author | andyq <andyq> | 2003-02-28 23:56:03 (UTC) |
---|---|---|
committer | andyq <andyq> | 2003-02-28 23:56:03 (UTC) |
commit | 7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32 (patch) (unidiff) | |
tree | b0628e9a3c75129d24301e30c44c55a23f03d963 | |
parent | 64423f1852a13178f23365f2bba995ef2c355b3b (diff) | |
download | opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.zip opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.tar.gz opie-7dd36872a3eb63eb1c3c7a17549f3eeba92f1b32.tar.bz2 |
Changed keyboard handling to accept UP, ENTER and RETURN for moving ship
-rw-r--r-- | noncore/games/sfcave-sdl/game.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/noncore/games/sfcave-sdl/game.cpp b/noncore/games/sfcave-sdl/game.cpp index e41e510..1ee0230 100644 --- a/noncore/games/sfcave-sdl/game.cpp +++ b/noncore/games/sfcave-sdl/game.cpp | |||
@@ -1,168 +1,172 @@ | |||
1 | #include <stdio.h> | 1 | #include <stdio.h> |
2 | #include <time.h> | 2 | #include <time.h> |
3 | 3 | ||
4 | #include <SDL.h> | 4 | #include <SDL.h> |
5 | #include <SDL_image.h> | 5 | #include <SDL_image.h> |
6 | 6 | ||
7 | #include "font.h" | 7 | #include "font.h" |
8 | 8 | ||
9 | #include "constants.h" | 9 | #include "constants.h" |
10 | #include "game.h" | 10 | #include "game.h" |
11 | #include "player.h" | 11 | #include "player.h" |
12 | #include "random.h" | 12 | #include "random.h" |
13 | #include "sound.h" | 13 | #include "sound.h" |
14 | #include "stringtokenizer.h" | 14 | #include "stringtokenizer.h" |
15 | 15 | ||
16 | #include "sfcave_game.h" | 16 | #include "sfcave_game.h" |
17 | #include "gates_game.h" | 17 | #include "gates_game.h" |
18 | #include "fly_game.h" | 18 | #include "fly_game.h" |
19 | #include "starfield.h" | 19 | #include "starfield.h" |
20 | 20 | ||
21 | Game :: Game( SFCave *p, int w, int h, int diff ) | 21 | Game :: Game( SFCave *p, int w, int h, int diff ) |
22 | { | 22 | { |
23 | parent = p; | 23 | parent = p; |
24 | sHeight = h; | 24 | sHeight = h; |
25 | sWidth = w; | 25 | sWidth = w; |
26 | difficulty = diff; | 26 | difficulty = diff; |
27 | replayIt = 0; | 27 | replayIt = 0; |
28 | replay = false; | 28 | replay = false; |
29 | terrain = 0; | 29 | terrain = 0; |
30 | player = 0; | 30 | player = 0; |
31 | thrustChannel = -1; | 31 | thrustChannel = -1; |
32 | } | 32 | } |
33 | 33 | ||
34 | Game :: ~Game() | 34 | Game :: ~Game() |
35 | { | 35 | { |
36 | if ( terrain ) | 36 | if ( terrain ) |
37 | delete terrain; | 37 | delete terrain; |
38 | 38 | ||
39 | if ( player ) | 39 | if ( player ) |
40 | delete player; | 40 | delete player; |
41 | 41 | ||
42 | replayList.clear(); | 42 | replayList.clear(); |
43 | } | 43 | } |
44 | 44 | ||
45 | void Game :: init() | 45 | void Game :: init() |
46 | { | 46 | { |
47 | if ( replay ) | 47 | if ( replay ) |
48 | { | 48 | { |
49 | setSeed( currentSeed ); | 49 | setSeed( currentSeed ); |
50 | replayIt = replayList.begin(); | 50 | replayIt = replayList.begin(); |
51 | } | 51 | } |
52 | else | 52 | else |
53 | { | 53 | { |
54 | setSeed( -1 ); | 54 | setSeed( -1 ); |
55 | replayList.clear(); | 55 | replayList.clear(); |
56 | } | 56 | } |
57 | 57 | ||
58 | score = 0; | 58 | score = 0; |
59 | nrFrames = 0; | 59 | nrFrames = 0; |
60 | press = false; | 60 | press = false; |
61 | 61 | ||
62 | // Load highscore | 62 | // Load highscore |
63 | string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; | 63 | string key = getGameName() + "_" + getGameDifficultyText() + "_highscore"; |
64 | highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); | 64 | highScore = atoi( parent->loadSetting( key, "0" ).c_str() ); |
65 | 65 | ||
66 | terrain->initTerrain(); | 66 | terrain->initTerrain(); |
67 | player->init(); | 67 | player->init(); |
68 | } | 68 | } |
69 | 69 | ||
70 | void Game :: handleKeys( SDL_KeyboardEvent &key ) | 70 | void Game :: handleKeys( SDL_KeyboardEvent &key ) |
71 | { | 71 | { |
72 | if ( !replay && key.keysym.sym == SDLK_SPACE ) | 72 | if ( !replay && |
73 | (key.keysym.sym == SDLK_SPACE || | ||
74 | key.keysym.sym == SDLK_KP_ENTER || | ||
75 | key.keysym.sym == SDLK_RETURN || | ||
76 | key.keysym.sym == SDLK_UP) ) | ||
73 | { | 77 | { |
74 | if ( key.type == SDL_KEYDOWN ) | 78 | if ( key.type == SDL_KEYDOWN ) |
75 | { | 79 | { |
76 | if ( !press ) | 80 | if ( !press ) |
77 | replayList.push_back( nrFrames ); | 81 | replayList.push_back( nrFrames ); |
78 | press = true; | 82 | press = true; |
79 | } | 83 | } |
80 | else | 84 | else |
81 | { | 85 | { |
82 | if ( press ) | 86 | if ( press ) |
83 | replayList.push_back( nrFrames ); | 87 | replayList.push_back( nrFrames ); |
84 | press = false; | 88 | press = false; |
85 | 89 | ||
86 | } | 90 | } |
87 | } | 91 | } |
88 | } | 92 | } |
89 | 93 | ||
90 | 94 | ||
91 | 95 | ||
92 | string Game :: getGameDifficultyText() | 96 | string Game :: getGameDifficultyText() |
93 | { | 97 | { |
94 | string ret; | 98 | string ret; |
95 | 99 | ||
96 | if ( difficulty == MENU_DIFFICULTY_EASY ) | 100 | if ( difficulty == MENU_DIFFICULTY_EASY ) |
97 | ret = "Easy"; | 101 | ret = "Easy"; |
98 | else if ( difficulty == MENU_DIFFICULTY_NORMAL ) | 102 | else if ( difficulty == MENU_DIFFICULTY_NORMAL ) |
99 | ret = "Medium"; | 103 | ret = "Medium"; |
100 | else if ( difficulty == MENU_DIFFICULTY_HARD ) | 104 | else if ( difficulty == MENU_DIFFICULTY_HARD ) |
101 | ret = "Hard"; | 105 | ret = "Hard"; |
102 | else if ( difficulty == MENU_DIFFICULTY_CUSTOM ) | 106 | else if ( difficulty == MENU_DIFFICULTY_CUSTOM ) |
103 | ret = "Custom"; | 107 | ret = "Custom"; |
104 | 108 | ||
105 | return ret; | 109 | return ret; |
106 | } | 110 | } |
107 | 111 | ||
108 | void Game :: setDifficulty( string diff ) | 112 | void Game :: setDifficulty( string diff ) |
109 | { | 113 | { |
110 | if ( diff == "Easy" ) | 114 | if ( diff == "Easy" ) |
111 | difficulty = MENU_DIFFICULTY_EASY; | 115 | difficulty = MENU_DIFFICULTY_EASY; |
112 | else if ( diff == "Medium" ) | 116 | else if ( diff == "Medium" ) |
113 | difficulty = MENU_DIFFICULTY_NORMAL; | 117 | difficulty = MENU_DIFFICULTY_NORMAL; |
114 | else if ( diff == "Hard" ) | 118 | else if ( diff == "Hard" ) |
115 | difficulty = MENU_DIFFICULTY_HARD; | 119 | difficulty = MENU_DIFFICULTY_HARD; |
116 | else if ( diff == "Custom" ) | 120 | else if ( diff == "Custom" ) |
117 | difficulty = MENU_DIFFICULTY_CUSTOM; | 121 | difficulty = MENU_DIFFICULTY_CUSTOM; |
118 | 122 | ||
119 | init(); | 123 | init(); |
120 | } | 124 | } |
121 | 125 | ||
122 | void Game :: setDifficulty( int diff ) | 126 | void Game :: setDifficulty( int diff ) |
123 | { | 127 | { |
124 | difficulty = diff; | 128 | difficulty = diff; |
125 | init(); | 129 | init(); |
126 | } | 130 | } |
127 | 131 | ||
128 | void Game :: update( int state ) | 132 | void Game :: update( int state ) |
129 | { | 133 | { |
130 | nrFrames ++; | 134 | nrFrames ++; |
131 | 135 | ||
132 | if ( score > highScore ) | 136 | if ( score > highScore ) |
133 | highScore = score; | 137 | highScore = score; |
134 | 138 | ||
135 | 139 | ||
136 | if ( state == STATE_PLAYING ) | 140 | if ( state == STATE_PLAYING ) |
137 | { | 141 | { |
138 | if ( replay ) | 142 | if ( replay ) |
139 | { | 143 | { |
140 | while( replayIt != replayList.end() && (*replayIt) == nrFrames-1 ) | 144 | while( replayIt != replayList.end() && (*replayIt) == nrFrames-1 ) |
141 | { | 145 | { |
142 | press = !press; | 146 | press = !press; |
143 | replayIt ++; | 147 | replayIt ++; |
144 | } | 148 | } |
145 | } | 149 | } |
146 | 150 | ||
147 | if ( press && thrustChannel == -1 ) | 151 | if ( press && thrustChannel == -1 ) |
148 | thrustChannel = SoundHandler :: playSound( SND_THRUST, -1, -1, false ); | 152 | thrustChannel = SoundHandler :: playSound( SND_THRUST, -1, -1, false ); |
149 | 153 | ||
150 | if ( !press &&thrustChannel != -1 ) | 154 | if ( !press &&thrustChannel != -1 ) |
151 | { | 155 | { |
152 | SoundHandler :: stopSound( thrustChannel, true, 300 ); | 156 | SoundHandler :: stopSound( thrustChannel, true, 300 ); |
153 | thrustChannel = -1; | 157 | thrustChannel = -1; |
154 | } | 158 | } |
155 | } | 159 | } |
156 | 160 | ||
157 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) | 161 | if ( state == STATE_CRASHING || state == STATE_CRASHED ) |
158 | { | 162 | { |
159 | // fade out any trail marks remainin | 163 | // fade out any trail marks remainin |
160 | if ( player->updateCrashing() ) | 164 | if ( player->updateCrashing() ) |
161 | parent->changeState( STATE_CRASHED ); | 165 | parent->changeState( STATE_CRASHED ); |
162 | 166 | ||
163 | } | 167 | } |
164 | } | 168 | } |
165 | 169 | ||
166 | void Game :: preDraw( SDL_Surface *screen ) | 170 | void Game :: preDraw( SDL_Surface *screen ) |
167 | { | 171 | { |
168 | } | 172 | } |