBrakeCount < MAX_BRAKES ) mBrakeCount++; break; case ID_SHIELD_POWERUP: if ( mShieldCount < MAX_SHIELDS ) mShieldCount++; break; case ID_SHOOT_POWERUP: if ( mShootCount < MAX_FIREPOWER ) mShootCount++; break; } powerups.removeRef( pup ); vitalsChanged = TRUE; |