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authorkergoth <kergoth>2003-03-26 23:18:14 (UTC)
committer kergoth <kergoth>2003-03-26 23:18:14 (UTC)
commita99096fa8b72704bcec0b76a6ad2107c3db70f13 (patch) (side-by-side diff)
treec4cd6d45d3aa97cab24d50eb0ac79ecbb16855a8 /core/launcher/main.cpp
parenta57325de7183c21df6b5ff06eff8cf7e3c328ef4 (diff)
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Add a second call to defaultRotation, to ensrue deforient matches reality, if we loaded the rotation from Config or ODevice.
Diffstat (limited to 'core/launcher/main.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r--core/launcher/main.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/launcher/main.cpp b/core/launcher/main.cpp
index 0b38738..fa4df3c 100644
--- a/core/launcher/main.cpp
+++ b/core/launcher/main.cpp
@@ -66,48 +66,49 @@ void initEnvironment()
config.setGroup( "Language" );
QString lang = config.readEntry( "Language", getenv("LANG") );
if ( !lang.isNull() )
setenv( "LANG", lang, 1 );
#if !defined(QT_QWS_CASSIOPEIA) && !defined(QT_QWS_IPAQ) && !defined(QT_QWS_SL5XXX)
setenv( "QWS_SIZE", "240x320", 0 );
#endif
/*
* Rotation:
* 1. use env var if set
* 2. use saved default if set
* 3. use physical orientation (currently fails due to ODevice
* using a QPixmap and therefore requiring a QApplication)
*/
if ( ( rot = QPEApplication::defaultRotation ( ) ) == 0 ) {
Config config("qpe");
config.setGroup( "Rotation" );
if ( ( rot = config.readNumEntry( "Rot", -1 ) ) == -1 )
rot = ODevice::inst ( )-> rotation ( ) * 90;
}
setenv("QWS_DISPLAY", QString("Transformed:Rot%1:0").arg(rot), 1);
+ QPEApplication::defaultRotation ( ); /* to ensure deforient matches reality */
}
int initApplication( int argc, char ** argv )
{
initEnvironment();
//Don't flicker at startup:
QWSServer::setDesktopBackground( QImage() );
DesktopApplication a( argc, argv, QApplication::GuiServer );
ODevice::inst ( )-> setSoftSuspend ( true );
{ // init backlight
QCopEnvelope e("QPE/System", "setBacklight(int)" );
e << -3; // Forced on
}
AlarmServer::initialize();
Desktop *d = new Desktop();
QObject::connect( &a, SIGNAL(power()), d, SLOT(togglePower()) );