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authorzecke <zecke>2003-04-13 16:57:28 (UTC)
committer zecke <zecke>2003-04-13 16:57:28 (UTC)
commit0b311079ff19798866291034663757103c6ba935 (patch) (side-by-side diff)
tree70ddccf3a3147475050fa06cc2d807a71ab1d5ee /libopie/oclickablelabel.h
parent1537ccb435ca725c793db6e94e0b9e83484b57e7 (diff)
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Jumbo API documentation update
and some API fixed ColorDialog is now OColorDialog!!! keep the namespace tidy! ColorPopupMenu is now OColorPopupMenu!!! keep the namespace tidy ColorDialog TT couldn't break bc we can so make it const QColor& OTimePicker add some convience methods more I might have forgot
Diffstat (limited to 'libopie/oclickablelabel.h') (more/less context) (show whitespace changes)
-rw-r--r--libopie/oclickablelabel.h29
1 files changed, 26 insertions, 3 deletions
diff --git a/libopie/oclickablelabel.h b/libopie/oclickablelabel.h
index f65c440..4b6dcbc 100644
--- a/libopie/oclickablelabel.h
+++ b/libopie/oclickablelabel.h
@@ -1,30 +1,53 @@
#ifndef CLICKABLELABEL
#define CLICKABLELABEL
#include <qlabel.h>
+/**
+ * This class is a special QLabel which can behave
+ * as a QPushButton or QToggleButton.
+ * The reason to use a clickable is if you want to save space
+ * or you want to skip the border of a normal button
+ *
+ * <pre>
+ * QLabel* lbl = new OClickableLabel( parent, "PushLabel" );
+ * lbl->setPixmap( "config" );
+ * QWhatsThis::add( lbl, tr("Click here to do something") );
+ * </pre>
+ *
+ * @short A Label behaving as button
+ * @author Hakan Ardo, Maximillian Reiß ( harlekin@handhelds.org )
+ * @see QLabel
+ * @see QPushButton
+ * @see QToggleButton
+ * @version 1.0
+ */
+
class OClickableLabel: public QLabel
{
Q_OBJECT
public:
OClickableLabel(QWidget* parent = 0, const char* name = 0,
WFlags fl = 0);
void setToggleButton(bool t);
+
protected:
void mousePressEvent( QMouseEvent *e );
void mouseReleaseEvent( QMouseEvent *e );
void mouseMoveEvent( QMouseEvent *e );
+
public slots:
void setOn(bool on);
signals:
void clicked();
void toggled(bool on);
private:
- bool isToggle;
- bool isDown;
+ bool isToggle : 1;
+ bool isDown : 1;
+ bool textInverted : 1;
+
void showState(bool on);
- bool textInverted;
void setInverted(bool on);
};
#endif