author | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
---|---|---|
committer | kergoth <kergoth> | 2002-01-25 22:14:26 (UTC) |
commit | 15318cad33835e4e2dc620d033e43cd930676cdd (patch) (unidiff) | |
tree | c2fa0399a2c47fda8e2cd0092c73a809d17f68eb /core/multimedia/opieplayer/libflash/button.cc | |
download | opie-15318cad33835e4e2dc620d033e43cd930676cdd.zip opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.gz opie-15318cad33835e4e2dc620d033e43cd930676cdd.tar.bz2 |
Initial revision
Diffstat (limited to 'core/multimedia/opieplayer/libflash/button.cc') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/libflash/button.cc | 328 |
1 files changed, 328 insertions, 0 deletions
diff --git a/core/multimedia/opieplayer/libflash/button.cc b/core/multimedia/opieplayer/libflash/button.cc new file mode 100644 index 0000000..7d8369d --- a/dev/null +++ b/core/multimedia/opieplayer/libflash/button.cc | |||
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1 | ///////////////////////////////////////////////////////////// | ||
2 | // Flash Plugin and Player | ||
3 | // Copyright (C) 1998 Olivier Debon | ||
4 | // | ||
5 | // This program is free software; you can redistribute it and/or | ||
6 | // modify it under the terms of the GNU General Public License | ||
7 | // as published by the Free Software Foundation; either version 2 | ||
8 | // of the License, or (at your option) any later version. | ||
9 | // | ||
10 | // This program is distributed in the hope that it will be useful, | ||
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
13 | // GNU General Public License for more details. | ||
14 | // | ||
15 | // You should have received a copy of the GNU General Public License | ||
16 | // along with this program; if not, write to the Free Software | ||
17 | // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. | ||
18 | // | ||
19 | /////////////////////////////////////////////////////////////// | ||
20 | // Author : Olivier Debon <odebon@club-internet.fr> | ||
21 | // | ||
22 | |||
23 | #include "swf.h" | ||
24 | |||
25 | #ifdef RCSID | ||
26 | static char *rcsid = "$Id$"; | ||
27 | #endif | ||
28 | |||
29 | #define PRINT 0 | ||
30 | |||
31 | // Contructor | ||
32 | |||
33 | Button::Button(long id, int level) : Character(ButtonType, id) | ||
34 | { | ||
35 | defLevel = level; | ||
36 | actionRecords = 0; | ||
37 | buttonRecords = 0; | ||
38 | conditionList = 0; | ||
39 | reset(); | ||
40 | isMenu = 0; | ||
41 | sound[0] = sound[1] = sound[2] = sound[3] = 0; | ||
42 | } | ||
43 | |||
44 | // Destructor | ||
45 | |||
46 | Button::~Button() | ||
47 | { | ||
48 | if (actionRecords) { | ||
49 | ActionRecord *ar,*del; | ||
50 | for(ar = actionRecords; ar;) { | ||
51 | del = ar; | ||
52 | ar = ar->next; | ||
53 | delete del; | ||
54 | } | ||
55 | } | ||
56 | if (buttonRecords) { | ||
57 | ButtonRecord *br,*del; | ||
58 | for(br = buttonRecords; br;) { | ||
59 | del = br; | ||
60 | br = br->next; | ||
61 | if (del->cxform) | ||
62 | delete del->cxform; | ||
63 | delete del; | ||
64 | } | ||
65 | } | ||
66 | if (conditionList) { | ||
67 | Condition *cond,*del; | ||
68 | for(cond = conditionList; cond;) { | ||
69 | ActionRecord *ar,*d; | ||
70 | |||
71 | for(ar = cond->actions; ar;) { | ||
72 | d = ar; | ||
73 | ar = ar->next; | ||
74 | delete d; | ||
75 | } | ||
76 | |||
77 | del = cond; | ||
78 | cond = cond->next; | ||
79 | delete del; | ||
80 | } | ||
81 | } | ||
82 | } | ||
83 | |||
84 | ButtonRecord * | ||
85 | Button::getButtonRecords() | ||
86 | { | ||
87 | return buttonRecords; | ||
88 | } | ||
89 | |||
90 | ActionRecord * | ||
91 | Button::getActionRecords() | ||
92 | { | ||
93 | return actionRecords; | ||
94 | } | ||
95 | |||
96 | Sound ** | ||
97 | Button::getSounds() | ||
98 | { | ||
99 | return sound; | ||
100 | } | ||
101 | |||
102 | Condition * | ||
103 | Button::getConditionList() | ||
104 | { | ||
105 | return conditionList; | ||
106 | } | ||
107 | |||
108 | void | ||
109 | Button::setButtonSound(Sound *s, int state) | ||
110 | { | ||
111 | if (state >=0 && state < 4) { | ||
112 | sound[state] = s; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | void | ||
117 | Button::setButtonMenu(int menu) | ||
118 | { | ||
119 | isMenu = menu; | ||
120 | } | ||
121 | |||
122 | void | ||
123 | Button::addButtonRecord( ButtonRecord *br ) | ||
124 | { | ||
125 | #if 0 | ||
126 | /* SURTOUT PAS !!! */ | ||
127 | ButtonRecord **l; | ||
128 | |||
129 | /* sort by layer */ | ||
130 | l=&buttonRecords; | ||
131 | while (*l != NULL && (*l)->layer < br->layer) l = &(*l)->next; | ||
132 | br->next = *l; | ||
133 | *l = br; | ||
134 | #else | ||
135 | br->next = 0; | ||
136 | |||
137 | if (buttonRecords == 0) { | ||
138 | buttonRecords = br; | ||
139 | } else { | ||
140 | ButtonRecord *current; | ||
141 | |||
142 | for(current = buttonRecords; current->next; current = current->next); | ||
143 | |||
144 | current->next = br; | ||
145 | } | ||
146 | #endif | ||
147 | } | ||
148 | |||
149 | void | ||
150 | Button::addCondition( long transition ) | ||
151 | { | ||
152 | Condition *condition; | ||
153 | |||
154 | condition = new Condition; | ||
155 | if (condition == NULL) return; | ||
156 | |||
157 | condition->transition = transition; | ||
158 | condition->next = conditionList; | ||
159 | |||
160 | // Move current actionRecords to this condition | ||
161 | condition->actions = actionRecords; | ||
162 | actionRecords = 0; | ||
163 | |||
164 | conditionList = condition; | ||
165 | } | ||
166 | |||
167 | void | ||
168 | Button::addActionRecord( ActionRecord *ar ) | ||
169 | { | ||
170 | ar->next = 0; | ||
171 | |||
172 | if (actionRecords == 0) { | ||
173 | actionRecords = ar; | ||
174 | } else { | ||
175 | ActionRecord *current; | ||
176 | |||
177 | for(current = actionRecords; current->next; current = current->next); | ||
178 | |||
179 | current->next = ar; | ||
180 | } | ||
181 | } | ||
182 | |||
183 | void | ||
184 | Button::getRegion(GraphicDevice *gd, Matrix *matrix, void *id, ScanLineFunc scan_line_func) | ||
185 | { | ||
186 | ButtonRecord *br; | ||
187 | |||
188 | for (br = buttonRecords; br; br = br->next) | ||
189 | { | ||
190 | if ((br->state & stateHitTest) && br->character /* Temporaire */) { | ||
191 | Matrix mat; | ||
192 | |||
193 | mat = (*matrix) * br->buttonMatrix; | ||
194 | br->character->getRegion(gd, &mat, id, scan_line_func); | ||
195 | } | ||
196 | } | ||
197 | } | ||
198 | |||
199 | int | ||
200 | Button::execute(GraphicDevice *gd, Matrix *matrix, Cxform *cxform, ButtonState renderState) | ||
201 | { | ||
202 | ButtonRecord *br; | ||
203 | int sprite = 0; | ||
204 | Cxform *cxf = 0; | ||
205 | |||
206 | #if PRINT==2 | ||
207 | printf("Rendering Button %d for State(s) ", getTagId()); | ||
208 | #endif | ||
209 | for (br = buttonRecords; br; br = br->next) | ||
210 | { | ||
211 | if ((br->state & renderState) && br->character != NULL) { | ||
212 | Matrix mat; | ||
213 | |||
214 | #if PRINT==2 | ||
215 | printf("%d ", br->state); | ||
216 | #endif | ||
217 | mat = (*matrix) * br->buttonMatrix; | ||
218 | |||
219 | if (cxform) { | ||
220 | cxf = cxform; | ||
221 | } else if (br->cxform) { | ||
222 | cxf = br->cxform; | ||
223 | } | ||
224 | |||
225 | if (br->character->execute(gd, &mat, cxf)) { | ||
226 | sprite = 1; | ||
227 | } | ||
228 | } | ||
229 | } | ||
230 | #if PRINT==2 | ||
231 | printf("\n"); | ||
232 | #endif | ||
233 | return sprite; | ||
234 | } | ||
235 | |||
236 | ActionRecord * | ||
237 | Button::getActionFromTransition(ButtonState cur, ButtonState old) | ||
238 | { | ||
239 | Condition *cond; | ||
240 | long mask; | ||
241 | |||
242 | if (old == cur) return NULL; | ||
243 | |||
244 | /* transitions */ | ||
245 | mask = 0; | ||
246 | if (old == stateUp && cur == stateOver) | ||
247 | mask |= 0x001; | ||
248 | else if (old == stateOver && cur == stateUp) | ||
249 | mask |= 0x002; | ||
250 | else if (old == stateOver && cur == stateDown) | ||
251 | mask |= 0x004; | ||
252 | else if (old == stateDown && cur == stateOver) | ||
253 | mask |= 0x008; | ||
254 | |||
255 | if (!isMenu) { | ||
256 | /* push button transitions (XXX: not quite correct) */ | ||
257 | if (old == stateDown && cur == stateUp) | ||
258 | mask = 0x010; | ||
259 | else if (old == stateUp && cur == stateDown) | ||
260 | mask = 0x020; | ||
261 | /* XXX: what is transition 0x040 ?? */ | ||
262 | } else { | ||
263 | /* menu button transitions (XXX: not quite correct) */ | ||
264 | if (old == stateUp && cur == stateDown) | ||
265 | mask = 0x080; | ||
266 | else if (old == stateDown && cur == stateUp) | ||
267 | mask = 0x100; | ||
268 | } | ||
269 | |||
270 | for (cond = conditionList; cond; cond = cond->next) { | ||
271 | if (cond->transition & mask) { | ||
272 | return cond->actions; | ||
273 | } | ||
274 | } | ||
275 | return 0; | ||
276 | } | ||
277 | |||
278 | void | ||
279 | Button::getBoundingBox(Rect *bbox, DisplayListEntry *e) | ||
280 | { | ||
281 | ButtonRecord *br; | ||
282 | |||
283 | bbox->reset(); | ||
284 | for (br = buttonRecords; br; br = br->next) | ||
285 | { | ||
286 | if (br->state & e->renderState) { | ||
287 | if (br->character) { | ||
288 | Rect bb; | ||
289 | |||
290 | bb.reset(); | ||
291 | br->character->getBoundingBox(&bb,e); | ||
292 | transformBoundingBox(bbox, &br->buttonMatrix, &bb, 0); | ||
293 | } | ||
294 | } | ||
295 | } | ||
296 | } | ||
297 | |||
298 | /* Get current render character, actually it should be a list of characters | ||
299 | so a DisplayList after all */ | ||
300 | Character * | ||
301 | Button::getRenderCharacter(ButtonState state) | ||
302 | { | ||
303 | ButtonRecord *br; | ||
304 | |||
305 | for (br = buttonRecords; br; br = br->next) | ||
306 | { | ||
307 | if (br->state & state) { | ||
308 | return br->character; | ||
309 | } | ||
310 | } | ||
311 | return 0; | ||
312 | } | ||
313 | |||
314 | void | ||
315 | Button::updateButtonState(DisplayListEntry *e) | ||
316 | { | ||
317 | ButtonRecord *br; | ||
318 | |||
319 | e->buttonCharacter = 0; | ||
320 | for (br = buttonRecords; br; br = br->next) | ||
321 | { | ||
322 | if (br->state & e->renderState) { | ||
323 | e->buttonCharacter = br->character; | ||
324 | e->buttonMatrix = br->buttonMatrix; | ||
325 | return; | ||
326 | } | ||
327 | } | ||
328 | } | ||