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authoralwin <alwin>2005-03-12 14:16:28 (UTC)
committer alwin <alwin>2005-03-12 14:16:28 (UTC)
commitced8831cd48879e33fa11d45035cc7ff94180897 (patch) (side-by-side diff)
treeeba728c5df05e98e8c381baeea7e13bc1600b15d
parentaa7039012cc79c02304e36db16e6f5ff82e19867 (diff)
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this error will get my personal "error of the month":
due different declarations of "readHingeSensors" (const vs. non-const) rotate-applet always got the default-implementation -> CASE_UNKNOWN. (device vs. device_zaurus). Setting it to "const" (which makes sense) let rotateapplet set light of or suspend or whatever user defined when case is closed.
Diffstat (more/less context) (ignore whitespace changes)
-rw-r--r--libopie2/opiecore/device/odevice.cpp2
-rw-r--r--libopie2/opiecore/device/odevice.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/libopie2/opiecore/device/odevice.cpp b/libopie2/opiecore/device/odevice.cpp
index ed705a6..cf2061b 100644
--- a/libopie2/opiecore/device/odevice.cpp
+++ b/libopie2/opiecore/device/odevice.cpp
@@ -422,193 +422,193 @@ void ODevice::playKeySound()
{
#ifndef QT_NO_SOUND
static Sound snd ( "keysound" );
if ( snd. isFinished())
snd. play();
#endif
}
/**
* This plays a touch sound
*/
void ODevice::playTouchSound()
{
#ifndef QT_NO_SOUND
static Sound snd ( "touchsound" );
if ( snd. isFinished())
snd. play();
#endif
}
/**
* This method will return a list of leds
* available on this device
* @return a list of LEDs.
*/
QValueList <OLed> ODevice::ledList() const
{
return QValueList <OLed>();
}
/**
* This does return the state of the LEDs
*/
QValueList <OLedState> ODevice::ledStateList ( OLed /*which*/ ) const
{
return QValueList <OLedState>();
}
/**
* @return the state for a given OLed
*/
OLedState ODevice::ledState ( OLed /*which*/ ) const
{
return Led_Off;
}
/**
* Set the state for a LED
* @param which Which OLed to use
* @param st The state to set
* @return success or failure
*/
bool ODevice::setLedState ( OLed which, OLedState st )
{
Q_UNUSED( which )
Q_UNUSED( st )
return false;
}
/**
* @return if the device has a light sensor
*/
bool ODevice::hasLightSensor() const
{
return false;
}
/**
* @return a value from the light sensor
*/
int ODevice::readLightSensor()
{
return -1;
}
/**
* @return the light sensor resolution
*/
int ODevice::lightSensorResolution() const
{
return 0;
}
/**
* @return if the device has a hinge sensor
*/
bool ODevice::hasHingeSensor() const
{
return false;
}
/**
* @return a value from the hinge sensor
*/
-OHingeStatus ODevice::readHingeSensor()
+OHingeStatus ODevice::readHingeSensor()const
{
return CASE_UNKNOWN;
}
/**
* @return a list with CPU frequencies supported by the hardware
*/
const QStrList &ODevice::allowedCpuFrequencies() const
{
return *d->m_cpu_frequencies;
}
/**
* Set desired CPU frequency
*
* @param index index into d->m_cpu_frequencies of the frequency to be set
*/
bool ODevice::setCurrentCpuFrequency(uint index)
{
if (index >= d->m_cpu_frequencies->count())
return false;
char *freq = d->m_cpu_frequencies->at(index);
qWarning("set freq to %s", freq);
int fd;
if ((fd = ::open("/proc/sys/cpu/0/speed", O_WRONLY)) >= 0) {
char writeCommand[50];
const int count = sprintf(writeCommand, "%s\n", freq);
int res = (::write(fd, writeCommand, count) != -1);
::close(fd);
return res;
}
return false;
}
/**
* @return a list of hardware buttons
*/
const QValueList <ODeviceButton> &ODevice::buttons()
{
initButtons();
return *d->m_buttons;
}
/**
* @return The amount of time that would count as a hold
*/
uint ODevice::buttonHoldTime() const
{
return d->m_holdtime;
}
/**
* This method return a ODeviceButton for a key code
* or 0 if no special hardware button is available for the device
*
* @return The devicebutton or 0l
* @see ODeviceButton
*/
const ODeviceButton *ODevice::buttonForKeycode ( ushort code )
{
initButtons();
for ( QValueListConstIterator<ODeviceButton> it = d->m_buttons->begin(); it != d->m_buttons->end(); ++it ) {
if ( (*it).keycode() == code )
return &(*it);
}
return 0;
}
void ODevice::reloadButtonMapping()
{
if(!d->m_buttons)
initButtons();
if(!d->m_initializedButtonQcop) {
QCopChannel *chan = new QCopChannel("QPE/System", this, "ODevice button channel");
connect(chan,SIGNAL(received(const QCString&,const QByteArray&)),
this,SLOT(systemMessage(const QCString&,const QByteArray&)));
d->m_initializedButtonQcop = true;
}
Config cfg ( "ButtonSettings" );
for ( uint i = 0; i < d->m_buttons->count(); i++ ) {
ODeviceButton &b = ( *d->m_buttons ) [i];
QString group = "Button" + QString::number ( i );
QCString pch, hch;
QCString pm, hm;
diff --git a/libopie2/opiecore/device/odevice.h b/libopie2/opiecore/device/odevice.h
index c434216..e7cd82a 100644
--- a/libopie2/opiecore/device/odevice.h
+++ b/libopie2/opiecore/device/odevice.h
@@ -192,188 +192,188 @@ enum OHingeStatus {
};
/* default button for qvfb or such
* see odevice.cpp for details.
* hint: manage a user defined button for qvfb?
* alwin
*/
struct default_button {
Qt::Key code;
char *utext;
char *pix;
char *fpressedservice;
char *fpressedaction;
char *fheldservice;
char *fheldaction;
};
/**
* A singleton which gives informations about device specefic option
* like the Hardware used, LEDs, the Base Distribution and
* hardware key mappings.
*
* @short A small class for device specefic options
* @see QObject
* @author Robert Griebl
* @version 1.0
*/
class ODevice : public QObject
{
Q_OBJECT
private:
/* disable copy */
ODevice ( const ODevice & );
protected:
ODevice();
virtual void init(const QString&);
virtual void initButtons();
static void sendSuspendmsg();
ODeviceData *d;
public:
// sandman do we want to allow destructions? -zecke?
virtual ~ODevice();
static ODevice *inst();
// information
QString modelString() const;
OModel model() const;
inline OModel series() const { return (OModel) ( model() & Model_Series_Mask ); }
QString vendorString() const;
OVendor vendor() const;
QString systemString() const;
OSystem system() const;
QString systemVersionString() const;
virtual Transformation rotation() const;
virtual ODirection direction() const;
// system
virtual bool suspend();
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution() const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution() const;
// don't add new virtual methods, use this:
// /*virtual */ void boo(int i ) { return virtual_hook(1,&i); };
// and in your subclass do overwrite
// protected virtual int virtual_hook(int, void *)
// which is defined below
// input / output
virtual void playAlarmSound();
virtual void playKeySound();
virtual void playTouchSound();
virtual QValueList <OLed> ledList() const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor() const;
virtual int readLightSensor();
virtual int lightSensorResolution() const;
virtual bool hasHingeSensor() const;
- virtual OHingeStatus readHingeSensor();
+ virtual OHingeStatus readHingeSensor()const;
const QStrList &allowedCpuFrequencies() const;
bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*
* @todo Make method const and take care of calling initButtons or make that const too
*
*/
const QValueList<ODeviceButton> &buttons();
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapHeldAction ( int button, const OQCopMessage &qcopMessage );
/**
* How long (in ms) you have to press a button for a "hold" action
*/
uint buttonHoldTime() const;
signals:
void buttonMappingChanged();
private slots:
void systemMessage ( const QCString &, const QByteArray & );
void playingStopped();
protected:
void addPreHandler(QWSServer::KeyboardFilter*aFilter);
void remPreHandler(QWSServer::KeyboardFilter*aFilter);
void reloadButtonMapping();
void changeMixerForAlarm( int mixer, const char* file, Sound *snd);
/* ugly virtual hook */
virtual void virtual_hook( int id, void* data );
};
class ODeviceData {
public:
QString m_vendorstr;
OVendor m_vendor;
QString m_modelstr;
OModel m_model;
QString m_systemstr;
OSystem m_system;
QString m_sysverstr;
Transformation m_rotation;
ODirection m_direction;
QValueList <ODeviceButton> *m_buttons;
uint m_holdtime;
QStrList *m_cpu_frequencies;
bool m_initializedButtonQcop : 1;
/* values for changeMixerForAlarm */
int m_sound, m_vol, m_mixer;
};
extern bool isQWS();
extern QCString makeChannel ( const char *str );
}
}
#endif