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authorandyq <andyq>2002-12-13 15:04:03 (UTC)
committer andyq <andyq>2002-12-13 15:04:03 (UTC)
commit67fa6ca335f261cf60fcf1477514f4cf108d6122 (patch) (side-by-side diff)
treeeecf0eb133b1f8f29f0748f00c2f570f572c0dea
parent28a78f938ae995fbc29f76afa84b1bee62178a79 (diff)
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Upped the version
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--noncore/games/sfcave/sfcave.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/games/sfcave/sfcave.cpp b/noncore/games/sfcave/sfcave.cpp
index 0160d34..929dc41 100644
--- a/noncore/games/sfcave/sfcave.cpp
+++ b/noncore/games/sfcave/sfcave.cpp
@@ -1,113 +1,113 @@
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <time.h>
#ifdef QWS
#include <qpe/qpeapplication.h>
#include <qpe/config.h>
#else
#include <qapplication.h>
#endif
#include <qdir.h>
#include "helpwindow.h"
#include "sfcave.h"
-#define CAPTION "SFCave 1.10 by AndyQ"
+#define CAPTION "SFCave 1.11 by AndyQ"
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
// States
#define STATE_BOSS 0
#define STATE_RUNNING 1
#define STATE_CRASHING 2
#define STATE_CRASHED 3
#define STATE_NEWGAME 4
#define STATE_MENU 5
#define STATE_REPLAY 6
// Menus
#define MENU_MAIN_MENU 0
#define MENU_OPTIONS_MENU 1
#define MENU_REPLAY_MENU 2
// Main Menu Options
#define MENU_START_GAME 0
#define MENU_REPLAY 1
#define MENU_OPTIONS 2
#define MENU_HELP 3
#define MENU_QUIT 4
// Option Menu Options
#define MENU_GAME_TYPE 0
#define MENU_GAME_DIFFICULTY 1
#define MENU_CLEAR_HIGHSCORES 2
#define MENU_BACK 3
// Replay Menu Options
#define MENU_REPLAY_START 0
#define MENU_REPLAY_LOAD 1
#define MENU_REPLAY_SAVE 2
#define MENU_REPLAY_BACK 3
#define NR_GAME_DIFFICULTIES 3
#define NR_GAME_TYPES 3
#define DIFICULTY_EASY 0
#define DIFICULTY_NORMAL 1
#define DIFICULTY_HARD 2
#define EASY "Easy"
#define NORMAL "Normal"
#define HARD "Hard"
#define SFCAVE_GAME_TYPE 0
#define GATES_GAME_TYPE 1
#define FLY_GAME_TYPE 2
#define SFCAVE_GAME "SFCave"
#define GATES_GAME "Gates"
#define FLY_GAME "Fly"
#define CURRENT_GAME_TYPE gameTypes[currentGameType]
#define CURRENT_GAME_DIFFICULTY difficultyOption[currentGameDifficulty];
QString SFCave::dificultyOption[] = { EASY, NORMAL, HARD };
QString SFCave::gameTypes[] = { SFCAVE_GAME, GATES_GAME, FLY_GAME };
QString SFCave::menuOptions[NR_MENUS][MAX_MENU_OPTIONS] = { { "Start Game", "Replays", "Options", "Help", "Quit", "", "", "" },
{ "Game Type - %s", "Game Difficulty - %s", "Clear High Scores for this game", "Back", "", "", "", "" },
{ "Play Reply", "Load Replay", "Save Replay", "Back", "", "", "", "" } };
int SFCave::nrMenuOptions[NR_MENUS] = { 5, 4, 4 };
int SFCave ::currentMenuOption[NR_MENUS] = { 0, 0, 0 };
#define UP_THRUST 0.6
#define NO_THRUST 0.8
#define MAX_DOWN_THRUST 4.0
#define MAX_UP_THRUST -3.5
double SFCave::UpThrustVals[3][3] = {{ 0.6, 0.6, 0.6 }, // SFCave
{ 0.6, 0.6, 0.8 }, // Gates
{ 0.4, 0.7, 1.0 } }; // Fly
double SFCave::DownThrustVals[3][3] = {{ 0.8, 0.8, 0.8 }, // SFCave
{ 0.8, 0.8, 1.0 }, // Gates
{ 0.4, 0.7, 1.0 } }; // Fly
double SFCave::MaxUpThrustVals[3][3] = {{ -3.5, -3.5, -3.5 }, // SFCave
{ -3.5, -4.0, -5.0 }, // Gates
{ -3.5, -4.0, -5.0 } }; // Fly
double SFCave::MaxDownThrustVals[3][3] = {{ 4.0, 4.0, 4.0 }, // SFCave
{ 4.0, 5.0, 5.5 }, // Gates
{ 3.5, 4.0, 5.0 } }; // Fly
int SFCave::initialGateGaps[] = { 75, 50, 25 };
bool movel;
int main( int argc, char *argv[] )