author | andyq <andyq> | 2003-02-28 23:56:03 (UTC) |
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committer | andyq <andyq> | 2003-02-28 23:56:03 (UTC) |
commit | 7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32 (patch) (side-by-side diff) | |
tree | b0628e9a3c75129d24301e30c44c55a23f03d963 | |
parent | 64423f1852a13178f23365f2bba995ef2c355b3b (diff) | |
download | opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.zip opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.tar.gz opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.tar.bz2 |
Changed keyboard handling to accept UP, ENTER and RETURN for moving ship
-rw-r--r-- | noncore/games/sfcave-sdl/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index e41e510..1ee0230 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp @@ -64,17 +64,21 @@ void Game :: init() highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); terrain->initTerrain(); player->init(); } void Game :: handleKeys( SDL_KeyboardEvent &key ) { - if ( !replay && key.keysym.sym == SDLK_SPACE ) + if ( !replay && + (key.keysym.sym == SDLK_SPACE || + key.keysym.sym == SDLK_KP_ENTER || + key.keysym.sym == SDLK_RETURN || + key.keysym.sym == SDLK_UP) ) { if ( key.type == SDL_KEYDOWN ) { if ( !press ) replayList.push_back( nrFrames ); press = true; } else |