author | alwin <alwin> | 2004-03-02 12:14:15 (UTC) |
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committer | alwin <alwin> | 2004-03-02 12:14:15 (UTC) |
commit | 0d59c780513da78033f4d9040475dee9db0256d4 (patch) (side-by-side diff) | |
tree | 503d320b4aa3daae9982082e7b34e3e2c48bdfb7 /core/multimedia/opieplayer/mediaplayer.cpp | |
parent | a0981652d61776d70f25980f035748b21339e946 (diff) | |
download | opie-0d59c780513da78033f4d9040475dee9db0256d4.zip opie-0d59c780513da78033f4d9040475dee9db0256d4.tar.gz opie-0d59c780513da78033f4d9040475dee9db0256d4.tar.bz2 |
run the optimize_connect script
the whole cvs is tagged with "before_optimize_connect" if there are problems you
can check the diff (but it had compiled and run here)
Diffstat (limited to 'core/multimedia/opieplayer/mediaplayer.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | core/multimedia/opieplayer/mediaplayer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/multimedia/opieplayer/mediaplayer.cpp b/core/multimedia/opieplayer/mediaplayer.cpp index b77708c..6c743ec 100644 --- a/core/multimedia/opieplayer/mediaplayer.cpp +++ b/core/multimedia/opieplayer/mediaplayer.cpp @@ -39,14 +39,14 @@ extern MediaPlayerState *mediaPlayerState; MediaPlayer::MediaPlayer( QObject *parent, const char *name ) : QObject( parent, name ), volumeDirection( 0 ), currentFile( NULL ) { // QPEApplication::grabKeyboard(); connect( qApp,SIGNAL( aboutToQuit()),SLOT( cleanUp()) ); - connect( mediaPlayerState, SIGNAL( playingToggled( bool ) ), this, SLOT( setPlaying( bool ) ) ); - connect( mediaPlayerState, SIGNAL( pausedToggled( bool ) ), this, SLOT( pauseCheck( bool ) ) ); + connect( mediaPlayerState, SIGNAL( playingToggled(bool) ), this, SLOT( setPlaying(bool) ) ); + connect( mediaPlayerState, SIGNAL( pausedToggled(bool) ), this, SLOT( pauseCheck(bool) ) ); connect( mediaPlayerState, SIGNAL( next() ), this, SLOT( next() ) ); connect( mediaPlayerState, SIGNAL( prev() ), this, SLOT( prev() ) ); connect( audioUI, SIGNAL( moreClicked() ), this, SLOT( startIncreasingVolume() ) ); connect( audioUI, SIGNAL( lessClicked() ), this, SLOT( startDecreasingVolume() ) ); connect( audioUI, SIGNAL( moreReleased() ), this, SLOT( stopChangingVolume() ) ); |