author | mickeyl <mickeyl> | 2004-09-07 21:08:46 (UTC) |
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committer | mickeyl <mickeyl> | 2004-09-07 21:08:46 (UTC) |
commit | 9c92eb6569b2b3bcb1ad4a2edb2ad263ec9feaa4 (patch) (side-by-side diff) | |
tree | 4a67a2a2129060582f8b9f020e19199d18d1c173 /noncore/apps/opie-console/emulation_handler.cpp | |
parent | 16d38d11f57750551530017e92ba267fa55ebbac (diff) | |
download | opie-9c92eb6569b2b3bcb1ad4a2edb2ad263ec9feaa4.zip opie-9c92eb6569b2b3bcb1ad4a2edb2ad263ec9feaa4.tar.gz opie-9c92eb6569b2b3bcb1ad4a2edb2ad263ec9feaa4.tar.bz2 |
an attempt to fix #1393 - line wrap issues - at least for the default profile.
i can't see a connectio from the emulation handler back to the GUI so it's probably
still broken for non-default profiles
Diffstat (limited to 'noncore/apps/opie-console/emulation_handler.cpp') (more/less context) (ignore whitespace changes)
-rw-r--r-- | noncore/apps/opie-console/emulation_handler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/noncore/apps/opie-console/emulation_handler.cpp b/noncore/apps/opie-console/emulation_handler.cpp index c8022b9..956ac76 100644 --- a/noncore/apps/opie-console/emulation_handler.cpp +++ b/noncore/apps/opie-console/emulation_handler.cpp @@ -1,40 +1,40 @@ #include "TEmuVt102.h" #include "profile.h" #include "emulation_handler.h" #include "script.h" /* OPIE */ #include <opie2/odebug.h> using namespace Opie::Core; EmulationHandler::EmulationHandler( const Profile& prof, QWidget* parent,const char* name ) : QObject(0, name ) { m_teWid = new TEWidget( parent, "TerminalMain"); // use setWrapAt(0) for classic behaviour (wrap at screen width, no scrollbar) // use setWrapAt(80) for normal console with scrollbar - setWrap(prof.readNumEntry("Wrap", 0) ? 0 : 80); + setWrap(prof.readNumEntry("Wrap", 80) ? 0 : 80); m_teWid->setMinimumSize(150, 70 ); m_script = 0; parent->resize( m_teWid->calcSize(80, 24 ) ); m_teEmu = new TEmuVt102(m_teWid ); connect(m_teEmu,SIGNAL(ImageSizeChanged(int,int) ), this, SIGNAL(changeSize(int,int) ) ); connect(m_teEmu, SIGNAL(sndBlock(const char*,int) ), this, SLOT(recvEmulation(const char*,int) ) ); m_teEmu->setConnect( true ); m_teEmu->setHistory( TRUE ); load( prof ); } TEmulation* EmulationHandler::emulation() { return m_teEmu; } EmulationHandler::~EmulationHandler() { if (isRecording()) clearScript(); delete m_teEmu; delete m_teWid; |