author | llornkcor <llornkcor> | 2002-07-18 04:36:33 (UTC) |
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committer | llornkcor <llornkcor> | 2002-07-18 04:36:33 (UTC) |
commit | 0559e149a7a07463a5eeab8bc6a5792bba14326b (patch) (side-by-side diff) | |
tree | 19de4cb910cbf0d6d49d19264172316a30b7e730 | |
parent | 7fba4ce72b9201e3a04214c75a1031958090a618 (diff) | |
download | opie-0559e149a7a07463a5eeab8bc6a5792bba14326b.zip opie-0559e149a7a07463a5eeab8bc6a5792bba14326b.tar.gz opie-0559e149a7a07463a5eeab8bc6a5792bba14326b.tar.bz2 |
change for video
-rw-r--r-- | core/multimedia/opieplayer/loopcontrol.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/core/multimedia/opieplayer/loopcontrol.cpp b/core/multimedia/opieplayer/loopcontrol.cpp index 70e4a78..ba14882 100644 --- a/core/multimedia/opieplayer/loopcontrol.cpp +++ b/core/multimedia/opieplayer/loopcontrol.cpp @@ -231,24 +231,26 @@ void LoopControl::startAudio() { qDebug("out of sync with decoder %i %i", currentSample, audioSampleCounter); long samplesRead = 0; bool readOk=mediaPlayerState->curDecoder()->audioReadSamples( (short*)audioBuffer, channels, 1024, samplesRead, stream ); long sampleWeShouldBeAt = long( playtime.elapsed() ) * freq / 1000; long sampleWaitTime = currentSample - sampleWeShouldBeAt; // this causes drop outs not sure why its even here -// if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { -// usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); -// } -// else if ( sampleWaitTime <= -5000 ) { -// qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); -// // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); -// currentSample = sampleWeShouldBeAt; -// } + if ( hasVideoChannel ) { + if ( ( sampleWaitTime > 2000 ) && ( sampleWaitTime < 20000 ) ) { + usleep( (long)((double)sampleWaitTime * 1000000.0 / freq) ); + } + else if ( sampleWaitTime <= -5000 ) { + qDebug("need to catch up by: %li (%i,%li)", -sampleWaitTime, currentSample, sampleWeShouldBeAt ); + // //mediaPlayerState->curDecoder()->audioSetSample( sampleWeShouldBeAt, stream ); + currentSample = sampleWeShouldBeAt; + } +} audioDevice->write( audioBuffer, samplesRead * 2 * channels ); if( mediaPlayerState->isStreaming == FALSE) audioSampleCounter = currentSample + samplesRead - 1; moreAudio = readOk && (audioSampleCounter <= total_audio_samples); |