summaryrefslogtreecommitdiff
path: root/libopie/odevice.h
authorschurig <schurig>2003-06-10 16:35:43 (UTC)
committer schurig <schurig>2003-06-10 16:35:43 (UTC)
commitd2f78d2aba17a491739d10bd73f6fce033849537 (patch) (side-by-side diff)
tree0d8e5683afaa6da476001e00fc6db2ebc5c1a0df /libopie/odevice.h
parent8ffea5d37080bd173d55a458296c1fc461a54d13 (diff)
downloadopie-d2f78d2aba17a491739d10bd73f6fce033849537.zip
opie-d2f78d2aba17a491739d10bd73f6fce033849537.tar.gz
opie-d2f78d2aba17a491739d10bd73f6fce033849537.tar.bz2
renamed frequency access methods
Diffstat (limited to 'libopie/odevice.h') (more/less context) (ignore whitespace changes)
-rw-r--r--libopie/odevice.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/libopie/odevice.h b/libopie/odevice.h
index 18ff5f1..f2f6467 100644
--- a/libopie/odevice.h
+++ b/libopie/odevice.h
@@ -177,51 +177,50 @@ public:
virtual bool setSoftSuspend ( bool on );
virtual bool suspend ( );
virtual bool setDisplayStatus ( bool on );
virtual bool setDisplayBrightness ( int brightness );
virtual int displayBrightnessResolution ( ) const;
virtual bool setDisplayContrast ( int contrast );
virtual int displayContrastResolution ( ) const;
// input / output
//FIXME playAlarmSound and al might be better -zecke
virtual void alarmSound ( );
virtual void keySound ( );
virtual void touchSound ( );
virtual QValueList <OLed> ledList ( ) const;
virtual QValueList <OLedState> ledStateList ( OLed led ) const;
virtual OLedState ledState ( OLed led ) const;
virtual bool setLedState ( OLed led, OLedState st );
virtual bool hasLightSensor ( ) const;
virtual int readLightSensor ( );
virtual int lightSensorResolution ( ) const;
- QStrList &cpuFrequencies() const;
- bool setCpuFrequency(uint index);
- int cpuFrequency() const;
+ const QStrList &allowedCpuFrequencies() const;
+ bool setCurrentCpuFrequency(uint index);
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<ODeviceButton> &buttons ( );
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const ODeviceButton *buttonForKeycode ( ushort keyCode );
/**
* Reassigns the pressed action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.
*/
void remapPressedAction ( int button, const OQCopMessage &qcopMessage );
/**
* Reassigns the held action for \a button. To return to the factory
* default pass an empty string as \a qcopMessage.