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authorcniehaus <cniehaus>2003-08-13 14:53:18 (UTC)
committer cniehaus <cniehaus>2003-08-13 14:53:18 (UTC)
commit1b22b22d6e50b46f3ea04b5a1cfc3dc9bfd8a78a (patch) (side-by-side diff)
tree327c797146d1a23cce2fdf558faa9ccacb9b6cf3
parent6e7dbb9320256c326cd19e7555b4309e71d039e3 (diff)
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well, a lot more is now implemented
Diffstat (more/less context) (show whitespace changes)
-rw-r--r--noncore/games/oyatzee/oyatzee.cpp112
-rw-r--r--noncore/games/oyatzee/oyatzee.h58
2 files changed, 160 insertions, 10 deletions
diff --git a/noncore/games/oyatzee/oyatzee.cpp b/noncore/games/oyatzee/oyatzee.cpp
index 5c4d1f7..6228a8f 100644
--- a/noncore/games/oyatzee/oyatzee.cpp
+++ b/noncore/games/oyatzee/oyatzee.cpp
@@ -1,363 +1,457 @@
#include "oyatzee.h"
#include <qpe/applnk.h>
#include <qpe/global.h>
#include <qpe/filemanager.h>
#include <qpe/resource.h>
#include <qpe/config.h>
#include <qapplication.h>
#include <qmessagebox.h>
#include <qcombobox.h>
#include <qdatetime.h>
#include <qfileinfo.h>
#include <qfile.h>
#include <qdir.h>
#include <qiconset.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qpushbutton.h>
#include <qtextstream.h>
#include <qtimer.h>
#include <qpe/qpetoolbar.h>
#include <qtoolbutton.h>
#include <qvbox.h>
#include <qwidgetstack.h>
#include <qpainter.h>
#include <qlayout.h>
#include <qregexp.h>
#include <stdlib.h>
#include <unistd.h>
#include <pwd.h>
#include <sys/types.h>
OYatzee::OYatzee( QWidget *parent , const char *name, WFlags fl ) : QMainWindow( parent , name , fl )
{
QWidget *thing = new QWidget( this );
setCentralWidget( thing );
+
+ setPlayerNumber( 4 );
+ setRoundsNumber( 1 );
+
+ playerList ps;
+ ps.append( new Player( "Carsten" ) );
+ ps.append( new Player( "Julia" ) );
+ ps.append( new Player( "Christine" ) );
+ ps.append( new Player( "Stephan" ) );
+
+ Game *g = new Game( ps );
+
+
QVBoxLayout *vbox = new QVBoxLayout( thing );
- sb = new Scoreboard( thing , "sb" );
+ sb = new Scoreboard( ps, thing , "sb" );
dw = new DiceWidget( thing , "dw" );
+ connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
vbox->addWidget( sb );
vbox->addWidget( dw );
-
- setPlayerNumber( 2 );
- setRoundsNumber( 1 );
-
- connect( dw->rollButton, SIGNAL( clicked() ), this , SLOT( slotRollDices() ) );
}
OYatzee::~OYatzee()
{
}
void OYatzee::detectPosibilities()
{
posibilities.clear();
qDebug( "running detectPosibilities()" );
Dice *d = dw->diceList.first();
QValueListInt numbers;
for ( ; d != 0 ; d = dw->diceList.next() )
{
numbers.append( d->Value );
}
//the 6 numbers
QValueListInt::Iterator it;
for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6
{
bool cont = false;
it = numbers.begin();
for ( ; it != numbers.end() ; ++it )
{
if ( cont )
continue;
if ( numbers.find( i ) != numbers.end() )
{
posibilities.append( i );
cont = true;
}
}
}
//3er, 4er, Yatzee
it = numbers.begin();
int count;
int temp;
int countFH = 0; //for the full-house-check
for ( int i = 1 ; i < 7 ; ++i ) // check for 1-->6 at least 3 times
{
count = 0;
temp = 0;
it = numbers.begin();
for ( ; it != numbers.end() ; ++it )
{
if ( *it == i )
{
count++;
temp++;
}
if ( temp == 2 )
countFH = temp;
}
if ( count >= 3 )
{
posibilities.append( 7 );
//now we check if it is a full house
if ( count == 3 && countFH == 2 ) //aka Full House
posibilities.append( 9 );
}
if ( count >= 4 )
posibilities.append( 8 );
if ( count == 5 ) //Yatzee
posibilities.append( 12 );
}
//S-Straight
if ( numbers.find( 3 ) != numbers.end() && numbers.find( 4 ) != numbers.end() )
{
bool isLong = false;
bool isShort = true;
//L-Straight
if ( numbers.find( 2 ) != numbers.end() && numbers.find( 5 ) != numbers.end() )
{
isShort = true;
//12345 or 23456
if ( numbers.find( 1 ) != numbers.end() || numbers.find( 6) != numbers.end() )
isLong = true;
}
//1234
if ( numbers.find( 1 ) != numbers.end() && numbers.find( 2 ) != numbers.end() )
isShort = true;
//3456
if ( numbers.find( 5 ) != numbers.end() && numbers.find( 6 ) != numbers.end() )
isShort = true;
if ( isShort )
posibilities.append( 10 );
if ( isLong )
posibilities.append( 11 );
}
posibilities.append( 13 ); //Chance, well, this is allways possible
displayPossibilites();
}
void OYatzee::displayPossibilites()
{
- qDebug( "running displayPossibilites(), %d item", posibilities.count() );
-
for ( QValueListInt::Iterator it = posibilities.begin() ; it != posibilities.end(); ++it )
{
qDebug( QString::number( *it ) );
switch ( *it )
{
case Ones:
qDebug( "1er" );
break;
case Twos:
qDebug( "2er" );
break;
case Threes:
qDebug( "3er" );
break;
case Fours:
qDebug( "4er" );
break;
case Fives:
qDebug( "5er" );
break;
case Sixes:
qDebug( "6er" );
break;
case ThreeOfAKind:
qDebug( "3oaK" );
break;
case FourOfAKind:
qDebug( "4oaK" );
break;
case FullHouse:
qDebug( "Full House" );
break;
case SStraight:
qDebug( "Short S" );
break;
case LStraight:
qDebug( "Long S" );
break;
case Yatzee:
qDebug( "Yatzee!" );
break;
case Chance:
qDebug( "Chance" );
break;
}
}
}
void OYatzee::setPlayerNumber( const int num )
{
numOfPlayers = num;
}
void OYatzee::setRoundsNumber( const int num )
{
numOfRounds = num;
}
void OYatzee::slotStartGame()
{
}
void OYatzee::slotRollDices()
{
Dice *d = dw->diceList.first();
for ( ; d != 0 ; d = dw->diceList.next() )
{
if ( !d->isSelected )
d->roll();
}
detectPosibilities();
}
/*
* Scoreboard
*/
-Scoreboard::Scoreboard( QWidget *parent, const char *name ) : QWidget( parent , name )
+Scoreboard::Scoreboard( playerList ps, QWidget *parent, const char *name ) : QWidget( parent , name )
+{
+ ps_ = ps;
+
+ pb = new Possibilityboard( this , "pb" );
+
+ createResultboards( 4 );
+
+ QHBoxLayout *hbox = new QHBoxLayout( this );
+
+ hbox->addWidget( pb );
+
+ hbox->addSpacing( 25 );
+
+ Resultboard *r = rbList.first();
+
+ for ( ; r != 0 ; r = rbList.next() )
{
+ hbox->addWidget( r );
+ }
+}
+
+void Scoreboard::createResultboards(const int num)
+{
+ Player *p = ps_.first();
+ for ( int i = 0 ; i < num ; ++i , p = ps_.next() )
+ {
+ QString n = p->playerName;
+ rbList.append( new Resultboard( n , this ) );
+ }
}
void Scoreboard::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
}
/*
* Dice
*/
Dice::Dice( QWidget *parent , const char *name ) : QFrame( parent , name )
{
QTime t = QTime::currentTime(); // set random seed
srand(t.hour()*12+t.minute()*60+t.second()*60);
connect( this , SIGNAL( selected() ), this , SLOT( slotSelected() ) );
}
void Dice::slotSelected()
{
if ( isSelected )
isSelected = false;
else isSelected = true;
update();
}
int Dice::hasValue()
{
return Value;
}
void Dice::roll()
{
Value = rand()%6;
Value += 1;
update();
}
void Dice::mousePressEvent( QMouseEvent* /*e*/ )
{
emit selected();
}
void Dice::paintEvent( QPaintEvent * )
{
QPainter p;
p.begin( this );
p.drawRect( 0,0, this->width() , this->height() );
if ( isSelected )
p.drawRect( 20,20, 10,10 );
paintNumber( &p );
}
void Dice::paintNumber( QPainter *p )
{
switch ( Value )
{
case 1:
p->drawText( 10,10,"1");
break;
case 2:
p->drawText( 10,10,"2");
break;
case 3:
p->drawText( 10,10,"3");
break;
case 4:
p->drawText( 10,10,"4");
break;
case 5:
p->drawText( 10,10,"5");
break;
case 6:
p->drawText( 10,10,"6");
break;
}
}
/*
* DiceWidget
*/
DiceWidget::DiceWidget( QWidget *parent , const char *name ) : QWidget( parent , name )
{
rollButton = new QPushButton( tr( "Roll" ) , this ) ;
for ( int i = 0 ; i < 5 ; i++ )
{
//appending the 5 dices of the game
diceList.append( new Dice( this, "wuerfel" ) );
}
QHBoxLayout *hbox = new QHBoxLayout( this );
Dice *d = diceList.first();
for ( ; d != 0 ; d = diceList.next() )
{
hbox->addWidget( d );
}
hbox->addWidget( rollButton );
}
/*
* Player
*/
Player::Player( QString name )
{
playerName = name;
}
+
+/*
+ * Board
+ */
+Board::Board( QWidget *parent , const char* name ) : QWidget ( parent , name )
+{
+}
+
+void Board::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Resultboard
+ */
+
+Resultboard::Resultboard( QString playerName , QWidget *parent , const char* name ) : Board ( parent , name )
+{
+ pName = playerName;
+}
+
+void Resultboard::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawText( 10,10, pName );
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Possibilityboard
+ */
+
+Possibilityboard::Possibilityboard( QWidget *parent , const char* name ) : Board ( parent , name )
+{
+}
+
+void Possibilityboard::paintEvent( QPaintEvent* )
+{
+ QPainter p;
+ p.begin( this );
+
+ p.drawRect( 0,0, this->width() , this->height() );
+}
+
+/*
+ * Game
+ */
+
+Game::Game( playerList pla )
+{
+ players = pla;
+}
+
diff --git a/noncore/games/oyatzee/oyatzee.h b/noncore/games/oyatzee/oyatzee.h
index 65a18fc..dd996ee 100644
--- a/noncore/games/oyatzee/oyatzee.h
+++ b/noncore/games/oyatzee/oyatzee.h
@@ -1,116 +1,172 @@
#ifndef WORDGAME_H
#define WORDGAME_H
#include <qmainwindow.h>
#include <qlabel.h>
#include <qlist.h>
#include <stdlib.h> // rand() function
#include <qdatetime.h> // seed for rand()
class Dice;
class Game;
class Scoreboard;
class DiceWidget;
+class Resultboard;
+class Player;
typedef QList<Dice> dicesList;
+typedef QList<Resultboard> resultboardList;
typedef QValueList<int> QValueListInt;
+typedef QList<Player> playerList;
class OYatzee : public QMainWindow {
Q_OBJECT
public:
OYatzee( QWidget* parent = 0, const char* name = 0, WFlags fl = 0 );
~OYatzee();
Game *g;
DiceWidget *dw;
Scoreboard *sb;
QValueListInt posibilities;
void setPlayerNumber( const int num );
void setRoundsNumber( const int num );
enum {
Ones=1,
Twos = 2,
Threes = 3,
Fours = 4,
Fives = 5,
Sixes = 6,
ThreeOfAKind = 7, //12444
FourOfAKind = 8, //14444
FullHouse = 9, //22555
SStraight = 10, //13456
LStraight = 11, //12345
Yatzee = 12, //55555
Chance = 13};
public slots:
void slotStartGame();
void slotRollDices();
private:
int numOfPlayers;
int numOfRounds;
+ /*
+ * Check what posibilities the player currently has
+ */
void detectPosibilities();
void displayPossibilites();
};
class Dice : public QFrame
{
Q_OBJECT
public:
Dice( QWidget* parent = 0, const char* name = 0 );
int Value;
bool isSelected;
int hasValue();
void roll();
virtual void mousePressEvent( QMouseEvent* );
private slots:
void slotSelected();
signals:
void selected();
protected:
void paintEvent( QPaintEvent *e );
void paintNumber( QPainter *p );
};
class DiceWidget : public QWidget
{
Q_OBJECT
public:
DiceWidget( QWidget *parent = 0, const char* name = 0 );
QPushButton *rollButton;
dicesList diceList;
};
+
+class Board : public QWidget
+{
+ Q_OBJECT
+ public:
+ Board( QWidget *parent = 0, const char* name = 0 );
+
+ protected:
+ virtual void paintEvent( QPaintEvent *e );
+};
+
+class Possibilityboard : public Board
+{
+ Q_OBJECT
+
+ public:
+ Possibilityboard( QWidget *parent = 0, const char* name = 0 );
+
+ protected:
+ virtual void paintEvent( QPaintEvent *e );
+};
+
+class Resultboard : public Board
+{
+ Q_OBJECT
+
+ public:
+ Resultboard( QString playerName , QWidget *parent = 0, const char* name = 0 );
+ QString pName;
+
+ protected:
+ virtual void paintEvent( QPaintEvent *e );
+};
+
+
class Scoreboard : public QWidget
{
Q_OBJECT
public:
- Scoreboard( QWidget *parent = 0, const char* name = 0 );
+ Scoreboard( playerList ps, QWidget *parent = 0, const char* name = 0 );
+
+ Possibilityboard *pb;
+ resultboardList rbList;
+ playerList ps_;
+
+ void createResultboards(const int);
protected:
void paintEvent( QPaintEvent *e );
};
+
class Player
{
public:
Player( QString name );
QString playerName;
int totalPoints;
};
+class Game
+{
+ public:
+ Game( playerList pla );
+ playerList players;
+};
+
#endif // WORDGAME_H