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authorzecke <zecke>2003-08-30 20:23:05 (UTC)
committer zecke <zecke>2003-08-30 20:23:05 (UTC)
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Add four examples
#1 simple widget + OApplicationFactory + qmake usage explained #2 simple icons + usage of Resource and playing of sounds #3 simple main + Toolbar + MenuBar IconSets and QActions explained #4 main tab + Usage of OTabWidget and QSignals with parameters disconnect and connect TODO #5 PIM loading and viewing #6 PIM qcop + usage of QCOP BuildSystem integration
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+
+/*
+ * A Simple widget with a button to quit
+ *
+ */
+
+/*
+ * The below sequence is called a guard and guards
+ * against multiple inclusion of header files
+ * NOTE: you need to use unique names among the header files
+ */
+#ifndef QUIET_SIMPLE_DEMO_H
+#define QUIET_SIMPLE_DEMO_H
+
+
+
+
+#include <qwidget.h> // from this class we will inherit
+
+class QPushButton; // forward declaration to not include the header. This can save time when compiling
+
+
+/*
+ * Simple inherits from QWidget
+ */
+class Simple : public QWidget {
+ /*
+ * Q_OBJECT must always be the first thing you include
+ * This is a macro and is responsible for the concepts of
+ * dynamic signal and slots and other MetaObjects as
+ * superClass(), inherits(), isA()...
+ * If you use multiple inheritance include the class derived
+ * from QObject first
+ */
+ Q_OBJECT
+public:
+ /*
+ * C'tor for the Simple
+ * make sure to always have these three when you use
+ * the quicklaunch factory ( explained in the implementation )
+ */
+ Simple( QWidget* parent = 0, const char * name = 0, WFlags fl = 0 );
+ ~Simple();
+
+ /*
+ * appName is used by the Application factory.
+ * make sure the name matches the one of the executable
+ */
+ static QString appName() { return QString::fromLatin1("simple"); }
+
+ /*
+ * use private slots: to mark your slots as such
+ * A slot can also be called as a normal method
+ */
+private slots:
+ void slotQuit();
+
+private:
+ /* my variable */
+ QPushButton* m_button;
+};
+
+
+
+
+#endif